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Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » MMORPG + SW:TOR (The Weight of Your Words)

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81 posts found
  Laughing-man

Elite Member

Joined: 4/23/09
Posts: 2260

I thought what I'd do is I'd pretend I was one of those Deaf-mutes.

2/06/12 10:17:19 AM#61
Originally posted by Creslin321
Originally posted by Laughing-man
Originally posted by Creslin321
Originally posted by Praetalus
Originally posted by Creslin321

...

.

You are saying the quests are essentially single player, only there are people in your party doing the same thing.

That makes it multiplayer...

Just because you are trivilizing the multiplayer aspects doesn't make them non exsistant. 

What if someone LOVED dragon age 2, love love loved it.  but then after playing it for an hour they put it down, and stopped playing because they prefer a game that they can play with others, interact with others, even if its the exact same game.

In MMOs you can make items for your alts, you can gather a massive amount of wealth and its actually meaningful,  MMOs are more than just clever game mechanics.

Playing with others... there is no substitute.

 It's multiplayer like watching a movie next to someone is multiplayer.

But really, I think SWTOR could have been a great CORPG.  Like Borderlands or GW1.  I really don't see why it needs to be an MMORPG.  If the extent of the valuable multiplayer in the game is doing quests with your friends...then that sounds like CORPG territory to me.

You are splitting hairs!

I like to watch movies with someone else, I HATE watching them alone.

You are only proving my point more...

It IS a great Co-op RPG, thats how I've been playing it, and it plays perfectly that way.

(I've been playing with my best friend)

 

Now what makes a game an MMO? 

Well lets see, back in UO I used to play more solo than I do now... and I didn't really care much about gathering a lot of wealth... In fact all I really did differently was I loved to explore more...

Hmmm...

Now lets flash forward to SWTOR, I play with a lot more people, I actually WANT to gather a lot of gold (credits) and its fun to gear up your next toons with your professions from your first ones, its fun to gather a lot of money and buy a lot of stuff for other people or your other toons.

MMOs are not so strictly defined.

Thinking of trying TERA? Check out my guild on Basilisk Crag! We're actively recruiting! www.proxytera.enjin.com/
Guild is named <Proxy> Our Symbol is my Avatar on here, the Laughing Man.
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  Praetalus

Elite Member

Joined: 7/14/08
Posts: 665

2/06/12 10:19:27 AM#62
Originally posted by TyvolusNext
Originally posted by Praetalus
Originally posted by Creslin321

OP,

I get everything your're saying, but have you ever played a modern single player RPG game?  Everything you say can be applied to that.  I don't see why putting high quality SPRPG style VO quests in an MMORPG suddenly makes it better.

You act as if you have never experienced this kind of storytelling before, and the only reason I can think of for that is that you haven't played any recent SPRPGs.  Just about all AAA SPRPGs have decent VO now.  Witcher 2, any Bioware SP game, even some Japanese ones like Xenoblade.  The VO questing in most of these games is exactly like it is in SWTOR.

No you can't. This is the exact reason I don't play single player games. There aren't any other players in a single player game, there are in TOR. So if you like the story telling aspect, but also love playing with others, you're not going to find that in a single player RPG. That doesn't even make sense. 

 

I don't play single player games anymore. I just don't like them. I have more fun playing with others. This is a poor argument. 

NWN was a single player RPG with multi-player capablility, just like SWTOR.  when I feel like gaming with others I play an MMO or RTS game.  when I want to go solo, I play Skyrim or some other single player RPG.

Ok... I'll out line this one more time. In NW Muli-player... or any CORPG, YOU HAVE TO FORM A GROUP BEFORE DOING ANY CONTENT WITH OTHERS. IN TOR, I RUN INTO PEOPLE JUST WALKING AROUND, DOING THE SAME QUEST I'M DOING AND WE DECIDE TO GROUP UP. YOU CAN'T 'DO THAT IN A CORPG. SO THEY'RE NOT THE SAME.  Just because you don't like the game, doesn't mean you have to lie and call it something it's not. 

