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2/14/12 6:52:24 PM#161
Originally posted by PyrateLV http://www.dailymotion.com/video/x115u4_triumph-the-insult-comic-dog-star-w_fun
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2/14/12 7:28:07 PM#162
Once.....just *once*, I'd like to see people pay attention to the semantics of the term "success"...and how success is related to a goal. People will have different criteria for what is to count as a success as they have different aims in mind. Without a consensus of what would constitute success, people are using the term in wildly differing ways, rendering discussion of whether or not SWToR is a success....well, really pretty meaningless. I believe that the OP is posting the thread in this way purely to elicit a response. If the OP really wanted feedback on what should be added, a better question would have been something like "Now that you've played it for a month (or so), what would you like to see next?" |
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Karahandras
Hard Core Member
Joined: 8/11/08
All it takes for evil to succeed is for the good to stand by and do nothing |
2/14/12 7:37:04 PM#163
Originally posted by Laughing-man Not sure i would personally but to much stor by that date as it says q3 fy12 at the top, which as far as i know doesn't start until june. More likely comes from q1 which ended end of last year. But this is ea so i doubt even they know:). |
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2/14/12 7:43:42 PM#164
Originally posted by DarkPony always the challenge
my answer to this is rvr.. ideally with a third pirate faction. bu i agree that there should be more life in the game world |
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2/14/12 7:52:39 PM#165
I'd love to see them add a reason to log in aside from raids that are dumbed down clones of whats available elsewhere and pointless after 1 or 2 runs due to how quickly the best gear is amassed, FPs that are utterly pointless considering how easy raid loot is to get, an endgame pvp planet thats just a shoddy mess - over a decade of MMOs to dissect and study and this is what we get, some walkers to click on? I'd really like there to be a reason to actually go out into the galaxy, as it stands once you hit 50 you stand in the fleet or on Ilum, there's zero reason to go back to any planet you've previously been on (let's face it, you can knock out all datacrons in a day or two with a guide). I'd be tempted to resub if they stopped desperately clinging to this fourth pillar which clearly isn't a sustainable form of content and instead actually produced a means for me to go out, experience the Star Wars universe and let my own story unravel. If after years of production they can only manage enough forced story to last my main character a week or two, I dread to think of how minimal future expansion will be in this area. You have the whole Star Wars universe there, why not let us go play in it? No? Just Ilum and the fleet? :( Alternate advancement beyond the fluff the legacy system is slated to bring would be nice as well. I'd love a reason to give them money, I love Star Wars, however they gave me everything so fast and so easily that it's hard to find a reason to play when you've reached the end of an easy linear path and there's nowhere left to go. I guess that's the biggest flaw of easy, zero risk, linear themeparks. Perhaps if they added some sandbox elements it would increase the games longevity, but as it stands this is a game with a clearly defined finish line due to linear & limited content, unfortunately many of us passed it within the first month.
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2/14/12 7:59:31 PM#166
Originally posted by superniceguy And as of my post right now all are either light or standard with 2 being heavy. This is prime time being 9pm EST and 6pm PST. Though a better time to check would be in one hour I think. |
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2/14/12 8:06:14 PM#167
Originally posted by Laughing-man Every time one of the dwindling number of fans of this dying MMORPG try to 'explain' EA's pathetic attempt to claim '1.7 million subs' this clip from Dumb and Dumber comes to mind: http://www.youtube.com/watch?v=KX5jNnDMfxA I know people have explained this countless times. Might as well do it again... EA was forced to admit that their bogus 1.7 million number consisted of: 1. Paying subscribers 2. Every new person who bought the game, started playing, and had not yet had their first free month end 1.7 million == X number of paying sub + Y number of new players If X is close to 1.7 million, Y is very, very low. So in desperation to claim the actual paying sub numbers are REALLY, REALLY HIGH, and ALMOST EVERY ONE IS PAYING, they unwittingly are claiming the game has bombed in its second month and virtually no one is buying the game. So what is it? Take your pick: 1. The game probably had about a million paying subs and 6-700k new players after the first month. 200k or so box sales in the US and EU, and 100k or so online sales in each region 2. The game has 1.5-6 million paying subs and has completely bombed in sales in the second month It's 6pm on the West Coast, 9pm on the East Coast. There are only 3 Heavy servers right now. Every other server is Standard or Light. Players continue to beg for server mergers or transfers off their dead servers on the official forums. Continue to post screen shots of their completely dead servers in the official forums. Where are these elusive SWTOR players...
