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2/15/12 8:10:38 PM#61
Give anyone a paintbrush and some LSD and they produce Picasso's work. What is good in art is pure subjectivity. Games themselves are art too. Which is why opinions can vary so much.
I agree that Trammel wasnt fun. But I also never played the PvP server. But thats because the PvP server wasnt close to the same as Pre-Trammel PvP. Sure, I got PKed quite a few times. I've even PKed or gone Red Hunting. But once Trammel came about, you lost a huge sense of danger and excitement to the game. Dungeon crawls lost its random element or some great dangers or opportunities. I couldnt stand the changes coming from AOS. It was just greatness to be able to kill someone being a douche and accept the penalty and work it off. Open PvP with harsh penalties is far better than no PvP or totally open PvP.
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2/15/12 9:55:50 PM#62
UO really was the greatest MMO of all time. Rest In Peace Ultima Online (classic version), you will never be forgotten. |
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2/15/12 9:56:06 PM#63
Originally posted by NightCloak I completely agree with you. I played UO from beta until about a year after the release of Trammel and during that time I don't recall PKing anyone in the game. I was as lawful good as you could get. Yet, even for a player like me, Trammel was a horrible idea. For a game like UO that relied almost 100% on it's community for the content of the game segregating half that community was not a good idea, in my opinion. During the time before Trammel I was an avid anti-PKer. My guild held daily raids on PK towns and did our best to protect new players from getting ganked at places like the graveyeard outside Britain. We wouldn't do these things necessarily because we liked PvP but more so because we enjoyed feeling like we were making a difference in the world. It had a purpose, a reason to engage the enemy, a goal. After Trammel, what was the point? There was no danger any more. Sure, we could go to Feluccia to PvP... but, why? Just for the sake of PvPing? We didn't do it "just because". We did it because we were keeping the world safe, and for that reason, it was fun. So time went on and we all played in Trammel. I mean, given the choice between living in a gated, policed, million dollar + home community a slum where you could be murdered at any minute, which would you choose? But then things started to change. The game we loved before Trammel started to feel stale, and boring. The danger was gone. The sense of excitement and the adrenaline rush we got when a red name popped up on the side of the screen. It was gone. So we went to Feluccia just to PvP, but there was no rush. No danger. You knew where you were going there for and what to expect. It was over for me at that point. My ICQ list had over 200 names in it from people that met playing UO. 3 months after I left I messaged everyone single of them to see if anyone wanted my castle. 1 person still played. Over the years I've read about the changes they've made to the game. It's really sad to see such a great original game idea get completely butchered. It's like taking an Aston Martin and switching out the engine with a crappy 4-cylinder and then trying for years to figure out why no one is driving it by changing everything about the car but what was broke. "There is as yet insufficient data for a meaningful answer." |
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2/15/12 10:00:16 PM#64
Devs should stop trying to clone WOW and clone UO.... |
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2/15/12 10:01:43 PM#65
I also miss UO... I started playing on Catskill server a few month after it came online and i had fun for the 3 years i could play... I played alone, with friend and total stranger... Tried be a Dread Lord for a while but i was more like a target pratice for the other player so i confessed my crime and returned to the good side... I miss being chased by PK but not while mining... I wish that a new and improved (graphic wise) UO could be created...
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2/15/12 10:10:50 PM#66
UO will always be my favorite game ever. My favorite expansion (and when I started) was T2A. I started a few months before stealth was patched in the game. Even when UOR was released it was still incredible. After that it went down hill. IDK... there just is nothing like it. Remember Old School Ultima Online |
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2/16/12 12:20:49 AM#67
Reading this makes me depressed. The genre has fallen so very very far. From simulating worlds to... cut scenes, solo instances and voice overs. |
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2/16/12 12:45:50 AM#68
I play a uo emulator from time to time. The ruleset is pre t2a and has a pretty active community. Check out IPY if you ever wish to try it out again without the AoS crap. http://inporylem.com/ |
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2/16/12 1:06:52 AM#69
loved UO, I even put up with Tram, but when AOS came that's when I turned off the lights and closed the door. Old UO is not dead, just need to look and its there alive and well with a healthy community. |
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2/16/12 5:15:25 AM#70
Great article. ?m around here like 4 years, my english is very bad soo im not talking that much , but i have to post somethink on this thread coz UO was realy a dream game for me and those who love real pvp&rp . Thanks for the memories . |
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2/16/12 9:29:16 AM#71
Its the king of sandbox games, and will never really vanish from the history of mmo's ..can be played here: www.tnl-shard.com in a whole new fun way. |
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2/16/12 9:57:49 AM#72
Trammel in my mind enhanced the game as it encouraged a lot of new people to play the game. I rarely did anything in Trammel, and the excitement never changed as I continued to live and play in Felucca for the most part. |
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2/16/12 11:17:59 AM#73
Originally posted by Ozmodan It split the community. Part of what made UO amazing was that it had people of all different play styles living in the same world. It was really a simulated fantasy world. Trammel made it so that Felucca was just a zone full of PvPers. No RPers, no crafters, no PvEers.... the game suffered. |
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2/16/12 3:10:06 PM#74
I was just a little lad when I first got UO for my birthday and got the internet. I never played a MMO before and so I was inthralled by this new and mysterious world I had been thrown into. I met so many cool people over the years I played. I own several houses, and knew many people, and shared many memories with my guild.
