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2/09/12 2:32:00 PM#41
Originally posted by Shivam lol -- and this is why people go to the SWTOR boards to flame that crap of a game. go back to playing your single player RPG with some co-op features and dont forget to pay bioware that $15 fee to play their single player RPG.
NO THANK YOU. |
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Ceridith
Novice Member
Joined: 11/24/09
The more you hype an upcoming game in your mind, the more it will fail to meet your expectations. |
2/09/12 2:36:34 PM#42
Originally posted by Krematory I feel the same about Rift. I played from the headstart to a couple months after release, but lost interest due to being burnt out on themeparks. But I don't fault Rift for that, it's otherwise a very solidly built game for what it aims to be. It also had the most complete state and stability at release of any MMO I've ever played, which is quite impressive. Had I not played WoW for six years prior to trying Rift, I'd probably still be playing Rift. |
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2/09/12 2:54:58 PM#43
Originally posted by Shivam
LMAO , I soloed to 50 in SWTOR in about 6-7 days during the beta , sure I could have grouped but there wasn't any reason to being that its more of an RPG than an mmo ( or as you described it was like playing solo with a bunch of people around you ) , I did enjoy the story the first time through then after the wipe I couldn't find the motivation to play another time through because its extremely boring after the first time same cutscenes same crap over and over.
Rift on the other hand is a bit more group friendly and has the dungeon finder allowing for instant grouping rather than standing around spamming , The gear grind is a bit annoying but I would choose that and Rift pvp over swtor's boring warfronts any day. and playing through rift on new characters isn't nearly as bad being that you don't have to sit there and watch the same cutscenes over and over , not to mention alternative ways of leveling.
I'm not playing rift and havn't for the past several months due to time constraints and probably won't be back to it anytime soon but Imo its a far better game than swtor will ever be. |
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2/09/12 8:29:22 PM#44
Originally posted by Shivam complete BS .. I haven't played rift in awhile but either way with the open group system you end up grouped so many times even if you didn't try to even start a group in rift. Not to mention all the zone events/invasions/rifts where you will easily get a raid of people going....On top of that having the full LFD system makes grouping a million times easier.. in rift you litteraly don;t have to make an attempt to group most the times.. swtor is the complete opposite.. not that there's not plenty of group content but just lack of enough people allowed in zones due to phasing and to many wrapped up in their own story to care to group. http://www.mmorpg.com/discussion2.cfm/thread/339443/Video-FollowUp-Guide-For-Enhancing-Graphics-and-Performance-in-SWTORSorry-still-Nvidia-Only.html |
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2/09/12 11:31:11 PM#45
Originally posted by sanosukex True. And someone disagreed with me earlier also. It doesn't matter. Those disagreeable folks wont be playing Tor more than 3 months anyway. |
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2/10/12 7:14:06 AM#46
Rift is a good themepark MMO. I don't like themeparks but I came back to Rift after SWTOR disappointment. Fortunately there is still few servers with decent population and players that are not already maxed at level 50. |
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2/10/12 7:31:15 AM#47
Originally posted by TyvolusNext I don't know, i paid for 4 months for Rift for single player experince, i certainly don't mind paying for SWTOR;) by the way posting on alts when you get banhammer on main account is also bannable. Just saying.
Originally posted by sanosukex Yeah BS..... Just before server merges when population was dwindling it was hard to find invasion groups in low and middle zones. There were not even enough people to fill up a raid for single zone event. But that is another matter, even if i managed to get a group, people just rushed in killed everything and disappeared as fast as they appeared. Not a single world was exchanged. Maybe that is what you consider a group content but not me. Other than rifts what else group content exist before horrible gear grind at level cap? none. |
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2/10/12 7:34:22 AM#48
Originally posted by MMOGamer71
WB to Rift. Overall a good game I think. |
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2/10/12 7:41:09 AM#49
I think Rift is a great, albeit limited and flawed Themepark MMO. What really sets it apart from every other MMO that I've tried is that it is, in my opinion, the best run MMO I've tried. Trion are great developers. Doesn't mean they're perfect, I can think of one incident in particular, but they're leagues above and beyond the rest. |
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2/10/12 9:07:41 AM#50
Originally posted by ShivamOriginally posted by TyvolusNext how is group content in SWTOR any better? It's the same stuff... same as every other themepark.. swtor has full VO, Rift has much better class system and lfg/lfd tools but in the end they are both same old themepark clones... hopefully the upcoming games at least feel like the devs try to move the mmo genre forward http://www.mmorpg.com/discussion2.cfm/thread/339443/Video-FollowUp-Guide-For-Enhancing-Graphics-and-Performance-in-SWTORSorry-still-Nvidia-Only.html |
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2/10/12 9:11:26 AM#51
I'm sick of Rift getting the attention & praise that it's been getting. I like to consider myself able to tell certain aspects of a game, and literally all I found when I was playing Rift was an unbelievable amount of WoW type gameplay. Rift just felt like a complete WoW copy, and also felt totally F2P like. IMO, it's complete crap. |
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2/10/12 9:15:57 AM#52
Originally posted by FuryV sounds just like how I felt when playing SWTOR but yes rift is themepark clone through and through http://www.mmorpg.com/discussion2.cfm/thread/339443/Video-FollowUp-Guide-For-Enhancing-Graphics-and-Performance-in-SWTORSorry-still-Nvidia-Only.html |
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2/10/12 9:31:13 AM#53
