Trending Games | Landmark | World of Warcraft | Villagers and Heroes | Guild Wars 2

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,919,970 Users Online:0
Games:760  Posts:6,310,588
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Ninja Anime Pirates Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Cyberpunk 2077 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark Souls 2 Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deep Down Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Fin Soup Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout 4 Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken Uprising Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Atlan Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings Era Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online Kyn L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Redemption LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Grimrock 2 Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance Mass Effect 4 MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes: Kingdoms Might & Magic X: Legacy MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mythborne Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Oort Online Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Overwatch Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pillars of Eternity Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints Pokémon X and Y PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Prodigy Project Blackout Project Gorgon Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rail Nation Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of Sierra Realm of the Mad God Realm of the Titans Realms Online Rebel Galaxy Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowgate Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian South Park: The Stick of Truth Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Conflict Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Starbound Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Stormthrone Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online TUG Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Terraria Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Epic Might The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Torment: Tides of Numenera Total Domination Transformers Universe Transistor Transverse Traveller AR Travia Online Travian Triad Wars Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Warflare Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warriors World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » Gabe flat out lies about ilum "shocking news i know" lol

2 Pages 1 2 » Search
30 posts found
  starwarsnut

Apprentice Member

Joined: 6/15/11
Posts: 215

 
OP  3/18/12 3:37:33 PM#1

The funniest part of all this i got warning for bumping my own thread even though i responded to it lol.

They definately need to put gabe elsewhere or move things around the pvp is dying BIG time and the amount of qq going on about the sorc/con nerf is through the roof. I tried the new warzone its ok nothing spectacular.

Either way i see this game going f2p sadly. 1.2 should be called the 3 month behind patch. Having a UI as patch update feature is still bizzare to me? The Ui is great in all but why we have to wait for a standard feature is beyond me. They may have 1.7 mil subs now but 6 months from even 3 i dont see this.

I really had a lot of hope for this game and my main goal at cap was to open world pvp and what a joke endgame has become. My gut feeling is when gw2 comes out this game will be just as it is now big pve game with warzones and thats it. I dont have faith in gabe or the devs they thought ilum as it is was awesome and great lol anyone who gone to ilum knows its a pos.

 

http://www.swtor.com/community/showthread.php?t=363033

Ive waited for over 4 years or so on this game. I was really looking fwd to open world pvp. This video here http://youtu.be/VTgbKxnHIdw at 1:37 or so gabe is claiming 100v100 and this huge massive battle in ilum. Since launch Ilum has been an exploiters paradise and trade killing heaven. Its now been abandoned while they "revamp" it.


qoutes from this article http://games.on.net/article/15061/De...hpoints?page=2

Gabe: Yeah, it is but it’s very basic. I guess the important message there is, we’re well aware of it, and there was some expectation management that we could have done better because what I think happened is, a lot of people heard “Mythic” and “open world PvP” and so a lot of assumptions were made there.


Its not assuming when you claim 100vs100 on a live stage at a game convention. Then proceed to go on this grandios presentation of a ilum that never existed.


We tried to get the message out of “IT’S NOT RvR!” and that it was just open world PvP but still, through second hand information, many people expected big scale RvR. Galactic warfare is something we very much want to do, it’s just not what Ilum is. And we’ll be addressing a bunch of issues there alone.

So here we have you saying 100vs100 and massive huge battles "guerilla style warfare" and now your saying you want to try to do this? after you advertised having this already?

Gabe: Some counterbalancing, yeah I can understand that. The tricky thing about open world PvP is, first off, as far as Ilum goes and just open world PvP across SW:TOR in general, we wanted to get areas in there that players could engage in there when they wanted to, but it was never slated to have a full and robust RvR type system or galactic warfare, tug-of-war type of things. I mean, we want to do it, and the PvP team especially wants to do this sort of thing, of course, but it just wasn’t in the cards leading up to launch. So this is stuff in the future, and that we’re already thinking about and working on.


If it wasnt in the game why was 100vs100 advertised about ilum? You never claimed rvr fair enough.


Gabe: The first things we want to address in open world PvP is the fact that it really depends on the time of the day, the circumstances and situation that you engage in open world PvP is whether or not it’s fun and engaging. And ways you can help control that stuff is to have timed objectives and timed events, like “these things” happen at these times of the day, so it helps concentrate populations in those areas. Also, some balancing systems like, okay there’s this much of the server population in one area from one faction, so this much of the other faction can be in. There are also other things you can introduce like turrets or other handicap devices. But the more of that stuff you do, the less open world PvP it is - the more it becomes matched PvP. So it’s a fine line. Some people like one, some people like the other, and we really wanted to have that as an option based on what the players want. Warzones is matched PvP, maybe not on a grand scale, but it’s matched PvP none the less.



