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Star Wars: The Old Republic

Star Wars: The Old Republic 

Reviews & Impressions  » you ruined me SWTOR, you ruined me

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213 posts found
  eddieg50

Hard Core Member

Joined: 6/22/05
Posts: 1425

 
2/12/12 8:56:28 PM#201
Originally posted by artemisentr4
Originally posted by eddieg50

The first mmo i ever played was Ever quest, I thought it was an interesting and fascinating idea and looked like alot of fun but I could not really play it on my Pentium pro, I than tried UO and could not fall in love with its top down, skills progression system, then came Shadowbane, no quests (which took me time to get used to) but a great grouping game with incredible suspense, you could even build your own city, The bugs though were freaky-you could shoot at people half a world away and hit them LOL and the game much to my regret faded into oblivion.

     I started playing vanilla wow and enjoyed its quests and challenging combat, it was the perfect game for a casual semi hc player like myself, but i could not stick with it as it lacked the suspense of Shadowbane, I then Beta tested Vanguard and thought "what a charming game but you need a monster computer to run it, we told dev to make sure they optimized it but alas they did not and lost most of their pop and the game has not recovered.

     I played other mmo's Eve, Eq2, lotro (it almost had me hooked with its beautiful graphics and sound and great story line) Fe, darkfall, etc and then I  met AOC and it enthralled me with its neat combo system of combat and it super graphics combined with its great story, cut scenes and voice overs. Then I left Tortage and it was like someone kicked me in the stomach, no more voice overs,cut scenes I also realized that if you chose a melee character you would be seriously compromised in PvP, they had huge walls of text to make up for the lack of vo , who wanted to read that!!! and if you did stop to read you could be attacked by other players-no thanks.

     Swtor than came into my life, like a sweet breeze blowing through your hair on a hot day, It was filled with great star wars story , cut scenes, voice overs , a similar but better combat system than Wow.  This game brought Suspense back to me, there was political intrigue, betrayal,friendships made and broken.  I found myself grouping and i rarely group in games and darn I WAS ENJOYING IT. Social points how cool was that.  The first time I played Kotar I felt the same way, I was home and they say you can never go home again-not true. Another poster commented that it is not necessarily all the features in a game that make it fun , but it is that one or two or three features that you can grab onto that lead the way.

     The last couple of weeks I have tried other Mmo's and it was not the same , the wall of text was a wall to continuation for me, the combat blah, the story non existent (except in lotro) where are the vo/cut scenes that bring my game to life and provide me with immersion so I feel like I am in the game, where is the intrigue, the fun and funny companions, the story, story , story, where is it? No where my friend and that is why SWTOR has ruined me for other MMO's. Yes for the first time in my life I am not playing an mmo for one or two months and than switching to another.  There is no place like Home.

     

Nice to see a positive post in the hurricane of hatred.

 

I am in the same camp as you. I have 8 characters and only one at 50. I love the fact that each class has a very different feel when it comes to the story. Even if a lot of the open world questing is the same, it feels so different to me because of my mind set based on the story of my class. No other MMO has made me care about my class and story like TOR. I just can't get enough and am hooked for a long time.

 

Thanks for the post OP. I am trying to stay far away from places like this because of the discusting posts after a games launch. But I do look for info from time to time. Glad I saw this. Didn't even bother to read any of the garbage I know fills the rest of this thread.

   Art; you, me and the people who love SWTOR understand that a good story along with vo and cs are what make it fun and immersive and interesting, the others dont get it, or they dont read ,or dont love movies, and certainly that is ok for them but why do they have to post time and again about there SWTOR hatred?

  eddieg50

Hard Core Member

Joined: 6/22/05
Posts: 1425

 
2/12/12 9:11:28 PM#202
Originally posted by Kuinn
Originally posted by sanosukex
Originally posted by Kuinn
 

 

I've played several classes now past 20 in TOR and I find the classes different enough. Then there's the fact that there's only so much you can do differently untill you go past the stupid-different mark. You need slow and big nukes, spammable more fast abilities, aoe abilities etc, and there's only so many ways you can do it. I've heard some people (including you at some point too if I recall right) saying that WoW for example had a lot more unique and interesting classes, which cannot be taken seriously when it has samekind of class structure like any themepark/rpg, each class has abilities suitable to every situation with their own twist.

