Trending Games | Guild Wars 2 | Final Fantasy XIV: A Realm Reborn | Elder Scrolls Online | Neverwinter

  Network:  Gamertube FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Alganon All Points Bulletin (APB) Allods Online Altis Gates Anarchy Online Ancients of Fasaria Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Legends ArchLord ArcheAge Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Asura Force Atlantica Online Atriarch Auto Assault Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Wars Blazing Throne Bless Blitz 1941 Bloodlines Champions Bounty Bay Online Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe Castle Empire Castlot Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Cultures Online Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Ecol Tactics Online Eden Eternal Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey Quest Monster & Me MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia NeoSteam Neocron Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Ogre Island Omerta 3 Onverse Order & Chaos Online Order of Magic Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Souls Online Sevencore Shadow of Legend Shadowbane Shaiya Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Sigonyth: Desert Eternity Silkroad Online Skyblade SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires SteelWar Online Stone Age 2 Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Chronicle The Chronicles of Spellborn The Legend of Ares The Lost Titans The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The War Z The West Theralon There Thrones of Chaos Tibia Tibia Micro Edition Titan Siege Toontown Online Top Speed Topia Online Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

Guild Wars 2

Guild Wars 2 

General Discussion  » GW2: No Skill Choice..

2 Pages « 1 2 Search
35 posts found
  drbaltazar

Apprentice Member

Joined: 3/28/07
Posts: 7522

2/15/12 2:01:40 PM#21

you dont understand before you were limited to 2 class now if i understand correctly you get them all.just change your weapon etc and your skill related to that change also !it give you way more skill then before and lot more strategy

" bunk!there will be no team dominating?check this out ,within a week the first 10 team build will be out and then there will be a lot of them .i tell you  some were hardcore theorycrafter back when gw1 was huge!they came up with build that shaped gw1 ,even the dev had to evolve and correct weekly because theorycrafter were faster!those guys arent building solo build  now!

i bet most that were hardcore in gw1 when it was at its peak have already been readying for weeks to have their 3 team build ready for lunch!

i bet even arenanet doesnt know how hardcore or not hardcore the game will be the only one that probably know are the theorycrafter themselves!but i bet it will be awsome to watch

  Herodes

Novice Member

Joined: 8/12/03
Posts: 1482

Consumer

2/15/12 2:02:23 PM#22

My impression from the posts of GW-fans was, that having only 8 choices for skills out of a big pool was actually a strenght of GW1. No more millions of buttons on the screen and such.

And...balance?
1. Do you want to sacrifice diversity because of balance?
2. How do we balance people who use better connection, or hardware and such?

  drbaltazar

Apprentice Member

Joined: 3/28/07
Posts: 7522

2/15/12 2:16:54 PM#23

calie 59 :gw1 never was that way even if arenanet wished it had been ,some pro theorycrafter came in there with impossible build yet they still always managed to win!cause they had a plan !and a fall back and another fall back!it was so hard core korean ,and other namtion joined in and from what i saw they all loved the competition!its hard to explain!if you can find video on youtube about some top team check them go you ll understand what i mean!

  Homitu

Elite Member

Joined: 10/01/09
Posts: 1693

2/15/12 3:09:34 PM#24

I haven't watched the video yet because I'm at work, but overall I'm very excited about the smaller number of abilities compared to most MMOs--particularly if you have to make compelling choices about which abilities you place on your bar--you know, the way most single player RPGs require you to choose.  For whatever reason, it seems many MMOs do not include ability setups in your primary character customization and progression; you choose a class and specialization, and from there you acquire every single ability specific to that specialization, without restriction. 

I only worry that some ability slots will be too homogenized that they will all feel very similar, or conversely, that there will be variety, but one ability will almost always be universally chosen over all others.  For example, every single class's utility skill thus far appears to be a basic 40-60% self heal.  The only slight varation I've seen was the Necro's blood fiend, which attacks while it is alive, but is then sacrificed for the same 40-60% heal.  I hope there are some different utility abilities that players will want or need to take in some circumstances, things like shields, resistances, or aoe movement speed buffs.  It's hard to imagine sacrificing your only source of sustainability for any of those though...