Ilum was never open world pvp it was a pvp side area on ilum. Lets get that straight instanced to hell i might add.


I understand ilum and open world pvp is bieng worked on but i have to be honest im getting tired of bieng lied to i had enough of that in lotro.


Warzones are not the solution to open world pvp.


Faction imbalance is due to rep side bieng lousy and poorly done. No alien races i.e wookies/alien races and the rep storyline are what affecting faction imbalance. You can ignore that issue all you like but take a poll prove me wrong about that 90% of people will agree that the rep side story lines are boring and zzz. Creating same faction pvp isnt the solution either.

Heres how to salvage open world pvp (prove me wrong)

Stop throwing pr at the issue (stating you have the best pvp team doesnt help or stating 100vs100 then later saying you want to do that after advertising that you have)

Real objective base pvp I.E base bosses you have to kill and take over the base.

Move all pve off of ilum. Make all of ilum pvp related not just the side area. This can be done by putting those flashpoints on the fleet where the rest of them are anyways. Then you would have real open world pvp not just the side area

Pvp bases on other planets would have been a better solution to faction imbalance. people cant be everywhere at once if theres to many imps on ilum they could to the tattoine pvp base this would thin out the imbalance to some extent (why this isnt done already i dont know)

Stop worrying about ridiculous things like managed fights or even numbers if you have pvp bases on other planets this will solve that issue regardless of what time of day it is. If people want managed fights they can go to warzones.

lets be open to out of the box ideas. Why not be open to rvr? its appealing to a lot of people gw2 seems to be doing well this idea. Worried about server communities? well to late you still dont have server forums 3 months in.We may have 1.7 mill players now but what would be more impressive is 1.7 6 months from now.

So ill prob get a temp ban for this but i dont care i want this game to succeed and im tired of bieng lied to and i dont want to see a multi million star wars game that i do like turn into rift 2 which its looking more and more like so far.....
  Kakkzooka

Spotlight Poster

Joined: 11/06/11
Posts: 602

3/18/12 3:45:44 PM#2

In addition to the OP's points about EA/Bioware verbally lying about the features of this game, notice how all the gameplay video clips are roughly 2 to 3 seconds long with a pause-edit. This is what I've been talking about in other threads. This "camera work" was done intentionally in order to hide how static and lifeless the game is.

 

EA/Bioware didn't show the game to people - they had their Devs talk about it moreso than demonstrate. And we can see the reasons why.

Re: SWTOR

"Remember, remember - Kakk says 'December.'"

  Dauzqul

Spotlight Poster

Joined: 2/10/12
Posts: 1315

3/18/12 3:46:12 PM#3

Warzones / Arenas / Battlegrounds = Trash.

This is a MASSIVE MULTIPLAYER game. What the hell is massive about 7v7 or 8v8? What is so grand about playing the same 3 maps over and over and over and over again? I can do that via Battlefield... only with more people and no monthly fee.

Most people that played Battlegrounds were either PvE Server players or players who simply wanted to obtain the gear rewards. It's a shame that because of these numbers, doltish developers think that this should be the dominant form of PvP on PvP Servers.

It's 100% lazy and plastic.

  User Deleted
3/18/12 4:33:42 PM#4

I laughed when he said  after completing objectives you could destroy the enemy base.

Aye right, another fib.

 

 

  Metentso

Spotlight Poster

Joined: 8/14/10
Posts: 1458

3/18/12 5:41:40 PM#5

And people asking why there is so much "hate" towards SWTOR.

  gainesvilleg

Novice Member

Joined: 2/27/11
Posts: 1087

3/18/12 5:49:24 PM#6

There are still threads discussing SWTOR PVP?

Move along to another MMO, nothing to see here, LOL.

No serious PVPer is still in this game...

GW2 "built from the ground up with microtransactions in mind"
1) Cash->Gems->Gold->Influence->WvWvWBoosts = PAY2WIN
2) Mystic Chests = Crass in-game cash shop advertisements

  MMOarQQ

Novice Member

Joined: 2/20/12
Posts: 659

"Against stupidity the very gods themselves contend in vain."

3/18/12 5:53:44 PM#7

Gabe needs to "leave Bioware to pursue his passions".

Nudge nudge, wink wink.

  Yamota

Elite Member

Joined: 10/05/03
Posts: 6696

Gaming should be about fun, not gender equality.

3/18/12 5:56:32 PM#8

Everyone lies. Specially Suits who's only interest is to make money.

  Abrexus

Novice Member

Joined: 12/23/11
Posts: 39

3/18/12 6:58:17 PM#9

This is from the Fan Site Summit on Nov 8th, 2011...