 

Just for example, as I play my sniper I use cover all the time ofcourse and I'm quite a bit stationary. I use active shields alot and CC. Then I ofcourse have my castable dps abilities, instant ones etc etc + some combo moves like clusterbombs that gets activated by blasterfire only.

 

Then when I play my trooper, I have a lot more direct approach, in fact, commando dps is a lot more straight forward and requires no conditions at all unlike the sniper, I could argue it's a lot more boring but I feel it suits the class quite well, you have heavy armour and keep the trigger pulled untill everything stops moving.

 

When I play my juggernaut I have to use a dozen different abilites almost every fight, it's more cooldown and rage management game with a lot of abilities.

 

Then there's the stealth classes who obviously has stealth as their trick + they need more positioning and whatnot, havent looked into that much yet.

 

They all play quite differently and that's not an opinion.

 

What comes to the talents, for me they are fine for the most part, and I dont feel the need for more active abilities, that's an opinion. In other words, I dont feel the developers should have learned anything on this department since it's fine.

 

Quest based leveling is ofcourse linear, story is linear, in how many different ways are you supposed to go to cantina X in planet Y to shoot person Z? Also about the red/green instance markers, if they are not areas for you, just ignore them and focus on those areas that are ment to be open or for your own story, it's really easy. What would suck would be to see some random Joes running around on the background when I'm doing my own damn class story lol. I get it those areas are story areas and it stops being a problem.

 

Those are not issues with the game, they are design choises, issues are stuff like bugs, missing tools (LFG, map browsing, combat log etc), guild function and so on.

For starters I never claimed wow has more interesting classes.. i haven't played wow in years so I can't even remember let alone care to compare the classes gameplay to wow.  For me it's mostly about the choices.. I still feel classes play to similar but it may also be they play so similar to other MMOs i get that deja vu feeling no matter what class I play. Anyway back to the choices when I play a class I like not being stuck with the same skills, same playstyle, same everything forever. Now yes you get two roles on most classes to pick from so there's a little wiggle room but overall you are very stuck in your role and have very few options. I probably got spoiled a little in rift but in rift I was able to basically use a complete differn't skill set and complete differn't playstyle every 10 levels if I saw fit to do so. At 50 I had such an insane number of soul combinations I could build anything I wanted. Here I basically have two roles and to change I first need to pay for a respec. Then the actual role difference skill wise is very very miniscule. Like i said earlier having so few actual skills in the trees makes it so the actual flexability in the talent trees becomes almost nothing. My commando will play the exact same as your commando and so forth..  I like choices and feel this game goes out of its way to lessen the choices in so many aspects of the game.

 

I played Rift enough to learn that my choise among the souls were along the common lines, they are still just cast time nuke, instant nuke, spammable, dot etc etc. So I'm not sure what you mean by this. Maybe the illusion is enough? You said that dialog choise is just an illusion, sure, computer games to begin with are just illusions.

 

Just for the record, one thing I didnt like in Rift was that I couldnt find an identity for my char when I could just instantly turn from firemage to healing druid, one big reason why I didnt like that game, like Batman transforming to Superman at will, it takes away the identity and uniqueness of "class". Any game could break their classes just into a huge pool of abilities and let people build their own classes, however it's not a coincidence that very few games uses this kind of system, and FOTM specs are not the only reason for that.

    Rift is an interesting combo of Guild wars and wow and every other mmo it seems, again not a bad game but gets dull fast, and the many use of skills which at first intrigeing become diffused and you find yourself wondering who you are and what your identity is. The story line is sad at best and of course limited vo and cs , just like all your other mmo's. fun factor in this game is average, it seems to have its fans but you never really hear any super enthusiasm for rift, it is the Al Gore of MMO's and i say this as a democrat

  DJJazzy

Novice Member

Joined: 5/18/11
Posts: 2055

2/12/12 10:49:17 PM#203

Glad you are enjoying the game OP. I'm having fun with it although there are enough irritants in the game that may make me quit the game rather soon,

