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Star Trek Online

Star Trek Online 

General Discussion  » Shuttle faster than Cruiser

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25 posts found
  sossesi210

Novice Member

Joined: 2/24/12
Posts: 37

 
3/13/12 6:30:53 PM#1

Why is my shuttle faster than my cruiser?

  RefMinor

Elite Member

Joined: 7/16/11
Posts: 3448

Hipster

3/13/12 6:33:13 PM#2
Not played STO but in most space games small is fast and big slower, thrust to mass ratios is the usual reason.

"i don't waste my time building relationship in games" - nariusseldon
-
"Never before has any other MMO done so extensive a job in breathing life into a game world." SBFord of mmorpg.com on SWTOR.

  Eladi

Hard Core Member

Joined: 11/23/06
Posts: 985

3/13/12 6:33:44 PM#3

/nerd on  - smaller objects(mass)  are easyer to move true time-space then large objects- /nerd off

 

well thats how they tend to trow it at us in games and movies, in "real" size or mass should not matter at all since star travel would be based on space folding and mass does not matter since time-space folding/travel will always be at the same speed (or should I say has no speed.. )  and is limeted by the energy output you are able to preform. more energy output = bigger folds =more mass movement.

well someting like that..

  C_Carmichael

Novice Member

Joined: 11/01/11
Posts: 19

3/13/12 6:34:42 PM#4

Because Cryptic doesn't know what they are doing?

 

Because in a game, whose physics are derived from Champions Online, size does in fact effect your speed, even though it shouldn't.

 

Yep, because Cryptic doesn't know what they are doing. ;)

  ShardWarrior

Advanced Member

Joined: 4/18/11
Posts: 296

3/14/12 7:15:10 AM#5
Originally posted by C_Carmichael

Because in a game, whose physics are derived from Champions Online, size does in fact effect your speed, even though it shouldn't.

Yes it should.  The shuttle is much smaller and lighter than a Star Cruiser or Odyssey.  There is an enormous difference in mass between the two.

  MMOarQQ

Novice Member

Joined: 2/20/12
Posts: 659

"Against stupidity the very gods themselves contend in vain."

3/14/12 7:19:53 AM#6

What does mass have to do with anything when propulsion systems scale up in power?

A sheer difference in maneuverability is understandable, but speed?

  Kyleran

Bitter Vet™

Joined: 9/13/06
Posts: 16757

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

3/14/12 7:29:29 AM#7
Originally posted by MMOarQQ

What does mass have to do with anything when propulsion systems scale up in power?

A sheer difference in maneuverability is understandable, but speed?

What goes faster, a cigar boat or a nuclear powered aircraft carrier?  The latter certainly has a larger propulsion system and more available power.

Whether mass should affect objects in space that are using "magic" to travel is another story, but in general most space fiction treats space combat more along the lines of surface based navel combat (or fighter mechanics) rather than using real life space physics.

 

"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt
Kyleran - Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
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  MMOarQQ

Novice Member

Joined: 2/20/12
Posts: 659

"Against stupidity the very gods themselves contend in vain."

3/14/12 7:33:11 AM#8
Originally posted by Kyleran
Originally posted by MMOarQQ

What does mass have to do with anything when propulsion systems scale up in power?

A sheer difference in maneuverability is understandable, but speed?

but in general most space fiction treats space combat more along the lines of surface based navel combat (or fighter mechanics) rather than using real life space physics.

 

I believe that was the OP's contention. I suppose there are greater sins being commited in the name of gameplay.

  Knight121198

Apprentice Member

Joined: 7/10/05
Posts: 11

3/14/12 7:36:17 AM#9

There is no drag in sapce, nothing to cause a large mass object to monuver slower then a smaller one, remember space is a vacum....everthing from a shuttle to a Sovereign class starship weighs the same, nothing, the closer u get to a planetary body or other space phenomenen that has gravity probebly effects a vessel but not buy alot, except a star or a black hole.

