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The funniest part of all this i got warning for bumping my own thread even though i responded to it lol. They definately need to put gabe elsewhere or move things around the pvp is dying BIG time and the amount of qq going on about the sorc/con nerf is through the roof. I tried the new warzone its ok nothing spectacular. Either way i see this game going f2p sadly. 1.2 should be called the 3 month behind patch. Having a UI as patch update feature is still bizzare to me? The Ui is great in all but why we have to wait for a standard feature is beyond me. They may have 1.7 mil subs now but 6 months from even 3 i dont see this. I really had a lot of hope for this game and my main goal at cap was to open world pvp and what a joke endgame has become. My gut feeling is when gw2 comes out this game will be just as it is now big pve game with warzones and thats it. I dont have faith in gabe or the devs they thought ilum as it is was awesome and great lol anyone who gone to ilum knows its a pos.
http://www.swtor.com/community/showthread.php?t=363033
Ive waited for over 4 years or so on this game. I was really looking fwd to open world pvp. This video here http://youtu.be/VTgbKxnHIdw at 1:37 or so gabe is claiming 100v100 and this huge massive battle in ilum. Since launch Ilum has been an exploiters paradise and trade killing heaven. Its now been abandoned while they "revamp" it.
qoutes from this article http://games.on.net/article/15061/De...hpoints?page=2 Gabe: Yeah, it is but it’s very basic. I guess the important message there is, we’re well aware of it, and there was some expectation management that we could have done better because what I think happened is, a lot of people heard “Mythic” and “open world PvP” and so a lot of assumptions were made there. Its not assuming when you claim 100vs100 on a live stage at a game convention. Then proceed to go on this grandios presentation of a ilum that never existed. We tried to get the message out of “IT’S NOT RvR!” and that it was just open world PvP but still, through second hand information, many people expected big scale RvR. Galactic warfare is something we very much want to do, it’s just not what Ilum is. And we’ll be addressing a bunch of issues there alone. So here we have you saying 100vs100 and massive huge battles "guerilla style warfare" and now your saying you want to try to do this? after you advertised having this already? Gabe: Some counterbalancing, yeah I can understand that. The tricky thing about open world PvP is, first off, as far as Ilum goes and just open world PvP across SW:TOR in general, we wanted to get areas in there that players could engage in there when they wanted to, but it was never slated to have a full and robust RvR type system or galactic warfare, tug-of-war type of things. I mean, we want to do it, and the PvP team especially wants to do this sort of thing, of course, but it just wasn’t in the cards leading up to launch. So this is stuff in the future, and that we’re already thinking about and working on. If it wasnt in the game why was 100vs100 advertised about ilum? You never claimed rvr fair enough. Gabe: The first things we want to address in open world PvP is the fact that it really depends on the time of the day, the circumstances and situation that you engage in open world PvP is whether or not it’s fun and engaging. And ways you can help control that stuff is to have timed objectives and timed events, like “these things” happen at these times of the day, so it helps concentrate populations in those areas. Also, some balancing systems like, okay there’s this much of the server population in one area from one faction, so this much of the other faction can be in. There are also other things you can introduce like turrets or other handicap devices. But the more of that stuff you do, the less open world PvP it is - the more it becomes matched PvP. So it’s a fine line. Some people like one, some people like the other, and we really wanted to have that as an option based on what the players want. Warzones is matched PvP, maybe not on a grand scale, but it’s matched PvP none the less. Ilum was never open world pvp it was a pvp side area on ilum. Lets get that straight instanced to hell i might add. I understand ilum and open world pvp is bieng worked on but i have to be honest im getting tired of bieng lied to i had enough of that in lotro. Warzones are not the solution to open world pvp. Faction imbalance is due to rep side bieng lousy and poorly done. No alien races i.e wookies/alien races and the rep storyline are what affecting faction imbalance. You can ignore that issue all you like but take a poll prove me wrong about that 90% of people will agree that the rep side story lines are boring and zzz. Creating same faction pvp isnt the solution either. Heres how to salvage open world pvp (prove me wrong) Stop throwing pr at the issue (stating you have the best pvp team doesnt help or stating 100vs100 then later saying you want to do that after advertising that you have) Real objective base pvp I.E base bosses you have to kill and take over the base. Move all pve off of ilum. Make all of ilum pvp related not just the side area. This can be done by putting those flashpoints on the fleet where the rest of them are anyways. Then you would have real open world pvp not just the side area Pvp bases on other planets would have been a better solution to faction imbalance. people cant be everywhere at once if theres to many imps on ilum they could to the tattoine pvp base this would thin out the imbalance to some extent (why this isnt done already i dont know) Stop worrying about ridiculous things like managed fights or even numbers if you have pvp bases on other planets this will solve that issue regardless of what time of day it is. If people want managed fights they can go to warzones. lets be open to out of the box ideas. Why not be open to rvr? its appealing to a lot of people gw2 seems to be doing well this idea. Worried about server communities? well to late you still dont have server forums 3 months in.We may have 1.7 mill players now but what would be more impressive is 1.7 6 months from now. So ill prob get a temp ban for this but i dont care i want this game to succeed and im tired of bieng lied to and i dont want to see a multi million star wars game that i do like turn into rift 2 which its looking more and more like so far..... |
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3/18/12 2:45:44 PM#2
In addition to the OP's points about EA/Bioware verbally lying about the features of this game, notice how all the gameplay video clips are roughly 2 to 3 seconds long with a pause-edit. This is what I've been talking about in other threads. This "camera work" was done intentionally in order to hide how static and lifeless the game is.
