Trending Games | Rift | WildStar | Neverwinter | Guild Wars 2

  Network:  Gamertube FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Alganon All Points Bulletin (APB) Allods Online Altis Gates Anarchy Online Ancients of Fasaria Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Legends ArchLord ArcheAge Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Asura Force Atlantica Online Atriarch Auto Assault Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Wars Blazing Throne Bless Blitz 1941 Bloodlines Champions Bounty Bay Online Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe Castle Empire Castlot Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Cultures Online Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Ecol Tactics Online Eden Eternal Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Embers of Caerus Emil Chronicle Online Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey Quest Monster & Me MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia NeoSteam Neocron Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Ogre Island Omerta 3 Onverse Order & Chaos Online Order of Magic Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Souls Online Sevencore Shadow of Legend Shadowbane Shaiya Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Sigonyth: Desert Eternity Silkroad Online Skyblade SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires SteelWar Online Stone Age 2 Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Chronicle The Chronicles of Spellborn The Legend of Ares The Lost Titans The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The War Z The West Theralon There Thrones of Chaos Tibia Tibia Micro Edition Titan Siege Toontown Online Top Speed Topia Online Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » The Decline of the MMORPG genre

14 Pages First « 8 9 10 11 12 13 14 » Search
278 posts found
  Axehilt

Elite Member

Joined: 5/09/09
Posts: 6455

3/07/12 2:42:10 PM#221
Originally posted by lenybob

 personally i think morrowwind was a better inspiration. because skyrim seems mechanically, a themepark, the only difference is it isn't immersion breaking because you are the only player so the instancing creates an illusion of change. but it isn't true change just a ton of scripted questing. it is rails, just with nodal opening to many of the rail lines through the open world's environment. but again like themeparks you can fast travel to the nodes.

Well Morrowind wasn't more of a sandbox.  You certainly didn't reshape the game world very much, and in the end you were stuck with whatever static themepark rides the developers had created for you.

Themeparks aren't a question of linear vs. nonlinear, they're a question of player agency and authorship over the experience.  The metaphor is actually built upon the idea of nonlinearity (real themeparks aren't linear.)

  Axehilt

Elite Member

Joined: 5/09/09
Posts: 6455

3/07/12 3:18:27 PM#222
Originally posted by BadSpock
Originally posted by Creslin321
Originally posted by BadSpock
Originally posted by bunnyhopper

Not being funny but you can promote grouping without artificially ramming people into groups in instanced areas or pushing "Tank LFG for wrath king stage 2010103u302!!!".

That most modern day mmos (and their players) don't seem to grasp that does indeed point to the fact that the genre is in decline.

OK, how?

How do you encourage grouping without forcing it?

"Make the mobs hit harder and have more health so people have to band together to defeat them."

Forcing it.

"Make certain classes unable to solo effectively so they have to group together."

Forcing it.

"Make more clear distinctions between support/crowd control/healing etc. so people have to work together in groups."

Forcing it.

My theory is that you don't need to do anything to encourage grouping.  You just have to NOT discourage grouping and it will happen.  People will group just because it's fun so long as the game doesn't make it a major pain to do so.

And the quest-node grind leveling process makes grouping a MAJOR pain to do.  In order to group you have to be...

A.  Very close to the same level.

B.  On the same quest.

C.  On a quest that isn't MORE difficult when grouped (like collect 10 bat eyes).

So when the stars line up, you can actually group with someone.  But most of the time, they don't line up so people just solo.

In UO post Trammel, there was basically no real incentive to group other than for the fun of it and yet it still happened.  People will group and play together as long as the game doesn't go out of its way to make it difficult.

Exactly!

This is why I have long been a crusader against LSP (linear statistical progression) and am currently looking forward to GW2.

Sure there are levels and gear, but do they really matter in GW2? Not as much, that's for sure. Perfect? No. Step in the right direction? Booyah.

You two seem a bit out of touch with the genre.

To group you don't need B or C, you just need to hit a damn button, keep playing, and in a little while you're in a group in a dungeon, grouping.

So grouping happens all the damn time in modern MMORPGs (except ToR.)

  StoneRoses

Apprentice Member

Joined: 9/13/09
Posts: 897

3/07/12 7:23:50 PM#223
Originally posted by bunnyhopper
Originally posted by StoneRoses
Originally posted by Yamota
Originally posted by Quirhid
 

 

Now your complaining about force grouping? Where are you going with this?

 

You don't want it to feel like a single player game, but at the same time you don't want to be forced to group (participate) with other players.