  Wyrd01

Novice Member

Joined: 1/18/12
Posts: 27

2/15/12 3:50:08 PM#25
Originally posted by andre369

I agree to a certain degree, but they could easily have made the different weapons have 15 different skills to choose from instead of just 5. But if I want to play pure DPS hammer why can't i? 

If i play a ranger, why can't I choose to play a purely DPS ranger with a bow and have zero CC? 

If they allowed that customization it would destroy what they're trying to do, eliminate the holy-trinity. 

If you were a pure DPS hammer then you'd be a more effective DPS than another, less DPS focused build, and then the DPS hammer build would be "required" for dungeon runs, as would the "tank" Guardian and "healer" engineer builds. 

The fact that ANet mixed DPS, healing, and CC into each weapon set means everyone can always help fill any role at any time.

  Master10K

Apprentice Member

Joined: 10/18/10
Posts: 3086

2/15/12 7:59:12 PM#26
Originally posted by Homitu

[...]

I only worry that some ability slots will be too homogenized that they will all feel very similar, or conversely, that there will be variety, but one ability will almost always be universally chosen over all others.  For example, every single class's utility skill thus far appears to be a basic 40-60% self heal.  The only slight varation I've seen was the Necro's blood fiend, which attacks while it is alive, but is then sacrificed for the same 40-60% heal.  I hope there are some different utility abilities that players will want or need to take in some circumstances, things like shields, resistances, or aoe movement speed buffs.  It's hard to imagine sacrificing your only source of sustainability for any of those though...

Seems to me like you simply just don't understand the mechanics in the game. I mean there's a huge difference between summoning a Blood Fiend that can be killed by a foe, leaving you at a disadvantage, to another self-heal that is more effective when you have conditions stacked on yourself and will wipe those conditions clean. Like when I make my Elementalist for PvP, I will definitely choose "Signet of Restoration" over "Glyph of Elemental Harmony", because it suits my playstyle. ArenaNet have put in a lot of thought into their skill and skill placement, which is why they've still been changing things around recently.

 

As for this issue regarding the reason why ArenaNet changed the skills system from GW1 to GW2, the dev behind a lot of the skill design and balancing talked about it here in this video.

  aesperus

Elite Member

Joined: 1/04/05
Posts: 3784

2/15/12 9:18:08 PM#27

For those still concerned with skill choices, I'd strongly suggest checking out one of the skill calculators. They aren't even finish (and are probably going to change), but between weapons, skills, and traits, there is a surprising amount of flexibility. For example, certain traits can change how a skill functions, effectively making it a different skill. You could, say, choose to either have Maelstorm function as an AoE / DPS spec, or you could switch traits and have it function more like a CC skill.

Also, thanks for uploading the elementalist  video. It was nice to see a different play style with what's likely to be my first class. Looks like he passed up damage in favor of mass-CC and utility.

The only thing that really bugs me about the way Anet chose to handle skill customization, is that it makes it nearly impossible to play weapons I like cosmetically. For instance, I hate the look of a warrior running around w/ a giant hammer. I'd rather have either a greatsword or sword & board. However, that doesn't always fit my playstyle. It sucks, but it's not a deal breaker for me. The system is too much fun to pass up.

  ComfyChair

Novice Member

Joined: 7/22/10
Posts: 766

2/15/12 10:15:48 PM#28

Let me guess: no-one has even mentioned traits yet?

 

Traits modify the skills available and can drastically alter the effects. Customisation is not just skill based any more, it's trait based too (not to mention you can take different weapon sets into battle).

 

I don't really see any issue with having a set 5 skills for the weapon set.

  Homitu

Elite Member

Joined: 10/01/09
Posts: 1693

2/16/12 10:10:16 AM#29
Originally posted by Master10K
Originally posted by Homitu

[...]

I only worry that some ability slots will be too homogenized that they will all feel very similar, or conversely, that there will be variety, but one ability will almost always be universally chosen over all others.  For example, every single class's utility skill thus far appears to be a basic 40-60% self heal.  The only slight varation I've seen was the Necro's blood fiend, which attacks while it is alive, but is then sacrificed for the same 40-60% heal.  I hope there are some different utility abilities that players will want or need to take in some circumstances, things like shields, resistances, or aoe movement speed buffs.  It's hard to imagine sacrificing your only source of sustainability for any of those though...

