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The Pub at MMORPG.COM  » Over the past few years since EQ2 came out, what has been some Major technical advances in the MMORPG genre other than Graphics?

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69 posts found
  drbaltazar

Novice Member

Joined: 3/28/07
Posts: 7366

2/09/12 12:24:27 PM#41
Ms did 5 years ago .one is in window 7. but most often deactivated instead making use of it(rdc)the other is gathering dust at ms.both free.the trouble is dev. dont like change (their boss)check blizzard took them 7 8 years before adopting 64bir.we arent talking about bringing the massive in morpg. lol. so no we ll play morpg branded as mmorpg for decade i suspect
  drbaltazar

Novice Member

Joined: 3/28/07
Posts: 7366

2/09/12 12:25:32 PM#42
Second is donnybrook
  ShakyMo

Elite Member

Joined: 11/21/11
Posts: 1463

2/09/12 12:32:48 PM#43
Where conan and war the first mmos with collision detection?

Also were lotro and the first with achievement systems?

I'm also wondering naval combat?
  Sorrow

Elite Member

Joined: 3/19/04
Posts: 1043

2/09/12 12:36:21 PM#44
Originally posted by ShakyMo
Where conan and war the first mmos with collision detection?

Also were lotro and the first with achievement systems?

I'm also wondering naval combat?

Actually Everquest was first with an achievement system

  Praetalus

Elite Member

Joined: 7/14/08
Posts: 665

2/09/12 12:57:35 PM#45
Originally posted by smh_alot
Originally posted by Robsolf
Originally posted by smh_alot
Originally posted by Robsolf
Originally posted by Lille7

Well, I find phasing, and crossrealm automatic groupfinders detrimental to the MMORPG experience, because it reduces the social aspect of the game. So I don't count those, because I don't think they advance the game/genre. And accessing AH, chats and other things from a phone is not really a technical advancement of MMOs, but more a technical advancement of mobile phones and the web.

Just my opinion :)

Your liking it or not(or using it or not) has nothing to do with whether or not it's a technological advancement.

Either way, I get the feeling this thread is gonna be yet another one of those "innovation-esque", "use vague language to utter a challenge, then move the goalposts around and tack on additional qualifiers" waste-of-time type threads.

 

Word.

But for the sake of argument, let's go there. I think 'technical' isn't maybe the right word because it makes me think of hardware advances or network infrastructure, that kinda thing.

 

I'm guessing phasing, cross servers tools, cross platform gaming can be mentioned. I'd include GW's background patching, the servers didn't need to be brought down to implement fixes and patches, which is pretty unique.

 

Hmm, I'd add dynamic PvE content, as seen with Rift - and later on GW2.

 

Also, APB's simply mindnumbing astonishing character editor and creator, where you can upload your own made skins for tattoos and print on clothes (and cars?).

 

Oh, also ingame user content, like STO where you can create your own environments and quest storylines, Foundry or Foundation or something it was called, and APB's option to play your own audio tracks ingame if I'm correct. TSW will allow you to use a browser ingame to solve secrets and puzzles that need you to google stuff.

 

Those are things I can think of right now.

Looks like what I predicted has already begun, as evidenced by many of the replies to your post.  This has become yet another "innovation" thread where if something had at all been done similarly, or even that the problem the advancement solved was patched up in some other way in the past, then it becomes immediately disqualified.

But I appreciate your efforts, and pretty much agree with the examples you give.

I mean, we even have people saying graphics have deteriated since EQ.  There's just no reasoning with someone that believes something like that.

 

True, you're right. And yes, the fact that people, at least the people who dislike themepark MMO's and the current state of the MMO genre to the point of irrationality, try to make a point that even graphics haven't improved since 2004 is a perfect example of it. Some people simply refuse to acknowledge any improvement of the past years because apparently it doesn't fit in their whole 'hmpf, nothin' good about MMO's since 2004' idee fixe.

Wow... this is so true I want to hug you. I have always been the type to say, "well, I don't like it, but some people may". And I just move on. I've seen lately around here the "Well, I don't like it, so clearly no one else does either". I've seen people seach the web for negative articles about a game, just to come here and post it. 

 

The games have clearly grown in many ways that others have aleady listed. Hell, I remember that when Eq2 first launched, there were no mailboxes! They added them in an update. Eq2 isn't really the best MMO to use here as it has grown with the times pretty well. If you're talking about the initial Eq2 at launch, things have changed A LOT. If you're talking about eq2 now? It pretty much incorporates a lot of the changes... for example, non of this stuff was around in the original Eq2, such as: 

 

Acheivement systems

Appeareance tab/settings

Collection systems - may have been there, can't remember..lol

Flight

battlegrounds

Mailboxes

etc. 

