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4/24/12 8:17:04 AM#41
Just found out about this game today, will definitely donate 10 dollars for a beta key as it looks exactly what I've been looking for. Girlfriend is away this weekend too, so perfect timing :D |
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4/30/12 4:28:31 PM#42
Originally posted by daemon
omg , an mmorpg that uses diablo action rpg style , sweet! |
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4/30/12 4:35:23 PM#43
I have tried Path of Exile a few weeks ago (beta event) but I didnt like it at all. I cant tell what bugged me but it dont has the "flow" of D3. For me D3 will be the hack'n slay of my choice, atleast till I have a chance to buy/try Torchlight 2.
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5/13/12 1:48:40 PM#44
Damn... Just played the beta, this game is really better then diablo 3. I think many disappointing d3 fans will play this instead. Game is not so damn easy and when I saw the amazing skill tree I almost died. And the most important, its not worser grafic wise ten diablo ! |
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5/13/12 3:10:34 PM#45
Originally posted by Mari2k I'm enjoying POE too, but I have to disagree. Alot of people on this thread seem to be arguing graphics style, and thats fine. As far as advanced graphics? There really is very little here. Are the graphics "good"? Yeah, overall. Here are a couple of examples of why even Diablo 2 had more advanced graphics than POE: 1) Shorelines border many of the zones in POE. Never EVER in a 45 angle (or diag). Its always consistent 90 degree folds repeated over and over. The boundries remind me of REALLY old games like Wolfenstein 3-D. Its bad enough to use a shore as barrier, but it doesn't even look randomized. Its either straight, or a complete 90 degree angle. Nothing in between. Looks bad in my opinion 2) After being in several parties (most had around 3 people), skills tend to overlap and cause extreme screen effects. Does it look good? Not together, no. Individually skills look pretty good. When you're grouped up (especially on a boos fight) It looks like a bunch of crap...with MAYBE a mob underneath. Some of the people I played with couldn't even tell what was going on. It wasn't fun at all at that point. These examples may seem minor to you, but def will affect anybody who likes more than right angles or plans to group...ever.
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5/13/12 3:14:42 PM#46
The passive tree is about the only cool thing about this game. The classes are dull and the enemies even worse.
I tried playing it while waiting for D3 to release and I just couldn't make it past lvl 25 before I couldn't even force myself to log in. I hate the skills being tied into runes bit. I thought the graphics were terrible. I get new armor and my guy looks equally skimpy and flimsy - It's dull.
But if you're enjoying it then by all means go aheda and enjoy it. I'll probably check it out when it's closer to release. |
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5/13/12 3:21:34 PM#47
I'm going to go out on a limb here and say, I'm going to play both, and TL2 also. It's not a battle about which game is best, if you don't like it, don't play it. PoE has some great things in it that I enjoyed a lot. D3 has me hooked from the beta and the fact that it's Diablo. And just got to play TL2 beta and I am very very impressed with it. Going to keep me busy for a long time! |
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5/13/12 3:28:21 PM#48
let me know when D3 will allow you to open your own servers with your own rule sets. |
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5/13/12 3:30:47 PM#49
I tried it last night I liked it more than I liked D3 |
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5/14/12 1:31:03 AM#50
I have been playing PoE for some time now, common 10$ is less then a BK meal here in Sweden so if you think you like the game support them so perhaps thay will be able to finish it. PoE got one big problem and its the skill system you can with great effectiveness use the first skill you get from lvl 1 to 100. This makes the game really really boring just spamming the same skill 10000000 times killing the same mindless zombies that has the most horrible AI ever. Everyone is talking about the great passive tree and how it makes PoE stand out as you can customize your char in so many ways. Not true, if you go out of the beaten path of what is valid you will fail on "Chaos" The hardest diffeculty so basicly you are lock in "specs" that are valid. This is something that most people wont find out untill its to late, Now changing your passive tree is really really expensive since there is only 2 ways to do it. In the latest patch thay added another quest so now you can get 4 respec points each act. Imo PoE got potentiol but its far from competitive as it is now it geats boring really really fast.
