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Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » Lead PvP designer discuss PvP in SWTOR

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62 posts found
  Teala

Spotlight Poster

Joined: 6/16/04
Posts: 7198

"Really officer, they're herbs."

 
3/01/12 3:56:48 PM#1

Is it any wonder that the PvP in this game is in such bad shape?  Watch this video and listen  to the guy in charge.

PvP Lead  Design Interview  <<< clicky

At 5:07 in the video he discusses kill trading.  Sad.

  phantomghost

Novice Member

Joined: 11/05/11
Posts: 531

3/01/12 3:59:08 PM#2

Yeah, I don't know.  I looked at how they came up with the greatest UI EVER!  And I am still wondering WTF they are thinking?

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  NaughtyP

Advanced Member

Joined: 12/02/11
Posts: 760

3/01/12 5:31:08 PM#3

Pretty weird that their official stance is "it doesn't really matter".

Enter a whole new realm of challenge and adventure.

  MosesZD

Apprentice Member

Joined: 2/10/12
Posts: 1407

3/01/12 7:58:45 PM#4

I wonder if any of these BioWare employees ever played an MMO that PvP...   

  Kakkzooka

Spotlight Poster

Joined: 11/06/11
Posts: 602

3/01/12 8:07:50 PM#5
Originally posted by NaughtyP

Pretty weird that their official stance is "it doesn't really matter".

He hedges: "We're not going to be banning any people right now." I'm sure it's not because they don't care, it's probably because their player base has shrunk so much since launch that EA dare not risk accelerating the mass exodus of players.

Re: SWTOR

"Remember, remember - Kakk says 'December.'"

  Worstluck

Novice Member

Joined: 1/29/11
Posts: 1279

No man controls my destiny... especially not one who attacks downwind and stinks of garlic.

3/01/12 8:08:01 PM#6
Originally posted by MosesZD

I wonder if any of these BioWare employees ever played an MMO that PvP...   

 

Yes.  Warhammer Online.  That worked out great!

  iceman00

Novice Member

Joined: 5/04/05
Posts: 1367

Kevin Tierney

3/01/12 8:54:23 PM#7
Originally posted by Kakkzooka
Originally posted by NaughtyP

Pretty weird that their official stance is "it doesn't really matter".

He hedges: "We're not going to be banning any people right now." I'm sure it's not because they don't care, it's probably because their player base has shrunk so much since launch that EA dare not risk accelerating the mass exodus of players.

If we ban exploiters, we will lose a significant minority of the base.

Yet if exploiters aren't dealt with swiftly, we will lose a large portion of the base.

This is why you have to have good mechanics in place to prevent this kind of crap from happening to begin with.  and in the end, you have to come down hard on exploiters.  Having a reputation for being soft on exploiters is bad for a games future.

Its why even though I don't like the game, I respect what eve does.  They take a no nonsense attitude with exploiters, and they show what they did, and how they fixed it.

  Jakard

Apprentice Member

Joined: 11/19/06
Posts: 417

3/01/12 9:01:20 PM#8

I enjoy TOR and respect Bioware as a company but I think we're seeing how green they are when it comes to the whole MMO scene. I don't think it's any more commplicated than that. They're released a product (and I think it's pretty good) but it has flaws and I think they're at a complete loss as to how to deal with those problems. The explotiters needs to be dealt with swiftly. They need to show some balls here and deal with the situation. Because the numbers are getting pretty sad. There are hardly any players on the early planets which tells me that they aren't getting new players to play the game or even current players to play new chaaracters. Both are problematic. Better figure this stuff out.

  Chieftan

Novice Member

Joined: 5/16/05
Posts: 1306

3/01/12 9:01:29 PM#9
Originally posted by Teala

Is it any wonder that the PvP in this game is in such bad shape?  Watch this video and listen  to the guy in charge.

PvP Lead  Design Interview  <<< clicky

At 5:07 in the video he discusses kill trading.  Sad.

So what's been your experience with SWTOR PVP? 