EA/Bioware didn't show the game to people - they had their Devs talk about it moreso than demonstrate. And we can see the reasons why. Re: SWTOR "Remember, remember - Kakk says 'December.'" |
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3/18/12 2:46:12 PM#3
Warzones / Arenas / Battlegrounds = Trash. This is a MASSIVE MULTIPLAYER game. What the hell is massive about 7v7 or 8v8? What is so grand about playing the same 3 maps over and over and over and over again? I can do that via Battlefield... only with more people and no monthly fee. Most people that played Battlegrounds were either PvE Server players or players who simply wanted to obtain the gear rewards. It's a shame that because of these numbers, doltish developers think that this should be the dominant form of PvP on PvP Servers. It's 100% lazy and plastic. |
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3/18/12 3:33:42 PM#4
I laughed when he said after completing objectives you could destroy the enemy base. Aye right, another fib.
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3/18/12 4:41:40 PM#5
And people asking why there is so much "hate" towards SWTOR. |
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3/18/12 4:49:24 PM#6
There are still threads discussing SWTOR PVP? Move along to another MMO, nothing to see here, LOL. No serious PVPer is still in this game... GW2 "built from the ground up with microtransactions in mind" |
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MMOarQQ
Novice Member
Joined: 2/20/12
"Against stupidity the very gods themselves contend in vain." |
3/18/12 4:53:44 PM#7
Gabe needs to "leave Bioware to pursue his passions". Nudge nudge, wink wink. |
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Yamota
Elite Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
3/18/12 4:56:32 PM#8
Everyone lies. Specially Suits who's only interest is to make money. |
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3/18/12 5:58:17 PM#9
This is from the Fan Site Summit on Nov 8th, 2011... We were excited today when BioWare’s Gabe Amatangelo, Lead Endgame Designer for Star Wars: The Old Republic came in to talk to us about this resource-rich planet. He was able to provide some details and answer some very specific questions that have been on the mind of the community.
What's interesting is this was said less than 6 weeks from the head start launch. Also having been a beta player for over a year before the game went live not once did they have us test or make available Ilum other than we could travel to it in the late stages of beta, but none of the features were implemented. I haven't purchased or played the game since the end of beta so I'll let people with first hand knowledge tell me if what Gabe said above is "stretching the truth a bit".
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MMOarQQ
Novice Member
Joined: 2/20/12
"Against stupidity the very gods themselves contend in vain." |
3/18/12 6:01:44 PM#10
This is from the Fan Site Summit on Nov 8th, 2011...