 

You can't play a CORPG, and form on the fly dynamic groups. That's MMO territory. For the love of god. 

  Praetalus

Elite Member

Joined: 7/14/08
Posts: 665

2/06/12 10:23:31 AM#63
Originally posted by Laughing-man
Originally posted by Creslin321
Originally posted by Laughing-man
Originally posted by Creslin321
Originally posted by Praetalus
Originally posted by Creslin321

...

.

You are saying the quests are essentially single player, only there are people in your party doing the same thing.

That makes it multiplayer...

Just because you are trivilizing the multiplayer aspects doesn't make them non exsistant. 

What if someone LOVED dragon age 2, love love loved it.  but then after playing it for an hour they put it down, and stopped playing because they prefer a game that they can play with others, interact with others, even if its the exact same game.

In MMOs you can make items for your alts, you can gather a massive amount of wealth and its actually meaningful,  MMOs are more than just clever game mechanics.

Playing with others... there is no substitute.

 It's multiplayer like watching a movie next to someone is multiplayer.

But really, I think SWTOR could have been a great CORPG.  Like Borderlands or GW1.  I really don't see why it needs to be an MMORPG.  If the extent of the valuable multiplayer in the game is doing quests with your friends...then that sounds like CORPG territory to me.

You are splitting hairs!

I like to watch movies with someone else, I HATE watching them alone.

You are only proving my point more...

It IS a great Co-op RPG, thats how I've been playing it, and it plays perfectly that way.

(I've been playing with my best friend)

 

Now what makes a game an MMO? 

Well lets see, back in UO I used to play more solo than I do now... and I didn't really care much about gathering a lot of wealth... In fact all I really did differently was I loved to explore more...

Hmmm...

Now lets flash forward to SWTOR, I play with a lot more people, I actually WANT to gather a lot of gold (credits) and its fun to gear up your next toons with your professions from your first ones, its fun to gather a lot of money and buy a lot of stuff for other people or your other toons.

MMOs are not so strictly defined.

There's no point my friend. Unless you're talking about how great GW2 is, you can't any love here lately...lol

  Creslin321

Spotlight Poster

Joined: 2/27/09
Posts: 3630

2/06/12 10:30:05 AM#64
Originally posted by Praetalus
Originally posted by Laughing-man
Originally posted by Creslin321
Originally posted by Laughing-man
Originally posted by Creslin321
Originally posted by Praetalus
Originally posted by Creslin321

...

.

You are saying the quests are essentially single player, only there are people in your party doing the same thing.

That makes it multiplayer...

Just because you are trivilizing the multiplayer aspects doesn't make them non exsistant. 

What if someone LOVED dragon age 2, love love loved it.  but then after playing it for an hour they put it down, and stopped playing because they prefer a game that they can play with others, interact with others, even if its the exact same game.

In MMOs you can make items for your alts, you can gather a massive amount of wealth and its actually meaningful,  MMOs are more than just clever game mechanics.

Playing with others... there is no substitute.

 It's multiplayer like watching a movie next to someone is multiplayer.

But really, I think SWTOR could have been a great CORPG.  Like Borderlands or GW1.  I really don't see why it needs to be an MMORPG.  If the extent of the valuable multiplayer in the game is doing quests with your friends...then that sounds like CORPG territory to me.

You are splitting hairs!

I like to watch movies with someone else, I HATE watching them alone.

You are only proving my point more...

It IS a great Co-op RPG, thats how I've been playing it, and it plays perfectly that way.

(I've been playing with my best friend)

 

Now what makes a game an MMO? 

Well lets see, back in UO I used to play more solo than I do now... and I didn't really care much about gathering a lot of wealth... In fact all I really did differently was I loved to explore more...

Hmmm...

Now lets flash forward to SWTOR, I play with a lot more people, I actually WANT to gather a lot of gold (credits) and its fun to gear up your next toons with your professions from your first ones, its fun to gather a lot of money and buy a lot of stuff for other people or your other toons.

