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Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » Ability lag all over again

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33 posts found
  Wickedjelly

Elite Member

Joined: 4/19/09
Posts: 3382

The Dude abides

2/08/12 3:14:41 PM#21

Yes...clearly BW came out with an open letter about it and has made several tweaks in their patches to try and fix the problem because of some "button mashers".

Seriously man, wtf are some of you smoking?

 

1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  BadSpock

Hard Core Member

Joined: 8/21/04
Posts: 5097

Logic be damned!

2/08/12 3:21:34 PM#22
Originally posted by Wickedjelly
Originally posted by BadSpock

Don't need to sit there going 1 1 1 1 1 1 while the GCD is resetting.

I have no idea why you and some others insist this was causing the issue.

Because I have enough knowledge about the way computers work and how network traffic is handled (especially in regards to the upload of user actions i.e. mouse clicks/keyboard presses)

Always a delay/latency in anything online - spam a single key + delay = client-server communications going "Is it ready? no is it ready? no is it ready? no is it ready yes - go!" but because of the delay and the timing / sync between server/client it can definitely cause the issue in question.

Like a denial of service attack on a web server, if that is a useful analogy. Overload = busted, bad things happen.

And since all these back and forth information requests are also tied to activating a animation, it makes perfect since if the server/client gets overloaded and thinks you did the same thing twice or more at the same time you'd see the double animation or things would get glitched out due to a fault check to prevent the same action from being triggered twice and it wouldn't fire off at all.

Is button mashing the only reason this happens? No, it is/was a client/server communication issues in regards to the server receiving and transmitting back the commands you typed/clicked (and broadcasting it to everyone else's client near you) but the button mashing can and probably does contribute to it significantly.

And who mashes buttons the most?

Classes with instant activate abilities versus cast/channeled - i.e. melee fighters.

"You'll find a great many of the truths we cling to depend greatly upon our point of view."

  DJJazzy

Hard Core Member

Joined: 5/18/11
Posts: 1612

2/08/12 3:22:17 PM#23

Played briefly last night on several characters. Didn't really notice any change except for the GCD UI change. I hate it. I really hope BioWare reverts that change.

  jacklo

Elite Member

Joined: 7/29/09
Posts: 453

2/08/12 3:31:10 PM#24

Button mashing isn't the cause of the issue, rather the players attempt to fix it. I've found I am now pressing each button frantically 3 or 4 times to make sure it fires.

Trying to time a knockback into flames or knocking an opponent off the wall before they score is ridiculous.

I just don't think the game can handle more than a handful of players in the same area at once.

  Wickedjelly

Elite Member

Joined: 4/19/09
Posts: 3382

The Dude abides

2/08/12 3:50:31 PM#25
Originally posted by BadSpock

Because I have enough knowledge about the way computers work and how network traffic is handled (especially in regards to the upload of user actions i.e. mouse clicks/keyboard presses)

Always a delay/latency in anything online - spam a single key + delay = client-server communications going "Is it ready? no is it ready? no is it ready? no is it ready yes - go!" but because of the delay and the timing / sync between server/client it can definitely cause the issue in question.

Like a denial of service attack on a web server, if that is a useful analogy. Overload = busted, bad things happen.

And since all these back and forth information requests are also tied to activating a animation, it makes perfect since if the server/client gets overloaded and thinks you did the same thing twice or more at the same time you'd see the double animation or things would get glitched out due to a fault check to prevent the same action from being triggered twice and it wouldn't fire off at all.

Is button mashing the only reason this happens? No, it is/was a client/server communication issues in regards to the server receiving and transmitting back the commands you typed/clicked (and broadcasting it to everyone else's client near you) but the button mashing can and probably does contribute to it significantly.

And who mashes buttons the most?

Classes with instant activate abilities versus cast/channeled - i.e. melee fighters.

So in other words when we get down to it you admit that it wasn't simply "button mashing". Incidentally, amazing how these players' gameplay style didn't cause them issues in some other games they played yet here it is or was. Somehow though... some want to put the blame at their feet.

Does their playstyle exacerbate the issue? Certainly...no doubt about it. Should that be used to ignore the issue or imply it is somehow their fault? Are you fucking kidding me?

