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Guild Wars 2

Guild Wars 2 

General Discussion  » Sigh. So, GW2 is shaping up to be WoW 2 in many ways.

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220 posts found
  User Deleted
2/23/12 2:04:18 PM#141

Yeah there is lots of quest grinds and raiding in GW2. It is World of Charrcraft get it right!

  Vortigon

Novice Member

Joined: 2/12/06
Posts: 725

RMT is for weak people.

2/23/12 2:08:21 PM#142

LOL @ OP

If anything the death system is wayyy too easy on players.

- The downed system makes it harder to die - why are you complaining? lol

  Vyron

Novice Member

Joined: 3/17/09
Posts: 57

2/23/12 2:13:09 PM#143
Originally posted by Dream_Chaser
Bla...bla...bla......


You failed to include a POSITIVE selection on your Poll. Seems to you that voting against GW2 is fine, but if we disagree we have to explain our selection?

Your post is obsolete.   Bye

  User Deleted
2/23/12 2:13:55 PM#144
Originally posted by Dream_Chaser

1. The death penalty has become ridiculous.

Okay, so if you die, this happens...

1. You're downed, but every time you're downed after you lose 25% of your downed bar permanently until you're forced to 'die.' So, once you're downed you only get 75% of it next time, then 50%, then 25%, and after that you're forced to 'die.'

2. When you're forced to die, you have to pay a sum of gold to teleport to the nearest waypoint.

3. When you're forced to die, a piece of armour breaks.

4. When all your armour breaks, you have to pay again to repair all of your armour.

5. When the above death occurs, you have to pay for the teleport and for the armour repair.

If that's not WoW-like then what is?

2. The battles are looking more and more like WoW.

One thing the press has been noticing in recent builds is that not only is the AI pretty dumb, but it takes forever to kill a single mob. This means that you can have five guys beating on one mob and it can take over two minutes to kill. Does this sound familiar? Yeah, WoW.

Now, the approach I hoped they'd take would be more like CO or Guild Wars 1. Where you have a large group of foes, and some are responsible for healing, some are responsible for debuffing, and when you kill most of the group, the rest will run off to get help. This makes fights dynamic and interesting, because if you don't kill the right guys first, and if you don't kill the guys who run off for reinforcements, things can turn bad.

But if your situational awareness is good, and you know what you're doing, and you're skilled at the game, then the fights can go pretty quick until a new mob appears that tosses a new style of AI into the mix. That's the kind of play I was hoping for. But that's not what the journalists are seeing in Guild Wars 2.

So, instead of the CO or GW1 approach, it feels a lot like WoW. Many journalists have said this.

First off... in WoW, since when is there a "downed" system at all? Not everyone can revive you, even for a limited number of times in WoW. In WoW, you die, all your armor/weapons equipped take a durability hit, as well as when you fight, and will break eventually. In GW2, if a piece of gear breaks from death, and you don't take a durability hit from simply fighting, then it's different from WoW. If they're forcing you to pay for a teleport after death as well as breaking your gear, they're being harsher than WoW, and are trying to make death have a real impact... so don't die, and it's all good. In WoW, you don't have to pay to revive at a nearby graveyard and run back - although the option to revive at the graveyard for money and worse duability hit is there.

You failed on number 1, sir.

As for number 2... what fun would it be if you grouped with a ton of people and everything died in two hits? WoW didn't invent this system, and it's been going on for so many years prior to WoW.

What you're saying is that it's like an "MMO". Which is what it is.

Another fail, sir.

Call me when you know what you're talking about.

  spaceport

Novice Member

Joined: 11/24/11
Posts: 417

2/23/12 2:17:50 PM#145
Originally posted by Unlight

@spaceport

I think many people are seeing sandbox elements in the way that the "questing" works.  Aside from your personal storyline which sets out a path, everything else is a matter of picking a direction and stumbling into things.  You aren't led through the game but are encouraged to wander and let the world happen to you.

Aside from that, I don't see a great deal of similarities.  However, that one comparison is a pretty substantial one because it has such a wide ranging impact on how you experience the game.

