Originally posted by NeoZcar2
Originally posted by Painlezz
The journal/book/tracker thingy (forget what they called it) was pretty cool. Tracked every damn detail for every zone... Good for those who like to grind achievements and such.
The PvP was fast paced and enjoyable (as far as battleground instanced PvP goes).
Unfortunately the PvE side of the game was just bad. WAR is a prime example of why PvP does not belog in MMORPG's. This game was CENTERED around PvP and it failed. There are not enough PvP players to sustain a game like this. Anyone who really cares about player vs player action is off playing HON, LoL, DOTA, CS, Half-Life, Quake, Starcraft.... Real games with balanced fields where skill matters.
It has always been my opinion that PvP in MMO's has always been for the small group who want an advantage over other players because they invested more time rather than because they're more skilled...
Statistically this has been proven false many times by many sources... Independant polls over the years have shown that far more players participate in PVP on a consistant basis then those who participate in Raiding. WAR's decline had nothing at all to do with the PVP. The problems were with the developer Mythic.
They let a design team continue to give thier favorite classes major balance buffs over the other classes in the game. ( Bright Wizard, WitchElf etc.)
The kept trying to overhaul a system that was working to make it easier in an attempt to pull subscriptions away from WoW.
They never had plans to or did release any significant ammount of expanded content post release.
They would ban the accounts of players in game who spoke out against the design team on the forums.
They fraudulently charged players multiple subscriptions for a single month on at least 3 different occasions when they couldnt afford their bills. And then proceeded to pay back these overcharges when it was "convenient".
This is why WAR failed. And none of those things had anything to do with the PVP. The game even today still has massive PVP battel at almost any time during teh day consisting of hundreds of players on each team fighitng over neutral battlezones and objectives as well as smaller bands of 30 - 50 player teams in the Tier 2 and 3 content fighting over the RVR lakes. Tier 1 unlimited free trial was brilliant until they changed the levelling cap for the tiers giving paid players a significant level gap over the free trial players. All in all some of the best PVP released since DAOC.
Yes and it has also been proven that while more people PvP than Raid, both are very much niche audiences in the MMO genre. On top of that, both are the most vocal and aggressive audiences in the genre.