Regarding the story, I think the stories are a bit hit and miss in the game. I started off with the Jedi Knight, still at level 40 with that one, and frankly was a bit disappointed by the story overall. It seemed more like a superhero story. However, my next character has been an Imperial Agent, currently in the third chapter, and have to say that the story is much better than the JK one.

  ktanner3

Master

Joined: 3/19/06
Posts: 3922

Trolls will be ignored

2/12/12 11:24:51 PM#204

Of the ones I've tried, the bounty hunter story has been my favorite. Nothing beats bringing in a person's head for payment ;)

NGE killed SWG. Get over it like the rest of us did in 2005.

  echolynfan

Novice Member

Joined: 1/26/10
Posts: 535

I ain't got a gat but I gotta soldering gun

2/13/12 1:06:07 AM#205
Originally posted by eddieg50
Originally posted by artemisentr4
Originally posted by eddieg50

The first mmo i ever played was Ever quest, I thought it was an interesting and fascinating idea and looked like alot of fun but I could not really play it on my Pentium pro, I than tried UO and could not fall in love with its top down, skills progression system, then came Shadowbane, no quests (which took me time to get used to) but a great grouping game with incredible suspense, you could even build your own city, The bugs though were freaky-you could shoot at people half a world away and hit them LOL and the game much to my regret faded into oblivion.

     I started playing vanilla wow and enjoyed its quests and challenging combat, it was the perfect game for a casual semi hc player like myself, but i could not stick with it as it lacked the suspense of Shadowbane, I then Beta tested Vanguard and thought "what a charming game but you need a monster computer to run it, we told dev to make sure they optimized it but alas they did not and lost most of their pop and the game has not recovered.

     I played other mmo's Eve, Eq2, lotro (it almost had me hooked with its beautiful graphics and sound and great story line) Fe, darkfall, etc and then I  met AOC and it enthralled me with its neat combo system of combat and it super graphics combined with its great story, cut scenes and voice overs. Then I left Tortage and it was like someone kicked me in the stomach, no more voice overs,cut scenes I also realized that if you chose a melee character you would be seriously compromised in PvP, they had huge walls of text to make up for the lack of vo , who wanted to read that!!! and if you did stop to read you could be attacked by other players-no thanks.

     Swtor than came into my life, like a sweet breeze blowing through your hair on a hot day, It was filled with great star wars story , cut scenes, voice overs , a similar but better combat system than Wow.  This game brought Suspense back to me, there was political intrigue, betrayal,friendships made and broken.  I found myself grouping and i rarely group in games and darn I WAS ENJOYING IT. Social points how cool was that.  The first time I played Kotar I felt the same way, I was home and they say you can never go home again-not true. Another poster commented that it is not necessarily all the features in a game that make it fun , but it is that one or two or three features that you can grab onto that lead the way.

     The last couple of weeks I have tried other Mmo's and it was not the same , the wall of text was a wall to continuation for me, the combat blah, the story non existent (except in lotro) where are the vo/cut scenes that bring my game to life and provide me with immersion so I feel like I am in the game, where is the intrigue, the fun and funny companions, the story, story , story, where is it? No where my friend and that is why SWTOR has ruined me for other MMO's. Yes for the first time in my life I am not playing an mmo for one or two months and than switching to another.  There is no place like Home.

     

Nice to see a positive post in the hurricane of hatred.

 

I am in the same camp as you. I have 8 characters and only one at 50. I love the fact that each class has a very different feel when it comes to the story. Even if a lot of the open world questing is the same, it feels so different to me because of my mind set based on the story of my class. No other MMO has made me care about my class and story like TOR. I just can't get enough and am hooked for a long time.

 

Thanks for the post OP. I am trying to stay far away from places like this because of the discusting posts after a games launch. But I do look for info from time to time. Glad I saw this. Didn't even bother to read any of the garbage I know fills the rest of this thread.

   Art; you, me and the people who love SWTOR understand that a good story along with vo and cs are what make it fun and immersive and interesting, the others dont get it, or they dont read ,or dont love movies, and certainly that is ok for them but why do they have to post time and again about there SWTOR hatred?