Not being funny but you can promote grouping without artificially ramming people into groups in instanced areas or pushing "Tank LFG for wrath king stage 2010103u302!!!".

  

That most modern day mmos (and their players) don't seem to grasp that does indeed point to the fact that the genre is in decline.

 

 

Speak for yourself.

 

If the MMO genre was in a decline how the fuck do you explain the companies that continue to make them and the growth each year? And I'm not just talking about Bioware.

 

 

 

 

  Arakazi

Elite Member

Joined: 5/23/09
Posts: 349

3/08/12 1:06:57 AM#224

The MMO genre is not in decline.. In fact ithe numbers tell us that it is a growth industry. It may not be a fresh as it once was and many of the games are so similar that they are almost indistingishable from each other. So much so that they appear bland and the gameplay is over familar and tired. I would also add the the genre as a whole has yet to live up to the potential many of us hoped it would reach back in the days of EQ and UI. I feel that only a few games have really taken advantage of the MMO aspect of MMO. What I mean by that is that there is the possibility to create player driven content. However, I feel much of the blame lies on the doorstep of the playerbase who expect 100% of the content to be given to them which is why these virtual worlds will always be as artificial as single player games despite these worlds being played by thousands of people.

  SignusM

Apprentice Member

Joined: 5/07/06
Posts: 2279

3/08/12 1:11:28 AM#225
Originally posted by StoneRoses
Originally posted by bunnyhopper
Originally posted by StoneRoses
Originally posted by Yamota
Originally posted by Quirhid
 

 

Now your complaining about force grouping? Where are you going with this?

 

You don't want it to feel like a single player game, but at the same time you don't want to be forced to group (participate) with other players.

Not being funny but you can promote grouping without artificially ramming people into groups in instanced areas or pushing "Tank LFG for wrath king stage 2010103u302!!!".

  

That most modern day mmos (and their players) don't seem to grasp that does indeed point to the fact that the genre is in decline.

 

 

Speak for yourself.

 

If the MMO genre was in a decline how the fuck do you explain the companies that continue to make them and the growth each year? And I'm not just talking about Bioware.

 

Growth? You mean the critical and financial BOMBS that fail right out of the gate and fail to grow over time? I think probably one of the only MMOs with numbers going UP right now is Eve or Darkfall.

  SignusM

Apprentice Member

Joined: 5/07/06
Posts: 2279

3/08/12 1:16:57 AM#226
Originally posted by BadSpock
Originally posted by bunnyhopper

Not being funny but you can promote grouping without artificially ramming people into groups in instanced areas or pushing "Tank LFG for wrath king stage 2010103u302!!!".

That most modern day mmos (and their players) don't seem to grasp that does indeed point to the fact that the genre is in decline.

OK, how?

How do you encourage grouping without forcing it?

"Make the mobs hit harder and have more health so people have to band together to defeat them."

Forcing it.

"Make certain classes unable to solo effectively so they have to group together."

Forcing it.

"Make more clear distinctions between support/crowd control/healing etc. so people have to work together in groups."

Forcing it.

 

By making the world a dangerous place. Making grouping more rewarding and faster than soloing. Done.

Grouping is harder, it SHOULD give you more rewards.

Soloing should be difficult but possible if you REALLY hate people (wrong genre then, I think) If you simply cannot find a group you can still solo, do kill tasks and such, but it'll be more dangerous than having a group of people backing you up.

  Guely

Novice Member

Joined: 10/18/08
Posts: 114

3/08/12 1:39:59 AM#227

I have hope for MMOs again. We have GW2 (DAoC replacement) and AA (UO replacement). Until then, I got EvE.

  Quirhid

Elite Member

Joined: 1/28/05
Posts: 4333

3/08/12 1:59:54 AM#228
Originally posted by SignusM
Originally posted by StoneRoses
 

Growth? You mean the critical and financial BOMBS that fail right out of the gate and fail to grow over time? I think probably one of the only MMOs with numbers going UP right now is Eve or Darkfall.

You are in denial. The industry has grown for years now. Nearly all of those "bombs" made profit, and while they didn't make you happy, they made someone else happy.

Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 11340

3/08/12 11:42:16 AM#229
Originally posted by BadSpock
Originally posted by bunnyhopper

Not being funny but you can promote grouping without artificially ramming people into groups in instanced areas or pushing "Tank LFG for wrath king stage 2010103u302!!!".

That most modern day mmos (and their players) don't seem to grasp that does indeed point to the fact that the genre is in decline.