Mhmm... Sure thing Gabe. |
Originally posted by Abrexus
I was in beta to and another interesting fact is what happened at 1.1 patch with the turrets is what happend 6 months ago on a daily basis and i bugged it/reported it and posted about saying what was going to happen and sure enough here comes 1.1 the big mess that happened after. Ilum cant handle 100vs100 it couldnt even handle 20vs20 barely it was lagged to hell. If the design accounted for population imbalance why were the reps stuck in thier own base 24/7? then they started instancing ilum to hold even less and what ended up happeneing is everyone spent thier time switchng instances more then pvp'ng Then you had the lockout to so if even if thier was enough to fight everyone rushed to that instance and hope you got lucky and you werent locked out of that ilum where everyone was fighting. Not only did they lie they acted like they never said that and you now see gabe at that interview going "its something we would like to do" this is after already bieng on a live stage in front of 100's of people and saying 100vs100. This is a multi million dollar game bieng self detroyed by stupidity and incompetence. |
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3/18/12 6:40:22 PM#12
Originally posted by Abrexus Well I'm surprised that Ilum didn't raise anyone's red flag, because of the way it was put into beta last minute, so that it couldn't have been tested. Also no one in the public saw Ilum in its true form, until a couple weeks after release (once enough people reached level 50). Well at least it served as a healthy reminder to people that you should only trust the loafty claims made by a dev, when they have the balls to show it off to the public. If a key feature of a game seems to remain underwraps, fairly close to release, then it best to prepare for disappointment. It is why I am concerned the The Secret World's PvP. |
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3/18/12 6:53:38 PM#13
Originally posted by MMOarQQ Well to be fair I know (for fact) we had close to 200 there (between rebs and imps) pretty early on on Fatman, but it ran like crap. As for design accounts for population difference, their idea was that the usage of five control points would spread players around enough and to a degree that most altercations would be small, they also thought the need to control all points in order to hold the map would ensure that. Problem is that only works if players actually play it as intended. Instead players decided to use the area as a means to exploit PVP points.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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3/18/12 6:54:59 PM#14
Originally posted by Master10K A GW2 post, who would have thought it. If you think people aren't going to find problems with that game and bitch about it, then you're not thinking realisitcally. You can "show" all the content you want, but playing it is an entirely different story. The GW2 fanvertizers keep on spouting this thing about showing your game. Nothing I've seen in the videos has me convinced this will be any different or better than any other game. The real difference between this and GW2 pvp is that there is already an established fan base from GW1 that loves esport GW style pvp. It's not that ANet is showing videos of GW2. It's that we already have a good feel for their gaming style and philosophy from GW1. People should know what they're getting into. Bioware has none of that going for them in the PvP and they rushed out a lightly tested system with obviously no well thought out plan behind it. Now they're trying to figure out what that system should be kind of on the fly and it's not going over well with their players. GW2 and TOR pvp is apples and oranges and the only reason to bring up GW2 is to shill for them and rub in the faces of the TOR fans. Real classy. |
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3/18/12 6:57:28 PM#15
Originally posted by Distopia
If it can be exploited, it is the developers fault for not testing it enough. Players can only exploit systems with holes in them. |
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3/18/12 7:11:29 PM#16
Originally posted by Torvaldr I wouldn't have linked the GW2 video myself as I wouldn't like to incite further bad blood between the fandoms, but I will say that the subject of this thread helps put into perspective the frustrating bashing that goes on in the GW2 forums. Since SWTOR devs lied to you, people believe the GW2 devs are lying as well. It's not a fair assumption to carry over, and it's, frankly, Bioware's fault. We ALL lose because of this behavior. Players shouldn't have to default to the position that they're being misled by the makers of the games they want to play. So be angrier at Bioware than you are at GW2 fans. |
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MMOarQQ
Novice Member
Joined: 2/20/12
"Against stupidity the very gods themselves contend in vain." |
3/18/12 7:16:55 PM#17
Originally posted by Distopia
I'm not buying the excuses. Broken is broken. |
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3/18/12 7:16:56 PM#18
Originally posted by killion81 Sure, I ddn't say anything to oppose that. what I was highlighting was this from July 2011,,,
For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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3/18/12 7:21:47 PM#19
Originally posted by sidhaethe Like I said. It's always about the GW2 fans and how they're persecuted and bashed and how ANet this and that. When this has nothing, nothing at all, to do with TOR and it's poorly thought out pvp. |
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3/18/12 7:49:46 PM#20
Originally posted by Torvaldr [Mod Edit]
that aside - the main difference is noone in beta weekends who got to try the game was boosted to level 50 to try out ilum PvP.. whereas in guild wars 2 when you get to test it and i'm sure they'll do one free for all Beta weekend for everyone to try regardless of prepurchase or not.. you will have access to everything PvP related basically.. you can join WvsWvsW, you can join battlegrounds i'll call them.. you wont get to not see how it all works |
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