One might also argue that players are able to make an impact on other players because dynamic events, regardless of how they are resolved, affect everyone in the world.  Personally, I think that's pretty tenuous but strictly speaking, players are defining the content for other players.  That's certainly a sandbox element.

I think hybrid is still a pretty fair label to apply to the game.  I definitely wouldn't consider it a straight up themepark by any means, nor is it a sandbox.  It's something else.  I'm happy enough to leave it undefined to be honest, and I kind of wish others would too.

 

I have to agree with you on this one.

 

Calling GW2 themepark is kinda unfaif when people are saying that SWTOR is also themepark, it would be like saying that Mass Effect 2 and Skyrim are RPGs. Or saying that Deus Ex: Human Revolution and Call of Duty 3 are shooters.

 

Yeah.. maybe they are, but one has much more depth and freedom.

 

I think that after so many years of WoW clones (quests, gear treadmille, instances) the word Themepark is almost like an insult, lol.


"Esport with tournaments is for hardcore pvp'rs that want to be competitive. Openworld PVP with ganking and griefing is for casuals that just wants their pvp mixed with pve from time to time."
otacu

  Littlebomb

Apprentice Member

Joined: 11/21/10
Posts: 158

2/23/12 2:18:52 PM#146

Gw2 looks about as close to WOW as

 

Halo looks close to COD modern warfare.

Gear's of war look's like Uncharted

Dawn of WAR look's like Starcraft 3

Skyrim look's like Kingdom's of Amular

I can go on...............>.>

 

GW2 is about as unique in comparison to WOW as you can get without it being a different genre entirely. 

  aligada87

Apprentice Member

Joined: 7/24/11
Posts: 226

2/23/12 2:19:16 PM#147
Originally posted by Dream_Chaser

I never thought I'd actually say something like that, but I feel betrayed, and people need to understand fully what's going on as we approach release. ArenaNet are slipping things in which is making the game more and more like WoW.

I don't know why they're doing that.

I mean, that's appealing to the WoW crowd, and down that road lays madness and bankruptcy. And if they continue this way then they're going to end up with a flop on their hands, likely to the magnitude of Warhammer Online: Age of Reckoning, or even worse.

So, two things have come up, that people need to know about.

1. The death penalty has become ridiculous.

Okay, so if you die, this happens...

1. You're downed, but every time you're downed after you lose 25% of your downed bar permanently until you're forced to 'die.' So, once you're downed you only get 75% of it next time, then 50%, then 25%, and after that you're forced to 'die.'

2. When you're forced to die, you have to pay a sum of gold to teleport to the nearest waypoint.

3. When you're forced to die, a piece of armour breaks.

4. When all your armour breaks, you have to pay again to repair all of your armour.

5. When the above death occurs, you have to pay for the teleport and for the armour repair.

If that's not WoW-like then what is?

2. The battles are looking more and more like WoW.

One thing the press has been noticing in recent builds is that not only is the AI pretty dumb, but it takes forever to kill a single mob. This means that you can have five guys beating on one mob and it can take over two minutes to kill. Does this sound familiar? Yeah, WoW.

Now, the approach I hoped they'd take would be more like CO or Guild Wars 1. Where you have a large group of foes, and some are responsible for healing, some are responsible for debuffing, and when you kill most of the group, the rest will run off to get help. This makes fights dynamic and interesting, because if you don't kill the right guys first, and if you don't kill the guys who run off for reinforcements, things can turn bad.

But if your situational awareness is good, and you know what you're doing, and you're skilled at the game, then the fights can go pretty quick until a new mob appears that tosses a new style of AI into the mix. That's the kind of play I was hoping for. But that's not what the journalists are seeing in Guild Wars 2.

So, instead of the CO or GW1 approach, it feels a lot like WoW. Many journalists have said this.

My conclusion.

ArenaNet needs to take a step back from this more WoW-like path they've taken and delay the game just a bit longer. If they release it in its current state, which is very WoW-like, then it's going to be a massive flop. WoW players will only leave WoW for about a month before they either go back to WoW or TOR (and I've heard of many TOR players getting fed up with that and going back to WoW already). It's going to go the same way as Warhammer Online. It doesn't even have a big Intellectual Property hook like TOR does.