OK, how?

How do you encourage grouping without forcing it?

 

Provide a tool like LFG of course. Just look at WOW. Very little grouping when leveling before LFD. Now everyone is leveling in dungeons.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 11340

3/08/12 11:50:26 AM#230
Originally posted by Yamota
 

Two wrongs does not make it right. Just because most triple A MMORPGs are putting more and more single player features in an MMORPG does not make it right.

There is no absolute right or wrong. What makes a game fun for a majority of the player base is "right". I don't see a problem wtih more SP features in a MMO.

The reverse is true too. MMO features are going into a game like Diablo 3.

 

  Cuathon

Hard Core Member

Joined: 10/24/04
Posts: 2244

Draw Something is now an MMO. God has forsaken us.

3/08/12 11:51:53 AM#231
Originally posted by nariusseldon
Originally posted by BadSpock
Originally posted by bunnyhopper

Not being funny but you can promote grouping without artificially ramming people into groups in instanced areas or pushing "Tank LFG for wrath king stage 2010103u302!!!".

That most modern day mmos (and their players) don't seem to grasp that does indeed point to the fact that the genre is in decline.

OK, how?

How do you encourage grouping without forcing it?

 

Provide a tool like LFG of course. Just look at WOW. Very little grouping when leveling before LFD. Now everyone is leveling in dungeons.

Because dungeons are a faster way to level. If you could level equally well in dungeons or solo people would solo. You are coercing them into grouping by making dungeons faster. The difference between pre and post lfg was that pre lfg the amount of time it took to get a group was so long that faster leveling per active minute of play time was lower than soloing.

If you made soloing the faster way to level instead of dungeons the lf tool wouldn't mean anything.

 

Why is it that you are never capable of looking beneath the surface?

  VengeSunsoar

Elite Member

Joined: 3/10/04
Posts: 3015

GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION.

3/08/12 12:15:33 PM#232
Originally posted by Cuathon
Originally posted by nariusseldon
Originally posted by BadSpock
Originally posted by bunnyhopper

Not being funny but you can promote grouping without artificially ramming people into groups in instanced areas or pushing "Tank LFG for wrath king stage 2010103u302!!!".

That most modern day mmos (and their players) don't seem to grasp that does indeed point to the fact that the genre is in decline.

OK, how?

How do you encourage grouping without forcing it?

 

Provide a tool like LFG of course. Just look at WOW. Very little grouping when leveling before LFD. Now everyone is leveling in dungeons.

Because dungeons are a faster way to level. If you could level equally well in dungeons or solo people would solo. You are coercing them into grouping by making dungeons faster. The difference between pre and post lfg was that pre lfg the amount of time it took to get a group was so long that faster leveling per active minute of play time was lower than soloing.

If you made soloing the faster way to level instead of dungeons the lf tool wouldn't mean anything.

 

Why is it that you are never capable of looking beneath the surface?

But isn't that what people have been suggesting? 

Make mobs harder - done, they are in dungeons

Make xp better - done

Make loot better - done

Make it easy to group - done, now I just push a button and get a group in 15 minutes.

Make it easier to group with people of different levels - done (not in WoW but in other games like CoH and EQ2 I believe)

Almost everything that people have asked for to make grouping better has been done.

You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect.

This is 5000BC stuff and you know what? Nothing has changed. :P

  Cuathon

Hard Core Member

Joined: 10/24/04
Posts: 2244

Draw Something is now an MMO. God has forsaken us.

3/08/12 12:32:06 PM#233
Originally posted by VengeSunsoar
Originally posted by Cuathon
Originally posted by nariusseldon
Originally posted by BadSpock
Originally posted by bunnyhopper

Not being funny but you can promote grouping without artificially ramming people into groups in instanced areas or pushing "Tank LFG for wrath king stage 2010103u302!!!".

That most modern day mmos (and their players) don't seem to grasp that does indeed point to the fact that the genre is in decline.

OK, how?

How do you encourage grouping without forcing it?

 

Provide a tool like LFG of course. Just look at WOW. Very little grouping when leveling before LFD. Now everyone is leveling in dungeons.

Because dungeons are a faster way to level. If you could level equally well in dungeons or solo people would solo. You are coercing them into grouping by making dungeons faster. The difference between pre and post lfg was that pre lfg the amount of time it took to get a group was so long that faster leveling per active minute of play time was lower than soloing.

If you made soloing the faster way to level instead of dungeons the lf tool wouldn't mean anything.

 

Why is it that you are never capable of looking beneath the surface?