Seems to me like you simply just don't understand the mechanics in the game. I mean there's a huge difference between summoning a Blood Fiend that can be killed by a foe, leaving you at a disadvantage, to another self-heal that is more effective when you have conditions stacked on yourself and will wipe those conditions clean. Like when I make my Elementalist for PvP, I will definitely choose "Signet of Restoration" over "Glyph of Elemental Harmony", because it suits my playstyle. ArenaNet have put in a lot of thought into their skill and skill placement, which is why they've still been changing things around recently.

 [...]

Those skills fill your other 3 support slots, not your heal button (6).  I spoke incorrectly when I broadly said "utility" skills.  I was only referring to the #6 slot skill.  And I mentioned the Blood Fiend precisely because it was somewhat different than the other classes', especially since it's cooldown seemed to be initiated when the BF is first cast.  Thus, you could risk keeping it alive until the CD is reset again, then sacrifice it, spawn it again, and sac it once more for a full heal.  Of course, it will (or should) be an immediate target in PvP. 

  niceguy3978

Elite Member

Joined: 6/14/06
Posts: 1691

2/16/12 10:17:28 AM#30
Originally posted by Sylvarii

Intersting vid about GW1 and GW2 Skills..

http://www.guildwarsinsider.com/guild-wars-2-skill-choice/

The restriction on the number of skills you could have usable at one time was the reason I could never get far in GW1.  I just couldn't get use to it.  I tried several times and it just annoyed me.  I know there are choices to make on which skills to use/equip/however you want to word it, but I don't really like being forced to choose how to limit myself.  Everything about GW2 seems really cool, except it has the same flaw that I couldn't get past in the first one.

  Findariel

Spotlight Poster

Joined: 1/20/05
Posts: 215

2/18/12 6:54:10 AM#31
Originally posted by cali59

Lol, this is actually kind of funny now that I think about it.  In the video the guy just throws out there that "99%" of GW1's builds were bad.

In an earlier thread I computed that for one dual class combo in GW1, with 1 elite and 7 nonelite, you'd have approximately 150 trillion possible builds.  I also computed that if you include weapon traits, a warrior in GW2 has approximately 10 billion possible builds.

What this means is that if 99% of GW1's builds are bad, and ALL of GW2's builds are viable, there would still be 150x as many viable builds in GW1 than in GW2.  :)

Fortunately for GW2, the reality is that probably 99.9999999999999% of GW1 builds are bad.

.. which I refuse to believe!

The GW1 skill system was more or less derived from the Magic: The Gathering system, which was confirmed in a number of interviews with ANet. And it worked. And yes, like M:tG a lot of combinations didn't make any sense. The main problem imo was that to keep all the possible combinations balanced was really a big problem, resulting in various nerfs. I can imagine ANet wasn't particulary happy with that side-effect.

While I do agree that in a way the old system didn't really made the classes very distinctive it did made the professions very flexible. Also it made for some real good setups if you could borrow a few skills from another class because a lot of them overlapped, like hex skills for a Me/N. Also it allowed for some extreme balancing, for example mesmers weren't very popular in PvE but a fastcasting Me/E could be pretty strong. And lastly, utilties like resurrection skills were extremely useful. hence you saw a lot of /Mo setups just for that reason.

We also can't presume that any random skill setup in GW2 will be as viable and effective as the other. It remains to be seen how many best "cookie cutter" builds we'll get with the new system and how many setups will be considered subpar. Especially when doing the elite dungeons people will want the group members to have the best, most effective builds. And for the various tasks it may be that one class may have the best skill setup, for instance a Guardian will be the best group support profession and the mesmer may have the best crowd control. Without seconday professions, how much flexibility will we have to fulfill those roles just as effectively?

Originally posted by Master10K
Originally posted by Bunks

FYI, the Ranger will not be the best bow class unless you build yourself to be so. But a thief vs ranger (both melee) in PvP will be something to watch. And a thief bow setup is far from being the worst choice. This is the only game where running an alt may be a must just to know what you are up against.

I definitely agree to that, because they only way to truly understand and learn something, is to do it yourself.

But it's not unique to GW2. But yes it may increase revenue for ANet because everyone will want to get extra character slots. Provided we'll start off with just 4 like in GW1.

  Diovidius

Novice Member

Joined: 10/18/10
Posts: 1031

2/18/12 7:01:32 AM#32
Originally posted by Findariel

.. which I refuse to believe!