We were excited today when BioWare’s Gabe Amatangelo, Lead Endgame Designer for Star Wars: The Old Republic came in to talk to us about this resource-rich planet. He was able to provide some details and answer some very specific questions that have been on the mind of the community.

 

  • Ilum is a level 50 end-game zone
  • About half of the planet’s size is used for the world PvP objective, and it’s a large planet
  • There are 5 control points in the zone: a Republic and Empire base at the north and south, as well as 3 central resources
  • All 5 points must be under control simultaneously for victory
  • Certain control points engage/deploy walkers that can and need to be take down by special shoulder-mounted rocket launchers, and perhaps other means. It takes a good 10 seconds to fire one of these rockets
  • Victory conditions award a buff that can stack, which awards extra Valor points (earned during other forms of PvP such as Warzones)
  • This buff is faction-wide
  • The status is persistent, no timers for the game to artificially start or “reset” – it’s always on
  • There are rare crafting resources available throughout the zone
  • Zone can hold hundreds of players
  • Design accounts for population differences
What's interesting is this was said less than 6 weeks from the head start launch.  Also having  been a beta player for over a year before the game went live not once did they have us test or make available Ilum other than we could travel to it in the late stages of beta, but none of the features were implemented.  I haven't purchased or played the game since the end of beta so I'll let people with first hand knowledge tell me if what Gabe said above is "stretching the truth a bit".

 

  • Take care, young ladies, and value your wine.
  • Be watchful of young men in their velvet prime.
  • Deeply they'll swallow from your finest kegs,
  • Then swiftly be gone, leaving bitter dregs.

  MMOarQQ

Novice Member

Joined: 2/20/12
Posts: 659

"Against stupidity the very gods themselves contend in vain."

3/18/12 7:01:44 PM#10
This is from the Fan Site Summit on Nov 8th, 2011...

  • Zone can hold hundreds of players
  • Design accounts for population differences

 

Mhmm... Sure thing Gabe.

  starwarsnut

Apprentice Member

Joined: 6/15/11
Posts: 215

 
OP  3/18/12 7:12:12 PM#11
Originally posted by Abrexus
 

This is from the Fan Site Summit on Nov 8th, 2011...

We were excited today when BioWare’s Gabe Amatangelo, Lead Endgame Designer for Star Wars: The Old Republic came in to talk to us about this resource-rich planet. He was able to provide some details and answer some very specific questions that have been on the mind of the community.

 

  • Ilum is a level 50 end-game zone
  • About half of the planet’s size is used for the world PvP objective, and it’s a large planet
  • There are 5 control points in the zone: a Republic and Empire base at the north and south, as well as 3 central resources
  • All 5 points must be under control simultaneously for victory
  • Certain control points engage/deploy walkers that can and need to be take down by special shoulder-mounted rocket launchers, and perhaps other means. It takes a good 10 seconds to fire one of these rockets
  • Victory conditions award a buff that can stack, which awards extra Valor points (earned during other forms of PvP such as Warzones)
  • This buff is faction-wide
  • The status is persistent, no timers for the game to artificially start or “reset” – it’s always on
  • There are rare crafting resources available throughout the zone
  • Zone can hold hundreds of players
  • Design accounts for population differences
What's interesting is this was said less than 6 weeks from the head start launch.  Also having  been a beta player for over a year before the game went live not once did they have us test or make available Ilum other than we could travel to it in the late stages of beta, but none of the features were implemented.  I haven't purchased or played the game since the end of beta so I'll let people with first hand knowledge tell me if what Gabe said above is "stretching the truth a bit".

 

 I was in beta to and another interesting fact is what happened at 1.1 patch with the turrets is what happend 6 months ago on a daily basis and i bugged it/reported it and posted about saying what was going to happen and sure enough here comes 1.1 the big mess that happened after.

Ilum cant handle 100vs100 it couldnt even handle 20vs20 barely it was lagged to hell.

If the design accounted for population imbalance why were the reps stuck in thier own base 24/7?

then they started instancing ilum to hold even less and what ended up happeneing is everyone spent thier time switchng instances  more then pvp'ng

Then you had the lockout to so if even if thier was enough to fight everyone rushed to that instance and hope you got lucky and you werent locked out of that ilum where everyone was fighting.

Not only did they lie they acted like they never said that and you now see gabe at that interview going "its something we would like to do"  this is after already bieng on a live stage in front of 100's of people and saying 100vs100.

This is a multi million dollar game bieng self detroyed by stupidity and incompetence.

  Master10K

Apprentice Member

Joined: 10/18/10
Posts: 3086

3/18/12 7:40:22 PM#12
Originally posted by Abrexus

This is from the Fan Site Summit on Nov 8th, 2011...