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2/14/12 8:12:07 PM#168
Originally posted by Vedra how dare you sir... how dare you use logic, when clearly ea said they had 1.7 million subs and by now it must really have 5 million playing subscribers! but as i posted on another thread, but applies here too...
the thing you optimists seem to miss that the realists point out and isnt being a hater or jumping on the bashing bandwagon, is that the data was posted as of 31st december 2011 when the Quarter ended.
the game launched on the 20th of december, 2 million copies were sold, let's assume the other 300k were people who had bought the game but not activated until the new year that 1.7 million people were all people in there first free month of the game who had to enter either a game time card or a credit card to be able to play thus "activating a sucscription" even after you cancel your subscription your account is still marked "active" for however many days still on your account in that current billing cycle.
so i'm really sorry to burst you bubbles but honestly calling people who put up facts and not just heresay and fake %'s to backup there statements dont make them haters or bashers... it makes them realistic and it makes anyone clinging to said 1.7million players and "most successful mmo ever" dellusional to be honest |
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2/14/12 8:15:40 PM#169
Originally posted by Vedra Forgot to mention in my previous post that I'd noted that I don't really ever see any of the EU servers over "light". Seems our EU cousins are not warming up to SWTOR at all. My wife is traveling this week due to work so it isn't like I'm doing anything on V-Day, even if she were home we aren't fans of the the whole commericalization of romance day. On top of that it is a Tuesday, there is work and school if you have kids, so it isn't like we're going out to party our asses off. I'm thinking I'm going to keep the server page up from now on and keep an eye on it to see if the numbers ever reach anything near what I was seeing in the days right around release. I'm really curious now due to how many keep claiming the servers have high volumes of traffic, I tend to be around off an on at all times so its not hard for me to check this.
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2/14/12 8:55:33 PM#170
Originally posted by teakbois Sometimes it really is the game. I come from a guild where we have been around 10 years, and this is our 9th active game. The "leadership" of the guild has been there from basically the beginning. In short, we know a thing or two about guild recruitment and management. Our guild size, once you factor in alts, is around 50 people. 5-6 on during my "shift" (trying to increase that but its a bit difficult.) Maybe 10 on during prime time. again, respectable. But it isn't the numbers we are used to. Mainly because the game doesn't really encourage grouping or even make it worth your while until you are level 50. We've got about 40% of our guild at level 50 now, the rest of us leveling up taking our time. One of the big pulls of joining a guild is they help you advance in the game. Yet before being level 50 (and even after in some instances) there's no real way guilds help you advance. Give us better guild tools, and you will see a lot of "old school" guilds play in this game. And if there's one thing those old school guilds know how to do, it is how to make a server thrive. |
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2/14/12 9:12:45 PM#171
Originally posted by Yamota Yeah, that's precisely what I was thinking. Lets see how it holds up 6 months to a year down the line. If they follow the current path..... the game will most likely be dead. Which means they probably won't. They will try a few new things, and we will see how it works. |
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2/14/12 9:16:24 PM#172
Originally posted by matraque By what measure ? this sounds more like personal opinion & nothing more. |
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2/14/12 9:16:29 PM#173
Originally posted by Laughing-man Oh so Han's chase through the asteroid belt was obviously rails.