MMOs are not so strictly defined.

There's no point my friend. Unless you're talking about how great GW2 is, you can't any love here lately...lol

Look guys, we're getting deep into strawman territory.  I'm not saying SWTOR is not multiplayer...never was.  Let me get this back on track...

The OP stated how much he enjoyed the storytelling aspects of SWTOR and how wonderful and new they are.  I stated that they are no different from those in SPRPGs (and they aren't), and said that he probably hasn't played a modern SPRPG if he thinks the storytelling in SWTOR is anything revolutionary...just look at this quote from the OP:

I don't consider BioWare's approach to story telling a "feature" of this game.  I consider it the main attraction.  The big deal.  The center piece.  Never have I been so involved in my characters story.  His relationships.  Never have I been so immersed into what is going on.  Never have I enjoyed solo play as much as I enjoy team play. 

He specifically talks about how solo play in SWTOR is so good.  Do you know why it's good?  Because it's DIRECTLY RIPPED FROM THE SPRPG PLAYBOOK.  It's not bad, but it's nothing new.

Once agian, I'm not saying that SWTOR is not multiplayer or any nonsense like that.  I'm just saying that its storytelling is nothing revolutionary.  It is EXACTLY the same stuff in an SPRPG.  No different whatsoever.

  TUX426

Inquisitor

Joined: 8/04/09
Posts: 1965

Always remember that you're unique. Just like everyone else.

2/06/12 10:33:54 AM#65
Originally posted by DaRoamer

Dude, it's would HAVE or would've.  Would "of" isn't english.  It's like writing "would ant" instead of "wouldn't" just because they sound similar.

Pet peeve.

BEST post of the thread (minus the OP)!

I love me a good graham her not see!
 
;)
  Praetalus

Elite Member

Joined: 7/14/08
Posts: 665

2/06/12 10:36:15 AM#66
Originally posted by Creslin321
Originally posted by Praetalus
Originally posted by Laughing-man
Originally posted by Creslin321
Originally posted by Laughing-man
Originally posted by Creslin321
Originally posted by Praetalus
Originally posted by Creslin321

...

.

You are saying the quests are essentially single player, only there are people in your party doing the same thing.

That makes it multiplayer...

Just because you are trivilizing the multiplayer aspects doesn't make them non exsistant. 

What if someone LOVED dragon age 2, love love loved it.  but then after playing it for an hour they put it down, and stopped playing because they prefer a game that they can play with others, interact with others, even if its the exact same game.

In MMOs you can make items for your alts, you can gather a massive amount of wealth and its actually meaningful,  MMOs are more than just clever game mechanics.

Playing with others... there is no substitute.

 It's multiplayer like watching a movie next to someone is multiplayer.

But really, I think SWTOR could have been a great CORPG.  Like Borderlands or GW1.  I really don't see why it needs to be an MMORPG.  If the extent of the valuable multiplayer in the game is doing quests with your friends...then that sounds like CORPG territory to me.

You are splitting hairs!

I like to watch movies with someone else, I HATE watching them alone.

You are only proving my point more...

It IS a great Co-op RPG, thats how I've been playing it, and it plays perfectly that way.

(I've been playing with my best friend)

 

Now what makes a game an MMO? 

Well lets see, back in UO I used to play more solo than I do now... and I didn't really care much about gathering a lot of wealth... In fact all I really did differently was I loved to explore more...

Hmmm...

Now lets flash forward to SWTOR, I play with a lot more people, I actually WANT to gather a lot of gold (credits) and its fun to gear up your next toons with your professions from your first ones, its fun to gather a lot of money and buy a lot of stuff for other people or your other toons.

MMOs are not so strictly defined.

There's no point my friend. Unless you're talking about how great GW2 is, you can't any love here lately...lol

Look guys, we're getting deep into strawman territory.  I'm not saying SWTOR is not multiplayer...never was.  Let me get this back on track...

