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The Pub at MMORPG.COM  » Please, old gamers, read this and tell me if im the only one -.-"

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149 posts found
  wrekognize

Novice Member

Joined: 7/30/07
Posts: 386

2/11/12 6:06:57 PM#81
Originally posted by LadyNoh

GRINDING IS BORING. seriously. do you quake with excitement with the thought of killing the same mob for the next 3-6 hours. if your life is so terribly dull that it is appealing to you, seek mental help.

 

I feel the exact same way about people who grind quest after quest in order to advance their character.  For me, I enjoy the freedom of killing the same mob 3-6 hours if I want. Or, completeing a dungeon for a few hours to advance. Or, hunting locked chests and fighting mobs in order to open them in order to advance my skill. Or, Etc... Give me multiple options, not just damn quest after quest. That is the true grind.

 

...

  Axehilt

Novice Member

Joined: 5/09/09
Posts: 7213

2/11/12 6:58:13 PM#82
Originally posted by wrekognize
Originally posted by LadyNoh

GRINDING IS BORING. seriously. do you quake with excitement with the thought of killing the same mob for the next 3-6 hours. if your life is so terribly dull that it is appealing to you, seek mental help.

 

I feel the exact same way about people who grind quest after quest in order to advance their character.  For me, I enjoy the freedom of killing the same mob 3-6 hours if I want. Or, completeing a dungeon for a few hours to advance. Or, hunting locked chests and fighting mobs in order to open them in order to advance my skill. Or, Etc... Give me multiple options, not just damn quest after quest. That is the true grind.

Well in a mob grind game you cannot escape the mob grind at all.

Whereas in a quest game you can still grind if you want (alone or in groups), or you can choose to do quests (which are individually optional.)  More variety, more options, more freedom.

  wrekognize

Novice Member

Joined: 7/30/07
Posts: 386

2/11/12 7:06:30 PM#83
Originally posted by Axehilt
Originally posted by wrekognize
Originally posted by LadyNoh

GRINDING IS BORING. seriously. do you quake with excitement with the thought of killing the same mob for the next 3-6 hours. if your life is so terribly dull that it is appealing to you, seek mental help.

 

I feel the exact same way about people who grind quest after quest in order to advance their character.  For me, I enjoy the freedom of killing the same mob 3-6 hours if I want. Or, completeing a dungeon for a few hours to advance. Or, hunting locked chests and fighting mobs in order to open them in order to advance my skill. Or, Etc... Give me multiple options, not just damn quest after quest. That is the true grind.

Well in a mob grind game you cannot escape the mob grind at all.

Whereas in a quest game you can still grind if you want (alone or in groups), or you can choose to do quests (which are individually optional.)  More variety, more options, more freedom.

Not true. Because in today's MMO, they design the progression in a way that makes it nearly impossible to "grind". Questing is basically you're only option. The only game I saw accomplish this was SWG NGE (believe it or not).  None quest driven games could offer the grind, quests, dungeon runs, different type missions and etc.  Current quest driven MMOs do not aim for this type of freedom. Questing is the grind.

  GTwander

Novice Member

Joined: 3/14/09
Posts: 6125

LARPer Hunter

2/11/12 7:10:58 PM#84

Instancing is fine, because unless you regularly play a game where it really IS overused; Dragon's Nest, Rusty Hearts, Vindictus, etc - you don't deserve to complain about it. World of Warcraft doesn't have "too many instances", ok? Play something where the actual gameplay is *nothing but instances* and you're literally *forced* to do them over and over again on subsequently harder difficulties. It's fine in moderation, and honestly, I don't think many of the people actually complaining about it have seen it "overdone" for once, they are just tired of playing the same game for a year straight, while too ashamed to admit it.

Infinite leveling isn't a bad idea, but it's not all that perfect a one either. I could go off in a three-paragraph essay about it's many faults compounded against the one ideal of never hitting a point of stagnation (read; balance), but I will just leave you with this one shining example of why it sucks; MAAAAPLE STOOOORY.

To be around lvl 200 you have to have started years ago, or be a very clever cheater.

Writer / Musician / Game Designer

Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture

  tollbooth

Novice Member

Joined: 12/22/11
Posts: 302

2/11/12 7:16:54 PM#85

Bring the grind back to mmo's - YES PLEASE

If people want to be max level in less then a month, and the best gear in less then two months please just go buy a fucking single player game. 

ruining the world of mmo's with your stupid gimme gimme gimme attitudes.

  Banaghran

Novice Member

Joined: 1/17/12
Posts: 872

2/11/12 7:18:13 PM#86
Originally posted by Cuathon
Originally posted by Banaghran
Originally posted by Cuathon
Originally posted by Banaghran
Originally posted by Cuathon

You know how to easily solve that issue? Dynamic content. No more static mob spawns.

