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Guild Wars 2

Guild Wars 2 

General Discussion  » What is there to do at 80?

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90 posts found
  vtravi

Apprentice Member

Joined: 5/25/08
Posts: 137

 
3/11/12 10:50:31 PM#1

I am really excited for GW2. I love evrything that I am hearing about the game. The one thing I am hearing nothing about is what endgame content is. I hear there are no traditional raids, no gear progression, The pvp is the same from 1 to 80, so what is the plan at level cap? What is there for the player to work towards?

I love that they are taking MMO's in a slightly different direction in getting away from the gear treadmill, but the lack of a sub fee makes me worry that they have no incentive to keep players interested after they get to cap.

 

  Painlezz

Novice Member

Joined: 5/30/11
Posts: 621

3/11/12 10:53:24 PM#2

I expect it will be like GW1?  I don't play GW1 but I believe "endgame" is just battle arena pvp.  You pick a class, build a team, and fight over and over and over and over against other people with exactly equal gear.  Basically it turns into Quake, Team Fortress, Half-Life, Counter Strike... Any other game that is just equal people fighting it out.

Unfortunately the leveling, grinding, questing, gear, and other "MMORPG" elements don't seem to have anything to do with PvP or Endgame in GW2.

 

I 100% agree with your question and i've had the same one... What do you do at max level in this game? 

  dadante666

Advanced Member

Joined: 5/07/11
Posts: 361

you stop laughing when hear the same joke ,but always cry for the same thing...

3/11/12 10:56:52 PM#3

First of all the game dont matter on lvl dont thing gw2 is a game wish u hit  max cap and the now what to do nonothe game have alot of thing to do from the begining to the end  but lvl  at end really dont matter  and lvl 80 is not the end game content to do    u can hit probably lvl 80 in a week or 2 idont know yet but  till this day we aint see any article of high lvl area dungeons  and event  just till lvl 30 and theres a hole world to explore  too and secrets lvl dont matter at much really  tahst somthing u will have it playing the game normally noneed to see the bar go up cause you are going to lvl up fast  either way.

(sorry for mi bad english hope its a litter clear tho)

  Mors-Subita

Novice Member

Joined: 7/04/04
Posts: 376

3/11/12 10:57:01 PM#4
Originally posted by vtravi

I am really excited for GW2. I love evrything that I am hearing about the game. The one thing I am hearing nothing about is what endgame content is. I hear there are no traditional raids, no gear progression, The pvp is the same from 1 to 80, so what is the plan at level cap? What is there for the player to work towards?

I love that they are taking MMO's in a slightly different direction in getting away from the gear treadmill, but the lack of a sub fee makes me worry that they have no incentive to keep players interested after they get to cap.

 

Your character keeps getting strongers as you progress(traits, etc). There are harder mode dungeons that become available. Epic world encounters. There are structures(e-sport) PVP tournaments. There is quite a bit if you leave out WvWvW already.

 

So what did people do at max level in DAOC? Well, they helped their guilds, crafted, etc... and when they weren't doing that they were out defending our frontiers or assaulting other frontiers... Most games expect you to do this just because... There is no incentive to do so, neither carrot nor stick. GW2 has taken a page from the DAOC book and has included both. First of all, your overall performance in Wv2 during any 2 week cycle will affect the whole server(health buffs, damage buffs, crit chance buffs... or not). In Wv2 there are "Orbs" which imo are rebranded relics from DAOC. Each one gives its controller a bonus... Each server has one and that is its baseline. If you lose your Orb you have a penalty, and if you get someone elses orb you get a bonus... So there are advantages to taking the "Orbs" and defending  them, or retaking them if lost. Guilds can take control of keeps and castles, upgrade them, etc...

 

Honestly though, no matter how good it sounds on paper, we won't know till we play it. Having played DAOC and other games that they have taken inspiration from, I am very optimistic.