The starfighter fights at both deathstars? Yeah obviously rails. Your first mistake was comparing a game to a movie. Your second mistake was even then, your just plain wrong. Even the haters of SWG gave JTL its props as incredibly well done, and truly capturing the SW experience. So why not go with what worked? Instead of doing something where success or failure actually has nothing to do with player skill, or even mashing buttons. If you have the requisite gear, you will succeed. Its that simple. |
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ThaneSolus
Novice Member
Joined: 1/05/05
Burn the heretic. Kill the mutant. Purge the unclean. |
2/14/12 9:16:30 PM#174
After todays session, which might be my last with SWTOR, i think this game is completly doomed. First i must say i loved the story based mission with cutscenes and all the fluff, but thats the only good thing i can say about the game. I dont see any point on playing. Let see: Good: - story based mission with voices and chessy cut-scenes (good main PVE) - some animations - overal polished Bad: - the combat is over 10 years old, its even worse than WOW. While some of the classes have nice animation and maybe some interesting skills, its been done 10 million times. They could try something like Rift, where i had much more fun in t, since Rift copied the core just like SWTOR from WOW, but they actualy improved, while SWTOR didnt... - space missions. God, such a mockery. A space system like that can be made by a bored good programer in a few days, a few weeks with extra polish. - heavly instanced zones, with large cities which are empty, i saw the most in a zone 50 people. In some evenings or nights, its imposible to do Heroics. - killing the same spawn of enemies while doing quest. Once when you go to point A, and then when you return, or pass again through that area, since the maps are pretty linear, Bioware style... - nothing interesting to do beside doing story quests, which after a while even with the fluffy cutscenes, you get sick of them. Maybe that crafting for dummies? Woa... - no persistent content, no high end content. Flashpoints and casual clueless PvP doesnt count. Every asian mmo has better high content and persitent than this game Ugly: - i seriosly consider KOTOR 1 as a game, better than this 200 mil garbage. Tho they probably lied, its imposible to waste that much money, i only see mayb 30-50mil (50 is hugeeee!) that went into this game. With 50 mils and a good experienced team, you can make 2 vanilla WOWs or even more with outsourcing on graphics. - they had Warhammer Online in their studios, from which they couldve made millions, if they let a good team to manage it. A game that is like 10x better than this thing... - i really cant belive it this shit, really. -------------------- For new mmo players and Star Wars fans, this might be an interesting game, for people that actually played a variety of mmos in their life, this is A BIG JOKE. Still, if you have fun good for you, but this is just another step back for industry...
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rojo6934
Elite Member
Joined: 8/13/09
"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli |
2/14/12 9:26:09 PM#175
Originally posted by matraque i would resub if they expand the gameplay and the worlds. I would like to get in my starshipt and drive it myself to outer space and reach my other planet destinations. Space open world pvp while traveling and exploring the space towards my destination (open space pvp / pve?), things like that would give a purpose to space in SWTOR. Until that or something similar is added, ill play other mmos that give me better times |
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2/14/12 9:49:27 PM#176
Originally posted by AcmeGamer So as of 19:45 PST/ 22:45 EST of the 120 or so US servers, 8 are heavy and the rest are either light or standard. None of the EU servers are above light.
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2/14/12 9:55:44 PM#177
I'll consider SWTOR a success if it can keep 500,000 subscriptions past the release of Guild Wars 2, TERA, ArcheAge, The Secret World, Wildstar, etc. etc. because I don't really think it can do it. Right now, I think too many people are playing it because they are still interested in the single player aspects of the game, because they are hopeful BioWare will actually "add something cool" to the game, or because there is nothing else out there that is better to play. |
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2/14/12 9:58:53 PM#178
Originally posted by Laughing-man Oh boy, how did I ever miss this gem of a post? Are you freaking kidding me man? I take it you don't spend any time at the SWTOR forums eh? I have noticed lately they've been trying to sweep a lot of them under the rug but there are plenty out there and then some. Been a growing number as of late. Seriously? You were laughing your ass off when you posted this weren't you. Please tell me you were. You got to be kidding me. 1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical. 2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself. 3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose. |
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2/14/12 10:04:56 PM#179
Originally posted by Wickedjelly He's more dead ass than we could ever comprehend.. |
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2/14/12 10:06:08 PM#180
I wouldn't say its a success, I bet 95% of the people subbing are fanboys that wouldkn't know shit from gold in terms of gameplay etc. Takes 5% of the games subs and thats how many actual gamers are probally subbing. Why they would is beyond me, the game offers honestly less than alot of f2p titles do. But meh if they wanna keep destroying the mmo genre and having more garbage of swtors quality (or lack of quality in swtors case) come out, go ahead and sub to it. Personally I think all the people who subbed to swtor should be ashamed of themselves for helping to further destroy the mmorpg genre. Investors see mmo's sub numbers then pressure the devs into making bascally another wow clone, but ultimately these clones never come close to the orignal and end up kinda dropping off the map after a few months of being released. Hardly anyone talks about rift, and the other wow clones now a days. I fear for the genre I used to love honestly, I wish it'd go back in the closest where it used to be, ever since mmo's have been released out of its closest to the teeming masses the quality of mmo's have gone downhill and keep going down hill with each new release. Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either: A. Proven right (if something bad happens) or B. Pleasantly surprised (if something good happens) Either way, you can't lose! Try it out sometime! |
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