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Laughing-man
Hard Core Member
Joined: 4/23/09
I thought what I'd do is I'd pretend I was one of those Deaf-mutes. |
2/23/12 1:47:37 PM#121
Originally posted by someforumguy but when I started UO and I only had ring mail I couldn't kill an orc. Now that i've spent some time grinding my swordsmanship and I have some chain mail I took down that orc. Later I have plate mail and capped swordsmanship, look I just killed a Demon! This is very themepark... hmmm |
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2/23/12 1:48:12 PM#122
Originally posted by someforumguy EVE has the most sandbox elements in any game. I would almost go as far as call it a simulation. The main features of EVE are mostly sandbox, but it also have some themepark features like storyline missions etc.
"The person who experiences greatness must have a feeling for the myth he is in." |
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2/23/12 1:48:54 PM#123
Originally posted by Teala AA will probably be a mess. theyre trying to do way too many things, and the foundation seems weak. for example, combat system is WoW-esque, which in itself makes the game archaic in a sense; and server stability will be questionable at best. and finally, the game wont be coming to NA for 5-6 years. you saw how long the TERA conversion took. |
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2/23/12 1:49:52 PM#124
Originally posted by spaceport You guys have to realise that throwing around a bunch of words you made up yourself, doesnt say anything about the game. Everyone and their mother made up their own definition of sandbox or themepark and as long as there is no consensus reached about the definition its utter bullshit. The whole sandbox vs themepark drivel atm is retarded. |
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2/23/12 1:49:56 PM#125
Originally posted by thexrated EVE is the only true successful sandbox right now. i love the game, but basic elements like on-demand pvp are missing, which can be extremely frustrating when you dont have 3-4 hours to sit at the computer. |
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2/23/12 1:51:24 PM#126
@spaceport I think many people are seeing sandbox elements in the way that the "questing" works. Aside from your personal storyline which sets out a path, everything else is a matter of picking a direction and stumbling into things. You aren't led through the game but are encouraged to wander and let the world happen to you. Aside from that, I don't see a great deal of similarities. However, that one comparison is a pretty substantial one because it has such a wide ranging impact on how you experience the game. One might also argue that players are able to make an impact on other players because dynamic events, regardless of how they are resolved, affect everyone in the world. Personally, I think that's pretty tenuous but strictly speaking, players are defining the content for other players. That's certainly a sandbox element. I think hybrid is still a pretty fair label to apply to the game. I definitely wouldn't consider it a straight up themepark by any means, nor is it a sandbox. It's something else. I'm happy enough to leave it undefined to be honest, and I kind of wish others would too. |
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2/23/12 1:51:51 PM#127
@OP That was a well-written original post, though it featured 2 paltry examples. Not only are those features relatively minor but they are also completely standard for the genre, not just WoW. GW2 does not have an obligation to be unique and innovative with every single feature, just for the sake of being unique and innovative. They have an obligation to make the best game possible according to the vision they have. Not only that, but neither of those examples even accurately supported your point. The death penalty in WoW was notorious for being the most mild of its generation--and GW2's is looking to be even more mild. Yet you appear to feel it's too extreme? It doesn't matter how many times you have to pay. It only matters how much you have to pay total. As long as the total price isn't steep, it will be an utterly insignificant death penalty. Concerning the rate at which mobs are killed in WoW, it hardly takes five people several minutes to bring one down. Most mobs die within seconds when soloed. Nor are your observations in GW2 apt. In most videos I've seen, there are persistent assaults by hordes of enemies, each using different abilities. |
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2/23/12 1:52:24 PM#128
Originally posted by someforumguyOriginally posted by spaceport Don't act butthurt because GW2 isn't a sandbox, UO is a sandbox, SWG was a sandbox, EvE is a sandbox, ArcheAge is a sandbox. GW2 is a themepark with a lot of freedom in some ways, and less freedom in other ways (mists... the place i go "when i want to PVP" ugh) Just because some people don't have a clue about what a sandbox means doesn't change a thing.
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2/23/12 1:53:14 PM#129
Originally posted by someforumguy The OP being a fanboy was a long, long time ago. I think he's the only person to claim to have played the game and been utterly disappointed with it. Since then it is like Anet has personally insulted him and he is lashing out as if he were on a personal crusade to right a terrible wrong. |
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2/23/12 1:54:03 PM#130
Neither of those things make GW2 WoW 2.0. Armor durability and I have no idea where he pulled the combat complaint from. |
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2/23/12 1:56:47 PM#131
Stay on topic please. Do not personally attack other users. |
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2/23/12 1:57:28 PM#132
Originally posted by Unlight Pretty much this ^ |
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Laughing-man
Hard Core Member
Joined: 4/23/09
I thought what I'd do is I'd pretend I was one of those Deaf-mutes. |
2/23/12 1:58:57 PM#133
Originally posted by spaceport So linear progression = Themepark? So I start off in leather, I die to a rat cus my sword skill is 10 I level my black smithing, its now 40, I have ring mail armor, and my swords skill is 40, I kill a rat, and a lizzard man! whoot! Then I go home, craft myself some plate mail, and some awesome new hally, get my swords skill capped, now I'm killing demons.