 

 

 

 

  SuprGamerX

Advanced Member

Joined: 1/05/09
Posts: 316

2/09/12 1:06:35 PM#46

 Heh , what devs fail to understand is that the strong majority of MMO players cannot afford a 4000$ alienware PC , yet those Devs still create MMO's that needs a PC runned on jet fuel.  Having a great looking MMO is one thing , lagging to hell once your in PvP with 30 other people is garbage.   

 I fail to understand since when MMO's are suppose to be like standalone console games with high end graphics? 

Unless your CCP and actually putting tens of thousands of dollars on server upgrades every 2-3 years , but I don't see any other Devs actually working to help against lag. Yet they can do something about it with future releases ; LESS graphics

  Zlayer77

Apprentice Member

Joined: 5/19/09
Posts: 798

Start worrying about other players in a game and dont just play

2/09/12 1:17:31 PM#47

I think EvE online and CCP has done the most progression on this genre..

1.. they did away with levels

2.. One server that can suport fleet battles of 500+ players

3.. No fraction

4.. Council of steller managment.. EvE is the only game I know were we vote.. like you do In IRL and were those elected gets to go to CCP HQ and represent our the players Interests in the game

5.. CCP has hired an econmist to watch over the Ingame Markets and make yearly Reports.. no other game has done this..

6.. CCP have made many technical advancements through the years.. with their technolagy.. No instances etc one open world.. And the game looks really good without having to be cut up in little pieces..

7.. They have perfected things like building your own structures in space (POS) and holding areas (sovereignty)

8.. They were also among the first to try and combat CHINA Farmers by starting to sell their own currency to players..

I have a Hughe Resepct for what CCP has tried to do over the years and its a pitty not more of you are suporting them... We the players control that game.. that was proven this summer when we forced them to change direction..

Its a game for grownups though not litte kidds..

  Praetalus

Elite Member

Joined: 7/14/08
Posts: 665

2/09/12 2:50:00 PM#48
Originally posted by Zlayer77

I think EvE online and CCP has done the most progression on this genre..

1.. they did away with levels

2.. One server that can suport fleet battles of 500+ players

3.. No fraction

4.. Council of steller managment.. EvE is the only game I know were we vote.. like you do In IRL and were those elected gets to go to CCP HQ and represent our the players Interests in the game

5.. CCP has hired an econmist to watch over the Ingame Markets and make yearly Reports.. no other game has done this..

6.. CCP have made many technical advancements through the years.. with their technolagy.. No instances etc one open world.. And the game looks really good without having to be cut up in little pieces..

7.. They have perfected things like building your own structures in space (POS) and holding areas (sovereignty)

8.. They were also among the first to try and combat CHINA Farmers by starting to sell their own currency to players..

I have a Hughe Resepct for what CCP has tried to do over the years and its a pitty not more of you are suporting them... We the players control that game.. that was proven this summer when we forced them to change direction..

Its a game for grownups though not litte kidds..

I've commented on this before, but I really don't like the game. I've tried. Lord knows I have. I have played that game no less then 14 different times attempting to get hooked. I want to like it. Hell, I want to love it, but I don't. And I'm no kiddie, I'm 31 and have been playing games for a looooong time. 

 

The last time I tried, it was just so damn boring. I played for abour 10 days, granted, only a few hours every other day... and saw about one other player. And getting anywhere took 15-20 mins jumping form gate to gate. I just don't have that kind of time to travel. 

 

However, I'm not a big game basher. Although it's not for me, I can respect what they have done as a company.. The game really does look amazing... that's why I keep trying it...lol. It just has never hooked me for some reason. 

  Draron

Advanced Member

Joined: 5/07/11
Posts: 327

2/09/12 4:47:44 PM#49
Originally posted by Praetalus
Originally posted by Zlayer77

An on topic post

Off topic complaining

It's cool EVE isn't for you. The post was just explaining advances CCP made. 

The biggest advances IMO since EQ2 are phasing. I'd say EVE's single server and clustering nodes, but EVE was released in 2003.

  plescure

Apprentice Member

Joined: 10/28/07
Posts: 194

2/09/12 4:52:37 PM#50

Sound!

If someone is talking in general chat in a language you dont understand, chances are they're not talking to you. So chill out and stop bitching about it!

  drbaltazar

Novice Member

Joined: 3/28/07
Posts: 7366

2/09/12 4:58:32 PM#51
Read the title please guys this thread derailed.
  Classicstar

Elite Member

Joined: 12/02/04
Posts: 2184

2/09/12 5:16:02 PM#52

I dont see much progress.

Like smarter A.I, Dynamic weather system(dont mean scripted)dynamic mobs roam world also changing should be posible, live there own lifes don't spawn at same spot dont stand still wait to be slaughtered.