Oh we get it...we bought it...we played it..and now we're pissed because it SUCKS

Currently playing as Lord Helmet on Rift (Faeblight)

  UsualSuspect

Elite Member

Joined: 11/01/04
Posts: 1078

2/13/12 1:58:59 AM#206
Originally posted by eddieg50

   Art; you, me and the people who love SWTOR understand that a good story along with vo and cs are what make it fun and immersive and interesting, the others dont get it, or they dont read ,or dont love movies, and certainly that is ok for them but why do they have to post time and again about there SWTOR hatred?

As I've said before, you don't play a movie, you don't take control of a movie (and no, making one of 3 choices that all lead to the same thing doesn't mean control), you watch a movie.. you watch a cutscene.. and then you play the game. Unfortunately the game part of TOR is so bland that it quickly becomes very boring.

It's the same jumping into a group of 3 mobs, killing them all, then moving on to the next group, repeat until you reach the clickable glowing thing. Click it. Kill 3 mobs, move to the next group, kill 3 mobs, return to the quest giver. While some might say that all MMO's are like this, with TOR's shiny cutscenes it aspires to be so much more, but the amount of time put into one section of the game (cutscenes) compared to the other (everything else) is glaringly obvious and the quality becomes just so jarring.

  eddieg50

Hard Core Member

Joined: 6/22/05
Posts: 1425

 
2/13/12 9:50:20 AM#207
Originally posted by DJJazzy

Glad you are enjoying the game OP. I'm having fun with it although there are enough irritants in the game that may make me quit the game rather soon,

Regarding the story, I think the stories are a bit hit and miss in the game. I started off with the Jedi Knight, still at level 40 with that one, and frankly was a bit disappointed by the story overall. It seemed more like a superhero story. However, my next character has been an Imperial Agent, currently in the third chapter, and have to say that the story is much better than the JK one.

   Yes I do admit that the Jedi Knight is prob one of the weakest stories in SWTOR but still light years ahead of most mmo's

  eddieg50

Hard Core Member

Joined: 6/22/05
Posts: 1425

 
2/13/12 9:55:08 AM#208
Originally posted by UsualSuspect
Originally posted by eddieg50

   Art; you, me and the people who love SWTOR understand that a good story along with vo and cs are what make it fun and immersive and interesting, the others dont get it, or they dont read ,or dont love movies, and certainly that is ok for them but why do they have to post time and again about there SWTOR hatred?

As I've said before, you don't play a movie, you don't take control of a movie (and no, making one of 3 choices that all lead to the same thing doesn't mean control), you watch a movie.. you watch a cutscene.. and then you play the game. Unfortunately the game part of TOR is so bland that it quickly becomes very boring.

It's the same jumping into a group of 3 mobs, killing them all, then moving on to the next group, repeat until you reach the clickable glowing thing. Click it. Kill 3 mobs, move to the next group, kill 3 mobs, return to the quest giver. While some might say that all MMO's are like this, with TOR's shiny cutscenes it aspires to be so much more, but the amount of time put into one section of the game (cutscenes) compared to the other (everything else) is glaringly obvious and the quality becomes just so jarring.

  IMO that is what makes the game so much fun, how boring is it just to go from quest to quest not bothering to read half of them and just kill, kill , kill for no reason- what drudgery yechhhh. The Cut scenes bring the game to life allow you to truly interact with the game and give you a real reason to play

  eddieg50

Hard Core Member

Joined: 6/22/05
Posts: 1425

 
2/13/12 10:00:16 AM#209

   For the many people who  have been writing with their hatred of SWTOR or who just dont understand why millions of us find it fun.  I can empathize with you somewhat.   I hate Eve, I cannot stand to look at a dark screen with little dots on it and play a spread sheet game with poor PvE IMO.  Then I realized its not Eve's fault , I just dont like that style of play while millions do. I stopped blaming Eve and moved on to find the games that fit my style and with SWTOR I have found it

  FrostWyrm

Novice Member

Joined: 6/11/05
Posts: 1028

2/13/12 10:01:50 AM#210
Originally posted by UsualSuspect
Originally posted by eddieg50

   Art; you, me and the people who love SWTOR understand that a good story along with vo and cs are what make it fun and immersive and interesting, the others dont get it, or they dont read ,or dont love movies, and certainly that is ok for them but why do they have to post time and again about there SWTOR hatred?