The OP stated how much he enjoyed the storytelling aspects of SWTOR and how wonderful and new they are.  I stated that they are no different from those in SPRPGs (and they aren't), and said that he probably hasn't played a modern SPRPG if he thinks the storytelling in SWTOR is anything revolutionary...just look at this quote from the OP:

I don't consider BioWare's approach to story telling a "feature" of this game.  I consider it the main attraction.  The big deal.  The center piece.  Never have I been so involved in my characters story.  His relationships.  Never have I been so immersed into what is going on.  Never have I enjoyed solo play as much as I enjoy team play. 

He specifically talks about how solo play in SWTOR is so good.  Do you know why it's good?  Because it's DIRECTLY RIPPED FROM THE SPRPG PLAYBOOK.  It's not bad, but it's nothing new.

Once agian, I'm not saying that SWTOR is not multiplayer or any nonsense like that.  I'm just saying that its storytelling is nothing revolutionary.  It is EXACTLY the same stuff in an SPRPG.  No different whatsoever.

What you're failing to understand is that there are people who don't like SPRPG's. Like me, I won't play them. And he never said it was "revolutionary", he said it was the main attraction. Also, he said that he enjoys the solo and team play. Like I said earlier, your original argument was that he could get everything he wanted from a SPRPG. And he can't. He obviously likes playing with others, as do I, so he wants an MMO with the great story-telling. Guess where you can get that?

 

And it is different. You know why? Cause you can't play with other people in a SPRPG. Also, like he said, I don't know of another MMO that gives this level of story. 

  Creslin321

Spotlight Poster

Joined: 2/27/09
Posts: 3630

2/06/12 10:45:04 AM#67
Originally posted by Praetalus
Originally posted by Creslin321
Originally posted by Praetalus
Originally posted by Laughing-man
Originally posted by Creslin321
Originally posted by Laughing-man
Originally posted by Creslin321
Originally posted by Praetalus
Originally posted by Creslin321

...

.

...

.

There's no point my friend. Unless you're talking about how great GW2 is, you can't any love here lately...lol

Look guys, we're getting deep into strawman territory.  I'm not saying SWTOR is not multiplayer...never was.  Let me get this back on track...

The OP stated how much he enjoyed the storytelling aspects of SWTOR and how wonderful and new they are.  I stated that they are no different from those in SPRPGs (and they aren't), and said that he probably hasn't played a modern SPRPG if he thinks the storytelling in SWTOR is anything revolutionary...just look at this quote from the OP:

I don't consider BioWare's approach to story telling a "feature" of this game.  I consider it the main attraction.  The big deal.  The center piece.  Never have I been so involved in my characters story.  His relationships.  Never have I been so immersed into what is going on.  Never have I enjoyed solo play as much as I enjoy team play. 

He specifically talks about how solo play in SWTOR is so good.  Do you know why it's good?  Because it's DIRECTLY RIPPED FROM THE SPRPG PLAYBOOK.  It's not bad, but it's nothing new.

Once agian, I'm not saying that SWTOR is not multiplayer or any nonsense like that.  I'm just saying that its storytelling is nothing revolutionary.  It is EXACTLY the same stuff in an SPRPG.  No different whatsoever.

Correct.. but what you're failing to understand is that there are people who don't like SPRPG's. Like me, I won't play them. And he never said it was "revolutionary", he said it was the main attraction. Also, he said that he enjoys the solo and team play. Like I said earlier, you're original argument was that he could get everything he wanted from a SPRPG. And he can't. He obviously likes playing with others, as do I, so he wants an MMO with the great story-telling. Guess where you can get that?

 

And it is different. You know why? Cause you can't play with other people in a SPRPG. Also, like he said, I don't know of another MMO that gives this level of story. 

 He didn't outright say the storytelling was revolutionary.  He only said:

Never have I been so involved in my characters story.  His relationships.  Never have I been so immersed into what is going on.