The GW1 skill system was more or less derived from the Magic: The Gathering system, which was confirmed in a number of interviews with ANet. And it worked. And yes, like M:tG a lot of combinations didn't make any sense. The main problem imo was that to keep all the possible combinations balanced was really a big problem, resulting in various nerfs. I can imagine ANet wasn't particulary happy with that side-effect.

While I do agree that in a way the old system didn't really made the classes very distinctive it did made the professions very flexible. Also it made for some real good setups if you could borrow a few skills from another class because a lot of them overlapped, like hex skills for a Me/N. Also it allowed for some extreme balancing, for example mesmers weren't very popular in PvE but a fastcasting Me/E could be pretty strong. And lastly, utilties like resurrection skills were extremely useful. hence you saw a lot of /Mo setups just for that reason.

We also can't presume that any random skill setup in GW2 will be as viable and effective as the other. It remains to be seen how many best "cookie cutter" builds we'll get with the new system and how many setups will be considered subpar. Especially when doing the elite dungeons people will want the group members to have the best, most effective builds. And for the various tasks it may be that one class may have the best skill setup, for instance a Guardian will be the best group support profession and the mesmer may have the best crowd control. Without seconday professions, how much flexibility will we have to fulfill those roles just as well?

Disregarding skills, GW1 was quite limited in other ways to customize your build in terms of equipment and attributes and also in how skills were used. GW2 will have more emphasis on equipment, will have more room to play around with attributes, will have traits which change the way skills function and will have weapon sets which give you more choices. Last but not least, GW2 will have more room for playstyle customization in addition to the above mentioned build customization, with a bigger focus on timing, positioning, dodging, movement etc. I am not worried.

  Cod_Eye

Elite Member

Joined: 9/04/09
Posts: 898

2/18/12 7:01:41 AM#33

If I remember correctly, in an interview with one of the developers they had said that GW had far to many skills and that it got out of control (or words to that effect) and that GW2 skills wont be so generous .  Cant remember exact wording or able to find the interview without listening to everyone that was released.  But basicly there was to many skills in GW and that wont happen in GW2.


My XIVPad: [video]http://xivpads.com?13754614[/video]

  mazut

Hard Core Member

Joined: 4/23/08
Posts: 776

2/18/12 7:58:47 AM#34
Originally posted by Diovidius
Originally posted by Findariel
...

Disregarding skills, GW1 was quite limited in other ways to customize your build in terms of equipment and attributes and also in how skills were used. GW2 will have more emphasis on equipment, will have more room to play around with attributes, will have traits which change the way skills function and will have weapon sets which give you more choices. Last but not least, GW2 will have more room for playstyle customization in addition to the above mentioned build customization, with a bigger focus on timing, positioning, dodging, movement etc. I am not worried.

I disagree on atributes. in gw2 the last known there are 4. You either go with more hp or more thoughness and more damage or critical. This is one of the few things I dont like.

Thaits are welcome, but we still dont know howmuch impact really they have and will they change the skills or just upgrde stats.

  Diovidius

Novice Member

Joined: 10/18/10
Posts: 1031

2/18/12 8:02:57 AM#35
Originally posted by mazut
Originally posted by Diovidius
Originally posted by Findariel
...

Disregarding skills, GW1 was quite limited in other ways to customize your build in terms of equipment and attributes and also in how skills were used. GW2 will have more emphasis on equipment, will have more room to play around with attributes, will have traits which change the way skills function and will have weapon sets which give you more choices. Last but not least, GW2 will have more room for playstyle customization in addition to the above mentioned build customization, with a bigger focus on timing, positioning, dodging, movement etc. I am not worried.

I disagree on atributes. in gw2 the last known there are 4. You either go with more hp or more thoughness and more damage or critical. This is one of the few things I dont like.

Thaits are welcome, but we still dont know howmuch impact really they have and will they change the skills or just upgrde stats.

I was comparing GW2's attributes to GW1's attributes. Attributes in GW1 showed very little variation across builds.

Well, we've known about trait which change more than just stats such as turning a melee skill into a ranged skill however that was before the trait revamp (about which we do not know anything) and of course it remains to be seen how many traits do this.

2 Pages « 1 2 Search