  MMOGamer71

Elite Member

Joined: 11/12/07
Posts: 1128

3/01/12 9:04:20 PM#10
Originally posted by Kakkzooka
Originally posted by NaughtyP

Pretty weird that their official stance is "it doesn't really matter".

He hedges: "We're not going to be banning any people right now." I'm sure it's not because they don't care, it's probably because their player base has shrunk so much since launch that EA dare not risk accelerating the mass exodus of players.

Yeah, nothing like a game developer saying "cheaters do win".

I'm taking a shot of vodka every time I see a reference to a game being a WoW or Diablo clone.

  MosesZD

Apprentice Member

Joined: 2/10/12
Posts: 1407

3/01/12 9:20:57 PM#11
Originally posted by Worstluck
Originally posted by MosesZD

I wonder if any of these BioWare employees ever played an MMO that PvP...   

 

Yes.  Warhammer Online.  That worked out great!

 

lol.   That was funny...

  MMOarQQ

Novice Member

Joined: 2/20/12
Posts: 659

"Against stupidity the very gods themselves contend in vain."

3/01/12 9:25:03 PM#12

That man is such a hack.

It's clear he and his team have no foresight.

  dubyahite

Novice Member

Joined: 1/17/11
Posts: 2506

3/02/12 12:41:17 AM#13
Ilum is basically going to bedead next week anyways. Kill trading will be silly.

I can only hope they have a plan to replace or fix it.

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  nilden

Advanced Member

Joined: 4/26/05
Posts: 520

3/02/12 1:01:00 AM#14

Oh yea pvp is in great shape. RNG loot bags, Ilum from click trading to spawn farming, kill switching, valor battlemaster maxing... Oh and huttball or the other 2 battlegrounds sometimes. Plans to copy WoW some more and make cross server BG's. Exploits to get more people in warzones. LOS exploits in warzones.

Yeah man more noob pvp gear, that's the ticket.

Man the only guy that must get laughed at more than the lead PvP designer must be the Lead space designer.

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  smh_alot

Apprentice Member

Joined: 1/10/12
Posts: 990

3/02/12 1:05:52 AM#15
Originally posted by MosesZD
Originally posted by Worstluck
Originally posted by MosesZD

I wonder if any of these BioWare employees ever played an MMO that PvP...   

 

Yes.  Warhammer Online.  That worked out great!

 

lol.   That was funny...

 

Warhammer Online and DAoC.

People seem to forget that the creators of Warhammer Online are the same ones who stood at the base of the success of the much praised DAoC. Or, people tend to forget that if it doesn't fit their narrow black & white vision of things. Some people are so predictable in their grudge -_-
  Puremallace

Novice Member

Joined: 2/02/11
Posts: 1929

3/02/12 1:13:04 AM#16
Originally posted by smh_alot

 

Warhammer Online and DAoC.

 

People seem to forget that the creators of Warhammer Online are the same ones who stood at the base of the success of the much praised DAoC. Or, people tend to forget that if it doesn't fit their narrow black & white vision of things. Some people are so predictable in their grudge -_-

This does not change the fact there have been constant examples during TOR's developement why Ilum would be a complete disaster on day 1. If you played Aion for even a day this would be blatantly obvious.

 

There seems to be a trend amung devs who are making these mmo's that they do not have any experience. Simple stuff like logging onto WoW would show how the Auction house UI should work. This game completely ignores the fact that Rift launched in 2011 and set completely new standards for what is expected on launch.

 

Just to give you a idea here. Rift launch in February and TOR launched in December. That is 10 MONTHS to copy and paste there ability to modify the UI. Instead this company completely ignored mmo basics and thought people would ignore the inadequencies because of the story.

 

I am sad the game is getting hammered because it is terrible for the genre because all TOR has done is convince WoW fanbois that Blizzard is a perfect dev with no flaws.

  smh_alot

Apprentice Member

Joined: 1/10/12
Posts: 990

3/02/12 1:23:48 AM#17
This is quite ironic. Why should MMO devs have to copy all the features to the exact style of how some other MMO's are doing stuff? Weren't people saying that they dislike how MMO devs merely imitate and copy eachother's features and not follow their own way when implementing stuff?

