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The Pub at MMORPG.COM  » Do you ever wish that MMO X fails?

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112 posts found
  phantomghost

Novice Member

Joined: 11/05/11
Posts: 531

2/27/12 3:06:49 PM#41

As of now I wish that every solo themepark MMO would fail so we can finally get a good game released again and not a WoW clone.

A Clan inspired by the Roman Republic


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  MosesZD

Apprentice Member

Joined: 2/10/12
Posts: 1407

2/27/12 3:08:07 PM#42
Originally posted by bartoni33

Wow I'm shocked at the results so far. Must be that people on early in the morning are more cynical I guess?

Not seeing why anyone would want a MMO to fail. Different strokes and all that make the MMO world go around. But maybe all the irrational hate toward TOR is clouding my thoughts.

I DO wish any game that has Day-one DLC's would fail though. THAT is ruining the gaming industry (I'm looking right at you EA)!

 

lol.  I'm boycotting for two reasons, not just the DLC reason.   And I'll buy it eventually.   But not until it's gone down in price so the DLC + Box is equal to, or less than, $50.    

  MosesZD

Apprentice Member

Joined: 2/10/12
Posts: 1407

2/27/12 3:17:03 PM#43
Originally posted by Adamantine

Not really no. If other people enjoy playing a game, why would that bother me.

Only thing I wish for is more Vanguard players, but alas ! After the SWTOR shock in december, we suddenly seem to have a new wave of incomes now.

Even on Halgar there are more players online now.

 

I was on an EGA server.   It used to be full.   Now, during the week, it's running around 70% light, 30% standard.   It hasn't been 'heavy' since mid-January.

 

Since mid February, about 50% of the servers have failed to make the 'heavy' status even during weekend play.

 

So, you may be getting new people, but it's mostly migration.   The population, as a whole, is dropping like a stone.   For every server that increases in pop, about six-to-ten, depending on the week, lose as much, or more...

  Garvon3

Novice Member

Joined: 3/17/10
Posts: 2943

2/27/12 3:25:06 PM#44
Originally posted by Timukas

Yup I really do sometimes. Some failures just should be put to sleep instead of changing them into p2w model. For example I would like to play a good Lord of the Rings MMO but with Turbine keeping their own on life support and milking cash via item store and subpar "expansions" it won't happen. This annoying p2w trend is also making MMO companies believe that whatever shite they come out with, they can always introduce cash shop after subs start to decline rapidly and live happily ever after.

 

I also wished for LotRO to fail, for different reasons.

During development the game was sandbox in nature and called Middle Earth Online. It had probably the best community I'd ever seen in an online game (attracting a lot of book fans). Then Turbine went silent for about 7 months, no one knew what was happening with the game. Apparently, there'd been a lot of internal shifting and now Turbine had a new company vision.

Old Turbine had events like "Turbine Nation" where they invited tons of their fans out to see new trailers and demos, play D&D and eat good food. They stopped doing that. The MEO community was so strong that we hosted one ourselves, there was even a lottery for Lord of the Rings movie props. I JUST missed getting Sting. If only my 3 was a 5.

In any case, new Turbine came out of the gloom. A lot of the friendly devs we'd known and posted with were gone, fired or relocated. The new devs, mostly college aged it seems, were taking MEO in a different direction. They renamed it Lord of the Rings Online, and instead of the tag line of "Live in Middle Earth" it became "Fight through Middle Earth". That was a red flag for many, and when I finally got into the alpha, I saw it for what it was. A linear, "quest" based, WoW clone. The complete opposite of what Turbine had advertised through all the years of development.

The community fell to pieces, many of the greats leaving. I tried to like the game. I bought it, played it at launch, and just couldn't stand it.

 

I wanted LotRO to fail for being just a cheap cash in. And, for the most part, it didn't do well until it went FTP. But really I wish that had sent a message to publishers that WoW clones didn't work.