Real deformation of world earthquakes floods lava eruptions that realy scorched the ground tornados storms and many other weather effects thta also have influence on you and your surroundings.

When it rains fire dont realy works when you shoot a arrow and wind is strong you can't aim well or or suddenly real mist come up and blur your view.

When it rains ground get muddy or rivers get over flooded with water.

Npcs live there own lifes also change world or influence it. Npcs compete agains players.

Snow slowly growing on ground or rain couses little water pools slowly on ground your clothes get wet. Realistic clothing when its cold you wear or npcs wear thick clothing and when its hot your wear little.

More realistic enviroment with insects little animals and sounds.

And so many more could have advance the genre in last 7 years.

This will for long time not happen its like stalemate untill maybe consoles will be into next gen where stuck with the ancient DX9 and XP ERA.

But what happen is consoles dominate market and pc games stay at DX9 and no progress at all only dumb down dumb down with crap load of awefull games/mmo's.

Skyrim is for a DX9 game nice but it could be so much more with full potentie of DX11 hardware.

Waiting for Guildwars 2 - played:AC-Darktide,AC2-Darktide,L2 and Darkfall.Solo Fav games:Morrowind, Skyrim, Bioshock, Age of Empires 2, Soldiers of fortune 2 and many more...

  Quirhid

Elite Member

Joined: 1/28/05
Posts: 2489

"I will be the last - and you will go first."

2/09/12 6:04:59 PM#53

I don't think your average player or forum-dweller is proficient enough to answer this question.

Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain

  Nadia

Elite Member

Joined: 7/26/03
Posts: 5254

2/09/12 7:28:17 PM#54

mentoring / sidekicks

-  allowing players to group together regardless of real levels

this existed before EQ2 with City of Heroes

I consider this technical because of the gear scaling required to make this possible

 

appearance slots

- being able to look like you want to regardless of your real adventure gear

- only cosmetic but been adopted by many games since EQ2 first introduced it 4 years ago

this isnt that technical -- but still a great fluff enhancement

  evianwater

Apprentice Member

Joined: 4/10/09
Posts: 148

2/09/12 7:31:00 PM#55

First thing that came to my mind was

 

Battlegrounds.

 

Second thing was

 

The Public Quest system WAR introduced (now used in Eq2, and forms the base of Rift)

  mindw0rk

Advanced Member

Joined: 8/31/06
Posts: 779

2/09/12 10:35:50 PM#56

Interesting topic. Most MMO innovations come from EVE Online - this game was always ahead of its time. When DUST 514 comes out it will be the most innovative experiment of all - crossing two platforms, two genres, two different audiences. Cant wait to see how it works out

 

 

  Shaydryn

Novice Member

Joined: 2/01/12
Posts: 13

2/09/12 11:23:45 PM#57
Originally posted by Nadia

mentoring / sidekicks

-  allowing players to group together regardless of real levels

this existed before EQ2 with City of Heroes

I consider this technical because of the gear scaling required to make this possible

 

appearance slots

- being able to look like you want to regardless of your real adventure gear

- only cosmetic but been adopted by many games since EQ2 first introduced it 4 years ago

this isnt that technical -- but still a great fluff enhancement

WTF?

This post makes me want to unsubscribe from real life.

  MMOExposed

Spotlight Poster

Joined: 6/17/10
Posts: 3387

 
2/10/12 8:58:40 PM#58

I am surprised that we dont finally see games with larger Single server design that is smoother and on a larger scale.

  Castillle

Forum Bunny

Joined: 10/24/10
Posts: 1819

2/13/12 12:20:14 PM#59
How can anyone not like mentoring/sidekicking? Seriously?

As for other advancements. Player locked enemies of ff14. If youre on a quest you get enemies spawning that only you can kill.

Umm... What elsee... Power customization from cox n co. You can color them and even make macroes to change color so spamming the force explosion makes it seem like a rainbow.

Umm...apbs openworld matchmaking system. Dcuos walking up walls, GE multi character control system.

And lastly. Kabod online bewb physics. Idk if aoc has physics there too...

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  Shaydryn

Novice Member

Joined: 2/01/12
Posts: 13

2/14/12 5:01:18 PM#60
Originally posted by Castillle
How can anyone not like mentoring/sidekicking? Seriously?

As for other advancements. Player locked enemies of ff14. If youre on a quest you get enemies spawning that only you can kill.

Umm... What elsee... Power customization from cox n co. You can color them and even make macroes to change color so spamming the force explosion makes it seem like a rainbow.

Umm...apbs openworld matchmaking system. Dcuos walking up walls, GE multi character control system.

And lastly. Kabod online bewb physics. Idk if aoc has physics there too...

My gripe was in reference to the poster giving credit to a game for making an "advancement" that it didn't make. Sorry for the confusion.

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