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So the first draft is here for the guards, check it out! -> http://youtu.be/TAyR_pcYaws "AI TEST BEHAVIORS!
Looking good! |
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3/07/12 9:20:33 PM#2
Wheres the AI? It's a monster standing in one place. The blocking? Notice how it isn't "predicting"...it's just always blocking. This type of "AI" has been in games since the dawn of time, but I guess since it's Mortal Online we should praise it for being "revolutionary". |
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3/07/12 10:56:31 PM#3
For get all the hype. I am not looking for anything revolutionary. I am just looking for improvements. And this first draft does show things moving in a good direction. "In MO, even the haters are hardcore!" - ltank |
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3/08/12 2:40:01 AM#4
They've kind of set themselves up for failure, or at least massive troll attacks, with their rhetorics though... Shame.
AI already seems to be a lot more advanced... but tbh i was hoping they would have gotten further by now. Still, fingers crossed |
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3/08/12 2:52:35 AM#5
Indeed, fingers crossed! Looks kinda exciting to me but I want to see more substance - I guess that will come. "In MO, even the haters are hardcore!" - ltank |
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Exactky, who said anything about it being revolutionary? It is nice to see the AI comming along since the most ppl can agree on that it was missing!? So, to clarify it: The first draft of the new AI is looking good! This will do the game very good! |
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3/08/12 3:19:28 AM#7
Originally posted by wmada2k http://www.mortalonline.com/news/the-awakening
"Mortal Online's new AI is one that is sure to surprise you, with incredible features never yet seen in an MMORPG."
;-) |
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Yes, but this video is far from what the AI will be like - As it says:
First draft of AI Guard Fight - Low Level Guards! |
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3/08/12 9:11:36 AM#9
Originally posted by Bitshift the prospect of real npc guards, real mobs that are guards is quite intruiging and wil lbe a first when you consider the whole alignemnet system will pretty much rest in the hands of these guards and their ability to control both pve and pvp around cities. Of course npc like guards have been woefully seen in games like aoc and eve but the ai there had no choices to make, no specific attacks to think of and little to do other than kill without command and follow a navmesh. MO's npc guard ai seems to take it much further. Hopefully it will reach that stage but theres alot more work i imagine before anyone can start claiming to have created a revolutionary ai for mmorpgs. But the video impressed and showed proof of concept and the thought of this style of npc guard ai alone is something to be excited about even if the ai doesnt prove to be anything other than a typical mmorpg ai. there are 2 types of mmo, imitators and innovaters. |
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3/08/12 9:40:47 AM#10
Originally posted by deathshroud
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3/08/12 1:03:02 PM#11
Originally posted by Betel answers to your answers there are 2 types of mmo, imitators and innovaters. |
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3/08/12 2:54:05 PM#12
Originally posted by deathshroud |
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3/08/12 3:00:35 PM#13
I play MO currently and have not noticed anything I havent seen yet in a MMO yet based on the Test AI videos yet. So I cant make a judgement call on whether or not something original will come out of the new AI. What I can say is that the addition of PVE to the game will only make MO that much more fun to play. |
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3/08/12 3:19:10 PM#14
Originally posted by deathshroud
The guard swings his weapon every 3.5 seconds or so, and blocks in between attacks. he isn't even "reactively" blocking, it's just blocking and hope he gets hit when hes blocking. That's scripted behavior bro. |
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3/08/12 3:22:56 PM#15
Originally posted by SHOE788 Um, I dont like defending MO, but scripted behavior is not the same as giving a creature a basic attack speed it follows.. I think you are using the term bit wrong there. A preset attack speed for the sake of balance is not the same as whole combat being scripted. |
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3/08/12 3:25:42 PM#16
Originally posted by Toferio Attack speed is a scripted behavior. That's not "intelligence". If a guard is deciding how fast to attack or when to attack, that is intelligence. If a guard is swinging at predetermined intervals, that is scripting. |
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3/09/12 12:55:23 AM#17
Originally posted by SHOE788 attack speed isnt scripted its coded. there is no pattern to the way the ai is acting so there is no suggestion that any of its behaviour is scripted. Could it be scripted? its possible. Is it likely? not really. what is the msot likely ai routine? its all random, However each attack is coded obviously but theres a big diference between coding something and scripting something.
There is 0 evidence in this video to supprot your argument for it being a scripted set of animations. It appears to be completely random which attack the ai will perform. But right now your making me question why i even bother arguing with you hatebois, except shoe who im in love with :D there are 2 types of mmo, imitators and innovaters. |
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Worstluck
Apprentice Member
Joined: 1/29/11
No man controls my destiny... especially not one who attacks downwind and stinks of garlic. |
3/09/12 12:59:59 AM#18
Doesn't look all that special tbh, but if the NPC's will act like that, smoothly, then it's already an inprovement lol. At least they bother to share what they are working on. There are many developers who would not bother to post anything like that for the community.
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3/09/12 1:20:48 AM#19
Originally posted by deathshroud
Okay, you obviously have no idea what you're talking about so I'll give you a small enlightenment. 1. Scripts ARE code 2. The context of "scripting" for gaming (and even programming) means anything that has predetermined behavior (which includes random). If we handed a script to an actor and he read it, no matter how many times he read the script it would remain unchanged and his speech would remain the same. 3. If a monster attacks at 3.5 second intervals, there is a SCRIPT that's CODED to make him attack in those intervals. 4. The guard is scripted to attack in intervals and scripted to block when not attacking, thus there is no "AI" to be had here. |
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Jesus, seems here are plenty of ppl that cannot read. IT IS A FIRST DRAFT! So no, there are nothing "special" here, Yes, the guards seems to have 2 attack modes... and one block mode... etc etc... We all agree that it is in the right way for the AI in MO right? Why not wait until the finished version of the AI is there, and then talk about it? This is purely a video showing where the AI is now compared to what it was before! Sighs, now im off to something more meaningful! |
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