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TERA: Rising

TERA 

General Discussion  » Really impressed with this game

6 Pages « 1 2 3 4 5 6 » Search
107 posts found
  Aadien

Novice Member

Joined: 6/19/07
Posts: 231

3/03/12 9:05:50 PM#81

is there a beta this weekend?

  Pivotelite

Novice Member

Joined: 1/19/12
Posts: 2193

3/03/12 9:06:43 PM#82
Originally posted by Beacker

All I have to say about TERA right now is I wish it was a beta weekend. My friends and I cannot wait for this game. 

 How are you dealing with it?

 

My whole guild has been bored to tears... :[

  Beacker

Novice Member

Joined: 7/28/06
Posts: 426

3/03/12 9:09:21 PM#83
Originally posted by sonoggi

i dont think TERA developers will know squat about PVP balance. that and bland WoW-esque quests are dealbreakers for me. combat is so important for a game, but by itself it doesnt make the game.

Have you tried it? At least gotten a toon to 20? It is still a gear and level based game but up to a point because yes skill does come in handy. No targetting is win. For the most part though it is pretty decently balanced. Also TERA never claimed it was going to have a diff kind of questing system. Yea it is the same as other games but it isn't bad. The combat really brings it to life imo. Plus you have BAM's and they do take a lot of skill. They have ones that can easily one  shot you if you aren't careful.

I think TERA will go further as a PVP game over a PVE game although I could be wrong.PVP does offer GvG where as PVE does not. Then again people who like PVE will have fun too because of the combat. I like to test my skills and this game puts them to the test period.

  Beacker

Novice Member

Joined: 7/28/06
Posts: 426

3/03/12 9:10:40 PM#84
Originally posted by Pivotelite
Originally posted by Beacker

All I have to say about TERA right now is I wish it was a beta weekend. My friends and I cannot wait for this game. 

 How are you dealing with it?

 

My whole guild has been bored to tears... :[

A lot of "I wish TERA was out" complaints and one of my friends and I went back to APB to pass the time. Also been playing my guitar a lot too so I picked up rocksmith as well which is teaching me some new skills. That is about it really!

  rexzshadow

Apprentice Member

Joined: 12/02/11
Posts: 1439

3/03/12 9:24:02 PM#85
Originally posted by Aerowyn
Originally posted by rexzshadow
 

If you don't think combat is going ot change way mmoprg are played i don't think DE will change way mmorpg are played either. Mean to an end.

agreed a truly dynamic world to me is probably the biggest thing missing from MMOs.. hoping GW2 is able to nail that.


Really depend what you want by truly dyanmic world, if your ok with set number of scripted variation on world due if you kill or ignore the world events, than yes GW2 will give you that. If your looking for something that changes depends on what you do? Probably not because that only works in a single player. With that many people its impossible to change world base of anything you do. A truly dyanamic world has to be single player so every decision you make can effect the game because no one else is out there making contridicting decisions.

Originally posted by sonoggi

i dont think TERA developers will know squat about PVP balance. that and bland WoW-esque quests are dealbreakers for me. combat is so important for a game, but by itself it doesnt make the game.

..... can you stick to making stuff up about a game you like?

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

3/03/12 9:34:17 PM#86
Originally posted by rexzshadow
Originally posted by Aerowyn
Originally posted by rexzshadow
 

If you don't think combat is going ot change way mmoprg are played i don't think DE will change way mmorpg are played either. Mean to an end.

agreed a truly dynamic world to me is probably the biggest thing missing from MMOs.. hoping GW2 is able to nail that.


Really depend what you want by truly dyanmic world, if your ok with set number of scripted variation on world due if you kill or ignore the world events, than yes GW2 will give you that. If your looking for something that changes depends on what you do? Probably not because that only works in a single player. With that many people its impossible to change world base of anything you do. A truly dyanamic world has to be single player so every decision you make can effect the game because no one else is out there making contridicting decisions.