We were excited today when BioWare’s Gabe Amatangelo, Lead Endgame Designer for Star Wars: The Old Republic came in to talk to us about this resource-rich planet. He was able to provide some details and answer some very specific questions that have been on the mind of the community.

 

  • Ilum is a level 50 end-game zone
  • About half of the planet’s size is used for the world PvP objective, and it’s a large planet
  • There are 5 control points in the zone: a Republic and Empire base at the north and south, as well as 3 central resources
  • All 5 points must be under control simultaneously for victory
  • Certain control points engage/deploy walkers that can and need to be take down by special shoulder-mounted rocket launchers, and perhaps other means. It takes a good 10 seconds to fire one of these rockets
  • Victory conditions award a buff that can stack, which awards extra Valor points (earned during other forms of PvP such as Warzones)
  • This buff is faction-wide
  • The status is persistent, no timers for the game to artificially start or “reset” – it’s always on
  • There are rare crafting resources available throughout the zone
  • Zone can hold hundreds of players
  • Design accounts for population differences
What's interesting is this was said less than 6 weeks from the head start launch.  Also having  been a beta player for over a year before the game went live not once did they have us test or make available Ilum other than we could travel to it in the late stages of beta, but none of the features were implemented.  I haven't purchased or played the game since the end of beta so I'll let people with first hand knowledge tell me if what Gabe said above is "stretching the truth a bit".

Well I'm surprised that Ilum didn't raise anyone's red flag, because of the way it was put into beta last minute, so that it couldn't have been tested. Also no one in the public saw Ilum in its true form, until a couple weeks after release (once enough people reached level 50). Well at least it served as a healthy reminder to people that you should only trust the loafty claims made by a dev, when they have the balls to show it off to the public. If a key feature of a game seems to remain underwraps, fairly close to release, then it best to prepare for disappointment. It is why I am concerned the The Secret World's PvP.

  Distopia

Drifter

Joined: 11/22/05
Posts: 15955

"what a boring life, HATING everything" -Gorilla Biscuits

3/18/12 7:53:38 PM#13
Originally posted by MMOarQQ
This is from the Fan Site Summit on Nov 8th, 2011...

  • Zone can hold hundreds of players
  • Design accounts for population differences

 

Mhmm... Sure thing Gabe.

Well to be fair I know (for fact) we had close to 200 there (between rebs and imps) pretty early on on Fatman, but it ran like crap. As for design accounts for population difference, their idea was that the usage of five control points would spread players around enough and to a degree that most altercations would be small, they also thought the need  to control all points in order to hold the map would ensure that. Problem is that only works if players actually play it as intended.

Instead players decided to use the area as a means to exploit PVP points.

 

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 6100

3/18/12 7:54:59 PM#14
Originally posted by Master10K
Originally posted by Abrexus

This is from the Fan Site Summit on Nov 8th, 2011...

We were excited today when BioWare’s Gabe Amatangelo, Lead Endgame Designer for Star Wars: The Old Republic came in to talk to us about this resource-rich planet. He was able to provide some details and answer some very specific questions that have been on the mind of the community.

 

  • Ilum is a level 50 end-game zone
  • About half of the planet’s size is used for the world PvP objective, and it’s a large planet
  • There are 5 control points in the zone: a Republic and Empire base at the north and south, as well as 3 central resources
  • All 5 points must be under control simultaneously for victory
  • Certain control points engage/deploy walkers that can and need to be take down by special shoulder-mounted rocket launchers, and perhaps other means. It takes a good 10 seconds to fire one of these rockets
  • Victory conditions award a buff that can stack, which awards extra Valor points (earned during other forms of PvP such as Warzones)
  • This buff is faction-wide
  • The status is persistent, no timers for the game to artificially start or “reset” – it’s always on
  • There are rare crafting resources available throughout the zone
  • Zone can hold hundreds of players
  • Design accounts for population differences
What's interesting is this was said less than 6 weeks from the head start launch.  Also having  been a beta player for over a year before the game went live not once did they have us test or make available Ilum other than we could travel to it in the late stages of beta, but none of the features were implemented.  I haven't purchased or played the game since the end of beta so I'll let people with first hand knowledge tell me if what Gabe said above is "stretching the truth a bit".

Well I'm surprised that Ilum didn't raise anyone's red flag, because of the way it was put into beta last minute, so that it couldn't have been tested. Also no one in the public saw Ilum in its true form, until a couple weeks after release (once enough people reached level 50). Well at least it served as a healthy reminder to people that you should only trust the loafty claims made by a dev, when they have the balls to show it off to the public. If a key feature of a game seems to remain underwraps, fairly close to release, then it best to prepare for disappointment. It is why I am concerned the The Secret World's PvP.

