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Just came up with this question in my head its friday night and I have a glass of wine, yes this is how geeks party. In daoc I did not follow quest paths, from a low level it was about finding a group and grinding up mobs at various patches with people. You could build your own house and RvR was an open ended pvp situation. Let me know what you think. Tribes Ascend Link Sign Up Foo, its fun: https://account.hirezstudios.com/tribesascend/?referral=214829&utm_campaign=email |
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Cuathon
Hard Core Member
Joined: 10/24/04
Draw Something is now an MMO. God has forsaken us. |
2/17/12 2:44:02 PM#2
Originally posted by Wicoa It was mainly a themepark, but it had some virtual worlds influences. |
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2/17/12 2:44:04 PM#3
There was no quest reallty in the old DAOC*unless you ask a guard but few knew of those lol* I would say a sandbox in some ways, but not really a theme park becouse there was no line to follow. MYSPACE ACCOUNT http://profile.myspace.com/index.cfm?fuseaction=user.viewprofile&friendid=80721225 |
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2/17/12 2:44:56 PM#4
Depends on who you ask. Some people take sandbox to mean a game based around user generated content. Others take it to mean open world, non linear, non quest focused. Under the first definition, "classic" MMOs like Everquest, Asheron's Call, and DAOC are definitely not sandboxes, yet using the second definition, they would be considered sandboxes. |
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2/17/12 2:46:41 PM#5
It was a themepark. The only folks who will think it is a sandbox probably never played a sandbox, and think that EQ1 was a sandbox. EDIT: You know, it may be more accurate to say that when DAoC was released and when it was popular, it was definitely a themepark. Nowadays though, people may consider it to be a sandbox. But this has nothing to do with changes in the game and everything to do with people expecting more linear experiences from MMORPGs. Are you team Azeroth, team Tyria, or team Jacob? |
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2/17/12 2:50:41 PM#6
Originally posted by Creslin321 Oh yay sandbox snab is here*rolls eyes* there is other types of sandboxes not just you`re type. Just becouse it was not ryzom or w/e little game you think is a sandbox, does not mean it`s not a sandbox. Man little let smelling you`re own a@@, get some fresh air. MYSPACE ACCOUNT http://profile.myspace.com/index.cfm?fuseaction=user.viewprofile&friendid=80721225 |
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2/17/12 2:50:58 PM#7
Well...
... so it did have some sandbox like elements.
But I don't feel it had enough to be called a "sandbox", instead it was a Sandpark. |
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2/17/12 2:52:18 PM#8
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2/17/12 2:53:07 PM#9
Originally posted by sirphobos You are correct, it depends on what you think a sandbox is. Unlike Creslin321, that thinks sandboxes can only be of one type. MYSPACE ACCOUNT http://profile.myspace.com/index.cfm?fuseaction=user.viewprofile&friendid=80721225 |
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2/17/12 2:56:05 PM#10
DAOC was a MMO, just like EQ. Had quest but not quest HUBS, had customization that isn't in modern MMOs, more open world content. But it had classes and that makes it semi-themepark. You want sandbox it is almost all freedom of choice and skill based instead of levels. Now that I think about it you can't compare any of the pre-wow MMOs to modern day themepark games. Just not even close to the same. Even vanilla WOW would be considered sandbox by todays standards of MMOs.
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2/17/12 2:58:49 PM#11
it was a themebox, had a good mix of sandbox and themepark elements. EQ1 was the same thing but it definitely was not a sandbox. |
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2/17/12 3:01:32 PM#12
Originally posted by punkrock Sorry if I offended you, but try to understand where I'm coming from. When I started playing MMORPGs, there was only Ultima Online. A few years down the road, Everquest came out and the distinction between sandbox and themepark was created. To me, and to many other people, Everquest was the first game recognized as a themepark, so I use it as a touchstone. DAoC is EXTREMELY similar to Everquest in many respects, so I see it as a themepark. I find it...interesting that many folks nowadays are trying to say that Everquest, and thus similar games like DAoC, were a sandboxes...which is funny because EQ was the FIRST themepark. I really don't think the game elements that WoW popularized like questing have anything to do with the sandbox/themepark distinction. So the fact that DAoC didn't have any major questing is irrelevant IMO. Are you team Azeroth, team Tyria, or team Jacob? |
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2/17/12 3:03:09 PM#13
Hybrid. Had features of both. |
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2/17/12 3:04:07 PM#14
Originally posted by Thorbrand LOL yeah and that's the problem. The "balance" on the scale of "linear vs. non-linear" with MMORPGs has shifted SO far in the direction of linear with recent releases that even games that defined the term theme park are being called sandboxes. If it keeps up, people will be calling WoTLK a sandbox and wishing for the great old sandbox fun of phasing. Personally, I think it's ridiculous. Are you team Azeroth, team Tyria, or team Jacob? |
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2/17/12 3:04:45 PM#15
Originally posted by Creslin321 Dam you had to go and say sorry lol!! there goes my fire*probly a good thing anyways lol* ok i forgive you, To me it was a type of sandbox i guess. I never played EQ becouse it was really pve type of game. MYSPACE ACCOUNT http://profile.myspace.com/index.cfm?fuseaction=user.viewprofile&friendid=80721225 |
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2/17/12 3:08:19 PM#16
If it came out today it would definetely be called themepark, with the best pvp. Only, there was hardly a quest to be found. Most of my time in the game was spent grinding mobs, either in dungeons and groups or alone. The dungeons weren't instanced to groups or players though, there could be many groups in the same dungeon.
So, I'd still call it a themepark, just with a few different features. |
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2/17/12 3:11:24 PM#17
I just want to know what the sandbox elements are, that people are claiming were in the game. The closest sandbox feature it had were open dungeons. Everyone in the thread that has said sandbox has said so without a reason. |
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2/17/12 3:14:09 PM#18
I don't consider games like DAoC, AO, or EQ to be either themepark or sandbox. A themepark game needs linear quest progression, which those games don't really have or at least didn't have when they were popular. |
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2/17/12 3:18:08 PM#19
Originally posted by SuperXero89 The game was still pretty much a linear progression through areas though. There were a few options of where you could fight mobs your level, but even WoW has that. |
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2/17/12 3:19:22 PM#20
Originally posted by jusomdude LOL yeah I know. It's not a sandbox in any way shape on form. DAoC has specific areas for specific levels that provide a path for progression to max level just like any other themepark. It also has classes with well defined roles...just like any other themepark. And as for the RvR, it's all preconstructed zones that you fight over. It's not like they are player created or controlled or anything. I'm not saying it's bad, I loved DAoC, but I realize what it was. It was a very good and unique early themepark. Are you team Azeroth, team Tyria, or team Jacob? |
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