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Is combat style in TSW looks more like in WoW and SWTOR or like in AoC or any other game...? Is it skill-based or gear-based... |
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2/10/12 3:47:12 AM#2
Combat is generic hotkey MMO style with some minor AoE damage inspired by AoC. "There is as yet insufficient data for a meaningful answer." |
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2/10/12 3:54:02 AM#3
Like AoC, not as much as WoW. Its a hybrid system, its less reliant on tab targeting. Hotkey-based though. |
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2/10/12 3:55:26 AM#4
It is like DC universe online. And yes it is gear based. |
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2/10/12 4:04:04 AM#5
Originally posted by AdamTM
Oh yea, I forgot that you don't need to have a target for a lot of skills. That actually does make the combat feel a tiny bit less generic. Those skills use a cone or PBAoE damage arch. Unlike AoC the AoE damage is built into the skills as there are no AoC-style combos. "There is as yet insufficient data for a meaningful answer." |
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2/10/12 4:13:41 AM#6
Originally posted by Shivam I'm sorry, but I don't think DCUO's combat is anything like TSW. "There is as yet insufficient data for a meaningful answer." |
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2/10/12 4:34:35 AM#7
Originally posted by Shivam Its nothing like DCUO. Its a hybrid system just like AOC uses. |
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2/10/12 5:51:50 AM#8
It has elements from GW - limited skill selection, tab targeting
Elements from Aoc - cone attacks, auto target nearest in front if not tab targeting, manually dodging Elements from war - firing on the move even attacks with cast time (header, shadowbane warr) only its ALL abilities & dual targeting Elements from coh - states system although tsw pushes this much further |
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2/10/12 6:06:02 AM#9
Originally posted by Velera Sorry but you are wrong. It is a lot like DCU combat and bears little resemblance to AOC. |
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2/10/12 6:42:45 AM#10
Originally posted by Dameonk Don't really know what you mean by that. The skills have synergies with eachother. I.e. a rifle might apply a bleeding effect which will trigger another rifle skill, then you switch to blood-magic to synergize with the bleeding-effect and apply a snare that relies on bleeds, etc. |
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