That's a pretty strong implication of something being revolutionary...at least revolutionary to him.  "Never have I experienced" something usually means you think it's new...i.e. revolutionary.

Anyway, if you, for some reason, won't play SPRPGs...I can't make you.  I just don't understand how someone can claim to dislike SPRPGs, but then gush over the typical SPRPG experience when it is directly ported over to an MMORPG.

I really seems like a green eggs and ham scenario.  You won't try SPRPGs "just because" but then when you finally try it (masked in the guise of an MMORPG), you really like it.

And as for wanting to play games with other people...why not just play multiple games?  If you want to play an SP experience, there are plenty of choices out there for you...just like multiplayer experiences.

The point is that if you feel like SWTOR's storytelling rocks your world and makes you so deeply connected to your character...then odds are you will probably like SPRPGs that do the exact same thing once you get over your prejudice.

  kitarad

Apprentice Member

Joined: 12/17/10
Posts: 426

2/06/12 10:59:18 AM#68

I have played many single player games like Planescape Torment ,Mass Effect 1 & 2 and Dragon Age to name a few. SWTOR has the single player experience in a multiplayer world. I can talk to people group with them and enjoy the multiplayer experience while having a wonderful story that only SRPGs have given me before. This is a huge plus for me. However I can understand perfectly how many of you disagree but do not assume everyone else shares your perceptions.

  TUX426

Inquisitor

Joined: 8/04/09
Posts: 1965

Always remember that you're unique. Just like everyone else.

2/06/12 11:10:37 AM#69
Playing solo is a choice YOU make. It's optional. Don't blame the developers for allowing you to fuck up your own experience by choosing to solo it all. I don’t think I’ve spent even 5-10% of my online time solo…it’s almost ENTIRELY grouped for me.
  Praetalus

Elite Member

Joined: 7/14/08
Posts: 665

2/06/12 11:14:38 AM#70
Originally posted by Creslin321
Originally posted by Praetalus
Originally posted by Creslin321
Originally posted by Praetalus
Originally posted by Laughing-man
Originally posted by Creslin321
Originally posted by Laughing-man
Originally posted by Creslin321
Originally posted by Praetalus
Originally posted by Creslin321

...

.

...

.

There's no point my friend. Unless you're talking about how great GW2 is, you can't any love here lately...lol

Look guys, we're getting deep into strawman territory.  I'm not saying SWTOR is not multiplayer...never was.  Let me get this back on track...

The OP stated how much he enjoyed the storytelling aspects of SWTOR and how wonderful and new they are.  I stated that they are no different from those in SPRPGs (and they aren't), and said that he probably hasn't played a modern SPRPG if he thinks the storytelling in SWTOR is anything revolutionary...just look at this quote from the OP:

I don't consider BioWare's approach to story telling a "feature" of this game.  I consider it the main attraction.  The big deal.  The center piece.  Never have I been so involved in my characters story.  His relationships.  Never have I been so immersed into what is going on.  Never have I enjoyed solo play as much as I enjoy team play. 

He specifically talks about how solo play in SWTOR is so good.  Do you know why it's good?  Because it's DIRECTLY RIPPED FROM THE SPRPG PLAYBOOK.  It's not bad, but it's nothing new.

Once agian, I'm not saying that SWTOR is not multiplayer or any nonsense like that.  I'm just saying that its storytelling is nothing revolutionary.  It is EXACTLY the same stuff in an SPRPG.  No different whatsoever.

Correct.. but what you're failing to understand is that there are people who don't like SPRPG's. Like me, I won't play them. And he never said it was "revolutionary", he said it was the main attraction. Also, he said that he enjoys the solo and team play. Like I said earlier, you're original argument was that he could get everything he wanted from a SPRPG. And he can't. He obviously likes playing with others, as do I, so he wants an MMO with the great story-telling. Guess where you can get that?

 

And it is different. You know why? Cause you can't play with other people in a SPRPG. Also, like he said, I don't know of another MMO that gives this level of story. 