Takes a toll on variability, if you have specific mobs in specific places you can give them specific atributes so that they are preferred by specific players, randomizing it would just push for homogenization or players hasting around the zone for specific spawns they can kill more easily than the rest.

Im not saying it cannot work, elaborate what you have in mind :)

Flame on!

:)

You would have to read my 35 threads about it for us to move beyond you citing basic concerns and me saying, oh I already thought of that for hours and hours in a row.

One specific comment, no haste. Having all players be able to haste and escape from any monster is one of the stupidest inventions of the game industry ever.

Without a link its just rude :)

Anyways, as for haste you very well know that i meant hasting from one spawn to another looking for a specific mob, not hasting from combatting a monster (or do you expect ranged mobs to fire at you from the next zone?), that has its own pitfalls, as muds have tought some of us :)

Flame on!

:)


http://www.lordofthedawn.com/GameInsRef.php

That page has a link to all of my threads both here and at gamedev.net.

I have read some of your threads, they have one thing in common, you have a answer for everything, yet you never explain it, it always stays in the area "and somehow we will adapt to the number of players", if cornered with "that is not fun for players" you even replyed that you dont make your game for casuals :)

Anyways, to be more constructive, yes, a mythical flawless dynamic solution would work :)

Flame on!

:)

  Banaghran

Novice Member

Joined: 1/17/12
Posts: 872

2/11/12 7:23:53 PM#87
Originally posted by albers

Lineage 2 to level up 1 level in end game takes months... Its f2p now.  And all you mentioned is there... I mean everything....

I second this, but play on free servers, they mostly have no bots and you can choose one specifically for your needs in terms of speed of leveling, cashshop advantages and state of the game (C4 is i think completely without instances), some have up to 15k players online (to adress the obvious negative connotations in the quote).

Flame on!

:)

  Cuathon

Advanced Member

Joined: 10/24/04
Posts: 2254

Draw Something is now an MMO. God has forsaken us.

2/11/12 7:25:05 PM#88
Originally posted by Banaghran

I have read some of your threads, they have one thing in common, you have a answer for everything, yet you never explain it, it always stays in the area "and somehow we will adapt to the number of players", if cornered with "that is not fun for players" you even replyed that you dont make your game for casuals :)

Anyways, to be more constructive, yes, a mythical flawless dynamic solution would work :)

Flame on!

:)

Well obviously its much harder to make a game that appeals to casuals while also being awesome. That is because games have to pick their audience.

I did in fact explain many things that work to scale the game to players. The main thing being that the game creates a larger pool of enemies that spawn in a larger number of areas as new players join.

If you had a particular question I could answer it. I suggest you read the threads on the list that you haven't read so far and post in them about specific question. Writing a n in depth description of my entire system inside a thread where its offtopic would be pretty rude. And also I think posts here have a character limit.

  TruthXHurts

Novice Member

Joined: 6/20/10
Posts: 1641

I am here to chew bubblegum and to kick ass... and I'm all out of bubblegum!

2/11/12 7:29:51 PM#89

Cuathon you scared of being taken prisoner in an MMO? You HARDCORE enough to pay to play in a brig?

 

I say you make games skill based with a softcap. That seems like the best way to go about it.

"I am not in a server with Gankers...THEY ARE IN A SERVER WITH ME!!!"

  Cuathon

Advanced Member

Joined: 10/24/04
Posts: 2254

Draw Something is now an MMO. God has forsaken us.

2/11/12 7:31:05 PM#90
Originally posted by TruthXHurts

Cuathon you scared of being taken prisoner in an MMO? You HARDCORE enough to pay to play in a brig?

Bitch please, I go to the real life brig. (Not really)

I am not scared of being taken prisoner. I went to jail all d ay in Oblivion.

  Nadia

Tipster

Joined: 7/26/03
Posts: 11789

2/11/12 7:31:40 PM#91
Originally posted by Cuathon

Well obviously its much harder to make a game that appeals to casuals while also being awesome. That is because games have to pick their audience.

Vanguard tried to offer a game for noncasuals but Sigil ran out of cash developing their game

- can only hope someone else tries to create a noncasual game and does not run out of cash ;)

  Cuathon

Advanced Member

Joined: 10/24/04
Posts: 2254

Draw Something is now an MMO. God has forsaken us.

2/11/12 7:33:27 PM#92
Originally posted by Nadia
Originally posted by Cuathon

Well obviously its much harder to make a game that appeals to casuals while also being awesome. That is because games have to pick their audience.