Yet those complaints get completely forgotten when an MMO company DOES follow their own way in the implementation of some features? What, there's only 1 way an AH should be?And, what, some people are now clamoring for copying 'MMO basics' down to the letter while at the same time complaining about devs that copy too much from former MMO's in their eyes? Wow, talk about bipolarity here, or hypocrisy >.<

Besides that, your reply was no answer on my post at all: I merely commented on how people who hate/dislike TOR tend to be all too eager to include WAR in their rants to draw a negative picture but conveniently ignore DAoC that was made by the same people. In my eyes a simplistic way of looking at things, then again, I can't say that I'm surprised.
  mbrodie

Advanced Member

Joined: 5/15/04
Posts: 300

3/02/12 1:23:53 AM#18

thankgod for the 1.2 miracle patch thats gonna save swtor!

 

*cough*

  mbrodie

Advanced Member

Joined: 5/15/04
Posts: 300

3/02/12 1:29:56 AM#19
Originally posted by smh_alot
This is quite ironic. Why should MMO devs have to copy all the features to the exact style of how some other MMO's are doing stuff? Weren't people saying that they dislike how MMO devs merely imitate and copy eachother's features and not follow their own way when implementing stuff?

 

Yet those complaints get completely forgotten when an MMO company DOES follow their own way in the implementation of some features? What, there's only 1 way an AH should be?And, what, some people are now clamoring for copying 'MMO basics' down to the letter while at the same time complaining about devs that copy too much from former MMO's in their eyes? Wow, talk about bipolarity here, or hypocrisy >.<

 

Besides that, your reply was no answer on my post at all: I merely commented on how people who hate/dislike TOR tend to be all too eager to include WAR in their rants to draw a negative picture but conveniently ignore DAoC that was made by the same people. In my eyes a simplistic way of looking at things, then again, I can't say that I'm surprised.

big difference between core functionality of an MMO and engine / mechanics - thats the difference people are complaining about

 

Customizable UI

Complete Featureset - as in non missing legacy system for example

Functional AH and the damn thing in more locations

 

they are things for example and not the only things that should be standard across the board.

 

Game mechanics, story, playability, replayability, story etc... all the rest of it basically is what should be new an innovative, unless the prior is already in such a state where it does not need to be changed due to already being functional.

 

  smh_alot

Apprentice Member

Joined: 1/10/12
Posts: 990

3/02/12 1:56:28 AM#20
Originally posted by mbrodie

big difference between core functionality of an MMO and engine / mechanics - thats the difference people are complaining about

 

Customizable UI

Complete Featureset - as in non missing legacy system for example

Functional AH and the damn thing in more locations

 

they are things for example and not the only things that should be standard across the board.

 

Game mechanics, story, playability, replayability, story etc... all the rest of it basically is what should be new an innovative, unless the prior is already in such a state where it does not need to be changed due to already being functional.

 

 

I disagree on several aspects. First, I think some of the complainers that are craving things to be completely innovative or different are at heart far less openminded towards real innovativeness and their comfort zone far more clung to existing mechanics and features than their ranting might suggest. In reality they want innovation only to fall within their narrow range of acceptance, any innovation or different mechanic that falls outside that range will be complained about just as hard or will be considered too weird or freaky. Basically they only want some of the features they are unable to enjoy anymore to change, all the rest they actually want/need for it to stay the same to what they're used to, they're completely closed off to any innovation or straying away from the path on those 'same old' aspects and how they're done in the past.


I disagree that there are things that should be stayed away from when it comes to doing things in a different way, to me it only shows how little adaptable a number of people are to things that are different including a lot of the same people clamoring for innovation. functional =/= only 1 way is good, and functional also =/= no different implementations should be attempted.

Legacy system has nothing to do with core functionality nor with full feature set, so it's not related to the topic we were discussing at all.
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