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Lord.Bachus
Elite Member
Joined: 5/14/07
I beleive in life before death... So dont forget to enjoy it while you still can. |
I just love classes with abbilties and spells that work in a reactive way... i.e. a game situation arrises (you block, dodge, crit...) and the abbility can be used after that..
Will there be a class utilising some of these mechanics?
Currently i am a super hero in DCUO. |
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2/08/12 10:01:38 AM#2
Originally posted by Lord.Bachus I'm not sure, but I guess you could say that class combos could be reactive since you use a skill based on what another player is using. |
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2/08/12 10:01:47 AM#3
I don't know if this counts, but there are mesmer phantasms that, for example with Backfire, damage the enemy if they use a skill. I don't know of anything specific that only unlocks after someone does something to you directly however. Would be interesting... |
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2/08/12 10:01:56 AM#4
Originally posted by Lord.Bachus no. |
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2/08/12 10:04:24 AM#5
Well, given as how the engineer has an ability that allows you to reflect projectiles back to there source, i would say yes. |
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2/08/12 10:07:38 AM#6
he's talking specifically about reactive abilities, a by product of RNG. this game is not based on RNG and has 0 reactive abilities, you do however have the ability to react...but thats not what he's asking. |
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Lord.Bachus
Elite Member
Joined: 5/14/07
I beleive in life before death... So dont forget to enjoy it while you still can. |
Originally posted by fony Please explain RNG, this is the first time i see these letters used in another contest then Ranger or ranged...
If you're howeer talking about random number regeneration.... thats still in GW2.... just less emminent. But its still there... Currently i am a super hero in DCUO. |
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2/08/12 10:29:37 AM#8
Originally posted by fony Ah i see what you mean. Like Aion's various melee counter skills that are usually grey on your bar until either a parry/dodge/ or knockdown happens and then they become useable. |
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2/08/12 10:40:19 AM#9
Originally posted by Lord.Bachus critical strikes, splitting the world's finest hair. reactive abilities like you describe are a direct product of hitting and avoiding damage being parsed by a calculator. it's a way to liven up the mundane system and make you feel more involved, because otherwise you just stand still and do an endless rotation. anyways, sadly no there aren't reactive abilities. |
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2/08/12 10:50:43 AM#10
Originally posted by Lord.Bachus I think one of the major issues with these types of abilities is that you need to look at the UI or have some other indicator that it triggered in order to be able to use it. We know one of ArenaNet's goals is to get people looking at the action and not the UI so I don't think ArenaNet would be predisposed to these types of abilities. I know this isn't what you're talking about, but the game does have reactive abilities on a different level. Everyone can dodge big attacks, guardian shields, mesmer blowing up an illusion to stun (essentially interrupt) someone, etc. |
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2/08/12 10:56:10 AM#11
Originally posted by fony But then again... the whole ability to dodge is reactive. Dodging gives you a moment where you can avoid damage. If you time it right and the enemy blew a major cooldown your counter attack could be rather significant. |
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2/08/12 10:58:47 AM#12
yes, you have the ability to react. you don't have spells that can be activated based on a dice roll, which is what reactive abilities are. |
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2/08/12 11:49:11 AM#13
Originally posted by fony Spells that may or may not go off on their own based on enemy actions?
hmm... Probably the mesmer phantasms are the closest, but yeah, don't think something exactly like that exists. Not sure I'd actually want that either... adds too much RNG to PvP, taking the skill factor down a notch. |
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2/08/12 1:15:05 PM#14
Originally posted by Volkon You are somewhat mistaken there. A Reactive ability is an ability that can only be used once certain conditions have been met. Like in this video of Rift, you see that during the players rotation an ability appears. That is a reactive ability that is on a 6 second cooldown and can only be used after a Critical Hit. Guild Wars 2 won't have those kind of abilities. |
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2/08/12 1:53:49 PM#15
To answer TCs question No. Currently Playing: SSFIV AE, SFxTekken, SWTOR, WoW. Waiting for: GW2, Resident Evil 6. |
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2/08/12 2:16:56 PM#16
Originally posted by Master10K in GW a assassin had skills that had to follow other skills (secondary attacks) would that be the same thing? All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick. |
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2/08/12 2:17:06 PM#17
Correct me if I'm wrong but I believe he is looking for something like they had in Aion (where there were many chain abilities that could only be used if you got a crit on the previous ability or there was a 20% chance of an ability available after using a different one). So it is based on dice rolls, or random number generator (that's what RNG stands for, OP). ArenaNet is firmly against RNG so you won't see that type of reactive type gameplay. |
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2/08/12 2:17:57 PM#18
Originally posted by eyelolled I suppose so. But those chaining skills would always occur if you did them in the right order. There was no chance involved on being able to use them. |
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2/08/12 2:25:18 PM#19
Originally posted by Lord.Bachus Yeah, they mean "random number generation" like you said. And as others have said, the OP is likely talking about skills that are used after an RNG "event." For example, if you have a 5% chance to crit, and your reactive skill can be fired off after a crit, then you basically have a 5% chance to use that skill after every attack. I've never been a huge fan of this mechanic because the UI typically "helps" you fire your reactive skill by highlighting or something. So it's less a game of skill and more like Bop it. "Press 3 now!" |
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2/08/12 3:30:43 PM#20
I hope GW2 never gets such abilities, they are macro-bait and don't bring much to game depth (thou people who enjoy watching skill bars might disagree). Trait-able additional effects to skills which proc on critical strike should be enough (thou it's moot point whether they are still in-game since we don't have concrete data on revamped traits system). |
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