  William12

Advanced Member

Joined: 10/04/11
Posts: 477

3/11/12 10:58:43 PM#5

same as every other game

 

run dungeons

grind PVP

 

except no raids.

  AIMonster

Elite Member

Joined: 12/31/08
Posts: 1640

3/11/12 11:00:30 PM#6

A few things:

  • Obtaining missed skill points
  • Achievements
  • Finishing older zones (you are automatically scaled down to the level of the area you are in, so you can experience the content you missed at any level)
  • World vs. World PvP
  • Casual Conquest matches
  • Attempt to participate in tournament level Conquest matches
  • Reroll a new character and experience their personal story
  • Finish all dungeons in explorable mode
  • Wait for inevitable content updates, DLC, and expansions
  • Play another MMO knowing that you don't have to pay a subscription fee if you decide to return to do any of the above.

  dadante666

Advanced Member

Joined: 5/07/11
Posts: 361

you stop laughing when hear the same joke ,but always cry for the same thing...

3/11/12 11:01:14 PM#7

people complain abouth raid and belive me that will be somthign they later gonna have  tho and  they say at release the game dont gonna have mount raids ect. but they say at release in future expantion they will add  it belive me .

  Mors-Subita

Novice Member

Joined: 7/04/04
Posts: 376

3/11/12 11:02:02 PM#8
Originally posted by Painlezz

I expect it will be like GW1?  I don't play GW1 but I believe "endgame" is just battle arena pvp.  You pick a class, build a team, and fight over and over and over and over against other people with exactly equal gear.  Basically it turns into Quake, Team Fortress, Half-Life, Counter Strike... Any other game that is just equal people fighting it out.

Unfortunately the leveling, grinding, questing, gear, and other "MMORPG" elements don't seem to have anything to do with PvP or Endgame in GW2.

 

I 100% agree with your question and i've had the same one... What do you do at max level in this game? 

You should really educate yourself on the game before you educate others...

First off, you are wrong about GW1, there is other stuff... I just don't like their philosophy as to how they did it(your character stops getting stronger, and you are basically going through story and/or increasingly challenging raids and content). Once you hit level cap, you have seen maybe 1/50 of the game.

 

In GW2 leveling and gear do have an impact on PvP. For example, dropped gear might have better stats than the ranked gear you use if you PvP at lvl 1. Also, set items in GW2 are not handled the same as in other games. Instead of having a fixed set (head of the phoenix, chest of the phoenix, etc.) you have a "crest of the phoenix" which can be affixed to any piece of gear to add it to the matching set and give you the set bonuses. People who are ranked up do not have access to all the traits available to someone who is leveled up... So while they can compete, they are not the same...

 

 

  vtravi

Apprentice Member

Joined: 5/25/08
Posts: 137

 
3/11/12 11:10:25 PM#9
Originally posted by Magnum2103

A few things:

  • Obtaining missed skill points
  • Achievements
  • Finishing older zones (you are automatically scaled down to the level of the area you are in, so you can experience the content you missed at any level)
  • World vs. World PvP
  • Casual Conquest matches
  • Attempt to participate in tournament level Conquest matches
  • Reroll a new character and experience their personal story
  • Finish all dungeons in explorable mode
  • Wait for inevitable content updates, DLC, and expansions
  • Play another MMO knowing that you don't have to pay a subscription fee if you decide to return to do any of the above.

Thx for the info, i didn't know alot of these things you listed.

The fact that you get scaled down to do old content sounds great.

  Lord.Bachus

Elite Member

Joined: 5/14/07
Posts: 5663

I believe in life before death... So dont forget to enjoy it while you still can.

3/12/12 12:23:55 AM#10
Originally posted by vtravi
Originally posted by Magnum2103

A few things:

  • Obtaining missed skill points
  • Achievements
  • Finishing older zones (you are automatically scaled down to the level of the area you are in, so you can experience the content you missed at any level)
  • World vs. World PvP
  • Casual Conquest matches
  • Attempt to participate in tournament level Conquest matches
  • Reroll a new character and experience their personal story
  • Finish all dungeons in explorable mode
  • Wait for inevitable content updates, DLC, and expansions
  • Play another MMO knowing that you don't have to pay a subscription fee if you decide to return to do any of the above.

