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Is there any particular reason why several MMO developers choose to rely on the Gamebryo engine? I have yet to see a successful implementation of it. WAR and soon SWTOR are excellent games under most other aspects, except game performance and optimization in large fights. One possible exception is Rift --and even there performance in large scale battles leaves a lot to be desired at high quality settings. In my experience, it has poor texture loading (aka "popping"), i/o bottlenecks, abysmal multicore support, etc. Historically, the most successful MMOs: Ultima Online, Asheron's Call 1, EverQuest 1, Lineage 1, World of Warcraft didn't use Gamebryo. Is this a coincidence? DAoC, although very successful in its time, had stark performance issues in RvR and especially relic battles, despite sub-par graphical quality. Developers often used the "gear will catch up" excuse. But several years later, we still encounter issues in WAR and DAoC, while AC1 or WoW run amazingly well on say a Radeon 6850. |
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Alders
Hard Core Member
Joined: 1/28/10
I cannot fiddle but I can make a great state of a small city. |
2/06/12 9:08:21 AM#2
TOR doesn't use it. |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
2/29/12 7:03:22 PM#3
Great technical support, solid engine and a decent trach record dating back to DAoC (NetImmerse) would be my guess. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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Worstluck
Novice Member
Joined: 1/29/11
No man controls my destiny... especially not one who attacks downwind and stinks of garlic. |
2/29/12 7:11:29 PM#4
Yeah TOR uses the Hero Engine, different the Gamebryo.
Also, those games you listed were created before the Gamebryo engine we know today was around (except for DAoC, which used an early version of Gamebryo). Those companies also all had the resources to make their own game engines. I am not a fan of it either to be honest, games that use it never seem to perform very well on any computer I own. Not too mention pretty much every game that uses seems to either have problems with alt-tabbing or CTD's. I think that Trion did the best with it so far, as far as MMO's go.
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