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2/11/12 5:06:57 PM#81
Originally posted by LadyNoh I feel the exact same way about people who grind quest after quest in order to advance their character. For me, I enjoy the freedom of killing the same mob 3-6 hours if I want. Or, completeing a dungeon for a few hours to advance. Or, hunting locked chests and fighting mobs in order to open them in order to advance my skill. Or, Etc... Give me multiple options, not just damn quest after quest. That is the true grind.
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2/11/12 5:58:13 PM#82
Originally posted by wrekognize Well in a mob grind game you cannot escape the mob grind at all. Whereas in a quest game you can still grind if you want (alone or in groups), or you can choose to do quests (which are individually optional.) More variety, more options, more freedom. |
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2/11/12 6:06:30 PM#83
Originally posted by Axehilt Not true. Because in today's MMO, they design the progression in a way that makes it nearly impossible to "grind". Questing is basically you're only option. The only game I saw accomplish this was SWG NGE (believe it or not). None quest driven games could offer the grind, quests, dungeon runs, different type missions and etc. Current quest driven MMOs do not aim for this type of freedom. Questing is the grind. |
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2/11/12 6:10:58 PM#84
Instancing is fine, because unless you regularly play a game where it really IS overused; Dragon's Nest, Rusty Hearts, Vindictus, etc - you don't deserve to complain about it. World of Warcraft doesn't have "too many instances", ok? Play something where the actual gameplay is *nothing but instances* and you're literally *forced* to do them over and over again on subsequently harder difficulties. It's fine in moderation, and honestly, I don't think many of the people actually complaining about it have seen it "overdone" for once, they are just tired of playing the same game for a year straight, while too ashamed to admit it. Infinite leveling isn't a bad idea, but it's not all that perfect a one either. I could go off in a three-paragraph essay about it's many faults compounded against the one ideal of never hitting a point of stagnation (read; balance), but I will just leave you with this one shining example of why it sucks; MAAAAPLE STOOOORY. To be around lvl 200 you have to have started years ago, or be a very clever cheater. Writer / Musician / Game Designer Now Playing: Skyrim, Wurm Online, Tropico 4 |
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2/11/12 6:16:54 PM#85
Bring the grind back to mmo's - YES PLEASE If people want to be max level in less then a month, and the best gear in less then two months please just go buy a fucking single player game. ruining the world of mmo's with your stupid gimme gimme gimme attitudes. |
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2/11/12 6:18:13 PM#86
Originally posted by Cuathon I have read some of your threads, they have one thing in common, you have a answer for everything, yet you never explain it, it always stays in the area "and somehow we will adapt to the number of players", if cornered with "that is not fun for players" you even replyed that you dont make your game for casuals :) Anyways, to be more constructive, yes, a mythical flawless dynamic solution would work :) Flame on! :) |
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2/11/12 6:23:53 PM#87
Originally posted by albers I second this, but play on free servers, they mostly have no bots and you can choose one specifically for your needs in terms of speed of leveling, cashshop advantages and state of the game (C4 is i think completely without instances), some have up to 15k players online (to adress the obvious negative connotations in the quote). Flame on! :) |
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Cuathon
Advanced Member
Joined: 10/24/04
Draw Something is now an MMO. God has forsaken us. |
2/11/12 6:25:05 PM#88
Originally posted by Banaghran Well obviously its much harder to make a game that appeals to casuals while also being awesome. That is because games have to pick their audience. I did in fact explain many things that work to scale the game to players. The main thing being that the game creates a larger pool of enemies that spawn in a larger number of areas as new players join. If you had a particular question I could answer it. I suggest you read the threads on the list that you haven't read so far and post in them about specific question. Writing a n in depth description of my entire system inside a thread where its offtopic would be pretty rude. And also I think posts here have a character limit. |
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TruthXHurts
Apprentice Member
Joined: 6/20/10
I am here to chew bubblegum and to kick ass... and I'm all out of bubblegum! |
2/11/12 6:29:51 PM#89
Cuathon you scared of being taken prisoner in an MMO? You HARDCORE enough to pay to play in a brig?