So, who am I? Am I just some troll? Ha. I'm sure some will think so. I'm a very passionate person who cares about the state of gaming. I'm one of those "I actually give a shit." people. A rare breed. I've been around for a long time, I've been following Guild Wars 2 since it was announced in magazines back in '05. I've been here. I've been watching. And you've likely seen me praising GW2 in the past.

I like a lot of the promises that ArenaNet have made. I've praised them for those promises.

But I feel a little betrayed, because it seems more and more that ArenaNet are pulling a Blizzard and going back on all of their promises to make the game they think will sell. They've turned to greed, but if they're not careful then that greed will in turn turn to bankruptcy. I'm hoping that they'll realise this and step back. I just think they need to take a look at what they're doing and go back to the drawing board, to make fights more interesting without simply being timesinks, and to make death penalties interesting without making them grindy time/gold sinks.

u have no idea what you are talking about. i played both gw2 and wow, they are no where near similar to each other. to honest with you, i think the only game you have ever played long term is wow. for that you don't get any recognition that your an mmoplayer. imo people who has only played wow, doesn't have enough experience in gaming to view their points out there at all. why? because wow is just 1 single mmo, and only people i recognize who can view their opinions are people who played many mmo, or people who has played old school mmo until now. for example, ffxi everquest, or even older mmo gates to heaven. ya i bet you don't even know what gates to heaven is kid. anyways your voice of opinion has been overuled, simply because you have no experience but wow. so ya, in reality, play some more mmos before you voice your opinion. try playing everquest, gates to heaven, ffxi ragnorak online, and many other mmos from old school to present, because atm you are just another wow player who says wow clone wow clone

  Bunks

Novice Member

Joined: 1/08/12
Posts: 987

2/23/12 2:20:53 PM#148

Don't think the OP realized how alone on this one he was. Sorry OP, I just don't see the issue nor the comparison.

  aligada87

Apprentice Member

Joined: 7/24/11
Posts: 226

2/23/12 2:34:24 PM#149
Originally posted by Bunks

Don't think the OP realized how alone on this one he was. Sorry OP, I just don't see the issue nor the comparison.

it's a simple solution, he has only played wow in his whole mmo career, and considerd himself as an mmo player. but from my point of view he is just another person who talks about wow 24/7. and if he did play other newer mmos, he would be ingame talking about the comparison of wow to that game. i tell this to every person who has played wow and only wow, that they don't have enough experience in their mmo career to voice their opinion, because wow is just 1 single mmo. ya it was successful, but learn the history of other mmo mechanics before you compare.

  austriacus

Novice Member

Joined: 8/28/07
Posts: 626

2/23/12 2:34:29 PM#150

How in heavens name did this thread get to become a discussion of what is a themepark and what is a sandbox. And why are people so black and white? As far as i can see a great deal of games that are claimed to be sandboxes are not complete sandboxes. Theres always a middleground. Thats why people nowdays are using terms like sandpark and themebox. We need more terms to define our games aparently since this two are not enough eitther.

  Wickedjelly

Novice Member

Joined: 4/19/09
Posts: 5064

The Dude abides

2/23/12 2:37:46 PM#151
Originally posted by spaceport
I have to agree with you on this one.

 

Calling GW2 themepark is kinda unfaif when people are saying that SWTOR is also themepark, it would be like saying that Mass Effect 2 and Skyrim are RPGs. Or saying that Deus Ex: Human Revolution and Call of Duty 3 are shooters.

 

Yeah.. maybe they are, but one has much more depth and freedom.

 

I think that after so many years of WoW clones (quests, gear treadmille, instances) the word Themepark is almost like an insult, lol.

Isn't that the point? I would think many would say SWTOR is the epitome of a themepark done poorly on many levels outside the storyline portion whereas in theory this game could highlight what a true themepark should contain from exploration to content to...etc.

In theory I say for those that will jump all over me. I have no idea if the game will deliver on these levels.

It doesn't mean one or the other is not a themepark. Simply brings into question their quality and overall entertainment value.