Originally posted by sonoggi

i dont think TERA developers will know squat about PVP balance. that and bland WoW-esque quests are dealbreakers for me. combat is so important for a game, but by itself it doesnt make the game.

..... can you stick to making stuff up about a game you like?

true and in a MMO setting there are limits to what sort of dynamic content you can create. But to me how guild wars is trying to do it by having all quests outside your main story quest be dynamic really peaks my interest. To not have to constantly go back to the same static quest giver over and over going from same point A to point B on every character is what I'm looking forward to. To be able to just wander out into a zone and stumble upon events happening all around that I can join up and help out with. Just so much can be done with this and my time playing TERA I had the same old go to guy over there with flashing thing over his head, head out kill these guys go back to guy.. pretty much 90% of the quests were like this. On top of that walking out into the zones the mobs are just scattered around in your basic no purpose MMO fasion.

Does TERA have any dynamic zone content like invasions or anything? I haven't really read about it having any

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  User Deleted
3/03/12 9:45:00 PM#87
Originally posted by Aerowyn
<>

Does TERA have any dynamic zone content like invasions or anything? I haven't really read about it having any

In the coming patches.

http://www.steparu.com/previews/mmo-rpg-previews/823-tera-queen-of-argon-part-1?start=3

 

Large Scale PvE Content - The Dark Rift

17

1. Huge Scale PvE Content.
2. A Dark Rift Opens in High Level Areas.
3. Kill monsters to close the Rift.
4. Entering the Dark Rift area will automatically give you a reputation quest.
5. Auto Party System implemented for The Dark Rift - When you are near area you will be in a party/alliance.
6. Rewards are better based on the amount of players participating during event.
7. The Dark Rift requires 20 players to clear.
8. The Dark Rift has multiple phases, each phase has a special boss!
9. PvP Equipment can be purchased using reputation points from The Dark Rift. (This is a temporary thing until they finish renovating the arena/battlegrounds)

  rexzshadow

Apprentice Member

Joined: 12/02/11
Posts: 1439

3/03/12 10:20:58 PM#88
Originally posted by Aerowyn

Does TERA have any dynamic zone content like invasions or anything? I haven't really read about it having any

They working on it ^_^ as the post above shows.

Also i'm interesting to see what the quest revamp is like as well, but i can't read korean so even when i'm on ktera i can't tell lol.

  Eir_S

Apprentice Member

Joined: 8/07/11
Posts: 4703

GW2 socialist.

3/03/12 11:08:05 PM#89
Originally posted by NBlitz
Originally posted by Aerowyn
<>

Does TERA have any dynamic zone content like invasions or anything? I haven't really read about it having any

In the coming patches.

http://www.steparu.com/previews/mmo-rpg-previews/823-tera-queen-of-argon-part-1?start=3

 

Large Scale PvE Content - The Dark Rift

1. Huge Scale PvE Content.
2. A Dark Rift Opens in High Level Areas.
3. Kill monsters to close the Rift.
4. Entering the Dark Rift area will automatically give you a reputation quest.
5. Auto Party System implemented for The Dark Rift - When you are near area you will be in a party/alliance.
6. Rewards are better based on the amount of players participating during event.
7. The Dark Rift requires 20 players to clear.
8. The Dark Rift has multiple phases, each phase has a special boss!
9. PvP Equipment can be purchased using reputation points from The Dark Rift. (This is a temporary thing until they finish renovating the arena/battlegrounds)

Sorry but that reads like a huge afterthought to me.  It's like, during development, they took a look at Rift and said... yeah we need some of that.  "PLUNK".