 He didn't outright say the storytelling was revolutionary.  He only said:

Never have I been so involved in my characters story.  His relationships.  Never have I been so immersed into what is going on.

That's a pretty strong implication of something being revolutionary...at least revolutionary to him.  "Never have I experienced" something usually means you think it's new...i.e. revolutionary.

Anyway, if you, for some reason, won't play SPRPGs...I can't make you.  I just don't understand how someone can claim to dislike SPRPGs, but then gush over the typical SPRPG experience when it is directly ported over to an MMORPG.

I really seems like a green eggs and ham scenario.  You won't try SPRPGs "just because" but then when you finally try it (masked in the guise of an MMORPG), you really like it.

And as for wanting to play games with other people...why not just play multiple games?  If you want to play an SP experience, there are plenty of choices out there for you...just like multiplayer experiences.

The point is that if you feel like SWTOR's storytelling rocks your world and makes you so deeply connected to your character...then odds are you will probably like SPRPGs that do the exact same thing once you get over your prejudice.

Well, since you don't understand.. let me break it down for you. If in fact I don't play SPRPG's, then I wouldn't know about the story-telling in them. So when I play a game like TOR, I would be astonished. As I don't play SPRPG's, I was really taken with the story aspect of this game. Now, if you were to take the other players out of TOR and make it single player... guess what? I wouldn't like it. That's why I stick to MMO's. That's why I'm posting here on MMORPG and not SRPG.com. Get it?

 

And Again, I do think the storytelling rocks, it does make me feel deeply connected to my character; however, that doesn't mean I'll like SPRPG's as I don't like playing alone. You just refuse to accept the fact that some people don't like single player games. So the odds of me liking a SPRPG due to the story are not good. They may have the storytelling aspect, but they're missing another huge aspect I require... other people.

 

Also, I can't "get over" not liking to play a game alone. That's a rediculous thing to say. I don't find single player games enjoyable.. how do I "get over" that? Perhaps I'm wrong for not liking them? It's not "green eggs and ham". I have played them in the past. I just perfer games where I can share my experiences and achievements with friends. 

 

Look, I personally find playing a game alone boring. Am I wrong for feeling that way? There are plenty of people that won't play an MMO because they don't want others ruining their experience, I'm the opposite. 

 

The original point was how the guy liked the game for the reasons he listed. One of which wasplaying with others. So to your orignal argument. You're wrong. He can't get everything he mentioned from a SPRPG. No matter how much you want to discuss it. 

  GrumpyMel2

Hard Core Member

Joined: 3/24/09
Posts: 1114

2/06/12 11:19:39 AM#71

It's called personal preferences...people get to have them.

Clearly for alot of the folks participating on the site,  TOR doesn't match up well with thier personal prefences. No big deal, folks will vote for what they like and not vote for things they don't like.

No one should get bent out of shape with that one way or another....

... and just because someone might not like something doesn't mean they might not have any interest in what's going on with it if it happens to be a big news item in a hobby they are interested in.

 

 

  Ecoces

Hard Core Member

Joined: 7/25/11
Posts: 462

2/06/12 11:41:31 AM#72
Originally posted by TyvolusNext
Originally posted by Laughing-man
Originally posted by Creslin321
Originally posted by Praetalus
Originally posted by Creslin321

OP,

I get everything your're saying, but have you ever played a modern single player RPG game?  Everything you say can be applied to that.  I don't see why putting high quality SPRPG style VO quests in an MMORPG suddenly makes it better.

You act as if you have never experienced this kind of storytelling before, and the only reason I can think of for that is that you haven't played any recent SPRPGs.  Just about all AAA SPRPGs have decent VO now.  Witcher 2, any Bioware SP game, even some Japanese ones like Xenoblade.  The VO questing in most of these games is exactly like it is in SWTOR.

No you can't. This is the exact reason I don't play single player games. There aren't any other players in a single player game, there are in TOR. So if you like the story telling aspect, but also love playing with others, you're not going to find that in a single player RPG. That doesn't even make sense. 