But isn't that what people have been suggesting? 

Make mobs harder - done, they are in dungeons

Make xp better - done

Make loot better - done

Make it easy to group - done, now I just push a button and get a group in 15 minutes.

Make it easier to group with people of different levels - done (not in WoW but in other games like CoH and EQ2 I believe)

Almost everything that people have asked for to make grouping better has been done.

But people like Narius and Axehilt claim they are "OPPOSED" to forced grouping, thus it makes them either not very observant or hypocrites to support the looking for tools.

That is the point I am making.

As for this being what people suggest, no. People who want old school style grouping do not want a lobby like matchmaking system built in where you play with people from other servers or zones and who you never see again, ie strangers.

This doesn't build community effectively. Sure you can build a community with this, but its not the optimal system with which to build one. There are better systems.

That has nothing to do with the point of my post.

  User Deleted
3/08/12 12:35:57 PM#234
Originally posted by StoneRoses
Originally posted by bunnyhopper
Originally posted by StoneRoses
Originally posted by Yamota
Originally posted by Quirhid
 

 


 

 

Speak for yourself.

 

If the MMO genre was in a decline how the fuck do you explain the companies that continue to make them and the growth each year? And I'm not just talking about Bioware.

 

 

 

 

How the fuck do I explain it? I explain it by pointing out what should be fucking obvious to anyone involved in the debate, that the perceived decline being talked about is in terms of quality and variation, not in terms of numbers paying through the nose for the same old rinse and repeat shite.

 

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 11340

3/08/12 12:46:33 PM#235
Originally posted by bunnyhopper

 

How the fuck do I explain it? I explain it by pointing out what should be fucking obvious to anyone involved in the debate, that the perceived decline being talked about is in terms of quality and variation, not in terms of numbers paying through the nose for the same old rinse and repeat shite.

 

LOL .. "obvious" is not an argument. You "think" that it is in decline does not make it so.

 

  VengeSunsoar

Elite Member

Joined: 3/10/04
Posts: 3015

GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION.

3/08/12 12:46:33 PM#236
Originally posted by Cuathon
Originally posted by VengeSunsoar
Originally posted by Cuathon
Originally posted by nariusseldon
Originally posted by BadSpock
Originally posted by bunnyhopper

Not being funny but you can promote grouping without artificially ramming people into groups in instanced areas or pushing "Tank LFG for wrath king stage 2010103u302!!!".

That most modern day mmos (and their players) don't seem to grasp that does indeed point to the fact that the genre is in decline.

OK, how?

How do you encourage grouping without forcing it?

 

Provide a tool like LFG of course. Just look at WOW. Very little grouping when leveling before LFD. Now everyone is leveling in dungeons.

Because dungeons are a faster way to level. If you could level equally well in dungeons or solo people would solo. You are coercing them into grouping by making dungeons faster. The difference between pre and post lfg was that pre lfg the amount of time it took to get a group was so long that faster leveling per active minute of play time was lower than soloing.

If you made soloing the faster way to level instead of dungeons the lf tool wouldn't mean anything.

 

Why is it that you are never capable of looking beneath the surface?

But isn't that what people have been suggesting? 

Make mobs harder - done, they are in dungeons

Make xp better - done

Make loot better - done

Make it easy to group - done, now I just push a button and get a group in 15 minutes.

Make it easier to group with people of different levels - done (not in WoW but in other games like CoH and EQ2 I believe)

Almost everything that people have asked for to make grouping better has been done.

But people like Narius and Axehilt claim they are "OPPOSED" to forced grouping, thus it makes them either not very observant or hypocrites to support the looking for tools.

That is the point I am making.

As for this being what people suggest, no. People who want old school style grouping do not want a lobby like matchmaking system built in where you play with people from other servers or zones and who you never see again, ie strangers.

This doesn't build community effectively. Sure you can build a community with this, but its not the optimal system with which to build one. There are better systems.

That has nothing to do with the point of my post.

The point is to make grouping as efficient and simply as possible. I actually do believe believe like to group and want to group howefver organizing a group is a serious pain in the ass.

So we make it more rewarding, it's done, we make it easier, it's done.

Cross server lfg - maybe, maybe not.  But a simple button to hook you up with people to form a group - dead easy and simple.

And the more people there are, the more groups there are - hence cross server.   Community concerns can be alleviated by cross server friends list (which CoH has, unfortuantely it doesn't have a cross server lfg).