Vanguard tried to offer a game for noncasuals but Sigil ran out of cash developing their game

- can only hope someone else tries to create a noncasual game and does not run out of cash ;)

Sigil spent too much dev time and money on graphics. A really good sandbox has to sacrifice graphics due to small audience.

  BadSpock

Advanced Member

Joined: 8/21/04
Posts: 7769

Logic be damned!

2/11/12 7:37:33 PM#93
Originally posted by ololulu

For some reason i think that we need a mmo look more like Runescape(takes months- years to complete goals).

I guess i just need a very good sandbox game since themepark is pretty much dead for me.

I'm still waiting for a decent themepark that takes more than a week to max.

I'm also graphics fan so i don't like to make blocks out of blocks.

So i feel that i am with you 100%

1. no leveling cap or at least a cap wich requiers a year or two grind - CHECK

2. massive open world - CHECK

3. no instance at all - CHECK

4. max lvl gear should be very very very hard to obtain not that after few monts every noob walks around with max gear looking same as every1 else lolz   - CHECK

5. some castle siege, teritory wars and economyc/political play    - CHECK

6. Other things to do besides fighting  - My opinion

Have you heard of EvE Online?

Now Playing: Destiny, WoW

  GTwander

Novice Member

Joined: 3/14/09
Posts: 6125

LARPer Hunter

2/11/12 7:40:31 PM#94
Originally posted by BadSpock
Originally posted by ololulu

For some reason i think that we need a mmo look more like Runescape(takes months- years to complete goals).

I guess i just need a very good sandbox game since themepark is pretty much dead for me.

I'm still waiting for a decent themepark that takes more than a week to max.

I'm also graphics fan so i don't like to make blocks out of blocks.

So i feel that i am with you 100%

1. no leveling cap or at least a cap wich requiers a year or two grind - CHECK

2. massive open world - CHECK

3. no instance at all - CHECK

4. max lvl gear should be very very very hard to obtain not that after few monts every noob walks around with max gear looking same as every1 else lolz   - CHECK

5. some castle siege, teritory wars and economyc/political play    - CHECK

6. Other things to do besides fighting  - My opinion

Have you heard of EvE Online?

Deffo fits the guts of it all, but he likely left out that;

1. Must have a combat system relative to "game X"

2. Must be able to stop and pan the camera around the character at all times.

3. Must not be bored for more than 3-5 minutes while moving place to place.

 

I could come up with more, but the things people ask for belie the true, and very vain, nature of the games they are actually looking for.

Writer / Musician / Game Designer

Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture

  TruthXHurts

Novice Member

Joined: 6/20/10
Posts: 1641

I am here to chew bubblegum and to kick ass... and I'm all out of bubblegum!

2/11/12 7:44:40 PM#95

How about I show you all how Hardcore SQO is while giving you a chance ot shut me up about it? Log into the game If you can kill Legion than I will shut up about the game.  :P

"I am not in a server with Gankers...THEY ARE IN A SERVER WITH ME!!!"

  yaminsux

Hard Core Member

Joined: 12/23/05
Posts: 685

2/11/12 7:47:45 PM#96
Originally posted by GTwander
Originally posted by BadSpock
Originally posted by ololulu

For some reason i think that we need a mmo look more like Runescape(takes months- years to complete goals).

I guess i just need a very good sandbox game since themepark is pretty much dead for me.

I'm still waiting for a decent themepark that takes more than a week to max.

I'm also graphics fan so i don't like to make blocks out of blocks.

So i feel that i am with you 100%

1. no leveling cap or at least a cap wich requiers a year or two grind - CHECK

2. massive open world - CHECK

3. no instance at all - CHECK

4. max lvl gear should be very very very hard to obtain not that after few monts every noob walks around with max gear looking same as every1 else lolz   - CHECK

5. some castle siege, teritory wars and economyc/political play    - CHECK

6. Other things to do besides fighting  - My opinion

Have you heard of EvE Online?

Deffo fits the guts of it all, but he likely left out that;

1. Must have a combat system relative to "game X"

2. Must be able to stop and pan the camera around the character at all times.

3. Must not be bored for more than 3-5 minutes while moving place to place.

 

I could come up with more, but the things people ask for belie the true, and very vain, nature of the games they are actually looking for.


LOL so true, let me add some so he dont have to type. Things like:

1. Need "real" avatar instead of spaceships

2. Want to walk around that said spaceships

3. I like sci-fi but space is boring

4. I dont like sci-fi at all

Did I left anything out?

  TruthXHurts

Novice Member

Joined: 6/20/10
Posts: 1641

I am here to chew bubblegum and to kick ass... and I'm all out of bubblegum!

