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Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » Now that SWTOR is obviously a success

14 Pages « 1 2 3 4 5 6 7 » Last Search
276 posts found
  tbris84

Novice Member

Joined: 2/14/12
Posts: 4

2/14/12 9:58:11 AM#41

Of the 12 friends I started playing SWTOR with only 3 of us still play and 2 of the 3 only PVP. 

  tbris84

Novice Member

Joined: 2/14/12
Posts: 4

2/14/12 10:00:18 AM#42
Originally posted by Caldrin

Title should read.

 

Now that SWTOR is obviously a success at copying wow

Don't insult WoW like that. The only thing SWTOR and WoW have in common are keybinds. SWTOR is still too broken to compare it to a well polished game like WoW. 

  NaughtyP

Novice Member

Joined: 12/02/11
Posts: 795

2/14/12 10:04:08 AM#43

An MMO's success is determined by longterm retention, not initial box sales within the first months of launch. Sorry.

Enter a whole new realm of challenge and adventure.

  Yamota

Hard Core Member

Joined: 10/05/03
Posts: 6381

There's a beast within every man that stirs when you put a sword in his hand

2/14/12 10:11:15 AM#44

SW:TOR is considered a success only 1.5 months after release? 

  PyrateLV

Tipster

Joined: 11/07/08
Posts: 1106

2/14/12 10:22:04 AM#45
Originally posted by matraque 
SWG was a big pile of garbage, but space was really fun.

SWG might have been a big pile of garbage, but it was one thing that SWTOR can never be.

It was actually a MMORPG

Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR
Played: UO - EQ1 - AO - DAoC - NC - CoH/CoV - SWG - WoW - EVE - AA - LotRO - DFO - STO - FE - MO - RIFT
Playing: Skyrim
Following: The Repopulation
I want a Virtual World, not just a Game.
ITS TOO HARD! - Matt Firor (ZeniMax)

  Karahandras

Advanced Member

Joined: 8/11/08
Posts: 1613

All it takes for evil to succeed is for the good to stand by and do nothing

2/14/12 10:23:46 AM#46
Originally posted by Yamota

SW:TOR is considered a success only 1.5 months after release? 

I was just wondering that, especially since i seriously doubt that they've made anywhere near their development costs back yet.

  gotha

Apprentice Member

Joined: 10/13/05
Posts: 1035

2/14/12 10:27:32 AM#47
Originally posted by lalartu

more reason to explore. there are so many areas that just have mobs, but no reasons to be there. I think they should add various points of interest/special quests/cool things to find except for holocrons

 

also, XP decrease would be nice. they should cut it by 20% at least so that there's a reason to stay on a planet longer

If you are finding the planets so unfun you do not stay on them longer,  even with bonus quests added,  why in gods name do you want to make everyone suffer across the board.

 

Swtor already suffers from up and down questing quality.  Making people drag through the downparts longer just to keep them on planets is a very stupid idea.

  Zhauric

Advanced Member

Joined: 7/02/07
Posts: 290

2/14/12 10:29:07 AM#48

Well, I never call a MMO a success until the first few months. And no, I'm not one of these fanatic haters since I am playing the game and actually still enjoying myself. But I always wait to see how the developers approach adding content before I make a judgment on a game. When it comes to the launch I need to just find myself enjoying the base foundation of the game which at this time is happening.

Honestly, most of what I want to see added they already have on deck to get done. I'm looking forward to the guild ships. The UI definitely needs to be worked upon and that annoying auction as well. I sometimes won't even bother selling things because it is such a pain to deal with. They already said new races will come as there is one coming with the expanded Legacy system.

Other than the plans coming I would like to see the world truly come to life. More creature noises, npc's that don't look like mannequin's and some feel of the world moving around me. That would do a lot for immerision. Space needs to evolve as well. Maybe the guild ships will be one part of that but our personal ships need a step forward as well. Maybe a choice to decorate it *shrugs* Many seem to want that. I don't think I care one way or another. But I would like to see more in regards to combat or maybe even seeing my crew not being statues on my ship as well.

  gotha

Apprentice Member

Joined: 10/13/05
Posts: 1035

2/14/12 10:29:44 AM#49
Originally posted by Pivotelite

I can't call it a success because I can still barely believe those numbers, any chatbox I go most people have played SW:TOR and then quit, even my real friends have and people still playing complain servers feel empty. I don't know how they could have retained 1.7m of 2m. I've probably almost talked to 300k who dropped it. 

 

at lowpoints i see about 90 people in fleet,  that jumps up to 160+ at high points.  I am not seeing these empty servers and I am playing at some of the slowest parts of the day.

  Opapanax

Novice Member

Joined: 10/29/11
Posts: 983

Most Morbid One

2/14/12 10:30:42 AM#50
Originally posted by matraque

What would you like to see added next?

I personally would like to see them iterate on space.  SWG was a big pile of garbage, but space was really fun.

You've lost any chance to be taken seriously. Not only did you say SWTOR was a success. Secondhandedly like theres no question about. (That's laughable by itself) but then you go and call SWG garbage.

LoL..

{mod edit}

PM before you report at least or you could just block.

  matraque

Novice Member

Joined: 11/10/05
Posts: 1444

 
OP  2/14/12 10:31:48 AM#51

If it's too early to call it a success, how is it not too early to say it failed?

eqnext.wikia.com

  Xasapis

Tipster

Joined: 1/12/07
Posts: 5587

2/14/12 10:35:59 AM#52

It didn't fail. SW:TOR is a great single player CO:OP game. Makes you wonder if they'll go the same route with ME3.