I say you make games skill based with a softcap. That seems like the best way to go about it. "I am not in a server with Gankers...THEY ARE IN A SERVER WITH ME!!!" |
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Cuathon
Advanced Member
Joined: 10/24/04
Draw Something is now an MMO. God has forsaken us. |
2/11/12 6:31:05 PM#90
Originally posted by TruthXHurts Bitch please, I go to the real life brig. (Not really) I am not scared of being taken prisoner. I went to jail all d ay in Oblivion. |
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2/11/12 6:31:40 PM#91
Originally posted by Cuathon Vanguard tried to offer a game for noncasuals but Sigil ran out of cash developing their game - can only hope someone else tries to create a noncasual game and does not run out of cash ;) EQNext press http://EQ3Wire.com EQ2: Freeport server |
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Cuathon
Advanced Member
Joined: 10/24/04
Draw Something is now an MMO. God has forsaken us. |
2/11/12 6:33:27 PM#92
Originally posted by Nadia Sigil spent too much dev time and money on graphics. A really good sandbox has to sacrifice graphics due to small audience. |
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2/11/12 6:37:33 PM#93
Originally posted by ololulu Have you heard of EvE Online? MMO History: |
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2/11/12 6:40:31 PM#94
Originally posted by BadSpock Deffo fits the guts of it all, but he likely left out that; 1. Must have a combat system relative to "game X" 2. Must be able to stop and pan the camera around the character at all times. 3. Must not be bored for more than 3-5 minutes while moving place to place.
I could come up with more, but the things people ask for belie the true, and very vain, nature of the games they are actually looking for. Writer / Musician / Game Designer Now Playing: Skyrim, Wurm Online, Tropico 4 |
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TruthXHurts
Apprentice Member
Joined: 6/20/10
I am here to chew bubblegum and to kick ass... and I'm all out of bubblegum! |
2/11/12 6:44:40 PM#95
How about I show you all how Hardcore SQO is while giving you a chance ot shut me up about it? Log into the game If you can kill Legion than I will shut up about the game. :P "I am not in a server with Gankers...THEY ARE IN A SERVER WITH ME!!!" |
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2/11/12 6:47:45 PM#96
Originally posted by GTwander
1. Need "real" avatar instead of spaceships 2. Want to walk around that said spaceships 3. I like sci-fi but space is boring 4. I dont like sci-fi at all Did I left anything out? |
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TruthXHurts
Apprentice Member
Joined: 6/20/10
I am here to chew bubblegum and to kick ass... and I'm all out of bubblegum! |
2/11/12 6:50:25 PM#97
Originally posted by yaminsux My god do you know ow frustrating it is to see you all beg on here daily for the game I've been playing for 4 years? It's infuriating. Then people say oh that game looks liek shit and it has bugs... You people are insane. You keep performing the same actions and expecting different results. "I am not in a server with Gankers...THEY ARE IN A SERVER WITH ME!!!" |
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2/11/12 6:58:04 PM#98
Originally posted by Cuathon It is not off-topic, you have suggested a idea that will solve the OPs troubles, the burden of proof is on your side. Yes, it is complicated, that is why game creators simplify things using spawn points, instances, aggro range and so on. We have seen enough of "scaling to players" in Rift, 2 sec respawns and so on, you know :) Flame on! :) |
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2/11/12 7:04:08 PM#99
First, not sure where the OP is going at all. Ideas seem jibberish to me. Second, a good game, would not have any levels, or gear grind. The world/planets would be open and non instanced. Oh shit, to much to explain. Just make the mmo have all the systems that SWG pre-cu had, with TOR's personal story and content to not lead but to develope your character no matter what different build you have and set it in either a high fantasy ,sci fi, or modern day setting and you should have the ultimate MMORPG. |
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2/11/12 7:05:10 PM#100
Originally posted by TruthXHurts i guess people care about looks too - but i hear ya
http://en.wikipedia.org/wiki/StarQuest_Online Features include:
EQNext press http://EQ3Wire.com EQ2: Freeport server |
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