 

I also wanted AoC to fail, after seeing that the vast majority of their promises were marketing spin or outright lies. After seeing the 9s and 8s it was given that it didn't deserve. After being a part of the beta and seeing all the interesting, challenging content cut because the raid guilds from WoW thought it was too hard and complicated. After AoC became another WoW clone I wanted it to fail.

  k-damage

Advanced Member

Joined: 12/27/11
Posts: 741

2/27/12 3:28:35 PM#45
Originally posted by Robokapp
Originally posted by k-damage
Originally posted by Snaylor47

 

Do you ever wish that MMO X fails?

Hmmm, no, because I got a life.

and yet you felt the need to tell us you have a life...who are you trying to convince? the guys on mmorpg forums or yourself?

You should learn to read between the lines ;)

***** Before hitting that reply button, please READ the WHOLE thread you're about to post in *****

  User Deleted
2/27/12 3:31:48 PM#46
Originally posted by Robokapp
Originally posted by k-damage
Originally posted by Snaylor47

 

Do you ever wish that MMO X fails?

Hmmm, no, because I got a life.

and yet you felt the need to tell us you have a life...who are you trying to convince? the guys on mmorpg forums or yourself?

Haha...beat me to the punch!

 

Anyway, in response to the OP- I can't say that I've wished a game to fail, so much as the company who made it in the first place. Companies who turn a blind eye to customers' legitimate concerns (not just slobbering nerd rage) or who just treat their customers poorly...they deserve to fail, at least in my eyes.

  Garvon3

Novice Member

Joined: 3/17/10
Posts: 2943

2/27/12 3:32:28 PM#47

And this one deserves it's own post. 

 

I wanted SWTOR to fail. I wanted it to fail so hard that it would get swallowed by the earth. Yet at the same time, I realized that it was probably the only MMO that could possibly recapture somewhat, what made WoW a success.

Here's why.

 

Ever since WoW launched MMOs have been getting more and more singleplayer focused, simpler, linear, dumbed down, filled with padded pointless chores. And each MMO that comes out seems to just be WoW but with a gimmick. A small gimmick. That's not how it used to be.

Then we hear about SWTOR. An "MMO" being made by a singleplayer developer, focusing on story and voice acting. Good God. Most expensive MMO ever made. It was dangerous. It had all the right ingredients to become the next big thing. WoW succeeded initially because it appealed to the non MMO market. It's massive advertising campaign and brand name recognition snagged many RTS players, and other non MMO gamers, who were of course blown away in a way that MMO vets were not. MMO vets were mostly tired of WoW right away, because there was almost nothing new there. But new people to the genre wouldn't know that.

So here comes SWTOR. Biggest budget ever. Two huge IPs, Star Wars, Kotor. Add Bioware's name into the mix... with the marketing push by EA. It reached almost every gamer and non gamer. And lets face it. SWTOR was going to be a singleplayer game with a chat box. The entire storyline instanced, with NPC companions. A singleplayer game with optional coop. It was essentially, a singleplayer version of WoW. (also known as, Diablo). If it hooked those non MMO gamers by disguising itself as a singleplayer game, but still charging a monthly fee, that would be it. MMO genre dead. Finished. 

Until now, WoW clones hadn't done well. They mostly crashed and burned. Some crashed slower than others, like Rift and LotRO, but for the most part they didn't go well. If SWTOR came in, focusing entirely on singleplayer, copying WoW at every turn, and crashed, it would send a message. It would send the FINAL message. It would either make all big publishers pull out of the MMO market, or convince them to DO SOMETHING NEW. COPYING WOW DOESN"T WORK.

If it succeeded, the publishers would just say "Oh, we just need to throw more money into our WoW clones and make the m MORE SINGLEPLAYER!" And that my friends, would have put the nail in the coffin WoW started building around the genre that I once loved.

 

That is why I, and many others, wanted to see SWTOR fail.

  k-damage

Advanced Member

Joined: 12/27/11
Posts: 741

2/27/12 3:40:03 PM#48
Originally posted by VicDonnegan
Originally posted by Robokapp
Originally posted by k-damage
Originally posted by Snaylor47

 

Do you ever wish that MMO X fails?

Hmmm, no, because I got a life.

and yet you felt the need to tell us you have a life...who are you trying to convince? the guys on mmorpg forums or yourself?

Haha...beat me to the punch!

