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3/07/12 2:42:10 PM#221
Originally posted by lenybob Well Morrowind wasn't more of a sandbox. You certainly didn't reshape the game world very much, and in the end you were stuck with whatever static themepark rides the developers had created for you. Themeparks aren't a question of linear vs. nonlinear, they're a question of player agency and authorship over the experience. The metaphor is actually built upon the idea of nonlinearity (real themeparks aren't linear.) |
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3/07/12 3:18:27 PM#222
Originally posted by BadSpock You two seem a bit out of touch with the genre. To group you don't need B or C, you just need to hit a damn button, keep playing, and in a little while you're in a group in a dungeon, grouping. So grouping happens all the damn time in modern MMORPGs (except ToR.) |
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3/07/12 7:23:50 PM#223
Originally posted by bunnyhopper Speak for yourself.
If the MMO genre was in a decline how the fuck do you explain the companies that continue to make them and the growth each year? And I'm not just talking about Bioware.
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3/08/12 1:06:57 AM#224
The MMO genre is not in decline.. In fact ithe numbers tell us that it is a growth industry. It may not be a fresh as it once was and many of the games are so similar that they are almost indistingishable from each other. So much so that they appear bland and the gameplay is over familar and tired. I would also add the the genre as a whole has yet to live up to the potential many of us hoped it would reach back in the days of EQ and UI. I feel that only a few games have really taken advantage of the MMO aspect of MMO. What I mean by that is that there is the possibility to create player driven content. However, I feel much of the blame lies on the doorstep of the playerbase who expect 100% of the content to be given to them which is why these virtual worlds will always be as artificial as single player games despite these worlds being played by thousands of people. |
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3/08/12 1:11:28 AM#225
Originally posted by StoneRoses Growth? You mean the critical and financial BOMBS that fail right out of the gate and fail to grow over time? I think probably one of the only MMOs with numbers going UP right now is Eve or Darkfall. |
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3/08/12 1:16:57 AM#226
Originally posted by BadSpock By making the world a dangerous place. Making grouping more rewarding and faster than soloing. Done. Grouping is harder, it SHOULD give you more rewards. Soloing should be difficult but possible if you REALLY hate people (wrong genre then, I think) If you simply cannot find a group you can still solo, do kill tasks and such, but it'll be more dangerous than having a group of people backing you up. |
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3/08/12 1:39:59 AM#227
I have hope for MMOs again. We have GW2 (DAoC replacement) and AA (UO replacement). Until then, I got EvE. |
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3/08/12 1:59:54 AM#228
Originally posted by SignusM You are in denial. The industry has grown for years now. Nearly all of those "bombs" made profit, and while they didn't make you happy, they made someone else happy. Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
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3/08/12 11:42:16 AM#229
Originally posted by BadSpock Provide a tool like LFG of course. Just look at WOW. Very little grouping when leveling before LFD. Now everyone is leveling in dungeons. |
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3/08/12 11:50:26 AM#230
Originally posted by Yamota There is no absolute right or wrong. What makes a game fun for a majority of the player base is "right". I don't see a problem wtih more SP features in a MMO. The reverse is true too. MMO features are going into a game like Diablo 3.
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Cuathon
Hard Core Member
Joined: 10/24/04
Draw Something is now an MMO. God has forsaken us. |
3/08/12 11:51:53 AM#231
Originally posted by nariusseldon Because dungeons are a faster way to level. If you could level equally well in dungeons or solo people would solo. You are coercing them into grouping by making dungeons faster. The difference between pre and post lfg was that pre lfg the amount of time it took to get a group was so long that faster leveling per active minute of play time was lower than soloing. If you made soloing the faster way to level instead of dungeons the lf tool wouldn't mean anything.
Why is it that you are never capable of looking beneath the surface? |
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VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
3/08/12 12:15:33 PM#232
Originally posted by Cuathon But isn't that what people have been suggesting? Make mobs harder - done, they are in dungeons Make xp better - done Make loot better - done Make it easy to group - done, now I just push a button and get a group in 15 minutes. Make it easier to group with people of different levels - done (not in WoW but in other games like CoH and EQ2 I believe) Almost everything that people have asked for to make grouping better has been done. You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
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Cuathon
Hard Core Member
Joined: 10/24/04
Draw Something is now an MMO. God has forsaken us. |
3/08/12 12:32:06 PM#233
Originally posted by VengeSunsoar But people like Narius and Axehilt claim they are "OPPOSED" to forced grouping, thus it makes them either not very observant or hypocrites to support the looking for tools. That is the point I am making. As for this being what people suggest, no. People who want old school style grouping do not want a lobby like matchmaking system built in where you play with people from other servers or zones and who you never see again, ie strangers. This doesn't build community effectively. Sure you can build a community with this, but its not the optimal system with which to build one. There are better systems. That has nothing to do with the point of my post. |
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3/08/12 12:35:57 PM#234
Originally posted by StoneRoses How the fuck do I explain it? I explain it by pointing out what should be fucking obvious to anyone involved in the debate, that the perceived decline being talked about is in terms of quality and variation, not in terms of numbers paying through the nose for the same old rinse and repeat shite.
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3/08/12 12:46:33 PM#235
Originally posted by bunnyhopper LOL .. "obvious" is not an argument. You "think" that it is in decline does not make it so.
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VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
3/08/12 12:46:33 PM#236
Originally posted by Cuathon The point is to make grouping as efficient and simply as possible. I actually do believe believe like to group and want to group howefver organizing a group is a serious pain in the ass. So we make it more rewarding, it's done, we make it easier, it's done. Cross server lfg - maybe, maybe not. But a simple button to hook you up with people to form a group - dead easy and simple. And the more people there are, the more groups there are - hence cross server. Community concerns can be alleviated by cross server friends list (which CoH has, unfortuantely it doesn't have a cross server lfg). The only other option is a one server idea - ala Eve, which in a game with an actual would would be very tricky. and generally people are opposed to forced grouping - but that doesn't mean they don't want to group, they just want to make it easier to do. edit - for all the good and bad of EQ I think if they had a more loot, better reward system for grouping and a method of finding groups such as an lfg (but this I don't mean a looking for dungeon, you could do the same thing for a world boss mob, or stay in one spot and grind - lets just say lfg for simplicity). In my opinion that would have make it a really great game, deadtime would be gone, standing around for hours waiting for a group would be gone or severly reduced. You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
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3/08/12 12:50:02 PM#237
Originally posted by Quirhid Haha yeah, having to merge servers is a sure sign of growth. |
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3/08/12 12:52:34 PM#238
Originally posted by SignusM Spot on. |
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VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
3/08/12 12:52:52 PM#239
Originally posted by Bior 4 games to several hundred games with most of them making profit is growth. A few million players, to 40 million players+ is growth. An individual game may grow or shrink depending on their resources and abilites, but there is no doubt the industy has grown. You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
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3/08/12 12:58:16 PM#240
Originally posted by VengeSunsoar Yeah, the Atari industry was growing too, there were hundreds of games coming out every year. But guess what, that wasn't a good thing, was it? (google the Video Game Crash). And your numbers are way, WAY off. I would say the market is worse both for the players AND the developers now than it used to be. And I doubt you'll find anyone who will argue otherwise. Hence the thread. Something can still grow while in decline (Roman Empire) |
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