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

3/03/12 11:13:15 PM#90
Originally posted by Eir_S
Originally posted by NBlitz
Originally posted by Aerowyn
<>

Does TERA have any dynamic zone content like invasions or anything? I haven't really read about it having any

In the coming patches.

http://www.steparu.com/previews/mmo-rpg-previews/823-tera-queen-of-argon-part-1?start=3

 

Large Scale PvE Content - The Dark Rift

1. Huge Scale PvE Content.
2. A Dark Rift Opens in High Level Areas.
3. Kill monsters to close the Rift.
4. Entering the Dark Rift area will automatically give you a reputation quest.
5. Auto Party System implemented for The Dark Rift - When you are near area you will be in a party/alliance.
6. Rewards are better based on the amount of players participating during event.
7. The Dark Rift requires 20 players to clear.
8. The Dark Rift has multiple phases, each phase has a special boss!
9. PvP Equipment can be purchased using reputation points from The Dark Rift. (This is a temporary thing until they finish renovating the arena/battlegrounds)

Sorry but that reads like a huge afterthought to me.  It's like, during development, they took a look at Rift and said... yeah we need some of that.  "PLUNK".

yea it's nice to have but from looks of it its only going to be for high level zones. I always says It's fine to copy others ideas but at the very least improve on that idea.

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Vaultar

Novice Member

Joined: 4/25/08
Posts: 342

3/03/12 11:53:40 PM#91
Originally posted by Eir_S
Originally posted by NBlitz
Originally posted by Aerowyn
<>

Does TERA have any dynamic zone content like invasions or anything? I haven't really read about it having any

In the coming patches.

http://www.steparu.com/previews/mmo-rpg-previews/823-tera-queen-of-argon-part-1?start=3

 

Large Scale PvE Content - The Dark Rift

1. Huge Scale PvE Content.
2. A Dark Rift Opens in High Level Areas.
3. Kill monsters to close the Rift.
4. Entering the Dark Rift area will automatically give you a reputation quest.
5. Auto Party System implemented for The Dark Rift - When you are near area you will be in a party/alliance.
6. Rewards are better based on the amount of players participating during event.
7. The Dark Rift requires 20 players to clear.
8. The Dark Rift has multiple phases, each phase has a special boss!
9. PvP Equipment can be purchased using reputation points from The Dark Rift. (This is a temporary thing until they finish renovating the arena/battlegrounds)

Sorry but that reads like a huge afterthought to me.  It's like, during development, they took a look at Rift and said... yeah we need some of that.  "PLUNK".


Wow you have read my mind. Exactly my thoughts. Why even call them Rifts? Can they make it any more obvious?

Looking forward to EQL and EQN.

  Xasapis

Tipster

Joined: 1/12/07
Posts: 5608

3/04/12 12:14:31 AM#92
Originally posted by Eir_S
...

Sorry but that reads like a huge afterthought to me.  It's like, during development, they took a look at Rift and said... yeah we need some of that.  "PLUNK".

I don't see how this is bad. That's what kept WoW alive over the years really.

  ropenice

Apprentice Member

Joined: 10/02/04
Posts: 585

3/04/12 12:15:48 AM#93
Originally posted by BizkitNL

That's the first time the quest system was ever used as a pro, rather than a con.

But oh well, this game is for Anime lovers. Nothing more. Once you get passed the "new" combat, you'll quickly see it's like any other game out there at the moment. Which is fine, I guess. I'm personally tired of it, though.

I don't think OP meant that the quest system was good or that he liked it, but was using it to prove his point that Tera could be a big hit (except for the timing of competing with GW2. His point was that a large portion of gamers seem to play the games with those quest mechanics, so it could help it get subs. I know many come to forums and complain about the generic, same-ole quests, but many more that don't come to forums are playing those games right now.

I do hope that the changes that TSW and GW2 are making will be enough to get questing interesting again.

  WizGamer

Novice Member

Joined: 5/27/03
Posts: 407

3/04/12 12:26:25 AM#94

Honestly, I am going to play Tera and I'm going to play GW2 (because it's B2P only) but GW2 graphics suck. The characters look like Barbie and Ken doll, and the spell animations look pretty crappy/last-gen. I also have to say that not everything in TERA looks great, but when I fight, the weight and gravity of my movements is way different than when i play GW2. My sword seems heavy and then it leaves cracks in the ground. I think aesthetically, TERA is in a league of its own. 