As I've said before, you don't play a movie, you don't take control of a movie (and no, making one of 3 choices that all lead to the same thing doesn't mean control), you watch a movie.. you watch a cutscene.. and then you play the game. Unfortunately the game part of TOR is so bland that it quickly becomes very boring.

It's the same jumping into a group of 3 mobs, killing them all, then moving on to the next group, repeat until you reach the clickable glowing thing. Click it. Kill 3 mobs, move to the next group, kill 3 mobs, return to the quest giver. While some might say that all MMO's are like this, with TOR's shiny cutscenes it aspires to be so much more, but the amount of time put into one section of the game (cutscenes) compared to the other (everything else) is glaringly obvious and the quality becomes just so jarring.

You just described the modern-day MMORPG genre.

New and different would be nice, but at least the story and cutscenes do the same old thing in a more interesting way.

  User Deleted
2/13/12 10:13:04 AM#211

 Sorry, but this game has been one of the poorest releases per amount of cash spent that I've ever had the misfortune to play in the last twenty years online. The run down of issues, bugs, short comings, bad PR and CE has got to go down in history. You could write a book on the subject, it still amazes me how many people blindly 'rah-rah' this game. It definitly is not a true mmorpg, it is more like a stand alone rpg that they tacked on "some" elements of what mmorgps have.

 

  Spent a little time and do some searches on the amount of issues this supposed mmorpg has. You could list pages of line item bullets of the issues from graphical to UI. 100million or 300million, it was too much spent for too little 'good' return. It is almost like Bioware read the Evil Overlords book on how to screw up by the numbers when designing, coding and releasing an mmorpg and ran with it. The game breaks immersion, doesn't understand what an immersive game world is actually. Words fail me actually with how badly this was done and how badly Bioware has handled each phase. I admit that I lost a lot of respect for Bioware, and won't be on the band wagon to try out a future mmorpg release of theres. I said the same thing after Funcom's disasterous release of AoC, fool me once, shame on you fool me twice shame on me.

 

  No more collectors editions from Funcom or now Bioware for me. I won't give them that sort of customer loyalty. I'm good for supporting a company I believe in so that they can put out a product I want to play, but Bioware really screwed the hooch on this one. The Secret World will have to have a lot of "player" comments of how it works, how it looks and what they think before I even think about it. Bioware moved into that same cmap that Funcom lives in. 

 

 To bad Trion's Rift didn't really suck me in, I love how that company does business, and their customer service and PR is top notch. We need more Trions and less Funcoms and Biowares when it comes to operations.

 

 p.s: add on note, the poster  talked about the passive nature of this rpg nailed that.

  Wickedjelly

Hard Core Member

Joined: 4/19/09
Posts: 5062

The Dude abides

2/13/12 10:22:58 AM#212
Originally posted by eddieg50
  Sorry wicked we dont agree with you, compare the story lines in all mmo's and tell me who has better ones than SWTOR

I think LotR does. An argument could be made for AoC too. Anyways, who said you have to agree with me?

...and who is this "we" anyhow?

1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  FrostWyrm

Novice Member

Joined: 6/11/05
Posts: 1028

2/13/12 12:25:14 PM#213
Originally posted by Wickedjelly
Originally posted by eddieg50
  Sorry wicked we dont agree with you, compare the story lines in all mmo's and tell me who has better ones than SWTOR

I think LotR does. An argument could be made for AoC too. Anyways, who said you have to agree with me?

...and who is this "we" anyhow?

Final Fantasy XI has awesome storylines in the form of missions, and quest arcs. Everquest had one hell of a backstory as well.

And although I really dislike the game itself, I'd have to say the Warcraft back story is pretty in-depth as well.

The only real difference is SWTOR forces you through the story to advance. In the other games, its mostly optional. Thats not to say SWTOR's story is bad; its better than a lot of other games out there; but by no means is it the best.

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