The only other option is a one server idea - ala Eve, which in a game with an actual would would be very tricky.

and generally people are opposed to forced grouping - but that doesn't mean they don't want to group, they  just want to make it easier to do.

edit - for all the good and bad of EQ I think if they had a more loot, better reward system for grouping and a method of finding groups such as an lfg (but this I don't mean a looking for dungeon, you could do the same thing for a world boss mob, or stay in one spot and grind - lets just say lfg for simplicity).  In my opinion that would have make it a really great game, deadtime would be gone, standing around for hours waiting for a group would be gone or severly reduced.

You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect.

This is 5000BC stuff and you know what? Nothing has changed. :P

  Bior

Advanced Member

Joined: 3/08/12
Posts: 31

3/08/12 12:50:02 PM#237
Originally posted by Quirhid
Originally posted by SignusM
Originally posted by StoneRoses
 

Growth? You mean the critical and financial BOMBS that fail right out of the gate and fail to grow over time? I think probably one of the only MMOs with numbers going UP right now is Eve or Darkfall.

You are in denial. The industry has grown for years now. Nearly all of those "bombs" made profit, and while they didn't make you happy, they made someone else happy.

Haha yeah, having to merge servers is a sure sign of growth.

  Bior

Advanced Member

Joined: 3/08/12
Posts: 31

3/08/12 12:52:34 PM#238
Originally posted by SignusM
Originally posted by BadSpock
Originally posted by bunnyhopper

Not being funny but you can promote grouping without artificially ramming people into groups in instanced areas or pushing "Tank LFG for wrath king stage 2010103u302!!!".

That most modern day mmos (and their players) don't seem to grasp that does indeed point to the fact that the genre is in decline.

OK, how?

How do you encourage grouping without forcing it?

"Make the mobs hit harder and have more health so people have to band together to defeat them."

Forcing it.

"Make certain classes unable to solo effectively so they have to group together."

Forcing it.

"Make more clear distinctions between support/crowd control/healing etc. so people have to work together in groups."

Forcing it.

 

By making the world a dangerous place. Making grouping more rewarding and faster than soloing. Done.

Grouping is harder, it SHOULD give you more rewards.

Soloing should be difficult but possible if you REALLY hate people (wrong genre then, I think) If you simply cannot find a group you can still solo, do kill tasks and such, but it'll be more dangerous than having a group of people backing you up.

Spot on.

  VengeSunsoar

Elite Member

Joined: 3/10/04
Posts: 3015

GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION.

3/08/12 12:52:52 PM#239
Originally posted by Bior
Originally posted by Quirhid
Originally posted by SignusM
Originally posted by StoneRoses
 

Growth? You mean the critical and financial BOMBS that fail right out of the gate and fail to grow over time? I think probably one of the only MMOs with numbers going UP right now is Eve or Darkfall.

You are in denial. The industry has grown for years now. Nearly all of those "bombs" made profit, and while they didn't make you happy, they made someone else happy.

Haha yeah, having to merge servers is a sure sign of growth.

4 games to several hundred games with most of them making profit is growth.  A few million players, to 40 million players+ is growth.

An individual game may grow or shrink depending on their resources and abilites, but there is no doubt the industy has grown.

You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect.

This is 5000BC stuff and you know what? Nothing has changed. :P

  Bior

Advanced Member

Joined: 3/08/12
Posts: 31

3/08/12 12:58:16 PM#240
Originally posted by VengeSunsoar
Originally posted by Bior
Originally posted by Quirhid
Originally posted by SignusM
Originally posted by StoneRoses
 

Growth? You mean the critical and financial BOMBS that fail right out of the gate and fail to grow over time? I think probably one of the only MMOs with numbers going UP right now is Eve or Darkfall.

You are in denial. The industry has grown for years now. Nearly all of those "bombs" made profit, and while they didn't make you happy, they made someone else happy.

Haha yeah, having to merge servers is a sure sign of growth.

4 games to several hundred games with most of them making profit is growth.  A few million players, to 40 million players+ is growth.

An individual game may grow or shrink depending on their resources and abilites, but there is no doubt the industy has grown.

Yeah, the Atari industry was growing too, there were hundreds of games coming out every year. But guess what, that wasn't a good thing, was it? (google the Video Game Crash).

And your numbers are way, WAY off. I would say the market is worse both for the players AND the developers now than it used to be. And I doubt you'll find anyone who will argue otherwise. Hence the thread. Something can still grow while in decline (Roman Empire)

14 Pages First « 8 9 10 11 12 13 14 » Search