  Pivotelite

Novice Member

Joined: 1/19/12
Posts: 2193

3/04/12 12:42:17 AM#95
Originally posted by Vaultar
Originally posted by Eir_S
Originally posted by NBlitz
Originally posted by Aerowyn
<>

Does TERA have any dynamic zone content like invasions or anything? I haven't really read about it having any

In the coming patches.

http://www.steparu.com/previews/mmo-rpg-previews/823-tera-queen-of-argon-part-1?start=3

 

Large Scale PvE Content - The Dark Rift

1. Huge Scale PvE Content.
2. A Dark Rift Opens in High Level Areas.
3. Kill monsters to close the Rift.
4. Entering the Dark Rift area will automatically give you a reputation quest.
5. Auto Party System implemented for The Dark Rift - When you are near area you will be in a party/alliance.
6. Rewards are better based on the amount of players participating during event.
7. The Dark Rift requires 20 players to clear.
8. The Dark Rift has multiple phases, each phase has a special boss!
9. PvP Equipment can be purchased using reputation points from The Dark Rift. (This is a temporary thing until they finish renovating the arena/battlegrounds)

Sorry but that reads like a huge afterthought to me.  It's like, during development, they took a look at Rift and said... yeah we need some of that.  "PLUNK".


Wow you have read my mind. Exactly my thoughts. Why even call them Rifts? Can they make it any more obvious?

 They have two names and neither are rifts, they were originally supposed to be called "Dark Crevices" and now it's a "Nexus".

 

Rifts is just more relatable and comes out of the translation usually. Also rifts and WvWvWvW plans have been in TERA since 2010.

  rexzshadow

Apprentice Member

Joined: 12/02/11
Posts: 1439

3/04/12 12:43:21 AM#96
Originally posted by Vaultar


Wow you have read my mind. Exactly my thoughts. Why even call them Rifts? Can they make it any more obvious?

What the guy above me said =X he beats my spelling o.-

  Pivotelite

Novice Member

Joined: 1/19/12
Posts: 2193

3/04/12 12:44:03 AM#97
Originally posted by WizGamer

Honestly, I am going to play Tera and I'm going to play GW2 (because it's B2P only) but GW2 graphics suck. The characters look like Barbie and Ken doll, and the spell animations look pretty crappy/last-gen. I also have to say that not everything in TERA looks great, but when I fight, the weight and gravity of my movements is way different than when i play GW2. My sword seems heavy and then it leaves cracks in the ground. I think aesthetically, TERA is in a league of its own. 

 This is my biggest gripe with GW2, the effects are awful, theres no denying that, especially the fire lol.

 

All the attacks just feel powerless and stale, movements are jerky...it's not what I expected.

  rexzshadow

Apprentice Member

Joined: 12/02/11
Posts: 1439

3/04/12 12:51:47 AM#98
Originally posted by Pivotelite
Originally posted by WizGamer

Honestly, I am going to play Tera and I'm going to play GW2 (because it's B2P only) but GW2 graphics suck. The characters look like Barbie and Ken doll, and the spell animations look pretty crappy/last-gen. I also have to say that not everything in TERA looks great, but when I fight, the weight and gravity of my movements is way different than when i play GW2. My sword seems heavy and then it leaves cracks in the ground. I think aesthetically, TERA is in a league of its own. 

 This is my biggest gripe with GW2, the effects are awful, theres no denying that, especially the fire lol.

 

All the attacks just feel powerless and stale, movements are jerky...it's not what I expected.

Haven't really pay attention to the animation, than again i never really do lol. As for attacks feel powerless well most do lol, also i restart replaying god eater burst to finish up lvl 10's mission to finish the game. Some how my save file got corrupted now i got to start over again Q_Q Well spring break i guess. I should be playing KTera lol but keep doing random stuff instead =X got to focus o.-

  Vaultar

Novice Member

Joined: 4/25/08
Posts: 342

3/04/12 1:37:00 AM#99
Originally posted by rexzshadow
Originally posted by Vaultar

Ok. I am sorry. Let me rephrase that. The features of Tera you mentioned there are nothing new that will change the way mmorpgs are played. Yes, WvWvW has been done before...in DAoC many years ago which many agree, was one of the best pvp experience. GW2 takes that idea and adds to it even more to make it so much more and nothing like in any other mmorpg in recent memory. Go check out the vids or read the blog about it and you will see what I mean. If you don't, then you are simply being ignorant about it or it is just not your cup of tea which is fine. 