  Caldrin

Elite Member

Joined: 10/02/04
Posts: 3367

3/14/12 7:43:09 AM#10
Originally posted by Knight121198

There is no drag in sapce, nothing to cause a large mass object to monuver slower then a smaller one, remember space is a vacum....everthing from a shuttle to a Sovereign class starship weighs the same, nothing, the closer u get to a planetary body or other space phenomenen that has gravity probebly effects a vessel but not buy alot, except a star or a black hole.

Maybe if there was no plants or suns or anything with a gravitational pull then yeah but space is not like that.

Mass will play a part in space just as it does on the earth no exactly the same of course.. So yes bigger objects are a lot harder to move and stop.

  WhiteLantern

Hard Core Member

Joined: 1/27/10
Posts: 2581

3/14/12 7:45:02 AM#11

Ummm, none of my shuttles go faster than my Cruiser, so I guess I can't help you out.

I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil

  spinner_vis

Advanced Member

Joined: 6/21/06
Posts: 381

3/14/12 7:50:03 AM#12

game balance. large ships get more damage and tank. small ships get maneuverability and speed. newtonian (much less relativistic) physics is "hard" on games.

  Robsolf

Advanced Member

Joined: 4/21/06
Posts: 3845

Let go of my ears, I know what I'm doing!

3/14/12 8:49:59 AM#13

Are you saying that shuttles have a higher warp/impulse speed than your cruiser? 

Impulse engines can effect top speed at impulse, but not warp, but they pretty clearly state what speed bonus you get.

  Loke666

Hard Core Member

Joined: 10/29/07
Posts: 15540

3/14/12 8:58:24 AM#14
Originally posted by Kyleran 

What goes faster, a cigar boat or a nuclear powered aircraft carrier?  The latter certainly has a larger propulsion system and more available power.

Whether mass should affect objects in space that are using "magic" to travel is another story, but in general most space fiction treats space combat more along the lines of surface based navel combat (or fighter mechanics) rather than using real life space physics.

There are also those fast boats the navys using that are several times the size of a speedboat and still faster than most.

But all that does not matter here, what is important is how fast the ships go in Star trek. Adding real life physics that goes against the iP is still wrong.

Size only matter relatively to the power of the engine. A spaceshuttle is faster than a Fokker dreidecker even if the Fokker is a lot smaller.

  RefMinor

Elite Member

Joined: 7/16/11
Posts: 3448

Hipster

3/14/12 8:59:38 AM#15
Originally posted by Knight121198

There is no drag in sapce, nothing to cause a large mass object to monuver slower then a smaller one, remember space is a vacum....everthing from a shuttle to a Sovereign class starship weighs the same, nothing, the closer u get to a planetary body or other space phenomenen that has gravity probebly effects a vessel but not buy alot, except a star or a black hole.

 

You are confusing mass and weight, weight is a combination of mass affected by gravity, objects in a vacuum with minimal gravity affects still have mass, and to convert that mass into movement requires power, more mass needs more power.

"i don't waste my time building relationship in games" - nariusseldon
-
"Never before has any other MMO done so extensive a job in breathing life into a game world." SBFord of mmorpg.com on SWTOR.

  Robsolf

Advanced Member

Joined: 4/21/06
Posts: 3845

Let go of my ears, I know what I'm doing!

3/14/12 9:24:51 AM#16
Originally posted by RefMinor
Originally posted by Knight121198

There is no drag in sapce, nothing to cause a large mass object to monuver slower then a smaller one, remember space is a vacum....everthing from a shuttle to a Sovereign class starship weighs the same, nothing, the closer u get to a planetary body or other space phenomenen that has gravity probebly effects a vessel but not buy alot, except a star or a black hole.

 

You are confusing mass and weight, weight is a combination of mass affected by gravity, objects in a vacuum with minimal gravity affects still have mass, and to convert that mass into movement requires power, more mass needs more power.