Thx for the info, i didn't know alot of these things you listed.

The fact that you get scaled down to do old content sounds great.


In the orriginal GW, 80% of the content was maxed level content, i am expecting this from GW2 too, not necessarilly 80%, but atleast a huge chunck.

 

The Endgame of GW2 will be mostly PvP and WvWvW, which is much more challenging then PvE.

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package)
Worst MMO experience : FF XIV
Currently playing : GW2

  austriacus

Elite Member

Joined: 8/28/07
Posts: 594

3/12/12 1:03:07 AM#11
Originally posted by dadante666

people complain abouth raid and belive me that will be somthign they later gonna have  tho and  they say at release the game dont gonna have mount raids ect. but they say at release in future expantion they will add  it belive me .

If you mean raids that follow a gear treadmill then no, they will never have them, same as GW. If you mean big boss fights then they are already in the game and happen in the open world. There is just no need for a gear treadmill since there is no sub fee, people play because its fun or to complete the game, same way you would play tf2, LoL, GW, etc.

  gladosrev2

Apprentice Member

Joined: 3/21/09
Posts: 204

3/12/12 1:09:06 AM#12

Um. What is there to do in Counterstike? TF2? Starcraft? Dota? People play these all the time. It's called skill based PvP mode. And GW2 is the *only* MMO that will have it.

So the answer is, you will spend it in battle grounds and WvW. If you don't like it, you can always jump back on the hamster wheel of WoW, SWTOR, Rift, Aion, EQ2, AoC, LOTRO *insert any other MMO here* and go gear grinding. For me, that kind of gaming is dead. Those games do NOT hame proper endgame..

What about exploring the world? I saw some incredibly epic footage of a long fight where a lev 30 player was scaled down to 4-12, and it was some of the coolest and fun looking questing experience I saw in any MMO. Yes, thats when you go back to lower levels, something unthinkable in other MMO's.

My Guild Wars 2 First Beta Weekend "reviewette" : http://www.mmorpg.com/discussion2.cfm/post/4944570/thread/349125#4944570

  jondifool

Novice Member

Joined: 6/04/07
Posts: 1122

3/12/12 1:47:17 AM#13

Endgame or How to keep the addiction?

There is plenty of endgame in GW2, it just require a different mindset.

Explores will enjoy the scaling of lvl to the zone you are in, which means that you can't outlevel any content. so basicly no matter what road you have taken to lvl 80 , the hole frigging world is still there to enjoy.

Achivers will NOT progress in gear , but will still have to unlock/find every component availble to armor and weapons just to have them. Achivers can grind for ever to get all the titles the game offer. This is just as in GW1.  

Socialisers can try all the story lines following friends. Properly Dive into unlocking all the guild features aswell

Killers can play PvP from lvl 1, endgame start there for them 

Everyone can roll an alt.

And everyone will play the expansions for endgame, Its an  B2P game, expansions will come regular. Just as GW1 (until they aimed for GW2).

But no forced grind and no next dungeon carrot to make you stronger than the rest and force that to be measure of your progress in the game!

Basicly there is nothing to worry about when talking endgame , alot just have to unlearn an unhealthy addiction. (not everyone will be ready to do that)

read how to create a succesfull mmo before posting about GW2. And read tao of ArenaNet before talking about innovation in GW2

  PukeBucket

Novice Member

Joined: 9/10/11
Posts: 888

3/12/12 1:48:49 AM#14

I'm going to be pissed if there isn't some form of gambling to be done.

They also keep calling certain aspects of their pvp e-sport worthy; that'll be enough for me at 80.

I don't really need bars or new sets of gear to drive me. Just give me a W/L column and I'm good.