I remember when they first made the Test Shard and you could make your a 7x GM character. I would make a dexer and there would always be a huge PvP battle between reds and blues at the Brit graveyard, but there was also a few months where there would be a big battle of red and blue at the guard zone of the city of Trinsic. So many fun times....
No game to this day has given me that feeling that classic UO did and I most likely will never get it again. It's like a first kiss. You'll never have another like it and it won't feel as special as your first time(Hopefully....). Too all of us who got to experience that feeling. I salute you. To those of you who never got to experience this game like we did.. I feel bad for you. :(
RIP UO.. |
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CujoSWAoA
Novice Member
Joined: 10/27/04
"Pablo Picasso said art is a lie that tells the truth." |
2/16/12 3:12:24 PM#75
RIP? I was under the impression the game was still open... |
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Ceridith
Novice Member
Joined: 11/24/09
The more you hype an upcoming game in your mind, the more it will fail to meet your expectations. |
2/16/12 3:28:54 PM#76
Originally posted by SignusM The game didn't suffer; Felucca and PvP suffered. The rest of the game did exceptionally well as a result of Trammel. If you look at the subscriber numbers, the game's population increased significantly after Trammel was released, and with good reason. I get the whole 'simulated fantasy world' where players of all different playstyles played together. Believe me I really do. But the only way it worked was by forcing players to play together in ways where it was not always enjoyable for all involved. And unfortunately for the PvP crowd, they were the minority in UO. A game set up similarly to pre-tram UO would never work today. People do not like being forced into situations they don't like. Specifically, PvErs generally don't want to play a game where they're treated like cattle for the PvP players to slaughter. The only reason why it worked for UO was because there was little to no other option in MMOs for gamers at the time, so the non-PvP players put up with it. Which is also why Trammel was added in 2000, because the developers saw the growing competition in MMOs that offered PvP-less alternatives, and the frustration of the majority of the playerbase with regards to FFA PvP was a recipe for a mass exodus of the game by PvErs, which were always the majority of players in UO. |
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2/16/12 3:43:56 PM#77
UO was such a great experinece , i played from day up till a couple ayears ago and , honestly nothing has ever come close to those first couple years in UO ..
One thing i wannna add that i think has been overlooked a bit or forgotten the main reason for Trammel was Real Estate , not pvp ... The cry for land was deafining on the forums there was none left on many servers , This situation presented Origin with the option to mirror the world but also make it non pvp ....To also try to appeal to a pve crowd that was clamoring over EQ ..
They tried to kill two birds wtih one stone .. but the original idea was to add more land by mirroring..
And honestly the PKin wasnt nearly as bad as some will ahve people believe , i played on Atlantic which was and is i belive still the most populated server and thwere was a great balance of reds and blues .. was really great times..
Keep Safe Friends .. The Glorious Lord Scorch ..Atlantic:) |
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2/16/12 6:47:16 PM#78
Originally posted by CujoSWAoA RIP as in Classic UO. |
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2/17/12 1:48:03 AM#79
I never played UO, but I heard it a lot from other ppl who played it. 99.999% of them agree that it is the best online game ever, and the rest few ppl believe it is the origion of the online games. Just from that, I know that game is awesome! Just here to show some respect to UO, the mmo ancient giant!
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2/17/12 3:17:32 AM#80
I was going to say whay this game was so good but another poster did it for me: "The sheer amount of play styles UO catered to was stagering. One of my friends was a miner/blacksmith. That's all he did--mine and sell his items to other players. Every once in a while, he would ask me to escort him through a dungeon so he can mine there. I know another guy who would tame and sell mounts to players. People would hunt for burried treasure and it was actually more involved than just looking at a glowing circle on the map, you actually had to figure out where to go. Some people would be pirates and sail the ocean and attack other player ships. There were PKs, anti-PKs, RPers, grey-PKs, thieves. I really loved faction warfare, when it was introduced. People would take over major cities, defend them, raid other faction bases... It was a great time for MMO gaming." Compare that to led-by-the-hand quests, PvP matches in confined spaces and crafting that is not even worth doing. Don't you want more than a game "your mum could play" which according to EA's CEO is where games should be going? Lets face it, we are already there, the next step will be making sure all games can be played by six year olds. |
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