UH O I SEE PROGRESSION IN MY SANDBOX! |
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2/23/12 2:00:05 PM#134
Originally posted by Laughing-man Thats all games, themepark and sandbox |
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2/23/12 2:00:19 PM#135
Originally posted by spaceport I guess my post was too difficult for you. If you read more carefully you would understand that I dont care either way if GW2 meets someone's personal sandbox definition criteria. I never would have called GW2 a sandbox MMO anyway. The OP didnt either. So someone derailed this thread and its sandbox vs themepark all over again. And about those games you mentioned, you see the same bloody sandbox vs themepark discussions (except maybe UO). Why, because there is never agreement about the definition of the word sandbox. This is what makes the whole discussion about whether a MMO is a sandbox FUCKING POINTLESS! |
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2/23/12 2:00:44 PM#136
Originally posted by cinos
http://www.youtube.com/watch?v=ns-IIn-DG-c Try to argue this please. Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D |
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Purutzil
Elite Member
Joined: 10/02/11
If you see no good or you see no bad in a game, chances are you are bias. |
2/23/12 2:01:46 PM#137
Um... do you have a clue what you are talking about? Are you the type that would literally compare a game like Modern Warfare 3 and say its an direct rip off of Doom? I'm sorry but if you want to compare stuff at least have something that has remotely some relavence to what your comparing it too. Sure I can see you trying to say Rift is WoW 2.0 (even though that statement itself is total BS as well) but to compare something like GW2 your basically making it clear to you every MMO is identical. Not to mention all your points are just bland and really aren't anything that you could consider making a game "WoW" don't even go about doing that.
Just take a step back, take a deep breath, and realize that comparing something so vaguely to something else doesn't work. Runes of Magic is perhaps the biggest thing you could call a WoW clone (which btw, to get that title takes an extreme amount of effort to copy the game in every day possible) could even be compared as its own entity. Really try and look at something beyond the mob mentality. "_____ is like WoW" and really look at it for its pros and cons. Take it apart and judge it as its own entity rather then trying desperately to compare it and link it to another game. You would be amazed at the vast collection of online games there are when you are not using stingy standerds at judging a game. Every game has faults and every game has its own design. |
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2/23/12 2:02:26 PM#138
Death Penalty has been around since day 1. Way before WoW was spewing its putrid garbage unto the MMO genre. All MMO's are carbon copies of each other with a slight tweak here and there. WoW is EQ, simplied. The only thing WOW "invented" or made popular was the stupid idea of making pvp gear so people would stop crying about dying too fast. This has ruined many games actually not helped. I doubt this game with be a wow clone but of course it will have similarities it is an MMOrpg after all. |
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2/23/12 2:02:32 PM#139
Originally posted by Teala
I think the PvP emphasis might be the main issue. I think sandbox features are a lot more mainstream than people realize, but PvP/RPGs are not. Wasn't long ago that even 9 out of 10 players never even PvPed in shooters, like UT2004, and I wonder about the current numbers for top-selling shooters like BF3 or MW3. I wouldn't be surprised if a staggering percentage don't actually go online and PvP at all, considering these games don't even have much of a single-player side.. and its a lot easier in a shooter, where its just so much easier to jump in and out, anonymously and without commiting to anything.
So anyhow, yeah, not sure how well AA will really do, but I'm not sure how forced their PvP is, or if they're considering different ruleset servers or what. In games like DAOC and Aion, I think the PvP was limited enough to help their popularity rather than hurt it. Even in EVE, the PvP can be almost avoided completely, if that's how the player wants to play. If AA is too much of an unfettered gankfest like some of these indie sandbox games though, it will cripple its potential to make much of a splash in the genre. When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world. |
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Laughing-man
Hard Core Member
Joined: 4/23/09
I thought what I'd do is I'd pretend I was one of those Deaf-mutes. |
2/23/12 2:03:11 PM#140
Originally posted by teakbois that is my point People are defining the game genre's wrong. Its not about the type of progression, its about the TYPES of progression that makes a game. For instance, TSW has no levels, only skill system. VERY sandboxy you might say. Oh wait, its a very linear progression style for their maps and instances and they have end game style raiding etc. then we look at UO, look the areas are laid out to where hard mobs are together and easy mobs are together, much like Themeparks. I'll go into the dungeon of Shame, oh look the monsters are clearly harder in here than outside. This is also linear progression.
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