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2/06/12 2:08:09 PM#121
Originally posted by Kidon
Yawn.
Why do discussion boards always contain people telling everyone not to discuss anything? If you don't care what we think, why post on here? Just go away. |
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2/06/12 2:18:10 PM#122
Originally posted by Matt_UK Rift questing was boring as hell. The world looked pretty, but the actual quests were horrible. The epitome of "Kill X of Y" or "Go fetch me this" questing. Way worse that TOR. Way worse. And the fact that you had to do EVERY SINGLE QUEST again every time you rolled an alt made the replayability of that game shit. No offense, but I seriously have to question anyone who says they "enjoyed" questing in Rift. Saying you like the environment in Rift better is understandable, but saying you enjoyed the questing? I got one character to 50 in Rift, tried to roll an alt, which I got to level 25, and then came to the realization that I just couldn't stomach another boring run through the levelling process. It was truly boring. Rift has some good attributes. Replayability is not one of them. In fact, I'd say it's the least replayable MMO out there. |
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2/06/12 2:18:10 PM#123
Unfortunately, I have to agree with this. After getting my first character to 50 and PVP'ing (lol Ilum lol 3 WZ's lol BM bags) I decided to roll an alt. I made it to 45, and even told myself that I'd stop to smell the roses and explore/datacron hunt while I leveled. I just can't get myself to log on right now. I'm pretty certain that pure themepark MMO's are just not my thing anymore. There isn't one thing I can point to and say why TOR got so boring after I hit level cap the first time. The game just feels very "meh" to me.
I actually went and bought FFXIII-2 and have been playing that. |
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matraque
Novice Member
Joined: 11/10/05
If i''m paying a monthly fee, i demand an unfinished game! |
2/06/12 2:20:28 PM#124
Originally posted by Zookz1 Good for you man! LOL eqnext.wikia.com |
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2/06/12 2:20:35 PM#125
Originally posted by Cthulhu23 The levelling path through Lotro is the same for every single character you have.
No it isn't, there are class quests and quests relating to crafting classes. Also you can choose between two zones most of the time to level in. |
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2/06/12 2:24:10 PM#126
Originally posted by Matt_UK So it's unique for two playthroughs? So it's about on par with TOR then? For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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2/06/12 2:24:47 PM#127
Originally posted by Matt_UK Which is true, obviousely SWTOR an any one can see this, it's quantity over quality, good for now bad for later, I ccould emphasis more on it but it's hardly subjective how apparent it is they went with quantity. Because like so many modern MMOs do they focus on quality after quantity. And never heard of Dev's intentionally making the world dull an static so the experience is the same for everyone. It is what it is, I mean in terms of trying out all stories yea replayability is great, but [gameplay] replay is limited.
It honestly takes time but it's possible to focus on both, if one tries.
Oh and by the way seeking be on par with previous MMOs is another reason why many claim this genre is stale. http://www.youtube.com/watch?v=ns-IIn-DG-c Try to argue this please. Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D |
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2/06/12 2:25:22 PM#128
Originally posted by Matt_UK Maybe it is the fact that it relies too heavily on story? Can't exactly put my finger on it myself, but I've played other games that were rather linear in design and besides Aion never ran into an issue where it felt so tedious that I could not imagine leveling another alt. Then again I rather enjoyed LotR which obviously doesn't rely on story to the degree here, but I always enjoyed starting new characters in that game and until this game came along that was probably the most story oriented mmo around. Or could just simply be the stories they have simply aren't that good are are rather forgettable. Least not enough that you would want to experience it multiple times. I wouldn't mind experiencing the other class quests but drudging through the other quests on the planets again? Can't say I'm real enthused about going through that again. Outside my class quests there is only one planet's story line that I found really memorable and can honestly say I wouldn't mind running through again. The rest...meh... Not to mention going through the hassle of trying to find groups for stuff again. Was bad enough as a healer can't imagine trying to do it on my server if I played a dps. 1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical. 2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself. 3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose. |
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2/06/12 2:26:59 PM#129
Originally posted by elocke
Sorry man, that's just not true about either WoW or Lotro. I played both games for years, including Vanilla WoW just after launch. There is simply no way you could play WoW all the way through a second time without re-doing quests. Unless you levelled up strictly through dungeon runs, which you can also do in TOR for the most part. As for Lotro, yeah, you can skip parts of some sections, and there is overlap with North Downs and Lone Lands. But you have a lot of redundancy in that game as well, just as much as ToR. And remember, we're talking about launch content, not content as it currently is. At launch, or shortly after when Evendim came in, you had some leeway between North Downs and Lonelands and that was about it. Evendim gave you a little more variety when it was released, but you still had to basically do the same zones in the same order. You had the option of skipping certain quest hubs, just like you do in TOR, and moving onto the next zone. Again, I'm with you 100% on wanting to see more alternate levelling paths for TOR. I don't think anyone wouldn't want that. And Bioware has said they will bring that in future updates. All I'm saying is that it's unfair to rail on TOR for not having alternative options in terms of choosing zones when games like Lotro and Rift didn't have them either at launch. Hell, Rift still doesn't.