Ok, I'll use simple words for you, since you don't seem to get it :

One that "wants" a MMO (or anything) to fail just because he doesn't like it, means he focuses on something inherently worthless to his eyes, therefore is losing his time. If this very person did have some bigger real life preoccupations, or centers of interest, he wouldn't be driven to waste such time.

 

Grown-ups and real adults just don't have time for "hating" on a game. Because you know, they "have a life".

***** Before hitting that reply button, please READ the WHOLE thread you're about to post in *****

  Garvon3

Novice Member

Joined: 3/17/10
Posts: 2943

2/27/12 3:42:09 PM#49
Originally posted by k-damage
Originally posted by VicDonnegan
Originally posted by Robokapp
Originally posted by k-damage
Originally posted by Snaylor47

 

Do you ever wish that MMO X fails?

Hmmm, no, because I got a life.

and yet you felt the need to tell us you have a life...who are you trying to convince? the guys on mmorpg forums or yourself?

Haha...beat me to the punch!

Ok, I'll use simple words for you, since you don't seem to get it :

One that "wants" a MMO (or anything) to fail just because he doesn't like it, means he focuses on something inherently worthless to his eyes, therefore is losing his time. If this very person did have some bigger real life preoccupations, or centers of interest, he wouldn't be driven to waste such time.

Right, because if someone's interests are centered around MMOs they have no life. But if their interests are centered around... football! Or going to the bar, or weight lifting, then they have a life?

  k-damage

Advanced Member

Joined: 12/27/11
Posts: 741

2/27/12 3:44:41 PM#50
Originally posted by Garvon3
Originally posted by k-damage
Originally posted by VicDonnegan
Originally posted by Robokapp
Originally posted by k-damage
Originally posted by Snaylor47

 

Do you ever wish that MMO X fails?

Hmmm, no, because I got a life.

and yet you felt the need to tell us you have a life...who are you trying to convince? the guys on mmorpg forums or yourself?

Haha...beat me to the punch!

Ok, I'll use simple words for you, since you don't seem to get it :

One that "wants" a MMO (or anything) to fail just because he doesn't like it, means he focuses on something inherently worthless to his eyes, therefore is losing his time. If this very person did have some bigger real life preoccupations, or centers of interest, he wouldn't be driven to waste such time.

Right, because if someone's interests are centered around MMOs they have no life. But if their interests are centered around... football! Or going to the bar, or weight lifting, then they have a life?

Thank you for not understanding anything at all, and not even checking twice before posting.

So : Being interested by MMOs is perfectly fine. Being interested in destroying a MMO because you don't like it is just wasted time.

 

It's not like if the only possible activity for humans was MMOs, and it's not even like there were only bad MMOs. 

Do I need to write another blackboard exposé ?

***** Before hitting that reply button, please READ the WHOLE thread you're about to post in *****

  Garvon3

Novice Member

Joined: 3/17/10
Posts: 2943

2/27/12 3:49:55 PM#51
Originally posted by k-damage
Originally posted by Garvon3
Originally posted by k-damage
Originally posted by VicDonnegan
Originally posted by Robokapp
Originally posted by k-damage
Originally posted by Snaylor47

 

Do you ever wish that MMO X fails?

Hmmm, no, because I got a life.

and yet you felt the need to tell us you have a life...who are you trying to convince? the guys on mmorpg forums or yourself?

Haha...beat me to the punch!

Ok, I'll use simple words for you, since you don't seem to get it :

One that "wants" a MMO (or anything) to fail just because he doesn't like it, means he focuses on something inherently worthless to his eyes, therefore is losing his time. If this very person did have some bigger real life preoccupations, or centers of interest, he wouldn't be driven to waste such time.

Right, because if someone's interests are centered around MMOs they have no life. But if their interests are centered around... football! Or going to the bar, or weight lifting, then they have a life?

Thank you for not understanding anything at all, and not even checking twice before posting.

So : Being interested by MMOs is perfectly fine. Being interested in destroying a MMO because you don't like it is just wasted time.

 

It's not like if the only possible activity for humans was MMOs, and it's not even like there were only bad MMOs. 

Do I need to write another blackboard exposé ?