A GW2 post, who would have thought it.  If you think people aren't going to find problems with that game and bitch about it, then you're not thinking realisitcally.  You can "show" all the content you want, but playing it is an entirely different story.  The GW2 fanvertizers keep on spouting this thing about showing your game.  Nothing I've seen in the videos has me convinced this will be any different or better than any other game.

The real difference between this and GW2 pvp is that there is already an established fan base from GW1 that loves esport GW style pvp.  It's not that ANet is showing videos of GW2.  It's that we already have a good feel for their gaming style and philosophy from GW1.  People should know what they're getting into.

Bioware has none of that going for them in the PvP and they rushed out a lightly tested system with obviously no well thought out plan behind it.  Now they're trying to figure out what that system should be kind of on the fly and it's not going over well with their players.

GW2 and TOR pvp is apples and oranges and the only reason to bring up GW2 is to shill for them and rub in the faces of the TOR fans.  Real classy.

Curse you AquaScum!

  killion81

Elite Member

Joined: 8/31/06
Posts: 915

3/18/12 7:57:28 PM#15
Originally posted by Distopia
Originally posted by MMOarQQ
This is from the Fan Site Summit on Nov 8th, 2011...

  • Zone can hold hundreds of players
  • Design accounts for population differences

 

Mhmm... Sure thing Gabe.

Well to be fair I know (for fact) we had close to 200 there (between rebs and imps) pretty early on on Fatman, but it ran like crap. As for design accounts for population difference, their idea was that the usage of five control points would spread players around enough and to a degree that most altercations would be small, they also thought the need  to control all points in order to hold the map would ensure that. Problem is that only works if players actually play it as intended.

Instead players decided to use the area as a means to exploit PVP points.

 

 

If it can be exploited, it is the developers fault for not testing it enough.  Players can only exploit systems with holes in them.

  sidhaethe

Novice Member

Joined: 12/22/06
Posts: 868

3/18/12 8:11:29 PM#16
Originally posted by Torvaldr
Originally posted by Master10K
Originally posted by Abrexus

This is from the Fan Site Summit on Nov 8th, 2011...

We were excited today when BioWare’s Gabe Amatangelo, Lead Endgame Designer for Star Wars: The Old Republic came in to talk to us about this resource-rich planet. He was able to provide some details and answer some very specific questions that have been on the mind of the community.

 

  • Ilum is a level 50 end-game zone
  • About half of the planet’s size is used for the world PvP objective, and it’s a large planet
  • There are 5 control points in the zone: a Republic and Empire base at the north and south, as well as 3 central resources
  • All 5 points must be under control simultaneously for victory
  • Certain control points engage/deploy walkers that can and need to be take down by special shoulder-mounted rocket launchers, and perhaps other means. It takes a good 10 seconds to fire one of these rockets
  • Victory conditions award a buff that can stack, which awards extra Valor points (earned during other forms of PvP such as Warzones)
  • This buff is faction-wide
  • The status is persistent, no timers for the game to artificially start or “reset” – it’s always on
  • There are rare crafting resources available throughout the zone
  • Zone can hold hundreds of players
  • Design accounts for population differences
What's interesting is this was said less than 6 weeks from the head start launch.  Also having  been a beta player for over a year before the game went live not once did they have us test or make available Ilum other than we could travel to it in the late stages of beta, but none of the features were implemented.  I haven't purchased or played the game since the end of beta so I'll let people with first hand knowledge tell me if what Gabe said above is "stretching the truth a bit".

Well I'm surprised that Ilum didn't raise anyone's red flag, because of the way it was put into beta last minute, so that it couldn't have been tested. Also no one in the public saw Ilum in its true form, until a couple weeks after release (once enough people reached level 50). Well at least it served as a healthy reminder to people that you should only trust the loafty claims made by a dev, when they have the balls to show it off to the public. If a key feature of a game seems to remain underwraps, fairly close to release, then it best to prepare for disappointment. It is why I am concerned the The Secret World's PvP.

A GW2 post, who would have thought it.  If you think people aren't going to find problems with that game and bitch about it, then you're not thinking realisitcally. 

The above post didn't make that claim, so I'm not sure what point you're trying to address here.

You can "show" all the content you want, but playing it is an entirely different story.  The GW2 fanvertizers keep on spouting this thing about showing your game.  Nothing I've seen in the videos has me convinced this will be any different or better than any other game.

