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3/13/12 8:42:27 AM#21
Well, the 'please everyone' claim from the writer is kind of exaggerated. The game obviously lacks many features that other MMO's (used to) offer. Player cities, FFA PVP, indepth crafting system etc. But in terms of the features that it does offer, I agree with the writer that GW2 is a game that might pull players out of their usual gameplay habits. For example I think that the way WvWvW works, players that normally only PVE, might check WvWvW out anyway because of the dynamic events in those areas. |
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3/13/12 8:45:20 AM#22
Originally posted by grimfall I will preface it by saying that I have not read the full article, just the synopsis at the top of the forum post... That being said, based on what I know... I cannot believe that they would say that you have to PvP in order to PvE or vice-versa. I cannot believe that they would say that you can't solo.
This game rewards exploration. This game rewards people who work along-side each other individually(without requiring them to pre-group or anything). This game rewards people for performance in PvP.
If you don't care about the PvP rewards, don't PvP. What they said was "We all know that the game was going to have bonuses for players for controlling areas and win in WvW...but does it bring the PvE players in to try gaining those rewards?" That doesn't sound like what you are saying in your post...
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3/13/12 8:45:23 AM#23
Originally posted by Superduper69 agree i hear any statements like this and I get visions of themepark mmos, which are more about casual short joyrides than anything else
I will be buying GW2 at launch and cant wait for it, but I hate these kind of claims of "something for everyone!" EQNext press http://EQ3Wire.com EQ2: Freeport server |
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3/13/12 8:49:55 AM#24
Originally posted by someforumguy That is true, no game can really please everyone. I think OP meant that it can mak both PvE and PvP players happy. But anet have already stated that there will be no griefing in the game and that automatically makes some people unhappy. Still, if the game make most of the players happy it is a improvement. |
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Methos12
Hard Core Member
Joined: 9/05/08
Its better to be quiet and perceived as stupid, than to open your mouth and remove all doubt. |
3/13/12 8:52:33 AM#25
Originally posted by someforumguy True, but that would really only be a negative if these things were an industry standard. Which they're not. Different games have different priorities. Nature without Technology is little more than animals running about. |
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3/13/12 8:55:15 AM#26
No raids. People see this as a negative and I see the point, but wtf is the point of a guild on the pve side of this game honestly? What for some dynamic events? People actually see a scenario where you form 20man guild teams to farm dynamic events to get .............
The long line of periods is where the carrot in other games go that GW2 is missing. Like it or not this game is weak on the pve side. |
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3/13/12 9:02:09 AM#27
Here is my one worry about the pve in this game based on the articles I've read and the gameplay vids I've watched.
At first it will be great fun running around in mob slaying blobs with other players, but eventually it will feel hectic and crowded and I will want to explore alone off the beaten path for a few hours, but I either won't be able to because the content won't be soloable or there will be no uncrowded off the beaten path places to explore at all. |
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3/13/12 9:06:24 AM#28
Actually, someone should give Isabelle Parsley a beta key and turn her loose sometime soon for a less group-oriented exploration of the game. |
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3/13/12 9:16:46 AM#29
Originally posted by Puremallace There are PvE objectives in the WvWvW, they expect everyone to help out including PvEers and crafters. Or you can raid world bosses. Or do exploration dungeons. Or try to complete all the achievements / exploration (which if it is anything like GW1, will be quite time consuming). If players need better gear dangling in front of you to be motivated though, this really isnt the game for them. Personally I remember playing Goldeneye on the N64 over and over to beat time trials or just to PvP against friends. Good games dont need the carrot on a string, people just want to play them because they are fun. |
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3/13/12 9:18:12 AM#30
Originally posted by Madimorga Content scales to the number of contributing players. So most events are soloable if theres noone helping. |
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3/13/12 9:32:39 AM#31
Yeah, I remember reading that, but then we have an article like the one we're replying to now that basically casts doom and gloom on the idea of soloing. I found that if you try to be a lone wolf in any form of PvP and PvE you will just get stomped on. I mean, that doesn't sound very equivocal, does it? Sounds like you better not log in at all unless you're prepared to group every second of your playtime. |
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3/13/12 9:36:03 AM#32
"I found that if you try to be a lone wolf in any form of PvP and PvE you will just get stomped on." Let's hope the writer of the article doesn't know what he is talking about or I won't be playing this game. I like teaming up once in a while with random players but have no desire to join a guild. They always want something from you or are full of max level guys with alts talking about high level stuff. |
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3/13/12 9:38:42 AM#33
^I'm sure you'll be able to do your own thing in GW2 and "ad hoc" play with others as well in the PvE I think GW2 will succeed at being a lot of things better to a lot of people: Good design and polish and implementation all seem accountable. |
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3/13/12 9:56:15 AM#34
Originally posted by Superduper69 You'd think this would be common knowlege. We even have cliches about that statement. In in the practical world, we have the best example of this. World of Warcraft. |
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3/13/12 10:11:56 AM#35
Originally posted by Madimorga I found that to be completely false, you can do well solo in either aspect of the game. A good player can take on two or three veteran mobs, and if you're really good you can take on a champion depending on the champion though. Just because there are mobs that can absolutely crap on you, doesn't mean the entire game is group oriented.
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3/13/12 11:42:35 AM#36
There is a way to please everyone. Its called a circle jerk. -I am here to perform logic |
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3/13/12 11:56:44 AM#37
Originally posted by Cromica How do you work that out then? Arguably a lone wolf has to have more social contact to survive in a hostile world. That was certainly my experience of, for example, AC (Darktide). Of course it is bigoted attitudes like this that drive people away from certain types of group encounter.
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3/13/12 12:06:21 PM#38
Originally posted by Madimorga I haven't gone any further than this post and I can already predict what's gonna happen to this statement. Fanbois gonna come outta the woodwork with the torches and pitchforks. "Shame on you for having a differing opinion! Clearly, since you don't support the title of this thread to the fullest, you simply are unworthy to play GW2." LOL! For what it's worth, I agree. You can't always group for every single thing you do. |
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3/13/12 12:07:26 PM#39
Originally posted by Cromica That didn't take long |
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3/13/12 12:23:15 PM#40
[mod edit]Actual fans of the game already know the article is inaccurate, and have clarified. Dynamic events as have been stated MANY times already, scale with the people taking part in it. There are exceptions, a few dynamic events made for large groups of people (like the ones with the huge dragon bosses) but overall the game is MORE than solo friendly. That was the whole point of the game, so that you didn't need people but it would be nice if they were there anyway. As for PvP, I see people roaming in groups yes but I also see people breaking off from the group and doing some PvP on their own. Even in MikeB (Fony)'s videos as a mesmer, he dips in and out of groups and when solo, if he's overwhelmed, he escapes. I hate to question the writer's abilities, but it sounds like he's one of those people that simple stands there taking damage rather than make an effort to avoid it, thus why he needs people around to save him. There will be a lot of people like that, and I'm sure it's going to take a lot of death to get it through their heads that this game plays differently. "Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions." |
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