Wanting something to fail is a "waste of time"? I don't actively spend time sitting and willing something to fail. Wanting something to fail is a passive act that's a reflection of your own personal feelings, sometimes, justified, like I pointed out in my other post. Wanting SWTOR to fail so that we could go back to having good MMOs, instead of this 8 year slump of "AAA" MMO garbage seems to be a decent reason.

  SignusM

Apprentice Member

Joined: 5/07/06
Posts: 2279

2/27/12 3:50:47 PM#52
Originally posted by Garvon3

And this one deserves it's own post. 

 

I wanted SWTOR to fail. I wanted it to fail so hard that it would get swallowed by the earth. Yet at the same time, I realized that it was probably the only MMO that could possibly recapture somewhat, what made WoW a success.

Here's why.

 

Ever since WoW launched MMOs have been getting more and more singleplayer focused, simpler, linear, dumbed down, filled with padded pointless chores. And each MMO that comes out seems to just be WoW but with a gimmick. A small gimmick. That's not how it used to be.

Then we hear about SWTOR. An "MMO" being made by a singleplayer developer, focusing on story and voice acting. Good God. Most expensive MMO ever made. It was dangerous. It had all the right ingredients to become the next big thing. WoW succeeded initially because it appealed to the non MMO market. It's massive advertising campaign and brand name recognition snagged many RTS players, and other non MMO gamers, who were of course blown away in a way that MMO vets were not. MMO vets were mostly tired of WoW right away, because there was almost nothing new there. But new people to the genre wouldn't know that.

So here comes SWTOR. Biggest budget ever. Two huge IPs, Star Wars, Kotor. Add Bioware's name into the mix... with the marketing push by EA. It reached almost every gamer and non gamer. And lets face it. SWTOR was going to be a singleplayer game with a chat box. The entire storyline instanced, with NPC companions. A singleplayer game with optional coop. It was essentially, a singleplayer version of WoW. (also known as, Diablo). If it hooked those non MMO gamers by disguising itself as a singleplayer game, but still charging a monthly fee, that would be it. MMO genre dead. Finished. 

Until now, WoW clones hadn't done well. They mostly crashed and burned. Some crashed slower than others, like Rift and LotRO, but for the most part they didn't go well. If SWTOR came in, focusing entirely on singleplayer, copying WoW at every turn, and crashed, it would send a message. It would send the FINAL message. It would either make all big publishers pull out of the MMO market, or convince them to DO SOMETHING NEW. COPYING WOW DOESN"T WORK.

If it succeeded, the publishers would just say "Oh, we just need to throw more money into our WoW clones and make the m MORE SINGLEPLAYER!" And that my friends, would have put the nail in the coffin WoW started building around the genre that I once loved.

 

That is why I, and many others, wanted to see SWTOR fail.

Oof, couldn't have said it any better than that.

  User Deleted
2/27/12 4:13:49 PM#53
Originally posted by k-damage
Originally posted by VicDonnegan
Originally posted by Robokapp
Originally posted by k-damage
Originally posted by Snaylor47

 

Do you ever wish that MMO X fails?

Hmmm, no, because I got a life.

and yet you felt the need to tell us you have a life...who are you trying to convince? the guys on mmorpg forums or yourself?

Haha...beat me to the punch!

Ok, I'll use simple words for you, since you don't seem to get it :

One that "wants" a MMO (or anything) to fail just because he doesn't like it, means he focuses on something inherently worthless to his eyes, therefore is losing his time. If this very person did have some bigger real life preoccupations, or centers of interest, he wouldn't be driven to waste such time.

 

Grown-ups and real adults just don't have time for "hating" on a game. Because you know, they "have a life".

Ok, I'll use some equally-simple words for you, since you're not getting it all:

Your response, to me, had absolutely nothing to do with me agreeing with Robokapp. In fact, it just reinforces his question all that much more. You're not really showing us that you have any other "bigger real-life precoccupations" of any kind, other than trying to convince a group of people  that you "have a life". Just the opposite, in fact. If that were really the case, and according to your own rules, you would not be here hating on the people that hate on games. See, you're trying to paint yourself in a light that makes you come off sounding self-superior. Hey, you may be and you may not be. It's just that your post makes you look like you're substituting one type of "hating" for another.