Really? Tera is getting it too? You sure its as varied, large and complex as the WvWvW in GW2? Are you sure it is actually 3 severs going up against each other?

4 server going against each other over a island (Agaia) for dream shards. Also i think at certain points you invade in to other server as well.

Ok sounds cool. I guess you simply don't like a more complex and dynamic objective based WvWvW as what GW2 trying to do or you just didn't bother to look it up. Either way, if you prefer Tera's WvW, thats simply your preference.

As for arena, ya on the surface it looks pretty much like any other arena mmorpg have. When you however take into account that mana does not exist and you have the ability to dodge, cast spells/skills on the move, heal any time or revive your allies regardless of your profession along with other little nuisances, you will clearly see that the pvp in arenas just feel so much intense and different to other mmos out there. Again, go watch the vids and tell me that is not the case.

That sound more like an fps to me.  Idk the lack of role is never really my thing.

Again, thats your preference. Others may not agree with you.

Now  for DE. Yes, this has been done in Rift. The key words here like you say "to some scale". GW2 takes the Rift's system and just expands on it in every way possible. No 1 difference is that DE of GW2 have such a huge variety to them. Not just spawn rifts in random places and mobs come out to wreck havok. The DE of GW2 actually encourage you to go out explore the world to see what is new. In Rift, quests still exist. GW2 pve in the open world runs solely on DEs. I keep using this vid as example http://www.youtube.com/watch?v=W7LnL_jwjIo&annotation_id=annotation_837640&src_vid=soF5yBolsfI&feature=iv but it just illustrates perfectly how it will all play out. You don't need to party up nor do you need to land that killing blow to get the loot. Everyone gets an amount of exp, loot and karma based on their participation in the event. Not only that but the success or failure of an event, will lead to another event to take place and will make persistant changes in the world not to mention there are 1500 DE and these can overlap with other events taking place in the world making the world always feel alive and interesting. The real key thing to note here is that the DEs of GW2 change the mindset of players and how they go about playing the game. No longer are you competing against others for the kills and the loot. No longer do you need to party with others to play cooperatively with others. Most of all, no longer are you going to curse when you see a person come and start killing the mobs you are killing but instead you welcome the person with open arms and enjoy playing together.

GW2 may not have revolutionary features, but it certainly revolutionizes the way and the mindset with which the people play this mmorpg. THIS is the essence of what I am trying to say.

Tera does the same with combat, many tried it but none has gotten it as far as they did. Also for me I'm never big on these things and i know there people out there like us. For some of us combat>DE for otheres its not. I don't see it as changing my mind set that much, could just be me but i enjoy player with people to begain with why i play mmorpg. I party people for quest and all that. For me DE feel like it might be a pain during low server hours.

GW2 also has a very innovative combat that almost all if not ALL those people who had hands-on with the game love and indeed combat is a big thing in GW2. Though like others said, innovative combat itself is simply not enough to hold the player's attention for many months let alone years.

Another very important thing is, since all the content of the game is pretty much opened to you right from the start, you don't need to rush to reach the level cap to experience endgame content (usually in the form of raids of other mmorpgs out there). Again, this attempts to break player's mentality of  "I gotta reach lvl 80 quick to start raiding with the guild!!" or "What is the optimal way to level here?!! I gotta look up leveling guides!" Sure, there will be players that will still do that. However, that will be playing the game WRONG. Leveling does not matter as much as in other mmorpgs as you get scaled based on where you happen to be in the game. With all these systems in place, it ensures that most people will actually enjoy playing all of what the game has to offer where the completion of DEs is the best way to progress (unless you want to progress solely in WvWvW instead) through the game and eliminates the whole "lets grind at mobs to reach next level" mentality. It also ensures that anyone can play structured pvp, WvWvW or pve right from the start.