The point is that SWTOR was never able to "show" footage to back up the claims being made (nor were the Warhammer devs), and meanwhile GW2 has allowed people to FILM THEMSELVES playing the game to back up the footage. Yogscast footage is not carefully staged on in-house computers with editing and quick cuts. The only thing that "showing" the game won't accomplish over playing it yourself is how it will run on your personal computer. Everything else about it is entirely valid. Notice how people were laughing about the WvWvW lag in the IGN videos until Yogscast and Totalbuscuit showed how smoothly it ran for them.

the only reason to bring up GW2 is to shill for them and rub in the faces of the TOR fans.  Real classy.

I wouldn't have linked the GW2 video myself as I wouldn't like to incite further bad blood between the fandoms, but I will say that the subject of this thread helps put into perspective the frustrating bashing that goes on in the GW2 forums. Since SWTOR devs lied to you, people believe the GW2 devs are lying as well. It's not a fair assumption to carry over, and it's, frankly, Bioware's fault. We ALL lose because of this behavior. Players shouldn't have to default to the position that they're being misled by the makers of the games they want to play.

So be angrier at Bioware than you are at GW2 fans.

  MMOarQQ

Novice Member

Joined: 2/20/12
Posts: 659

"Against stupidity the very gods themselves contend in vain."

3/18/12 8:16:55 PM#17
Originally posted by Distopia
Originally posted by MMOarQQ
This is from the Fan Site Summit on Nov 8th, 2011...

  • Zone can hold hundreds of players
  • Design accounts for population differences

 

Mhmm... Sure thing Gabe.

Well to be fair I know (for fact) we had close to 200 there (between rebs and imps) pretty early on on Fatman, but it ran like crap. As for design accounts for population difference, their idea was that the usage of five control points would spread players around enough and to a degree that most altercations would be small, they also thought the need  to control all points in order to hold the map would ensure that. Problem is that only works if players actually play it as intended.

Instead players decided to use the area as a means to exploit PVP points.

 


Yeah, I was there too (The Crucible Pits).

I'm not buying the excuses. Broken is broken.

  Distopia

Drifter

Joined: 11/22/05
Posts: 15955

"what a boring life, HATING everything" -Gorilla Biscuits

3/18/12 8:16:56 PM#18
Originally posted by killion81
Originally posted by Distopia
Originally posted by MMOarQQ
This is from the Fan Site Summit on Nov 8th, 2011...

  • Zone can hold hundreds of players
  • Design accounts for population differences

 

Mhmm... Sure thing Gabe.

Well to be fair I know (for fact) we had close to 200 there (between rebs and imps) pretty early on on Fatman, but it ran like crap. As for design accounts for population difference, their idea was that the usage of five control points would spread players around enough and to a degree that most altercations would be small, they also thought the need  to control all points in order to hold the map would ensure that. Problem is that only works if players actually play it as intended.

Instead players decided to use the area as a means to exploit PVP points.

 

 

If it can be exploited, it is the developers fault for not testing it enough.  Players can only exploit systems with holes in them.

Sure, I ddn't say anything to oppose that. what I was highlighting was this from July 2011,,,


One of the challenges of open world PvP is two factions -- what if one is not populated versus the other? Is there any sort of incentive or anything, any mechanics built in to help balance two faction populations.

Gabe "That is the challenge with open-world PvP, and as soon as you start introducing systems, then it stops becoming open-world PvP to an extent. So what we decided to lean on, and of course we'll be moderating and we might adjust stuff afterwards, but we we're leaning on right now is the mechanics. And like I was saying is that there is five different objectives and you've got to keep all five to have control. If they're 100, they've got them all and they spread like 20 to each objective, and there's only 20 of you, then you're greatly outnumbered.

You can go have a fight at one of those objectives and you can have, theoretically, a fair fight at one of those objectives. As soon as they all start to shift over there, they're leaving some other place so you can go for that point, one of the other assaults, or another base or something to that effect. Now the war activity you have throughout, you keep stacking these war effort buffs, the war buffs enhance how much Valor you get from kills but it also enhances how much Valor you get in a bonus at the end of Warzones as well. So if you're there at 4 AM, and no one is in there, you're like, "Ah, I'm going to go in and take a couple objectives and then run some Warzones." It's like you can build up that buff regardless, so you have a purpose to go there whether there's people there or not."

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 6100

3/18/12 8:21:47 PM#19
Originally posted by sidhaethe
Originally posted by Torvaldr
Originally posted by Master10K
Originally posted by Abrexus

This is from the Fan Site Summit on Nov 8th, 2011...

We were excited today when BioWare’s Gabe Amatangelo, Lead Endgame Designer for Star Wars: The Old Republic came in to talk to us about this resource-rich planet. He was able to provide some details and answer some very specific questions that have been on the mind of the community.