Also, confusing Star Trek Online with a game that would give a crap about physics in space.  ;)

  RefMinor

Elite Member

Joined: 7/16/11
Posts: 3448

Hipster

3/14/12 9:36:21 AM#17
Originally posted by Robsolf
Originally posted by RefMinor
Originally posted by Knight121198

There is no drag in sapce, nothing to cause a large mass object to monuver slower then a smaller one, remember space is a vacum....everthing from a shuttle to a Sovereign class starship weighs the same, nothing, the closer u get to a planetary body or other space phenomenen that has gravity probebly effects a vessel but not buy alot, except a star or a black hole.

 

You are confusing mass and weight, weight is a combination of mass affected by gravity, objects in a vacuum with minimal gravity affects still have mass, and to convert that mass into movement requires power, more mass needs more power.

Also, confusing Star Trek Online with a game that would give a crap about physics in space.  ;)

 

Never played it but bad physics explanations are still wrong.

"i don't waste my time building relationship in games" - nariusseldon
-
"Never before has any other MMO done so extensive a job in breathing life into a game world." SBFord of mmorpg.com on SWTOR.

  ShardWarrior

Advanced Member

Joined: 4/18/11
Posts: 296

3/14/12 10:50:29 AM#18
Originally posted by Loke666

But all that does not matter here, what is important is how fast the ships go in Star trek. Adding real life physics that goes against the iP is still wrong.

Size only matter relatively to the power of the engine. A spaceshuttle is faster than a Fokker dreidecker even if the Fokker is a lot smaller.

It does not go against the IP.  There have been several episodes of the various Trek TV shows that reference this.  An example off the top of my head is the TNG episode "Relics".  Scotty comments on the U.S.S. Jenolin (sp?) being something to the effect of an "old bucket of bolts/junk".  Geordi replies that while old, the ship could "fly circles around the Enterprise at impulse speeds".  IIRC, this was mentioned quite a few times on Voyager with regard to the Delta Flyer.  The Defiant was able to out manuever / out run much larger ships.  Watch the Dominion War battle scenes and you will clearly see the smaller ships and fighter craft outmanuevering the larger capital ships.

 

I am sure there are many explanations of this in the various technical manuals produced as well in explaining systems like RCS thrusters, inertial dampeners etc.

  WhiteLantern

Hard Core Member

Joined: 1/27/10
Posts: 2581

3/14/12 10:58:01 AM#19
Originally posted by ShardWarrior
Originally posted by Loke666

But all that does not matter here, what is important is how fast the ships go in Star trek. Adding real life physics that goes against the iP is still wrong.

Size only matter relatively to the power of the engine. A spaceshuttle is faster than a Fokker dreidecker even if the Fokker is a lot smaller.

It does not go against the IP.  There have been several episodes of the various Trek TV shows that reference this.  An example off the top of my head is the TNG episode "Relics".  Scotty comments on the U.S.S. Jenolin (sp?) being something to the effect of an "old bucket of bolts/junk".  Geordi replies that while old, the ship could "fly circles around the Enterprise at impulse speeds".  IIRC, this was mentioned quite a few times on Voyager with regard to the Delta Flyer.  The Defiant was able to out manuever / out run much larger ships.  Watch the Dominion War battle scenes and you will clearly see the smaller ships and fighter craft outmanuevering the larger capital ships.

 

I am sure there are many explanations of this in the various technical manuals produced as well in explaining systems like RCS thrusters, inertial dampeners etc.

Good explanation, but the OP is talking about faster, not more manuverable. My newest cruiser turns like a turtle in peanut butter, but it will still outrun my shuttles. The Defiant is a full-fledged ship, small yes, but a ship not a shuttle.

 

Maybe I'm reading too much into this, but I thought the original comment was about faster, like at full impulse or warp; i.e. getting from here to there.

I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil

  ShardWarrior

Advanced Member

Joined: 4/18/11
Posts: 296

3/14/12 11:27:33 AM#20
Originally posted by WhiteLantern

Maybe I'm reading too much into this, but I thought the original comment was about faster, like at full impulse or warp; i.e. getting from here to there.

Which if this is the case, I would agree with your earlier comment.  None of my shuttles go faster than any of my other ships either.   The OP needs to clarify.

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