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3/20/12 6:23:05 PM#461
Originally posted by MwynForever Well, I might have misunderstood the first post I read on it, which led me to believe that it required gold each time to create a siege engine. Are you saying the blue prints are reusable by the player who purchases them? Or do they have a limited number of uses? Because that would affect how serious this issue is. Small costs during long fights could add up, but obviously not if it's a buy it once for a small cost and have it forever. |
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whisperwynd
Hard Core Member
Joined: 2/22/06
Think for yourselves and let others enjoy the priviledge to do so as well. |
3/20/12 6:27:10 PM#462
Originally posted by Madimorga Even if they were used up they still need resources which are only found in that PvP instance so having spent X amount of dollars for those 100 blueprints will get you nowhere fast if your server doesn't have the resources to build them. |
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3/20/12 6:29:24 PM#463
Originally posted by whisperwynd Well yes, but let's say, to keep it simple, your guild has 10 players. Either all 10 can gather resources while you use your diamond-bought gold to buy blueprints, or 9 can gather and 1 can go out and farm money for the blueprints, leaving you down one player. Minor example, but it could make a difference. Depending again, on cost of blueprints and how many siege engines you can make in a short amount of time with those gathered materials. |
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3/20/12 6:33:54 PM#464
Originally posted by Madimorga As the blueprints are a small amount of gold surely you will have that gold already before you arrive? No need to farm it. I plan to be prepared at any rate I don't know about anyone else :P. Also don't forget, these seige engines get reset every 2 weeks minimum, I imagine you'd really be sad if you spent real life money for plans and the other side destroyed your seige engine in the first couple of minutes. |
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3/20/12 6:34:11 PM#465
Originally posted by Madimorga Keep in mind there's a bottleneck to this. Lert's just say, hypothetically, that BPs are one-shot. You have to keep buying them to make engines. and let's just say you get yourself a p2w player that buys a ton of gems, sells them for gold, and uses the gold to buy plans.
He can only build engines as fast as his guild can farm resources. And also keep in mind battles will, if they go as currently planned, last weeks.
So 1) His hundreds of BPs stored up are just gonna collect dust since I'm sure resources will be finite. 2) meanwhile, given the length of time needed to farm resources, a non p2w guild can also be farming gold in game and buy as many BPs as they needed.
All of this depends very heavily on the number of uses a bp gets, its cost in gold, the amount of gold a gem becomes worth based on other players' supply and demand on the market, how easy it is to earn gold in-game, and how how it takes to farm engine resources. But it seems to me it would take a very specific set of circumstances for a p2w type to dominate seiges via gold buying. And LOADS of potential circumstances in which he'd have little or no gain over a non-p2w player.
Fairly encouraging, but as we both said there's a lot of factors that will need to be considered. |
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whisperwynd
Hard Core Member
Joined: 2/22/06
Think for yourselves and let others enjoy the priviledge to do so as well. |
3/20/12 6:34:43 PM#466
Originally posted by Madimorga Can it make a difference? Absolutely. But this thing is huge, and a 10 man guild is really pitance compared for what is required to achieve much. In beta golems were used but still died relatively quickly trying to beat down a keep door, without having much effect on the door. lol If a 100 man guild did this then maybe it'd be an advantage, but again, it depends on how easily the prints sold for, and you'd need alot of planning on the guild's part...which is ultimately the purpose of WvW in the end. So kind of a plus if you ask me. ;) |
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3/20/12 6:35:23 PM#467
Originally posted by Madimorga Yes, there's also an item for influence gain (various WvW & PvE advantages) and rumors of a karma boost item (used for various rewards, no details known) Hype train -> Reality |
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3/20/12 6:38:47 PM#468
Originally posted by terrant Well if it works that way, it won't be a problem. It would only be an issue if it was easy to buy and build siege engines at a pace that a reasonable guild can't keep up with as far as gold costs go. Which for all I knew that was a possibility.
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3/20/12 6:39:16 PM#469
figure I'll go ahead and link this here take from it what you will. My thougths ont he potential ramifications of gems in Guild Wars 2: http://www.eternalalchemy.com/2012/03/20/economic-ramifications-of-gems/ Check Me Out on YouTube for Guild Wars 2 Commentary, Reviews, Q&A, and More! |
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3/20/12 6:40:16 PM#470
Originally posted by VowOfSilence Well, then they should take a long hard look at these things before they go live with this setup. Wallets do not belong in pvp. |
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3/20/12 6:40:22 PM#471
Originally posted by VowOfSilence With respect, care to show me the exact post where Arenanet mentions these items, or a link to the (as yet non-existent) cash shop to see them? I don't doubt the possibility of such items exists, but until we see them and see how difficult (if at all possible) they are to earn without RMT, then all this is would be complete conjecture. And it will just cause unreasoning panic among people that will claim Anet is all about p2w, which they've repeatedly said the opposite of. Also, we don't have a clear idea of what can be bought with influence or karma yet, or how "important" it will be to have these items.