To be clear, I'm  referring to your other post mainly and some others skulking around. The one I quoted presents a much clearer picture of your actual opinion on the matter.

1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  RizelStar

Elite Member

Joined: 8/12/11
Posts: 1839

We all breath and we all die.

2/08/12 3:53:26 PM#26

Mannnn...

http://www.youtube.com/watch?v=ns-IIn-DG-c

Try to argue this please.

Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D

  Metentso

Spotlight Poster

Joined: 8/14/10
Posts: 1387

2/08/12 6:47:14 PM#27
Originally posted by BadSpock
Originally posted by Wickedjelly
Originally posted by BadSpock

Don't need to sit there going 1 1 1 1 1 1 while the GCD is resetting.

I have no idea why you and some others insist this was causing the issue.

Because I have enough knowledge about the way computers work and how network traffic is handled (especially in regards to the upload of user actions i.e. mouse clicks/keyboard presses)

Always a delay/latency in anything online - spam a single key + delay = client-server communications going "Is it ready? no is it ready? no is it ready? no is it ready yes - go!" but because of the delay and the timing / sync between server/client it can definitely cause the issue in question.

Like a denial of service attack on a web server, if that is a useful analogy. Overload = busted, bad things happen.

And since all these back and forth information requests are also tied to activating a animation, it makes perfect since if the server/client gets overloaded and thinks you did the same thing twice or more at the same time you'd see the double animation or things would get glitched out due to a fault check to prevent the same action from being triggered twice and it wouldn't fire off at all.

Is button mashing the only reason this happens? No, it is/was a client/server communication issues in regards to the server receiving and transmitting back the commands you typed/clicked (and broadcasting it to everyone else's client near you) but the button mashing can and probably does contribute to it significantly.

And who mashes buttons the most?

Classes with instant activate abilities versus cast/channeled - i.e. melee fighters.

I don't think the client will send another request to the server while the first one is on the air still.

  Cthulhu23

Apprentice Member

Joined: 12/03/11
Posts: 1027

2/08/12 6:53:04 PM#28
Originally posted by fony
Originally posted by chopgr

im refering to clicking the ability, GCD used, ability not fired.

 

its been a few months this issue, where have you been man?

he's been right here, steadfastly denyning said issue ever existed.

Yeah, well...he's a fan of the game and enjoys playing it.  What's your excuse for showing up on every thread?

Anyway, as for the subject, I did notice the combat seemed a little more choppy and laggy yesterday than it has been, but today when I played, I didn't have any issues.  I dunno.  Aside from that, the only time I've really ever noticed ability lag is in warzones, and it was never enough to cause a huge issue for me.  It was something that just ocassionally happened.

  Distopia

Drifter

Joined: 11/22/05
Posts: 11018

If it contains the words video and game, it must be a WOW clone.

2/08/12 6:54:34 PM#29
Originally posted by Terranah

I've had it happen lots of times.  You click an ability and nothing.  Or there is a delay.  I don't know why some people experience it and others do not.

 One thing I've noticed which I only do this pre-fight, but "clicking" ablities seems off to me( IE: clicking with a mouse often seems to not register). Button presses on the other hand seem to always fire, maybe you're using the term click in a different manner, but it is something I've noticed.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

If you can't argue the point don't say anything at all.

  GMan3

Apprentice Member

Joined: 8/27/10
Posts: 2239

2/08/12 6:59:11 PM#30
Originally posted by Distopia
Originally posted by Terranah

I've had it happen lots of times.  You click an ability and nothing.  Or there is a delay.  I don't know why some people experience it and others do not.

 One thing I've noticed which I only do this pre-fight, but "clicking" ablities seems off to me( IE: clicking with a mouse often seems to not register). Button presses on the other hand seem to always fire, maybe you're using the term click in a different manner, but it is something I've noticed.

    I mostly use my mouse to "click" and still do not have a problem with the delays like some people, but I have seen Guild chat that people who have the problem recommending using the keyboard as well to fix it.  Apparently it works for them as well.

"If half of what you tell me is a lie, how can I believe any of it?"

  Distopia

Drifter

Joined: 11/22/05
Posts: 11018

If it contains the words video and game, it must be a WOW clone.