I'll even go so far as to agree with you one one thing, and one thing only: Spreading hate, about a game, just because someone doesn't like it, is really petty. That's not THE only reason some people hate on games, though. Some customers have been made promises that were never kept, some gaming companies offer poor customer service, and some are just blind to what would, at least, make their customers "content". Too many times, people try to calmly and rationally (yes, it's true) explain their concerns on the game's/company's forums, only to have their posts swept under the rug or ignored.

True, there's a lot of game-hating on this site. Some of it is just dumb/ignorant/pubescent rage, some of it can be legitimate due to people being wronged by their gaming companies, and some of it falls somwehere in-between. It's up to us to decide which is worth reading and what's garbage. They are all certainly, NOT in the same basket.

  Garvon3

Novice Member

Joined: 3/17/10
Posts: 2943

2/27/12 5:45:48 PM#54
Originally posted by SignusM
Originally posted by Garvon3

And this one deserves it's own post. 

 

I wanted SWTOR to fail. I wanted it to fail so hard that it would get swallowed by the earth. Yet at the same time, I realized that it was probably the only MMO that could possibly recapture somewhat, what made WoW a success.

Here's why.

 

Ever since WoW launched MMOs have been getting more and more singleplayer focused, simpler, linear, dumbed down, filled with padded pointless chores. And each MMO that comes out seems to just be WoW but with a gimmick. A small gimmick. That's not how it used to be.

Then we hear about SWTOR. An "MMO" being made by a singleplayer developer, focusing on story and voice acting. Good God. Most expensive MMO ever made. It was dangerous. It had all the right ingredients to become the next big thing. WoW succeeded initially because it appealed to the non MMO market. It's massive advertising campaign and brand name recognition snagged many RTS players, and other non MMO gamers, who were of course blown away in a way that MMO vets were not. MMO vets were mostly tired of WoW right away, because there was almost nothing new there. But new people to the genre wouldn't know that.

So here comes SWTOR. Biggest budget ever. Two huge IPs, Star Wars, Kotor. Add Bioware's name into the mix... with the marketing push by EA. It reached almost every gamer and non gamer. And lets face it. SWTOR was going to be a singleplayer game with a chat box. The entire storyline instanced, with NPC companions. A singleplayer game with optional coop. It was essentially, a singleplayer version of WoW. (also known as, Diablo). If it hooked those non MMO gamers by disguising itself as a singleplayer game, but still charging a monthly fee, that would be it. MMO genre dead. Finished. 

Until now, WoW clones hadn't done well. They mostly crashed and burned. Some crashed slower than others, like Rift and LotRO, but for the most part they didn't go well. If SWTOR came in, focusing entirely on singleplayer, copying WoW at every turn, and crashed, it would send a message. It would send the FINAL message. It would either make all big publishers pull out of the MMO market, or convince them to DO SOMETHING NEW. COPYING WOW DOESN"T WORK.

If it succeeded, the publishers would just say "Oh, we just need to throw more money into our WoW clones and make the m MORE SINGLEPLAYER!" And that my friends, would have put the nail in the coffin WoW started building around the genre that I once loved.

 

That is why I, and many others, wanted to see SWTOR fail.

Oof, couldn't have said it any better than that.

Haha thanks. The core/original MMO fans have been in a dark place for far too long.

  Quirhid

Elite Member

Joined: 1/28/05
Posts: 4446

2/27/12 5:49:31 PM#55

No. Why would I wish that? Only a seflish c**t could wish that.

I wish every game to succeed, to stay on budget, released when ready and satisfy the customers the game was aimed for.

Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain

  GMan3

Apprentice Member

Joined: 8/27/10
Posts: 2239

2/27/12 5:51:56 PM#56
Originally posted by Garvon3
Originally posted by SignusM
Originally posted by Garvon3

And this one deserves it's own post.  

I wanted SWTOR to fail. I wanted it to fail so hard that it would get swallowed by the earth. Yet at the same time, I realized that it was probably the only MMO that could possibly recapture somewhat, what made WoW a success.

Here's why. 

Ever since WoW launched MMOs have been getting more and more singleplayer focused, simpler, linear, dumbed down, filled with padded pointless chores. And each MMO that comes out seems to just be WoW but with a gimmick. A small gimmick. That's not how it used to be.