1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  aligada87

Apprentice Member

Joined: 7/24/11
Posts: 226

2/23/12 2:38:34 PM#152
Originally posted by austriacus

How in heavens name did this thread get to become a discussion of what is a themepark and what is a sandbox. And why are people so black and white? As far as i can see a great deal of games that are claimed to be sandboxes are not complete sandboxes. Theres always a middleground. Thats why people nowdays are using terms like sandpark and themebox. We need more terms to define our games aparently since this two are not enough eitther.

how bout for theme park mmo we use disney world

  Wickedjelly

Novice Member

Joined: 4/19/09
Posts: 5064

The Dude abides

2/23/12 2:39:07 PM#153
Originally posted by austriacus

How in heavens name did this thread get to become a discussion of what is a themepark and what is a sandbox. And why are people so black and white? As far as i can see a great deal of games that are claimed to be sandboxes are not complete sandboxes. Theres always a middleground. Thats why people nowdays are using terms like sandpark and themebox. We need more terms to define our games aparently since this two are not enough eitther.

Because it is a lot more interesting than simply answering the OP with the same thing for the hundredth time apparently with the need to also insult him like many are.

Sure you still can though if you want.

1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  InFaVilla

Novice Member

Joined: 7/27/10
Posts: 603

2/23/12 2:41:05 PM#154

Due to historical reasons, the word "themepark" is really used as a short form of "WoW themepark". GW2, is not a "WoW themepark". 

  User Deleted
2/23/12 2:41:14 PM#155

does this topic deserve 2 threads?

  aligada87

Apprentice Member

Joined: 7/24/11
Posts: 226

2/23/12 2:42:07 PM#156
Originally posted by Wickedjelly
Originally posted by austriacus

How in heavens name did this thread get to become a discussion of what is a themepark and what is a sandbox. And why are people so black and white? As far as i can see a great deal of games that are claimed to be sandboxes are not complete sandboxes. Theres always a middleground. Thats why people nowdays are using terms like sandpark and themebox. We need more terms to define our games aparently since this two are not enough eitther.

Because it is a lot more interesting than simply answering the OP with the same thing for the hundredth time apparently with the need to also insult him like many are.

Sure you still can though if you want.

i don't count myself as one of the people insulting him, i just don't see him with enough experience to voice his opinion. this applies to everyone who has only played wow not only towards him

  Zeus.CM

Advanced Member

Joined: 6/13/10
Posts: 1797

www.croatian-maniacs.com

2/23/12 2:44:14 PM#157
Originally posted by brody71

does this topic deserve 2 threads?

read the title better. those are two opposite topics :D

  User Deleted
2/23/12 2:47:04 PM#158
Originally posted by thedarkess
Originally posted by brody71

does this topic deserve 2 threads?

read the title better. those are two opposite topics :D

ah, i see.

  InFaVilla

Novice Member

Joined: 7/27/10
Posts: 603

2/23/12 2:47:21 PM#159
Originally posted by brody71

does this topic deserve 2 threads?

It has been brought up in many different topics before. 

  Teala

Spotlight Poster

Joined: 6/16/04
Posts: 7433

"Really officer, they're herbs."

2/23/12 3:01:56 PM#160

What elements in this game make it a sandbox or even remotely allow to to skirt into the relam of the sandbox game?  Absolutely nothing.  There is nothing remotely in this game that would lead anyone that knows what a sandbox game is into believeing that GW2 has sandbox elements.

Want to know what games can be looked at as sandbox or sandboxish games?

UO

Xsyon

Vanguard

EVE

Darkfall

MO

Dark Age of Camelot

WURM Online

There are a couple of others that fall into this catogory.

These games share elements that can be catogorized as sandbox or sandboxish games.

Now tell me, what elements GW2 has that make it a sandbox or even a sandboxish game?

Can you build a house?

Can you plant crops?

Can you build a town?

Can you set up a shop?

Can you permanently claim a piece of land and hold it?

Can you build any structure?

What tools in GW2 do the game designers give you that allow you to permanently make a change within the game as the games above do?

Please - am am very curious what GW2 offers in the way of player controlled tools that allow players to interact with the world in a manner that makes a sandbox game a sandbox game.  Please, please, please...post a link to these features that GW2 has that makes it more than what it is - a themepark game.  

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