 

  • Ilum is a level 50 end-game zone
  • About half of the planet’s size is used for the world PvP objective, and it’s a large planet
  • There are 5 control points in the zone: a Republic and Empire base at the north and south, as well as 3 central resources
  • All 5 points must be under control simultaneously for victory
  • Certain control points engage/deploy walkers that can and need to be take down by special shoulder-mounted rocket launchers, and perhaps other means. It takes a good 10 seconds to fire one of these rockets
  • Victory conditions award a buff that can stack, which awards extra Valor points (earned during other forms of PvP such as Warzones)
  • This buff is faction-wide
  • The status is persistent, no timers for the game to artificially start or “reset” – it’s always on
  • There are rare crafting resources available throughout the zone
  • Zone can hold hundreds of players
  • Design accounts for population differences
What's interesting is this was said less than 6 weeks from the head start launch.  Also having  been a beta player for over a year before the game went live not once did they have us test or make available Ilum other than we could travel to it in the late stages of beta, but none of the features were implemented.  I haven't purchased or played the game since the end of beta so I'll let people with first hand knowledge tell me if what Gabe said above is "stretching the truth a bit".

Well I'm surprised that Ilum didn't raise anyone's red flag, because of the way it was put into beta last minute, so that it couldn't have been tested. Also no one in the public saw Ilum in its true form, until a couple weeks after release (once enough people reached level 50). Well at least it served as a healthy reminder to people that you should only trust the loafty claims made by a dev, when they have the balls to show it off to the public. If a key feature of a game seems to remain underwraps, fairly close to release, then it best to prepare for disappointment. It is why I am concerned the The Secret World's PvP.

A GW2 post, who would have thought it.  If you think people aren't going to find problems with that game and bitch about it, then you're not thinking realisitcally. 

The above post didn't make that claim, so I'm not sure what point you're trying to address here.

It was certainly inferred.

You can "show" all the content you want, but playing it is an entirely different story.  The GW2 fanvertizers keep on spouting this thing about showing your game.  Nothing I've seen in the videos has me convinced this will be any different or better than any other game.

The point is that SWTOR was never able to "show" footage to back up the claims being made (nor were the Warhammer devs), and meanwhile GW2 has allowed people to FILM THEMSELVES playing the game to back up the footage. Yogscast footage is not carefully staged on in-house computers with editing and quick cuts. The only thing that "showing" the game won't accomplish over playing it yourself is how it will run on your personal computer. Everything else about it is entirely valid. Notice how people were laughing about the WvWvW lag in the IGN videos until Yogscast and Totalbuscuit showed how smoothly it ran for them.

Bioware let their fans try the game out before it launched.  Other than a shifty wording around the hi-rez textures I don't see where you can claim that TOR fans didn't get their chance while GW2 fans have had theirs.  I haven't had a chance to play GW2 and won't unless I pre-purchase.  What good is that?  So what if a select few have been allowed to post videos?  ANet has always been like that:  a select few get to showcase their stuff - It's true in GW1 with GVG and select guilds.  Why should it be different with GW2.

the only reason to bring up GW2 is to shill for them and rub in the faces of the TOR fans.  Real classy.

I wouldn't have linked the GW2 video myself as I wouldn't like to incite further bad blood between the fandoms, but I will say that the subject of this thread helps put into perspective the frustrating bashing that goes on in the GW2 forums.

It puts nothing in perspective.  It was just a cheap shot at the TOR fans and a way to make the issue about GW2.

Since SWTOR devs lied to you, people believe the GW2 devs are lying as well. It's not a fair assumption to carry over, and it's, frankly, Bioware's fault. We ALL lose because of this behavior. Players shouldn't have to default to the position that they're being misled by the makers of the games they want to play.

TOR devs didn't lie to me.  I'm not a TOR player.  I"m a GW and RIFT player.  I don't think ANet lies.  They play favorites, but I've never seen them outright lie.

So be angrier at Bioware than you are at GW2 fans.

Like I said.  It's always about the GW2 fans and how they're persecuted and bashed and how ANet this and that.  When this has nothing, nothing at all, to do with TOR and it's poorly thought out pvp.

Curse you AquaScum!

  mbrodie

Hard Core Member

Joined: 5/15/04
Posts: 823

3/18/12 8:49:46 PM#20
Originally posted by Torvaldr
Originally posted by sidhaethe
Originally posted by Torvaldr
Originally posted by Master10K
Originally posted by Abrexus

This is from the Fan Site Summit on Nov 8th, 2011...

We were excited today when BioWare’s Gabe Amatangelo, Lead Endgame Designer for Star Wars: The Old Republic came in to talk to us about this resource-rich planet. He was able to provide some details and answer some very specific questions that have been on the mind of the community.