 

I don't play single player games anymore. I just don't like them. I have more fun playing with others. This is a poor argument. 

 Borderlands :)?

But really...the quest part in SWTOR is single player.  The only multiplayer part of it is the random die rolls for dialogue choices if you are grouped.  If that alone makes you want to play SWTOR...then I guess that's fine, your opinion.  But IMO, that's not enough to justify it over an SPRPG.

To be honest, I think that if you love the questing in SWTOR but you "just don't like" SP games...then you're kind of a closet SPRPG gamer.  There is hardly any difference...except the SPRPG quests are typically more interesting.  You may want to try a recent SPRPG like Mass Effect, or even older like KOTOR.  You may be surprised that you actually like them ;).

You are saying the quests are essentially single player, only there are people in your party doing the same thing.

That makes it multiplayer...

Just because you are trivilizing the multiplayer aspects doesn't make them non exsistant. 

What if someone LOVED dragon age 2, love love loved it.  but then after playing it for an hour they put it down, and stopped playing because they prefer a game that they can play with others, interact with others, even if its the exact same game.

In MMOs you can make items for your alts, you can gather a massive amount of wealth and its actually meaningful,  MMOs are more than just clever game mechanics.

Playing with others... there is no substitute.

SWTOR is a single player RPG at heart with some multiplayer aspects that allowed EA/bioware an excuse to charge a $15 fee.  the game is far from MASSIVELY in design and scope. 

thats how MMOs are made now, what makes SWTOR any different than WOW, EQ2 or hell any other more recent MMOs.  they all have solo oriented quests that level you from 1 to max level. you HAVE to have a strong solo element to a MMOs now game developers know this unfortunately the "old school" types can't get this through their head.

 

SWTOR allows you to play how YOU want, if you want to play solo and just go through the quests you can do that. however if you want to play with a group they REWARD you for doing so ... unlike the game that the old school want were you are PUNISHED for playing solo.

 

 

  illorion

Apprentice Member

Joined: 6/05/08
Posts: 443

2/06/12 12:04:51 PM#73

This game IMO is similar to Fable 3.

The only difference is, instead of floating balls of light, you can see the player models. Thats about it. The companion system really screwed them over. Why would you make a MMORPG where you need another person to play most of it with you but then have that other person be an NPC?

"Don't mistake a fun game for a good game... Checkers is fun to play but its not exactly the highest point of gaming design... and definatly not worth $60 plus $15 a month"

  arieste

Elite Member

Joined: 10/11/04
Posts: 2126

2/06/12 12:41:00 PM#74
Originally posted by Hypodermica
 but you actually think that SW:TOR is not as good as the following games:

Vanguard (Really? I played it.  It's horrible. I had high hopes too, but cmon. Dead horse)

Everquest II (8 Years old, nearly dead)

Dark Ages of Camelot (11 years old, nearly dead)

Anarchy Online (11 years old, you almost can't give this game away for free..which is what they do now)

Ryzom (Really? Seriously? The worst MMO I've ever played.  I don't care if t's free and some french guys hobby) 

AO and EQ2 i definitely think are better than TOR.  I wasn't a big fan of DAOC, but i would guess that most of its players would also consider it better.  Ryzom is one of the genre's hidden gems and while i never jumped on the bandwagon, it certainly has a lot  more interesting features than TOR.

If Ryzom is the worst you've ever played, then consider yourself lucky to have missed out on things like Dark and Light and World of Warcraft. 

 

As far as website and forums hits, there is a perfectly reasonable explanation for that - TOR is the newest game.  I like EQ2 and AO and i spend more time playing EQ2 than i do TOR, but EQ2 has been our for more than 7 years, it's in "steady-state" and frankly, there isn't a lot to debate about it at this point in time.  Back when EQ2 launched, i was on EQ2 forums more.. when Rift launched on Rift forums, when AoC launched, on AoC forums.  I'm a fan of MMOs, when i buy the most recent one, i tend to talk about the most recent one.  There is no mystery or conspiracy.  After I buy TSW, you'll find me on TSW forums and not so much on TOR ones.