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3/20/12 6:41:45 PM#472
Originally posted by Madimorga That's more of service selling than gold selling and cash shop (or lack of it) has very little to do with it. It's a mentality and mechanics problems more than "cash shop ruining the game" issue. Plus, again WoW has gear treadmil setup, which forces grind on players if they want to stay on same base level (as in skill aside) with others, even before they added BGs in vanilla. GoldDKP runs are pretty much standard thing in WoW end-game guilds once you have a raid instance on safe farm status. Why would You do that in GW2 when You have nothing to gain gear wise from PvP? Even if we take that idea somone will buy their way into decent team to get a win in tournament for a vanity title (which in itself is pretty absurd), they would pay with real cash outside of game rather than with gems that have no value in real life. And if GW2 will have pro-scene i doubt any serious team capable of winning big, cash prized tournaments, would give up a valuable player spot just to carry a scrub. |
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3/20/12 6:42:37 PM#473
Originally posted by Madimorga There is a finite amount of resources, you cant "farm" them. They generate overtime and ONLY if you control resource points it doesnt matter how many blue prints you buy. Doesnt even matter if you have the most organzied guild in the world, there is a limit. |
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3/20/12 6:42:54 PM#474
Originally posted by terrant I believe the reference is to the one time use items available with pre purchase. NO WHERE has it been stated that those particular items will be available in any other way and I seriously doubt they will. |
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3/20/12 6:44:15 PM#475
Originally posted by VowOfSilence And this is the problem with people in general. "Hey I hear you can buy xxx item." and then everyone runs rampant with the rumor instead of waiting to see what actually happens. Personally I dont like the idea and I'm going to be at a point in life when that comes out that I wont have alot of disposable income. So you would think I would be all for being able to buy cash shop items with ingame gold but no, I really dont like that idea at all. HOWEVER I fully plan on waiting to see how it all works out. To thoes of you that are saying "oooh this ruins the game I wont play now blah blah blah blah" thats fine. Might I suggest though that if you where interested in the game before this to at least pay attention to what people are saying about it after launch. You may be 100% correct and this may turn out to be p2w. Or it may turn out they really did find a good way to do it. |
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3/20/12 6:46:16 PM#476
Originally posted by Ezhae My point in referencing WoW pilot and carry teams was only that it can be profitable to RMT pvp. If you think about it, all the gearing up people pay real money to other people to do for them still only boils down to prestige. In the end regular players gain nothing in real life from having the best rank, title, gear, or whatever. Since they're still willing to pay (and even risk their accounts), why wouldn't a guild who wants to be the best WvWvW guild on the server be willing to pay, too? |
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whisperwynd
Hard Core Member
Joined: 2/22/06
Think for yourselves and let others enjoy the priviledge to do so as well. |
3/20/12 6:46:17 PM#477
Originally posted by austriacus True, but I'd love to be in that guild ;) It's what will hopefully make the WvW here shine, but time will tell if the tools are in place for it. |
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3/20/12 6:46:53 PM#478
Originally posted by MwynForever The prepurchase chalice gives You Glory points, which are nothing but "expierience" points for doing structured PvP matches that let You unlock cosmetic variations of PvP gear. Hardly game breaking. You might get different looking boots 4 days sooner than a guy who didn't use it. IMBA! :P |
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3/20/12 6:49:06 PM#479
Originally posted by Ezhae Indeed, not even close to an I WIN. |
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3/20/12 7:06:46 PM#480
Originally posted by DJJazzy Gems are currency for cash shop items, but players can also sell them for Gold on the in game Marketplace. The cross server nature of the Marketplace is important because it makes it impossible for someone to buy up all the cheap offerings of a resource and then jacking up the price when they resell them. How do you corner the market on a resource whenthere are millions of players sharing the same market? So, at best a crafter could buy Gems for cash and sell them on the Market for Gold, in order to fund their crafting progression, but they are still just one crafter out of many thousands all offering their wares for sale in competition with each other. It's also harder for a few big spenders to boost overall inflation. If the game had server specific marketplaces, many servers may have too little Gem to Gold trading to matter, but you could get some servers that just happen to have a few individuals willing to plop down a lot of Cash for Gems for Gold. On those servers, those players could have a negative impact on the economy, mostly by cornering the market on resources and desirable crafted items and selling at artificially inflated prices. That just can't happen here. There would have to be thousands of people spending insane amounts of cash on the Cash to Gem to Gold trade to have an impact and if this were ever to happen, the flood of Gems on the Market would drive down the Gold selling price of Gems, decreasing the possible impact on inflation. Remember that Gems don't create new Gold in the economy. There is no vendor that pays you Gold for a Gem. If you sel a Gem, it's to other players via the Marketplace and that gold already exists in the economy. Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated |
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