 

Seriously, if GW1 was not considered an MMO when it launched, why is SW:TOR using the same mechanics considered an MMO today?

  arieste

Elite Member

Joined: 10/11/04
Posts: 3300

2/14/12 10:52:22 AM#53

Now that SWTOR "is obviously a success", i'd like to see it totally revamped to become a good game.  Success is nice, but i'd rather have a good MMO than a successful MMO.  

"I’d rather work on something with great potential than on fulfilling a promise of mediocrity."

- Raph Koster

Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2
Currently Playing: EQ2, NW, Firefall
Do you miss SWG crafting? Check out Firefall's system!

  Karahandras

Advanced Member

Joined: 8/11/08
Posts: 1613

All it takes for evil to succeed is for the good to stand by and do nothing

2/14/12 10:52:48 AM#54
Originally posted by Pivotelite

I can't call it a success because I can still barely believe those numbers, any chatbox I go most people have played SW:TOR and then quit, even my real friends have and people still playing complain servers feel empty. I don't know how they could have retained 1.7m of 2m. I've probably almost talked to 300k who dropped it. 

As far as I am aware that 1.7mil number was released during the 'free month' after the release. Not sure if it was even relesed this year.

  paterah

Novice Member

Joined: 4/21/07
Posts: 589

2/14/12 10:56:28 AM#55

OP made a small typo don't jump on him.

  Khole

Novice Member

Joined: 9/20/10
Posts: 138

2/14/12 11:03:43 AM#56

Will it be considered a failure if EA loses 400 million to Activision/Blizzard?

  Hrica

Novice Member

Joined: 3/31/05
Posts: 1130

"Yesterday is history, Tomorrow a mystery, and today is a gift"

2/14/12 11:07:16 AM#57

I would like to see a planet for player housing for each faction.

I would also like differnt avalible outfits or the ability to change/dye the color.

I would also like to see player wedding like in UO/EQ and Rift

  Laughing-man

Elite Member

Joined: 4/23/09
Posts: 3178

I thought what I'd do is I'd pretend I was one of those Deaf-mutes.

2/14/12 11:08:19 AM#58
Originally posted by matraque

What would you like to see added next?

I personally would like to see them iterate on space.  SWG was a big pile of garbage, but space was really fun.

No, no no no!

Why do you SWG fans keep begging for open space stuff?

Look, I played SWG, it was fun sure, but this game isn't it, stop trying to make it something its not.  Again, name a movie that had an extended space combat scene, that WASN'T on rails...  Lets see, death star trench run?   VERY rail shooter,  2nd Death star run?  ALSO a rail shooter.  

Star Wars is not about exploring space, or space combat at all really, almost ALL of the action is people fighting people (or aliens)

Star TREK is the droid you are looking for.

  Wickedjelly

Apprentice Member

Joined: 4/19/09
Posts: 5064

The Dude abides

2/14/12 11:12:10 AM#59
Originally posted by Laughing-man

No, no no no!

Why do you SWG fans keep begging for open space stuff?

Look, I played SWG, it was fun sure, but this game isn't it, stop trying to make it something its not.  Again, name a movie that had an extended space combat scene, that WASN'T on rails...  Lets see, death star trench run?   VERY rail shooter,  2nd Death star run?  ALSO a rail shooter.  

Star Wars is not about exploring space, or space combat at all really, almost ALL of the action is people fighting people (or aliens)

Star TREK is the droid you are looking for.

Meh...never played SWG myself but would like to see more done with space. Least add a PvP aspect to it that of course would mean it wasn't on rails.

I might actually bother with it sometimes then. Those space missions are so repetitive it isn't even funny. I have no idea how besides doing it every once in a while someone can enjoy those on any long term basis. They're practically the same couple missions done over and over again.

I don't see what the big deal is about some wanting them to flesh that aspect of the game out more.

1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  Laughing-man

Elite Member

Joined: 4/23/09
Posts: 3178

I thought what I'd do is I'd pretend I was one of those Deaf-mutes.

2/14/12 11:13:16 AM#60
Originally posted by Karahandras
Originally posted by Pivotelite

I can't call it a success because I can still barely believe those numbers, any chatbox I go most people have played SW:TOR and then quit, even my real friends have and people still playing complain servers feel empty. I don't know how they could have retained 1.7m of 2m. I've probably almost talked to 300k who dropped it. 

As far as I am aware that 1.7mil number was released during the 'free month' after the release. Not sure if it was even relesed this year.

http://www.marketwatch.com/story/electronic-arts-reports-q3-fy12-financial-results-2012-02-01

date: Feb first

-Star Wars: The Old Republic Has More Than 1.7 Million Active Subscribers

-- Star Wars(R): The Old Republic(TM) has generated 1.7 million active subscribers and sold through more than 2 million units in a little over one month.

This is after the first month is over, these are "ACTIVE" subscribers.

They said "most" of them are paying.  Which is a majority of their sales were from pre orders, or the first few weeks of their game opening (which they released these sales numbers too) 

We can then LOGCIALLY deduce that YES, MOST of that number has subscribed and is paying.  A Large majority, as when this was released a month and a half had passed since it had launched, meaning most people MUST Have paid to be considered "an active sub"

 

Now you are aware otherwise.

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