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In Guild Wars 1, if you were a PvP player, you HAD to buy the expansions even if you did not want them. That was because every new campaign had hundreds of new skills that was a MUST in PvP. But what if you did not like the content you were paying for and just wanted to PvP? Well you could buy PvP unlock packs, which contained skills from a certain or all campaigns. But in GW2 you will not need to do this. But what about PvE players? They did not have to buy expansions if they did not like it. This is one of the major points of the B2P concept, if you do not like the content that is made > you don't pay for it. In other MMO's you have to pay a monthly fee + the expansion itself. But what if you don't want the new content and you are happy with the current content? What does you'r 15$ a month go to? Alot of you say it goes into making sure that the game will be uppdated and kept alive, but why would you PAY for a product you know nothing about? When the time comes and GW2 will expand, you can choose yourself if the content provided by Anet is worth your wallet or not. So how exactly is a monthly fee a garuntee for good content like a lot of people say? I would like a good answer on that one. It's like going to the mall and buy one of those gift bags around xmas times, do you know what's inside? Nope.
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2/09/12 5:46:52 AM#2
I agree with the sentiment. Buy to play allows a player to pay for the content he or she wants to pay for instead of giving money without knowing what you get in return (and there are more benefits). However do note that GW2 will have more traditional expansions instead of stand-alone campaigns like GW1 had. This will likely result in needing to buy the first expansion in order to be able to play the second expansion. |
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2/09/12 6:08:35 AM#3
I think this video sums it up nicely. |
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2/09/12 6:13:54 AM#4
because I rather buy my car, than rent it "I am not a robot. I am a unicorn." |
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2/09/12 6:54:30 AM#5
yea, so in GW2 they won't be adding new skills or classes. just content. |
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2/09/12 6:58:00 AM#6
Think of how much you spend on a subscription mmo and in the end you still don't own the game. when you buy guild wars 2 its yours forever, well until they close down the servers. |
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2/09/12 7:05:55 AM#7
Originally posted by fony GW1, enuff said "I am not a robot. I am a unicorn." |
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2/09/12 8:05:37 AM#8
Originally posted by fony Not sure if sarcastic. I hope GW2 won't add any more professions after release but I don't think we have confirmation on that. New skills seem quite likely. |
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2/09/12 8:15:57 AM#9
Originally posted by Diovidius Considering the lore, I'd expect them to release new classes. |
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2/09/12 8:29:04 AM#10
Originally posted by marzatplay What lore? Paragons and Monks became Guardians, Assassins became Thieves and Dervishes are impossible. Of GW1's professions only Ritualists have some merit. However flavorwise they are close to Necromancers and gameplaywise they are close to Engineers. |
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2/09/12 8:31:13 AM#11
Originally posted by nerovipus32 These two things are not different. Only the cost separates the two. When the servers go dark, you still only have a cardboard box and a drink coaster. I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil |
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2/09/12 8:39:02 AM#12
Originally posted by WhiteLantern Well, to a degree they are different. In a P2P, if I quit, I cancel my sub and then typically have to spend $15 to take a look at the game down the road. In a B2P, I buy the game once, if I quit I just stop playing, and then update and play whenever I wanna check it out down the road. For both scenarios, you never really own the game, because like you said, when the servers go dark, you still can't play. |
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2/09/12 8:43:55 AM#13
Originally posted by Kaneth Exactly. Right now I want to check out Rift, to see if the 1.7 Update made the PvP endgame playable for someone with terrible PvP gear. Yet I can't because I'm not subbed and I don't wanna sub to something I don't know if I want to commit to. Whereas if the game was B2P, I wouldn't run into this problem. So yeah... B2P > P2P. |
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Zlayer77
Apprentice Member
Joined: 5/19/09
Start worrying about other players in a game and dont just play |
2/09/12 8:47:48 AM#14
Originally posted by andre369 I think the only reason for defending P2P at this point is Balance. GW2 dosent fall into this category though. But in the old days F2P had a stigma on it of being "SCAM"( pay to win scenarios).. B2P hasent got this and I see no real reason to not think it might be the future of the Industry... P2P also offerd a lable of Content quality.. but the old ways of are gone and I dont really think the P2P, F2P and B2P contreversy still exist... A few years back we had lots of Discussions about this.. I was an Advocat suporter of the P2P modual.. stating it was the best way to go. I based this off previous experince of how crappy F2P and B2P was but I dont really think this is the case anymore. Many A+ titles are now free to play.. and the more the years progress the more I feel that the P2P option is the real ripoff.. I have changed my mind about this.. dont know if any of the people from back then are still around posting on these boards but they will tell you I was a rabbid defender of the P2P... |
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2/09/12 10:36:13 AM#15
P2P was always a scam. During the time people thought P2P meant quality there were F2P clones out there that had same if not better quality. At least with B2P you are giving the company some money for their time spent on making the game. The P2P experience kept you hooked because you felt obligated to not waste money and your life on your grind character. P2P was just greed. Games used to be buy once and done and then expansion packs came that had rich new content that added 40+ hours(exaggerated but still it felt that way) of gameplay. These days DLC means one mission and maybe a free mount without a change in skills acquired or different play mechanic. I give props to CDProjekt for giving their buyers free DLC since they know it should have been in the game at release. Thats all DLC really is. Stuff that should have been in the game but didnt hit the deadline or it was just plain greed. It is irritating when DLC is being sold the same day the game is being released. Having no sub fee makes the person feel free to play other games if they wish. No one in their right mind would play only one game their whole life. I know there are some kids out there whos first MMO was a P2P and they believe that it was the greatest experience they ever had for a new genre. Thats just innocence, but if they scoff at something they havent tried yet is just ignorance and stupidity. GW1 was perfect for me because I play several games and whenever I get bored of something I go back to GW1. MMOs have so many different things to do in them unless they are themeparked up the ass. At least GW1 the level cap was 20 so more than half the game was techinically end game. If GW1 was a sub based game I wouldnt give it a chance in hell even with its combat system which was ahead of its time. There is no other MMO out there that has an easier UI or bettter ease of execution in battle than GW1. No one can find a factual reason to defend a subscription fee. Technical Support is guaranteed in the license agreement and warranty when you purchase a game so that blows that idea. Bandwidth costs nothing. Games with sub fees also charge you on expansion packs, except for AION which IMO best looking MMO. Have fun with your PANDAS. Honestly every MMO has pandas now! -I am here to perform logic |
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Lord.Bachus
Elite Member
Joined: 5/14/07
I beleive in life before death... So dont forget to enjoy it while you still can. |
2/09/12 10:46:30 AM#16
Making games cost huge amounts of money, need i say more?
Currently i am a super hero in DCUO. |
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2/09/12 10:52:07 AM#17
Heh , being published by NCsoft , no sub fee is good for botters ,they can BFF (Bot for free). And if there is one thing NCSoft is good at , that's keeping their botters intact and happy, Pathetic with a capital "P". ArcheAge looks alot more enjoyable and I'll give it a shot. |
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2/09/12 11:01:28 AM#18
Originally posted by Lord.Bachus Why do they cost huge amount of money? Overhead (media advertisements)? Box sales usually pay for cost of making the game and giving profit otherwise games would be sold for $80 a box by now. -I am here to perform logic |
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2/09/12 11:15:28 AM#19
Originally posted by SuprGamerX
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2/09/12 11:16:55 AM#20
A must? The extra skills for PvP? Hardly. You can perfectly make a competitive build in GW even with just one box. There are also some crazy people on this forum that speak being unable to "opt-out" from an MMO like it's a bad thing. Talk about being delusional lol. |
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