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Zlayer77
Apprentice Member
Joined: 5/19/09
Start worrying about other players in a game and dont just play |
By this I mean in ordinary life we have Luxuary hotels, Luxuary items and Luxary cars. How about making an MMO that cost a fortune to play? say 50-100 Bucks a month but, just like there equellent in IRL the develoment cost for it would maybe be 2 billion dollars or more. Making it larger, bigger and Frankly better then every other MMO out there... It could have all the fetures you want Theampark and sandbox.. every feture you would like is in the game but you have to pay a shitload of cash to play it... The development team listens to its player base and just Implements feture after feture... The DELUXE MMO.. only for People with big wallets... |
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2/09/12 8:47:51 AM#2
Entropia Universe, you could spend £100,000 in that, infact, someone did lol. But i think in this case you mean a premium MMO and yes, there is always call for premium goods. Some people, like myself, would happily pay $50-75 a month for such high quality service. To me, i would rather pay double for something that i think is amazing than make do with crap for cheaper. But they would have no excuse not to deliver.
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2/09/12 8:51:41 AM#3
It seems there is. An MMO with a tailored experience could do well, but it has to be developed with the extremely limited audience in mind.
Sandpark: The MMO gamer's way to say "I have no clue what I am talking about." |
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2/09/12 8:55:44 AM#4
People with a lot of disposable cash are the minority, so no, i doubt it. The amount of money you are suggesting be put into development would require 1 million people to buy the game then subscribe non stop for 16 years each to recoup costs. Always keep your words soft and sweet, just in case you have to eat them. |
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Kyleran
Elite Member
Joined: 9/13/06
A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf |
2/09/12 8:59:11 AM#5
I'd easily pay up to 50.00 a month for a premium quality game, heck, I've paid up to 75.00 on multiple subs for years. But for that money I want a button on my keyboard that lets me one shot, instant kill asshats "Just because you aren't paying doesn't mean it's not PTW." - Amaranthar |
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2/09/12 9:02:39 AM#6
Here's another angle on it: If XL Games offered everyone a western release of ArcheAge for May, (instead of the more likelier fall 2013), on the grounds people had to pay double the sub for the initial cost of this, who would? Me, $30...$40...$50...i think i would happily pay $60 a month without thinking for that. A risk? Yes, but it's the only risk worth taking at the moment.
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2/09/12 9:02:48 AM#7
Originally posted by Kyleran What happens if another person feels you are an asshat for doing that to someone and fires his button at you? ;)
Sandpark: The MMO gamer's way to say "I have no clue what I am talking about." |
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Zlayer77
Apprentice Member
Joined: 5/19/09
Start worrying about other players in a game and dont just play |
Originally posted by Kabaal Unless its subscribers spend about 500 dollars a month playing it...Or more. Im talking about spending alot fo hard cash playing this game. I mean I cant afford a Ferrari in IRL, but I can bet my pants I is alot nicer to drive then my Volvo... What I mean by this is the game would be above and beyond anything on the market and paying to play it would be a luxary... |
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Zlayer77
Apprentice Member
Joined: 5/19/09
Start worrying about other players in a game and dont just play |
Originally posted by Loktofeit We could have a Free to play Peasant accounts.. Basicly Slaves. You play for free and you are Owned by the paying subscribers. You dictate their lives and they have to do what you say. Or you puch your death ray button... You play Darth Vadar and they are storm troopers.. and if they dont do what you like you can Strangle them with the force... |
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2/09/12 9:10:15 AM#10
Didn't Allods try this briefly? I don't think they delivered high end content, but they certainly delivered the price tag when they went live. Join the League For Gamers. |
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2/09/12 9:10:59 AM#11
Originally posted by Zlayer77 I think you're on to something there! :) Sandpark: The MMO gamer's way to say "I have no clue what I am talking about." |
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2/09/12 9:14:27 AM#12
YES: I pay $50 a month for a cell phone but $15 a month for my MMO. For hardcore gamers $15 is basically free.
That said, I would expect to see a game better than what we have today and/or quicker/more new content. does your game have rainbow sprinkles and magic ponies!? |
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2/09/12 9:17:35 AM#13
Originally posted by Zlayer77 My math was way off on the other post, at 2billion development cost it would require 1 million people to spend $2,000 on the game each. My point is that 1 mil subscribers is a heck of an achievement past the initial 30 days for any standard priced MMO where pretty much anyone can afford it. There just wouldn't be the customers with the kind of cash needed to play to sustain those numbers and get the development costs back, it would be aimed at a very small market which i doubt would even get a couple of hundred thousand people to buy the game never mind subscribe to it. It's a nice thought but ultimately just unworkable, no one in their right mind would invest that much money on a project that would have little to no chance of turning a profit. They might as well just burn it.
Always keep your words soft and sweet, just in case you have to eat them. |
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2/09/12 9:30:08 AM#14
Originally posted by Kabaal when doing your math consider this fact: EQ2 cost 20 million to make. Now understand it has had a ton of upgrades since then so that orginal 20 million was the two main cities and 3 large 'adventure' areas. Never the less that gives you a baseline. Thus you 1 billion basically be 50 times that of EQ2 at opening. does your game have rainbow sprinkles and magic ponies!? |
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2/09/12 10:07:01 AM#15
The problem is that people wouldn't agree that it was a premium MMORPG. Just spending a lot of money doesn't automatically guarantee an awesome game. I mean, look at SWTOR. |
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Kyleran
Elite Member
Joined: 9/13/06
A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf |
2/09/12 10:35:00 AM#16
Originally posted by Loktofeit Heh.... yah, you're right, I'd probably find myself flat on my back several times a play session.
Oh yeah, as to paying up to 500/mo for an MMO, I'm thinking that's a non-starter, people who really have the sort of cash have all sorts of better, expensive entertainment options, like driving around in their Ferrari's. For some reason I don't get the same rush bombing around in the 2000 F -150 "Just because you aren't paying doesn't mean it's not PTW." - Amaranthar |
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2/09/12 10:44:43 AM#17
Heh , so many things wrong here it's hard to describe any logic. So I'll start out simple ; 50-100$ sub fee per month with a 2 billion project loan that needs to be repaid sometime before the next century , good luck with that. Let's say for arguments sake that every WoW player is rich and able to pay 50$ a month for a real life MMO (Life is already crap as it is , why the hell would someone play a real life MMO and pay for it?) Anyways , let's say WoW has 10 million active subs , that's around 500 million gross a year. Now pay the rich mans taxes , employees , servers , interests on the 2 bil loan. Doesn't leave you much in the end to pay the debt , and pray to God that your game is bug free and doesn't require any Xpacs anytime within the first 5 years because that'll cost you more $$$. Also pray the Lord that your 10 million subs actually stay and pay for 5 years straight and also hope you get 10 million subs within the first month of release. That 2 billion , I would hand it to CCP anytime so they can release World of Darkness next year and Dust 514 by the end of the year. They are the only real Devs out there atm. |
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2/09/12 10:46:11 AM#18
Originally posted by Kyleran
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