 

  • Ilum is a level 50 end-game zone
  • About half of the planet’s size is used for the world PvP objective, and it’s a large planet
  • There are 5 control points in the zone: a Republic and Empire base at the north and south, as well as 3 central resources
  • All 5 points must be under control simultaneously for victory
  • Certain control points engage/deploy walkers that can and need to be take down by special shoulder-mounted rocket launchers, and perhaps other means. It takes a good 10 seconds to fire one of these rockets
  • Victory conditions award a buff that can stack, which awards extra Valor points (earned during other forms of PvP such as Warzones)
  • This buff is faction-wide
  • The status is persistent, no timers for the game to artificially start or “reset” – it’s always on
  • There are rare crafting resources available throughout the zone
  • Zone can hold hundreds of players
  • Design accounts for population differences
What's interesting is this was said less than 6 weeks from the head start launch.  Also having  been a beta player for over a year before the game went live not once did they have us test or make available Ilum other than we could travel to it in the late stages of beta, but none of the features were implemented.  I haven't purchased or played the game since the end of beta so I'll let people with first hand knowledge tell me if what Gabe said above is "stretching the truth a bit".

Well I'm surprised that Ilum didn't raise anyone's red flag, because of the way it was put into beta last minute, so that it couldn't have been tested. Also no one in the public saw Ilum in its true form, until a couple weeks after release (once enough people reached level 50). Well at least it served as a healthy reminder to people that you should only trust the loafty claims made by a dev, when they have the balls to show it off to the public. If a key feature of a game seems to remain underwraps, fairly close to release, then it best to prepare for disappointment. It is why I am concerned the The Secret World's PvP.

A GW2 post, who would have thought it.  If you think people aren't going to find problems with that game and bitch about it, then you're not thinking realisitcally. 

The above post didn't make that claim, so I'm not sure what point you're trying to address here.

It was certainly inferred.

You can "show" all the content you want, but playing it is an entirely different story.  The GW2 fanvertizers keep on spouting this thing about showing your game.  Nothing I've seen in the videos has me convinced this will be any different or better than any other game.

The point is that SWTOR was never able to "show" footage to back up the claims being made (nor were the Warhammer devs), and meanwhile GW2 has allowed people to FILM THEMSELVES playing the game to back up the footage. Yogscast footage is not carefully staged on in-house computers with editing and quick cuts. The only thing that "showing" the game won't accomplish over playing it yourself is how it will run on your personal computer. Everything else about it is entirely valid. Notice how people were laughing about the WvWvW lag in the IGN videos until Yogscast and Totalbuscuit showed how smoothly it ran for them.

Bioware let their fans try the game out before it launched.  Other than a shifty wording around the hi-rez textures I don't see where you can claim that TOR fans didn't get their chance while GW2 fans have had theirs.  I haven't had a chance to play GW2 and won't unless I pre-purchase.  What good is that?  So what if a select few have been allowed to post videos?  ANet has always been like that:  a select few get to showcase their stuff - It's true in GW1 with GVG and select guilds.  Why should it be different with GW2.

the only reason to bring up GW2 is to shill for them and rub in the faces of the TOR fans.  Real classy.

I wouldn't have linked the GW2 video myself as I wouldn't like to incite further bad blood between the fandoms, but I will say that the subject of this thread helps put into perspective the frustrating bashing that goes on in the GW2 forums.

It puts nothing in perspective.  It was just a cheap shot at the TOR fans and a way to make the issue about GW2.

Since SWTOR devs lied to you, people believe the GW2 devs are lying as well. It's not a fair assumption to carry over, and it's, frankly, Bioware's fault. We ALL lose because of this behavior. Players shouldn't have to default to the position that they're being misled by the makers of the games they want to play.

TOR devs didn't lie to me.  I'm not a TOR player.  I"m a GW and RIFT player.  I don't think ANet lies.  They play favorites, but I've never seen them outright lie.

So be angrier at Bioware than you are at GW2 fans.

Like I said.  It's always about the GW2 fans and how they're persecuted and bashed and how ANet this and that.  When this has nothing, nothing at all, to do with TOR and it's poorly thought out pvp.

[Mod Edit]

 

that aside - the main difference is noone in beta weekends who got to try the game was boosted to level 50 to try out ilum PvP.. whereas in guild wars 2 when you get to test it and i'm sure they'll do one free for all Beta weekend for everyone to try regardless of prepurchase or not.. you will have access to everything PvP related basically.. you can join WvsWvsW, you can join battlegrounds i'll call them.. you wont get to not see how it all works

2 Pages 1 2 » Search