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half naked chick, or a 8 year old girl in thongs. thank god :p or thong plate armour for women. |
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3/04/12 11:42:44 PM#2
not in my fantasy *sing |
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3/04/12 11:43:53 PM#3
the only thing it is missing is a western publisher. |
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seriously its a sign of fresh air, no more plate bikinis or women with thong stocking mages. For once its real armour and clothing. |
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3/05/12 5:05:58 AM#5
server is up |
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3/05/12 5:07:55 AM#6
Originally posted by DannyGlover maybe not the only thing but what it misss the most. Same thought i had when I saw the title. :) |
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3/05/12 5:11:22 AM#7
Originally posted by Loke666 Also had the same thought. The game needs a developer and some followers with a bit of common sense. GW2 is a lost case on this regard. Judging from the OP's attitude towards other games, Archeage is not on a good foot either. Bigotry is not a good sign of a healthy community. |
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3/05/12 5:12:58 AM#8
Originally posted by DannyGlover This. Seriously, when is this going to happen? |
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3/05/12 5:17:48 AM#9
the only thing its missing is non tab target system :( http://www.wix.com/mmaganadellis/michaelmag http://www.youtube.com/user/PsyMike3d/videos http://soundcloud.com/michaelmag |
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3/05/12 5:19:38 AM#10
Originally posted by Xasapis Wow, you give these speeches in every game forum? I guess you have to, since using your logic every community is bad. |
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3/05/12 5:25:25 AM#11
Not every community, no. We're not even a "community" in the sense of being a percentage of people playing MMOs, we're such a small insignificant minority, it's not even funny. Still, Archeage seem to have a lot of thins in its favor in terms of features. It certainly does not need people like the OP taking obvious stabs at other games, that behavior is usually reserved for games with issues.
Anyway, I'm as much to blame as the OP I guess, for swallowing his obvious troll bait. |
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3/05/12 5:27:41 AM#12
Originally posted by Xasapis fanboyism is like war, it will always exist "Some of the less objective people tend to be close-minded though and basically disregard any possible shortcomings that gw2 could have." |
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Lord.Bachus
Elite Member
Joined: 5/14/07
I believe in life before death... So dont forget to enjoy it while you still can. |
3/05/12 12:34:42 PM#13
Well, nothing wrong with player created content, i'd love to visit a brothel where femme fatalles dance on poles, or where you can rent a hooker for 30 minutes... Adding to the games economy, i would love to be the pimp pushing those poor souls around and taking their money... Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) |
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3/05/12 5:05:11 PM#14
For me personally(this conotates that its my opinion)... 1)Non-tab targeting 2)Publisher 3)The gathering nodes look more like themepark nodes, than sandbox resources. The mining resources specifically. Im not sure if you can mine any rock you see though or just the shiny ones. Again, I may be wrong about this. 4)First-person only 5)Full Loot (do items even have durability without the option to repair them?) 6) Fully skill based- (wheres swimming/climbing/taste identification) skill? |
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1/14/13 10:00:36 AM#15
Originally posted by xDayx more casual stuff is being added to AA lately, durability is to hardcore.
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1/14/13 11:16:14 AM#16
Originally posted by legendsolo So no durability because only crafters liked that idea? So craters get crapped on again. Durability is in so many games and not a huge deal. The amount of money you make from quests, loot, missions, selling stuff you are telling me they cant afford a few $$$ to repair an item? Seriously? Going to be another loot based economy? Or did i misread that? |
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1/14/13 12:14:04 PM#17
Originally posted by Onomas
First i will tell you the experiments with the repair system, durability was always present part of the items: 1. until CBT4, to repair an item you had to go to a blacksmith and pay him gold to do it. 2. end of CBT4, they added a new system to experiment with, in this system to repair an item you had to sacrifice another item (using one item to repair another item), some way of item sink, but eventually they went back to: 3. repair items with gold, and the blacksmith.
Another thing Song is talking about is how to upgrade the items, and that looks like this, you craft a level 20 item, use that item and more resources to craft the level 24 item, then again use that item+mats to craft the level 30 item... this way up to level 50 item. There is a chance that the crafting will fail and the item gets lost, that chance of fail is higher with the items level. So to get a level 50 item you need to go through this process 20-24-30-34-40-44-50, with a chance to fail, also there are 2 random stats being generated each time for the item which can be from +1 to +9 (attribute bonus, the usual stats STR, DEX...etc). Btw we are talking about set items, each armor set consist of 7 items (7 items level 20, 7 items level 24), and ofc using 3, 5, 7 items from the set you will get various bonuses. And now the next random factor about crafting level 44+ items, there are more version of sets, for level 44 there are 4 sets for each cloth/leather/plate armor type, until then it was only 1 per level. So again you need to be lucky to get the right set part at level 44. As you see there are many random factors when crafting armors (its different for weapons and accessory, for them you have random rarity too, didn't notice that with set items). And to get the best endgame gear won't be easy like in themepark MMO's, and won't happen fast, it will be time consuming, which is good. |
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1/14/13 12:20:19 PM#18
Originally posted by LlexX Doesnt seem bad. Think i played another game with almost the same design. Thanks for clearing that up. Love my crafting :) So take it crafting will be a singluar job (one item at a time) and no way to mass produce items (like potions)?
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1/14/13 12:20:26 PM#19
Originally posted by Onomas I don't think you misread it at all. This is a game killer for me since crafting is why I play MMO's. Without decay/durability, I won't leave my current lackluster crafting system for another to start over in. |
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1/14/13 12:26:28 PM#20
Originally posted by xDayx I have yet to be convinced that a tab targeting system is inferior to a non-tab targeting system. One makes the game a game of skill shots, while the other leaves room for more variation and complexity. |
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