Then we hear about SWTOR. An "MMO" being made by a singleplayer developer, focusing on story and voice acting. Good God. Most expensive MMO ever made. It was dangerous. It had all the right ingredients to become the next big thing. WoW succeeded initially because it appealed to the non MMO market. It's massive advertising campaign and brand name recognition snagged many RTS players, and other non MMO gamers, who were of course blown away in a way that MMO vets were not. MMO vets were mostly tired of WoW right away, because there was almost nothing new there. But new people to the genre wouldn't know that.

So here comes SWTOR. Biggest budget ever. Two huge IPs, Star Wars, Kotor. Add Bioware's name into the mix... with the marketing push by EA. It reached almost every gamer and non gamer. And lets face it. SWTOR was going to be a singleplayer game with a chat box. The entire storyline instanced, with NPC companions. A singleplayer game with optional coop. It was essentially, a singleplayer version of WoW. (also known as, Diablo). If it hooked those non MMO gamers by disguising itself as a singleplayer game, but still charging a monthly fee, that would be it. MMO genre dead. Finished. 

Until now, WoW clones hadn't done well. They mostly crashed and burned. Some crashed slower than others, like Rift and LotRO, but for the most part they didn't go well. If SWTOR came in, focusing entirely on singleplayer, copying WoW at every turn, and crashed, it would send a message. It would send the FINAL message. It would either make all big publishers pull out of the MMO market, or convince them to DO SOMETHING NEW. COPYING WOW DOESN"T WORK.

If it succeeded, the publishers would just say "Oh, we just need to throw more money into our WoW clones and make the m MORE SINGLEPLAYER!" And that my friends, would have put the nail in the coffin WoW started building around the genre that I once loved. 

That is why I, and many others, wanted to see SWTOR fail.

Oof, couldn't have said it any better than that.

Haha thanks. The core/original MMO fans have been in a dark place for far too long.

    Sounds more like you have outgrown the MMO genre or maybe the genre has outgrown you.  Either way, even the worst game I have ever played I would not wish to crash and burn.  Why?  Because somewhere, somebody is liking the game.  Why should my own selfishness stop that?  Not to mention, that even a bad game is supporting some peoples paychecks.  The game dies and most times, so do the jobs.

    So in short, no I would not wish a game to fail.

"If half of what you tell me is a lie, how can I believe any of it?"

  User Deleted
2/27/12 5:57:33 PM#57

only from a business standpoint, severely limited free play pay2win, themeparks on rails that actually STILL charge a monthly sub and lie to the public about why they want the sub can both die in a horrible fiery pit of crap for all i care. That leaves just one, Buy to Play. It's the honest model.

  Garvon3

Novice Member

Joined: 3/17/10
Posts: 2943

2/27/12 6:00:43 PM#58
Originally posted by GMan3
Originally posted by Garvon3
Originally posted by SignusM
Originally posted by Garvon3

And this one deserves it's own post.  

I wanted SWTOR to fail. I wanted it to fail so hard that it would get swallowed by the earth. Yet at the same time, I realized that it was probably the only MMO that could possibly recapture somewhat, what made WoW a success.

Here's why. 

Ever since WoW launched MMOs have been getting more and more singleplayer focused, simpler, linear, dumbed down, filled with padded pointless chores. And each MMO that comes out seems to just be WoW but with a gimmick. A small gimmick. That's not how it used to be.

Then we hear about SWTOR. An "MMO" being made by a singleplayer developer, focusing on story and voice acting. Good God. Most expensive MMO ever made. It was dangerous. It had all the right ingredients to become the next big thing. WoW succeeded initially because it appealed to the non MMO market. It's massive advertising campaign and brand name recognition snagged many RTS players, and other non MMO gamers, who were of course blown away in a way that MMO vets were not. MMO vets were mostly tired of WoW right away, because there was almost nothing new there. But new people to the genre wouldn't know that.