I used to play MMOs like you, but then I took an arrow to the knee.

  Vhaln

Novice Member

Joined: 7/07/05
Posts: 3167

3/12/12 1:51:21 AM#15
Originally posted by William12

same as every other game

 

Why do people say this, like it's a good answer?  It's more like the worst possible answer, and hopefully very wrong...

When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

  moosecatlol

Apprentice Member

Joined: 8/25/10
Posts: 1005

3/12/12 1:56:51 AM#16

People sometimes say that patience is a virtue.

Last I checked, there's only Courage, Justice, and Resolve.

 

:( I almost had a haiku until the third line blocked me. Would have been a triple play had the Japanese not had such strict poetry.

  RizelStar

Elite Member

Joined: 8/12/11
Posts: 2596

We all breathe and we all die.

3/12/12 3:25:15 AM#17
Originally posted by Lord.Bachus
Originally posted by vtravi
Originally posted by Magnum2103

A few things:

  • Obtaining missed skill points
  • Achievements
  • Finishing older zones (you are automatically scaled down to the level of the area you are in, so you can experience the content you missed at any level)
  • World vs. World PvP
  • Casual Conquest matches
  • Attempt to participate in tournament level Conquest matches
  • Reroll a new character and experience their personal story
  • Finish all dungeons in explorable mode
  • Wait for inevitable content updates, DLC, and expansions
  • Play another MMO knowing that you don't have to pay a subscription fee if you decide to return to do any of the above.

Thx for the info, i didn't know alot of these things you listed.

The fact that you get scaled down to do old content sounds great.


In the orriginal GW, 80% of the content was maxed level content, i am expecting this from GW2 too, not necessarilly 80%, but atleast a huge chunck.

 

The Endgame of GW2 will be mostly PvP and WvWvW, which is much more challenging then PvE.

 

No need to go further beyond this, hehe.

http://www.youtube.com/watch?v=ns-IIn-DG-c

Try to argue this please.

Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D

  freston

Advanced Member

Joined: 8/20/07
Posts: 505

3/12/12 3:45:40 AM#18

Wht would endgame be in wow if you had the ability to do again lower level zones you had already done , with your level scaling down to match them? and if the content of those zones changed so that it was never exactly the same? and if you got rewards appropiate to your level regardless of where you played?

The answer to those questions would vary depending on the players.To some, it would be pvp. To some, it would be raids or instances. To me , it would be Azeroth.  Id spend the whole day in Azeroth, and id love every moment of it, knowing the sheer size of it would keep it from getting stale. Thats wht i expect from GW2 endgame.

  fiontar

Elite Member

Joined: 4/07/04
Posts: 3560

3/12/12 3:52:54 AM#19

The entire game is endgame. Repeat. The entire game is end game.

This isn't an MMO were you rush/grind to reach the level cap, participating in open world PvE content along the way, only to then forget about the game world and do raids. This is a game you actually play to have fun. There is no need to rush to the level cap, but when you do get there, you don't have to turn your back on the game world and all that lower level content. The entire world is still there and due to the system which levels you down to match the zone you are in, the entire game can still provide fun and challenge. (You even get loot based on your actual level, not the scaled level).

When you level in GW2, you just open up more of the game, you never leave content behind.

This doesn't mean that there isn't some content aimed at level 80 characters, there is an entire zone of level 80 content that is designed to be the most challenging in the game, as well as other things that players can focus on beyond participating in Dynamic Events out and about in the vast game world. (There is a good list earlier in this thread). However, you don't completely shift gear and hop on an endless carrot on a stick treadmill.

 

Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated

  gotha

Apprentice Member

Joined: 10/13/05
Posts: 988

3/12/12 3:54:38 AM#20

People who are worried about endgame need to look at COH,  it has no endgame but some of the highest retention of any games its age.  The main reason is because it has a really good sidekicking system to level up and down so you can play with friends.

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