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5/14/12 1:34:35 AM#51
Ahhh this site is terribly childish. No matter how much you (the minority) harp, Diablo 3 will be a hit, and Blizzard wil continue to succeed. Can we quit with the endless threads about how you could have done everything in the game world better then they did. This is now to the point of being annoying and stupid. |
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5/14/12 12:59:11 PM#52
Originally posted by Munkyman1 I haven't read anyone denying that D3 will be a hit. I also haven't read anyone claiming they could build a better D3 themselves. Where are you getting this? The theme here is that some people like PoE more than D3. Does that bother you? "How should I know if it works? That's what beta testers are for. I only coded it." |
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CujoSWAoA
Novice Member
Joined: 10/27/04
"Pablo Picasso said art is a lie that tells the truth." |
5/14/12 1:05:34 PM#53
Played PoE over the weekend. Its much better than Diablo 3 was which i'd play in its open weekend prior. Could tell it was going to be great at the character selection, all the characters in the hold of that old wooden ship. Very cool. Could tell D3 was going to blow at its character creation too. All their characters looking like WoW rip offs right from the start, ugly as shit. Will get PoE, but once its further along. I don't like buying and playing games that aren't officially done yet. |
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5/22/12 5:00:00 PM#54
I really liked the game initially, but over time as I began to understand how the game worked, it started to get more and more dull for me. Most of my problems come down to the skill system and how everything ties into it. The fact that skills are inserted into items puts a significant strain both on character building and on itemization. You need items with specific number of slots + links to accomodate various skill combinations. This is compounded by very strict STR/DEX/INT requirements on nearly every item. This leads to highly pigeonholed builds where most effort goes into maximizing one skill and using the passive tree to concentrate in some very specific areas, with little room to budge. Furthermore, melee classes have a pretty limited set of skills to choose from. Most skills here will come down to a single target and an AoE attack. A lot of cool stuff could potentially happen if you added skills from other attributes in here, but you'll have a hard time doing that because of the armor inclinations (i.e., warrior armor prefers red slots) and because of the stat requirements (you can't use non-warrior armor). You can sort of juggle stats here and there, at best, but you will most probably gimp your character. There are also many weapon limitations on skills, even. Can only use that with swords, can only use this with hammers. The classes themselves hardly differ, but the armor designed for them is, on the other hand, so strictly made it becomes an eyesore really quickly. You can pick up an item and you will see that it's clearly Templar armor, with your strict INT/STR requirements, and equal amounts of energy shield and armor. And then Duelists always get STR/DEX armor, with equal amounts of Evasion and Armor. And so on. Of course, you can make your Witch use Duelist armor, but that will probably require that your Witch actually converts to the STR/DEX paradigm and basically becomes a Duelist but with a different passive skill tree. I don't know if they fixed Evasion yet, but that was terrible when I played. Evasion stackers just got one shot. Evasion was so bad everyone automatically took Iron Reflexes. This goes into the fact that there's a very limited number of keystones and they were very badly balanced. Also their distribution on the passive skill tree was really not optimal. But it was beta when I played, so I don't care for that too much. But this definitely felt like a "use a cookie cutter build or be gimped" game. What I did like was the currency stuff. Having little things to pick up is always neat. I was not impressed by the game's environments, or characters, or monsters, or skills. And they really need to use a fill automap that shows where you were in the middle that's not just "that's a tree". I wouldn't say PoE is Diablo III, or even a clone of Diablo II, because it doesn't particularly feel like related to either title. It shares DII's unintuitiveness, as well as its lack of balance, I think that's why people are flocking to it. I'd consider it D2.5 if it had a skill tree. |
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5/22/12 5:27:51 PM#55
After playing through nightmare and most of Hell, I can say that D3 is vastly superior to POE. POE is incredibly dated and held on to almost all of the worst parts of past ARPGs. POE has worse graphics than Titan Quest, a 2006 game, far less enjoyable combat than D2,TQ, D3 and Torchlight. There's little to no feedback or effects to most attacks. The art direction is completely uninspired. The passive tree, though deep, is mostly tedious. The actual skill system is retarded. The lack of respecs is a dealbreaker. TP and ID scroll farming is boring and a waste of time.
Who exactly are they marketing this to? Other than the Final Fantasy passive tree they offer nothing compelling in this game. A complex skill tree, rather than a passive tree, that allowed players to make all kinds of builds would have been a better and more interesting design. After D3 and Torchlight 2 I'll just wait for Lineage Eternal and maybe Grim Dawn. |
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5/22/12 5:33:07 PM#56
Originally posted by FrodoFragins i would disagree with graphics, camera is limiting and horrible, but i i thought rain looked good, but ill agree poe is only good till you get beta key, it was so boring i couldnt bear past first hour, just so horribly bland, those old korean grind games like lineage 2 was more fun than this, and that was pinacle of kill 20 mobs quests.., everyone so hyped about skill system, most of it is 1% attack damage, 1% run speed and so on, you could say in random hack and slash you get +3 stats and that gives you +1% damage, in poe you get 1 skill point, you put it into 1% damage, doesnt make it any better.. |
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5/22/12 5:33:57 PM#57
All of the content has not yet been published. There will be more to come. Personally, POE is better than D3. |
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5/22/12 5:44:24 PM#58
Originally posted by Smikis D3's system has it's issues. Some of the rune choices seem terrible and I found certain skills became vital in the harder difficulties. My hopes are that as my gear gets better it will open up more viable builds again.
The POE passive skill tree is fun for offline analysis. But the fact that there are no full respecs, means we aren't going to be able to afford to try out all kinds of builds. We instead are best off using cookie cutter builds people post online. If I was in charge of POE I'd:
1) Drastically improve combat. As a melee I want to feel the thud when I hit things. I believe D3 just shakes the screen a bit to give the effect. All I know is that combat was more alive and enjoyable in TL and D3. Awesome combat should be priority #1. Also better skill animations would help. 2) Full respecs - make it require a decent grind but not more than say 10 hours. 3) Fix the story and add voiceover (assume this is coming) 4) Incorporate some sort of trade market or barring that allow people to make named games and let people join them from the hub. /invite is a horrible and hopefully temporary system. 5) Seriously redesign your tree and skill system. I'd make the tree for actual skills and gems/runes for many of the the choices in the passive tree. |
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5/22/12 6:15:21 PM#59
I wouldn't even compare D3 and PoE. Not because its bad or anything but because the games are very different from eachother.
PoE is more comparable to D1 which was essentially an "update" or "mainstreamification" of hardcore roguelikes. D2 was D1s cousin and spawned a different genre alltogether. I still enjoy both types of games, but prefer the slower methodical ones over actionflashflashpewpew (D3, Torchlight).
PoE plays slower and more methodical than D3, its just different. |
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5/23/12 10:50:25 AM#60
Originally posted by AdamTM I wouldn't call going through 3 snorefest (3, not one. At least DIII gets challenging in Hell) difficulties by spamming one click skill + AoE "slower and more methodical". And it's just so... boring. I played Diablo I recently. It's nowhere near that boring. Maybe because of combat response, maybe because you need to move and position yourself a certain way in DI (you don't need to do that in PoE at all). |
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