 

"I’d rather work on something with great potential than on fulfilling a promise of mediocrity."
- Raph Koster

  Sorrow

Elite Member

Joined: 3/19/04
Posts: 1043

2/06/12 12:44:28 PM#75

LOL wouldnt mention the hits, 95% of them are hits of people rage quitting.

  Moaky07

Novice Member

Joined: 2/24/07
Posts: 1877

MMO sandbox games are as exciting as watching paint dry.

2/06/12 12:45:38 PM#76
Originally posted by TUX426
Originally posted by DaRoamer

Dude, it's would HAVE or would've.  Would "of" isn't english.  It's like writing "would ant" instead of "wouldn't" just because they sound similar.

Pet peeve.

BEST post of the thread (minus the OP)!

I love me a good graham her not see!
 
;)

HAH good call.

Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget.

  Praetalus

Elite Member

Joined: 7/14/08
Posts: 665

2/08/12 2:13:07 PM#77
Originally posted by illorion

This game IMO is similar to Fable 3.

The only difference is, instead of floating balls of light, you can see the player models. Thats about it. The companion system really screwed them over. Why would you make a MMORPG where you need another person to play most of it with you but then have that other person be an NPC?

I don't agree here. I play the game with my companion, but I still need others for certain quest/heroics. I play with another friend and we are able to handle a lot with the 4 of us, (2 companions) but we still need 4 actual players for flashpoints. 

 

The companions do help you quest faster, but they do not alleviate the need for other players. At least, not in my experience. Perhaps I just suck...lol. 

 

And as I have said before. I can't tell you the amount of times I've been questing, noticed another "ball of light" or two doing the same thing and decided to group up. You can't do that in Fable or an CORPG, cause, they wouldn't be there. The fact that it is an MMO with at least 100 or so folks running around your zone is good enough for me. 

  ryman

Novice Member

Joined: 10/30/05
Posts: 273

2/08/12 2:24:23 PM#78
Originally posted by Hypodermica
 but you actually think that SW:TOR is not as good as the following games:

Vanguard (Really? I played it.  It's horrible. I had high hopes too, but cmon. Dead horse)

Everquest II (8 Years old, nearly dead)

Dark Ages of Camelot (11 years old, nearly dead)

Anarchy Online (11 years old, you almost can't give this game away for free..which is what they do now)

Ryzom (Really? Seriously? The worst MMO I've ever played.  I don't care if t's free and some french guys hobby)

I believe you are in the wrong genre. Your disgusting taste in games has showed that you have absolutely no idea what an MMORPG is meant to achieve. You have lost all respect for that name "Hypodermica" on any and all forums that it touches.

My suggestion is to create a new name and pretend this didn't happen, for you sake.

  ryman

Novice Member

Joined: 10/30/05
Posts: 273

2/08/12 2:29:34 PM#79
Originally posted by Moaky07
Originally posted by TUX426
Originally posted by DaRoamer

Dude, it's would HAVE or would've.  Would "of" isn't english.  It's like writing "would ant" instead of "wouldn't" just because they sound similar.

Pet peeve.

BEST post of the thread (minus the OP)!

I love me a good graham her not see!
 
;)

HAH good call.

Moaky07

Joined: 2/24/07
Posts: 1615

MMO sandbox games are as exciting as watching paint dry.

 

It seems you've only played World Of Warcraft. Your disgusting taste of MMORPGs and the disrespect for the system that began this entire genre is appalling. Your game would've never existed.

  Cthulhu23

Apprentice Member

Joined: 12/03/11
Posts: 1027

2/08/12 2:34:17 PM#80
Originally posted by eyelolled

it show me that the SWTOR HATERS spend more time in the forums then actually playing...

Fixed it for ya.

You're welcome.

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