2/08/12 9:02:30 PM#31
Originally posted by GMan3
Originally posted by Distopia
Originally posted by Terranah

I've had it happen lots of times.  You click an ability and nothing.  Or there is a delay.  I don't know why some people experience it and others do not.

 One thing I've noticed which I only do this pre-fight, but "clicking" ablities seems off to me( IE: clicking with a mouse often seems to not register). Button presses on the other hand seem to always fire, maybe you're using the term click in a different manner, but it is something I've noticed.

    I mostly use my mouse to "click" and still do not have a problem with the delays like some people, but I have seen Guild chat that people who have the problem recommending using the keyboard as well to fix it.  Apparently it works for them as well.

I have always wondered if it's a game issue or a "lazy click" issue lol. As like I said I only use mouse clicks for buffing/teleporting etc.. WHen playing I use mouse movement, I feel it gives full dexterity for using abilities.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

If you can't argue the point don't say anything at all.

  Donanit

Novice Member

Joined: 8/12/11
Posts: 5

2/09/12 2:33:32 AM#32

The only delay i can see is with the mouse when i try to heal me, combat skills i always use are on the main bar and i use the keyboard to activate them.

I never had lag, my connection is always very good amd my fps is between 40*60 all the time. When it comes to healing, anyway, i feel something wrong. Even more if my health is below 20%. Most times i die if i wait past 20%. My meds and heal tabs are on a secondary bars. It seems that the game decides that i'm dead already and there is nothing i can do to avoid it. Or, most probably, there is some server internal lag which prevents me to heal myself in time. Can't explain it properly, sorry. But i'm sure someone else knows it, i can't be the only one...

I like this game because of the story, the companions (until 10000 affection, after that they are just repetitive and no more story... :s). I like it because of Star Wars saga and because is something new after all those medieval games with elves, dwarves, gnomes, drakes....

But, this game is awfully managed by Bioware, it could have been a great game. They spent all their budget on voice actors and didn't care enough about the game engine, development and customer service. This will result shortly in a loss of subscriptions that will hurt Bioware a lot. Probably a game in Mass Effect's  style with cooperation mode and much longer story, with frequent expansions too, would have been a much better idea than a MMO.

My opinion.

  Pelaaja

Apprentice Member

Joined: 10/14/08
Posts: 640

2/09/12 11:24:44 AM#33
Originally posted by BadSpock
Originally posted by Wickedjelly
Originally posted by BadSpock

Don't need to sit there going 1 1 1 1 1 1 while the GCD is resetting.

I have no idea why you and some others insist this was causing the issue.

Because I have enough knowledge about the way computers work and how network traffic is handled (especially in regards to the upload of user actions i.e. mouse clicks/keyboard presses)

Always a delay/latency in anything online - spam a single key + delay = client-server communications going "Is it ready? no is it ready? no is it ready? no is it ready yes - go!" but because of the delay and the timing / sync between server/client it can definitely cause the issue in question.

Like a denial of service attack on a web server, if that is a useful analogy. Overload = busted, bad things happen.

And since all these back and forth information requests are also tied to activating a animation, it makes perfect since if the server/client gets overloaded and thinks you did the same thing twice or more at the same time you'd see the double animation or things would get glitched out due to a fault check to prevent the same action from being triggered twice and it wouldn't fire off at all.

Is button mashing the only reason this happens? No, it is/was a client/server communication issues in regards to the server receiving and transmitting back the commands you typed/clicked (and broadcasting it to everyone else's client near you) but the button mashing can and probably does contribute to it significantly.

And who mashes buttons the most?

Classes with instant activate abilities versus cast/channeled - i.e. melee fighters.


You are correct, there's no denying it.

But that is not the thing here, I think. The thing is, why does this game have ability lag that other games don't seem to have. What makes this game so special, there's faulty (among others, but that's another story) that hinder the gameplay to the point for even SW-fans to stop playing.

It certainly isn't a hater campaign towards the game, otherwise Bioware wouldn't have released an announcement about the issue. It's something that exists in the game, be it network code or animations or server issue.

I had (have, retired for time being) a sorceress. I practically used only channeled and instant skills (+instant procs) and suffered about this to the point where I decided to give up.

I had constant latency to server about 60-80ms so I highly doubt it's a network latency issue on my side (hence I can't do anything to make the issue go away).

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