Originally posted by FuryV For a guy who is so good being "able to tell certain aspects of a game" you are not very good at articulating your argument or for that matter even making an argument. But since you are unwilling or unable to make an argument let me try to make the argument for you. Rift is made in the traditional style of EQ1/ EQ2/ WoW and is basically the sequal to EQ2 with Hartsman running the show. While Rifts offers activities for many different playstyles at endgame it is designed mainly as a raiding gear based game. Many people will say they do not like theis game play as it requires them to grind gear. But I do not understand what else they expect? Gear to be given to people simply because they show up? A FPS style game where there is no gear differences? Both are pretty unrealistic if a game wants people to keep players playing. The second argument against Rift is its narrow design. The 1-50 design is very narrow and limited. WIth 2 leveling paths,fast leveling and somewhat limited content. Hartsman addressed this many times pre-release when he said a game develeper has 2 choices to go "big" or go "small." One can go big like in Vanguard and have lots of horizintal content 1-50 but content will be not be polished and the quality will be poor because there simply is not the time or the money for any game to go big and offer polish and quality. Unless you have a budget the size of ToR and we can see how that turned out. Trion decided to focus their game on endgame not the journey. They spent their resources on developing a polished, tested and finished endgame at release. Which they did quite well releasing 10 level 50 dungeons one raid along with 2 other raids to be released a month after release. The endgame was tested for 6 months prior to release. The problem with wanting more is a designer is limited in time and money they can only offer so much at release. To make a bigger game one would have sacrifice a lot. The Third argument against Rift is its not a sandbox. Its a valid argument. Freedom is limited. There is no construction. no building no open world elements. While I do not think a AAA Sandbox can be made and be released with quality and polish I do believe there is a strong demand for one. The problem is people do not have the patience or understanding to wait around for a compnay to finish one. Essentially a sandbox game will be released half finished and people will leave and it will never get finished. Which is why we only see independent cheap sanbox games. Who do you blame? I blame the players. I certainly do not blame Trion. Why invest $50 million into a game they may like but that will likely lose them money. There is not reason anyone has to like Rift. Its a fine game for what it is a raiding game. It is one of 3 supported raiding games on the market with EQ2 and WoW being the other two. Tor will likely be a 4th but at this point it does not seem to be a serious raiding game. Rift has a very loyal, stable and happy player base. If one does not like to raid then I can see Rift losing a lot of its appeal. Thats fine. But for what it is its a fine game and very well made. |
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2/10/12 4:59:55 PM#54
Rift was fun for about 3 weeks. |
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2/10/12 5:03:12 PM#55
After reading this thread I went back and tried it out for a few days. I just couldn't get into it. To me not much changed at all. Sometimes I will give it a better chance. . but I didn't see any MASSIVE changes. If you liked the game before the changes might be a bonus. . but that is all. Just my opinion. Wa min God! Se æx on min heafod is! |
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2/10/12 5:04:22 PM#56
Originally posted by Ceridith Same here. It is not a "bad" game at all. Wa min God! Se æx on min heafod is! |
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2/10/12 5:18:47 PM#57
Originally posted by Aethaeryn very true core gameplay in these games almost never changes... they just end up adding small features and content here and there.. anyone expecting to come to a differn't game is going to be dissapointed.. if all you wanted was more content then you will be more or less happy.. but at least in rift you can actual be unique with your soul/skill combos if you really work on it.. unlike most of these themeparks it is nice having so many combinations to work with... yes you get cookie cutters but other builds can work just as well if played well... unlike some other games where if someone else is your same class 90% of everyone else playing that class uses the same exact skill/talent setup(yawn).... http://www.mmorpg.com/discussion2.cfm/thread/339443/Video-FollowUp-Guide-For-Enhancing-Graphics-and-Performance-in-SWTORSorry-still-Nvidia-Only.html |
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2/10/12 5:43:14 PM#58
I played Rift for about 2 weeks after it launched. It just wasnt fun for me, I guess because the game is too much build around grinding only and nothing else. The lore feels like a quick after thought, and the game world feels very small only build for leveling purpose, almost as if the maps are just "stages" to chug XP on your way to max level.
Technically the game works like a dream, for me at least. It's not really an issue, but only complaint tech wise for me is that the effects on many spells are very bland and the sounds are often just muffled poofs.
Rift is a very good attempt from Trion in my eyes and I can only hope that the next mmorpg they release will be bigger and does not feel so "arcade" on story and leveling department. |
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2/10/12 7:32:01 PM#59
RIFT just feels like they chickened out... they have the very cool spawning tool - but instead of really taking advantage of it and making it the centerpiece of the game... they seem scared to take it to the next level. They started to bring the world to life... then stopped. |
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Worstluck
Novice Member
Joined: 1/29/11
No man controls my destiny... especially not one who attacks downwind and stinks of garlic. |
2/10/12 7:36:51 PM#60
Yeah, Rift was awesome to me too for a few weeks. Then I couldn't bring myself to log in anymore. This was at release, I am sure things have changed, but it's just not my type of game.
It's a solid game though, and if you looking for quest/raid/battlegrounds type of game I recommend it.
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