So here comes SWTOR. Biggest budget ever. Two huge IPs, Star Wars, Kotor. Add Bioware's name into the mix... with the marketing push by EA. It reached almost every gamer and non gamer. And lets face it. SWTOR was going to be a singleplayer game with a chat box. The entire storyline instanced, with NPC companions. A singleplayer game with optional coop. It was essentially, a singleplayer version of WoW. (also known as, Diablo). If it hooked those non MMO gamers by disguising itself as a singleplayer game, but still charging a monthly fee, that would be it. MMO genre dead. Finished. 

Until now, WoW clones hadn't done well. They mostly crashed and burned. Some crashed slower than others, like Rift and LotRO, but for the most part they didn't go well. If SWTOR came in, focusing entirely on singleplayer, copying WoW at every turn, and crashed, it would send a message. It would send the FINAL message. It would either make all big publishers pull out of the MMO market, or convince them to DO SOMETHING NEW. COPYING WOW DOESN"T WORK.

If it succeeded, the publishers would just say "Oh, we just need to throw more money into our WoW clones and make the m MORE SINGLEPLAYER!" And that my friends, would have put the nail in the coffin WoW started building around the genre that I once loved. 

That is why I, and many others, wanted to see SWTOR fail.

Oof, couldn't have said it any better than that.

Haha thanks. The core/original MMO fans have been in a dark place for far too long.

    Sounds more like you have outgrown the MMO genre or maybe the genre has outgrown you.  Either way, even the worst game I have ever played I would not wish to crash and burn.  Why?  Because somewhere, somebody is liking the game.  Why should my own selfishness stop that?  Not to mention, that even a bad game is supporting some peoples paychecks.  The game dies and most times, so do the jobs.

    So in short, no I would not wish a game to fail.

I'd say that it's far more selfish to damn an entire genre to a dark age over the fact that "one dude out there" is having fun. There are TONS of alternatives for the type of gamers that like small scale, simple, mostly singleplayer cooper games. An entire genre even. Remember Diablo? But there is no alternative for those who like proper MMOs like UO, DAoC, EQ, SWG, ect.

And a bad MMO shouldn't succeed just because some guys paycheck is on the line. That thought never saved great MMOs that faded, so why should it save bad MMOs?

And on moral grounds, MMOs who scam their players, lie in their massive ad campaigns, break all their "promises" and do it all deliberately? Yeah no, there's no reason they should succeed for screwing over other people. Exploiting someone's ignorance is not exactly an admirable quality, but companies like Funcom and Turbine are making bank off of it.

 

And how the hell do you figure I've "outgrown" the MMO market? I'm tired of WoW clones perhaps, but its kind of impossible not to be. They aren't the type of games that got me into this genre. The genre changed, not me. Changed, not grown. Because nowadays there are less types of MMOs out there than before. Far less. Less MMOs, less features, less ideas. This very site runs articles celebrating "innovation" that isn't even real. They're ideas that are old, but haven't been seen in WoW clones, so now they're "innovative".

  Azureal

Novice Member

Joined: 9/26/06
Posts: 233

2/27/12 6:23:22 PM#59

In a way...Im hoping the sub numbers for SWTOR drop dramatically...if even for a short period, enough for BW to lift their heads up and realise they made some extremely critical erros when considering what it is a player wants in an MMO.

 

Otherwise....other Dev studios will think that 1 million hours of scripted VO cutscenes are the answer to a successful MMO and sacrifice other game systems just like BW did...and worst yet, think its acceptable to fix it later.

PAST: UO-SWG-DAOC-WOW-DDO-VG-AOC-WAR-FE-DFO-LOTRO-RIFT-SWG
PRESENT: GW2
FUTURE: Depressing

  Garvon3

Novice Member

Joined: 3/17/10
Posts: 2943

2/27/12 6:29:10 PM#60
Originally posted by Azureal

In a way...Im hoping the sub numbers for SWTOR drop dramatically...if even for a short period, enough for BW to lift their heads up and realise they made some extremely critical erros when considering what it is a player wants in an MMO.

 

Otherwise....other Dev studios will think that 1 million hours of scripted VO cutscenes are the answer to a successful MMO and sacrifice other game systems just like BW did...and worst yet, think its acceptable to fix it later.

Bioware is broken at its very core. There's no way to turn it into an MMORPG. It's too instanced and singleplayer focused.

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