2/11/12 7:50:25 PM#97
Originally posted by yaminsux
Originally posted by GTwander
Originally posted by BadSpock
Originally posted by ololulu

For some reason i think that we need a mmo look more like Runescape(takes months- years to complete goals).

I guess i just need a very good sandbox game since themepark is pretty much dead for me.

I'm still waiting for a decent themepark that takes more than a week to max.

I'm also graphics fan so i don't like to make blocks out of blocks.

So i feel that i am with you 100%

1. no leveling cap or at least a cap wich requiers a year or two grind - CHECK

2. massive open world - CHECK

3. no instance at all - CHECK

4. max lvl gear should be very very very hard to obtain not that after few monts every noob walks around with max gear looking same as every1 else lolz   - CHECK

5. some castle siege, teritory wars and economyc/political play    - CHECK

6. Other things to do besides fighting  - My opinion

Have you heard of EvE Online?

Deffo fits the guts of it all, but he likely left out that;

1. Must have a combat system relative to "game X"

2. Must be able to stop and pan the camera around the character at all times.

3. Must not be bored for more than 3-5 minutes while moving place to place.

 

I could come up with more, but the things people ask for belie the true, and very vain, nature of the games they are actually looking for.


LOL so true, let me add some so he dont have to type. Things like:

1. Need "real" avatar instead of spaceships

2. Want to walk around that said spaceships

3. I like sci-fi but space is boring

4. I dont like sci-fi at all

Did I left anything out?

My god do you know ow frustrating it is to see you all beg on here daily for the game I've been playing for 4 years? It's infuriating. Then people say oh that game looks liek shit and it has bugs... You people are insane. You keep performing the same actions and expecting different results.

"I am not in a server with Gankers...THEY ARE IN A SERVER WITH ME!!!"

  Banaghran

Novice Member

Joined: 1/17/12
Posts: 872

2/11/12 7:58:04 PM#98
Originally posted by Cuathon
Originally posted by Banaghran

I have read some of your threads, they have one thing in common, you have a answer for everything, yet you never explain it, it always stays in the area "and somehow we will adapt to the number of players", if cornered with "that is not fun for players" you even replyed that you dont make your game for casuals :)

Anyways, to be more constructive, yes, a mythical flawless dynamic solution would work :)

Flame on!

:)

Well obviously its much harder to make a game that appeals to casuals while also being awesome. That is because games have to pick their audience.

I did in fact explain many things that work to scale the game to players. The main thing being that the game creates a larger pool of enemies that spawn in a larger number of areas as new players join.

If you had a particular question I could answer it. I suggest you read the threads on the list that you haven't read so far and post in them about specific question. Writing a n in depth description of my entire system inside a thread where its offtopic would be pretty rude. And also I think posts here have a character limit.

It is not off-topic, you have suggested a idea that will solve the OPs troubles, the burden of proof is on your side.

Yes, it is complicated, that is why game creators simplify things using spawn points, instances, aggro range and so on.

We have seen enough of  "scaling to players" in Rift, 2 sec respawns and so on, you know :)

Flame on!

:)

  musicmann

Advanced Member

Joined: 12/25/05
Posts: 1123

2/11/12 8:04:08 PM#99

First, not sure where the OP is going at all. Ideas seem jibberish to me.

Second, a good game, would not have any levels, or gear grind. The world/planets would be open and non instanced. Oh shit, to much to explain.

Just make the mmo have all the systems that SWG pre-cu had, with TOR's personal story and content to not lead but to develope your character no matter what different build you have and set it in either a high fantasy ,sci fi, or modern day setting and you should have the ultimate MMORPG.

  Nadia

Tipster

Joined: 7/26/03
Posts: 11789

2/11/12 8:05:10 PM#100
Originally posted by TruthXHurts
Originally posted by yaminsux

Did I left anything out?

My god do you know how frustrating it is to see you all beg on here daily for the game I've been playing for 4 years? It's infuriating. Then people say oh that game looks liek shit and it has bugs... You people are insane. You keep performing the same actions and expecting different results.

i guess people care about looks too - but i hear ya

 

http://en.wikipedia.org/wiki/StarQuest_Online

Features include:

  • Scientifically accurate starmap containing over 17,000 unique star systems
  • Play as a person, not a starship, in fully realized starship interiors with interactive control consoles
  • Open player vs. player combat, with safe zones patrolled by police or security forces
  • Open starship vs. starship combat, with safe zones patrolled by military warships
  • Serve on military starships in a number of crew positions
  • Advance in rank to command your own starship
  • Player owned starships
  • Player owned housing
  • Player owned colonies
  • Time travel through hyperspace ruptures
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