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The Secret World is going to feature one of the most complex abilities systems in any MMO to date. The dev team has partnered with MMORPG.com to unleash new information about the pre-made "deck templates" that will help players navigate the complexities. Check it out and then let us know what you think in the comments.
Read more of our exclusive look at The Secret World: Deck Templates. Associate Editor: MMORPG.com |
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2/09/12 8:10:03 AM#2
Awesome!! Now give us the game :D The Ultimate Breakdown |
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2/09/12 8:10:45 AM#3
Damn! I can't wait for this game! Looking good. |
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2/09/12 8:46:56 AM#4
I can't express how much I love this system. It is a perfect design for a skill based system with no classes to give direction and rewards and simulate classes. Ragnar and I see eye to eye on most of his design decisions. Really shaping up to be a dream game on paper. I just wish I could pre order it now. |
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2/09/12 8:47:02 AM#5
OMG, five F****** hundred skills... I'm already lost! so many combinations...! release the skill wheel so we can start theorycrafting!!!
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2/09/12 8:49:28 AM#6
Originally posted by rpgalon
Not that it will help you, because there is no theorycrafting in this game. Everything is viable, at some point in some combination or other. |
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2/09/12 8:55:51 AM#7
Yet, those builds were only using 4 active and 5 passives and already felt complete, I don't even know how much more complex they can be with 3 more active and 2 more passive skills being added. thank god it is just 7 active and 7 passive. |
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2/09/12 8:56:57 AM#8
Originally posted by AdamTM We'll see if everything is viable or not. I'm pretty skeptical of that claim. There might be a lot of viable combos, but everything? We'll see. Anyway, skill templates are good to get the creative build process going. |
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2/09/12 8:58:07 AM#9
Can't wait!! (But I will because I must!!) Life is Short, Read a Book. |
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2/09/12 9:00:47 AM#10
Originally posted by rpgalon Its not about complexity, its about situation. TSWs mobs behave and act differently and you need different skill-combinations to not get mauled. I think i explained this before. Playing a single-target DPS + DOT deck against 2 packs of 5 zombies is completely pointless because you will get mauled. You need to use a AOE DPS + AOE control skill-combo. Most likely shotgun+rifle or a specific Tier 3 elementalism build + shotgun. Trying to hack them to death with a hatchet one by one is not going to work.
TSWs combat is centered around knowing your skills and knowing when to use a specific combination of them when the specific situation arises. Don't expect to stick to one "deck" and it being "complete". |
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2/09/12 9:06:04 AM#11
Originally posted by Torvaldr of course there is going to be a lot of builds that are really bad... like, why would you pick one active skill that can only be used with hammer, one with sword, one with pistols, one with claws, one with rifles, one with shotguns.... etc, if you can only use 2 weapons at the same time... Obs: passives are always working, even if you are using a hammer and the passive you are using is from the sword tree... |
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2/09/12 9:10:58 AM#12
Originally posted by AdamTM those skillsets felt "complete" for their jobs assigned....
so you think making a good build for a specific job is not going to be complex?
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2/09/12 9:15:54 AM#13
Very cool. I like where this game seems to be headed. pie. |
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2/09/12 9:27:05 AM#14
GW2 is so overrated. TSW on other hand looks better in every single way, Just that Funcom's bad reputation isn't giving TSW a fair chance right now. But things must change after the open beta. Anarchy Online is still my all time favorite MMO and Funcom does know how to innovate things in MMO genre. I have lost all interest in GW2 after i read this article. |
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DeserttFoxx
Advanced Member
Joined: 5/11/04
Cry Havok; and let loose the dogs of war. Si vis pacem, para bellum |
2/09/12 9:29:26 AM#15
lets see them balance this so it doesnt turn into 40 viable skills and 460 nonsense abilities. I find it hard to believe this system wont just turn into people asking for the best and nobdy experiementing, followed by the ones who experiment sharing what they learned so nobody else experiements.
I dont see funcom being able to balance a system like this, all wait and see however. Quotations Those Who make peaceful resolutions impossible, make violent resolutions inevitable. John F. Kennedy Life... is the shit that happens while you wait for moments that never come - Lester Freeman Lie to no one. If there 's somebody close to you, you'll ruin it with a lie. If they're a stranger, who the fuck are they you gotta lie to them? - Willy Nelson |
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2/09/12 9:29:43 AM#16
Originally posted by Shivam And the articles they wrote about age of conan sounded equally awesome. Don't be so easily swayed. |
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2/09/12 9:31:01 AM#17
Originally posted by nerovipus32 All articles about every MMOS sounds awesome before release..but if i have to be swayed i would put my money on TSW. |
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2/09/12 9:33:27 AM#18
Hopefully TSW is a good game but im not stupid enough to buy it at launch..funcom have a bad track record. |
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2/09/12 9:37:12 AM#19
It will be really interesting to see how many builds are viable and how many skills that get used. if they get 30 builds to work it's ok (on par with the current mmo-builds, but if they manage to get hundreds of builds to work, I think it will be a great success. (I have tried the game for a couple of hours and I found the combat/skill system very good) |
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2/09/12 9:52:28 AM#20
I have tried TSW for a few hours and played AoC and have seen a buddy of mine playing AO a lot. TSW reminds me of both AoC and AO. It looks like they have taken the interesting parts from both games, refined them, added some new ideas and made TSW. Both AO and AoC had very bad technical launches. The current TSW beta is very stable - I know some guys that have played the TSW beta for 30+ hours without a lagg, disconnects or crashes. That side of it looks really good. |
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