That makes me wonder why lvl even exist? If everything is there at lvl one whats the point of lvl? or DE? I like progression, if anyone who spend 3hrs be in the same place as some one who spend 30, there isn't much point to play this game a lot.

Levels exist to give you a sense of progression like you said. Even with scaling you will simply not be as strong as a person who took the time to level due to better gear, more skills and traits. A level 1 who get scaled to level 80 in WvWvW will simply get owned by a true level 80 player. Zones in the open world will also have a level range so even if there is more chance to survive in these areas due to scaling, leveling will be important to make these zones easier to play in. Pretty much the reasons why leveling exist in any other mmorpgs.

I am pretty much an mmorpg veteran who played tons of mmos in the past (just go look up my game history). I am so sick to death by the same mmorpg game mechanics applied over and over that I can tell you for certain that I would overlook Tera's combat completely and quit the game within 30 minutes of gameplay time just because I see question marks on npcs. To me combat and pretty graphics are nothing for long-term gaming. I am mostly a pve player so I couldn't care less about pvp if pve doesn't hold up for me.

there is only so many ways you can change and polish mmorpg w/o changing the genre completely. And if you think this way i won't hold my breath on GW2 because once the rush is over you find lot of stuff is going to feel its lot of the same stuff. DE? After while you done them all and there isn't going to be much different beside kill this and invade that. Changing dungeons? Seem cool but int he end its like vindictus they just have pre-saved map in the end everyone knows all of them inside out. Long term PvE in any game is progression, if your not working toward something PvE is pretty damn pointless. Story only goes so far.

For DEs

No 1. There are 1500 Dynamic events in total.

No 2. There are many going on in the world simultaneously regardless of whether players attend it or not.

No 3. They overlap and branch out a number of times based on their outcomes.

No 4. Because it is possible to revive others regardless of your profession, or make cross profession combos with others, or more importantly, not having to group with others allowing you to simply follow others as a group (which happens so naturally in the game) to explore the world and find other DEs, the game gives this great community factor where all those who had hands-on with the game, keep saying that the experience brings in comradeship between players which is only possible with the combination of different systems that GW2 has. It is THIS factor in particular that will ensure that pve will always be fun for everybody for many months and years to come. 

We aren't even talking about the story here. The personal story is seperate and is instanced. Even THAT branches out differently based on the decisions you make along the way which btw makes a PERMANENT change to your home instance. You can bring in your buddies into your story or join your buddies to see their story which will be different to yours due tot he decisions they took and the choices they made in their biography that they filled out in character creation.

As for dungeons, there will be 8 of them that will have story mode and will branch out into 3 directions in explorable mode once story mode of the main dungeon area is completed. So basically you get 32 dungeons in all. Add to that, you have DEs happening in these dungeons and I quote from official GW2 blog post "Even in story or explorable modes, the dungeon has bonus events that can be triggered by player actions, by location, or even by random chance. Even when you're adventuring again in the same dungeon and making the same choices, you can get a different gaming experience as a result of these bonus events." So in addition to there being many dungeons, DEs ensures that they each dungeon area is kept fresh with these bonus events.

So basically there is tons of varied pve content.

Back to my initial statement. The features of Tera you mentioned there are nothing new that will change the way mmorpgs are played.

If you don't think combat is going ot change way mmoprg are played i don't think DE will change way mmorpg are played either. Mean to an end.

 

Looking forward to EQL and EQN.

  rexzshadow

Apprentice Member

Joined: 12/02/11
Posts: 1439

3/04/12 1:55:14 AM#100

Well i guess we can agree that we don't share the same view about mmorpg. So agree to disagree? And agree to the fact that we need the game we want to come out now so we have something to do.

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