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Laughing-man
Hard Core Member
Joined: 4/23/09
I thought what I'd do is I'd pretend I was one of those Deaf-mutes. |
2/06/12 2:28:23 PM#130
If only they made leveling zones like FFXI or DAOC where we could pick from several camps to sit and grind monsters for hours and hours! Alternative leveling right? heh.... I think its sad that the transition from old school MMO's to new school has set the "alt" leveling path by the wayside. Yeah its cool we have quests now and story lines and guided game play but... wheres the alternative areas to level through? They made their games on such rails that we cannot choose a 2nd path... While the old school games had so many paths it was hard to choose, but they were all very similar (ala grinding on monsters in groups of players) Now we get one path, though its got a lot of shiny things along the way.
why not combine the two styles of game play? |
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2/06/12 2:30:15 PM#131
Originally posted by Cthulhu23 I didn't enjoy the questing in Rift, and I definitely agree with your assessment of it. I will say though that one thing Rift's questing has over ToR is the placement of quest givers relative to quest objectives. If you get a quest in Rift, you are almost guaranteed that the quest objective will be very close to the quest giver. It's typically hardly a walk at all to get there. Add on the fact that you get a mount at low level in Rift, and traveling isn't a big deal. In ToR though? The quest givers would sometimes be like a ten minute walk from the objective. And you move SUPER slow. Especially before you get sprint...and even afterwards, it's still bad. I wound up quitting ToR because I got a quest that wanted me to walk for like 10 minutes and just said f^$k it. This wasn't the only reason I quit, but it was the proverbial straw that broke the camel's back. Are you team Azeroth, team Tyria, or team Jacob? |
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2/06/12 2:31:01 PM#132
Originally posted by Cthulhu23
Bit of an over reaction. Did I say I enjoyed the questing? No. I said I enjoyed levelling in Rift and questing is only a part of that. I said I enjoyed the main quests, the ones with story threads were pretty good (yes I know ToR thinks it invented that). The whole experience made levelling more fun than in ToR. Maybe it was the setting that made it bareable. It was far more enjoyable killing X of Y in Shimmersand than on Balmorra. Plus the customisation of the souls and roles made it different too.
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2/06/12 2:37:41 PM#133
Originally posted by Laughing-man Would be nice but maybe it simply isn't realistic with today's expectations from a budgeting perspective? Not to mention as nice as it would be to have alterante routes for leveling of your server doesn't have a lot of people it is already a pain in the ass to group. If there were several planets to choose from? Would be killer if your server was packed but if not... Frankly, on my server unless people generally followed the same path anyways you might as well forget grouping for anything. It is hard enough as it is with just one set route people can use for leveling really. I like the con cept in theory but pending on server populations unless you had some excellent lfg tools available this would be a deal breaker for many if they were unfortunately oin a server that didn't have the people for this type of progression.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical. 2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself. 3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose. |
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2/06/12 2:37:46 PM#134
Originally posted by Kalmarth
I don't get this argument. We can forgive Bioware because this is a game just starting out? Are you saying they shouldn't have learned anything from all those other games you mentioned? Surely the point of any genre is to improve with every new release not start again at the same point ad infinitum? |
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2/06/12 2:40:56 PM#135
Originally posted by nate1980 Then you haven't done every available quest in every zone on each planet. Even if you stealthed through all the mobs to your objectives, you would be over-levelled. Sorry, you're missing some quest hubs. On my Bounty Hunter who just hit 50, I solo'd all the way through, did no flashpoints, did very few heroic quests, and left large amounts of quests undone. I basically concentrated on class quests, space combat dailies, world quest arcs, and generally a couple of quest hubs per planets. Only bonus series of quests I did were on Balmorra so I could skip through Nar Shaddaa with only class quests. Every new zone I entered I was overlevelled by two levels. In other words, I was always at least two levels higher than the minimum level for each new planet I entered, and would generally leave 2-3 levels higher than the max level, Nar Shaddaa being the exception. My friend spent the entire levelling process after about level 20 doing green quests because he was 5-6 levels higher than he should be at about the mid point in the game due to him wanting to complete every single quest. This game has a ridiculous amount of quest content. No way you could do all of it and not be severely overlevelled by mid-game. |
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2/06/12 2:41:46 PM#136
Originally posted by Cthulhu23
How come you played all these games and didn't like any of them? Was it some kind of bet? |
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2/06/12 2:46:30 PM#137
Originally posted by Matt_UK In terms of content? Hell yeah they should be "forgiven" for not having multiple zones for every level during the questing process. You're kidding, right? No game in the history of MMOs has ever been released with tons of alternative content available at every level of the process unless it was a specific design choice by the game, in which case we probably aren't talking about a themepark game anyway. WoW didn't have it. Lotro didn't have it. Aion didn't have it. Conan didn't have it. Rift STILL doesn't have it. But we're gonna trash TOR for not releasing with enough alternative levelling zones because they should have learned from all the others who have never done it? Silly argument. |
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2/06/12 2:48:35 PM#138
Originally posted by Matt_UK What are you talking about? I played WoW for 5 years. Loved it. I played Lotro for 2 years. Loved it. Just got bored of both of them after a while, as many people do in MMOs. I'm just explaining that neither of those games gave you a ton of levelling options at launch, either.
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2/06/12 2:54:21 PM#139
Originally posted by fiontar
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2/06/12 2:58:15 PM#140
You realised it very late.Every game that has tons of speaking has zero replayability.Simply because voice acting stays a lot better in memory than text. Moreover this particular game has no fun combat and it makes u feel like a stupid bot |
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