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Any mmo with a very popular IP always sells boxes to people who will not like the mechanics or interpretation of that IP. When this happens, the first few months usually shows a decline in total subscriptions.
In the past, companies have knee-jerked to this trend, and made drastic changes to try to appeal to the initial masses of players, and this has proven disasterous to the long-term success of the MMO.
A prime example of this is MXO, where they had to buff and cater to the huge "neo-clone" population, which alienated everyone that was not a "neo."
Problem is, the type of player that is quitting after a month, generally can't be retained long term due to conflicts with mmo mechanics, or key problems with the IP.
I hope bioware does not try to cater to the "darth paul's" in an attempt to save thousands of subscribers that will likely quit anyway. Elite poster by 82 |
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2/05/12 7:59:23 AM#2
100% this.
Hardcore pvp players are leaving already. They aren't coming back. Change the game to please those players is going to do harm to the game. But at this point I can only trust BioWare and hope they continue to please RPG players. |
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2/05/12 8:00:48 AM#3
For now, they are the fastest growing sub-based MMO in history. So, the decline you are talking about has not happened yet, OP. "The keys are in your hands. Realize you are sole creator... of your own madter plan" - Dimmu Borgir, Gateways |
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2/05/12 8:02:09 AM#4
Anyone who is a hardcore pvp'er is not playing swtor. |
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2/05/12 8:03:21 AM#5
Originally posted by Souldrainer [citation needed] |
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2/05/12 8:03:28 AM#6
let the hardcore PVP leave when will people get it PVP games are a niche accept it when you cater to PVP you end up with low sub numbers and before any of you say wow shut it wow is a PVE MMO with PVP more as something to do when raids are locked out. If you count wow as a PVE game whats the highest sub p2p PVP game ? Any over a mil sub in the west ? Cater to PVP you might as well close your game. |
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2/05/12 8:04:12 AM#7
Anyone who is a hardcore pvp'er and thought he/she would find what was needed in TOR was a little loopy :p . |
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2/05/12 8:04:24 AM#8
eve appart there are no games for hardcore PVPers really there aren't really any games for "medium" core PVPers either, although 3 launching this year. |
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2/05/12 8:06:16 AM#9
Originally posted by AdamTM "The keys are in your hands. Realize you are sole creator... of your own madter plan" - Dimmu Borgir, Gateways |
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2/05/12 8:06:17 AM#10
Originally posted by William12 GW1 had a strong PVP focus and over a million players Games like WAR had big numbers at launch, there is a market for better PVP, unfortunatley most of the PVP games are buggy as hell |
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2/05/12 8:09:15 AM#11
Originally posted by ShakyMo War flopped HARD. The market for a big time MMO with 2-3 mil subs doesnt exist for a PVP game period. |
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2/05/12 8:09:46 AM#12
Most of the pvp games are made by indie companies hence why they are buggy as hell. |
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2/05/12 8:11:57 AM#13
Originally posted by William12 There is only one mmo that has 2-3 million subs so your statement is quite stupid really. |
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2/05/12 8:13:19 AM#14
I hope Bioware doesnt cave either. They are one of the best at single player RPG's and SWTOR is no diffrent. No, I'm not taking a shot at SWTOR. I knew going into the game it wasnt what I wanted but I did want to see a storyline or two in the first month and I did accomplish that. To me it was worth the box price for it. Bioware did deliver on the storyline. |
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2/05/12 8:13:59 AM#15
Originally posted by nerovipus32 No its not that is what any company that wants to invest 200 mil into a game is aiming at taking subs from WOW and retaining them. Do you think a PVP game would do that ? No it wouldnt. This is a business I'm not going to invest 200 mil on a game that only attracts a small % of the market. |
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2/05/12 8:15:23 AM#16
Originally posted by AdamTM Need to see the number listed for the decline first, as that was the point of the post, otherwise its a moot point. |
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2/05/12 8:17:48 AM#17
Originally posted by William12 well wow wouldn't have the numbers it has today without the pvp aspect to it. A purely pve mmo will never reach 2-3 million subs..I think you under estimate the amount of pvp'ers that are out there. look at bizzards annual tournaments they're all about competitive pvp. |
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2/05/12 8:32:02 AM#18
There are many facets to a game. PVP, PVE, Crafting, RP, Story/lore, Exploration/Adventure.
This game does well in Story/lore, but in every other area besides pve it lacks excellence and distinction from other games. What they need to do from here on is start filling in the conspicuously absent features in a steady and timely manner. So far they seem to be moving rather slowly compared to some mmo dev teams I have seen, but not all devs are created equally so...
Dedicated pvp crowd is probably not a majority type of mmo player but they are a strong, dedicated and fanatic player base. Games need that kind of enthusiasm.
RP crowd is also probably not a majority of mmo player, but again very dedicated and very passionate about the games they love.
Crafting also has it's very strong followers, and people who love to craft will invest a lot of time and energy into games.
Exploration/adventure is about making the world a compelling place. And surprisingly for an IP that you think would be amazing in this regard it isn't. The world designs are mediocre at best, lot of walls and corridors and you get stuck in cracks and holes or in some cases fall through the world. The worlds feel static and dead and erily silent. Nothing surprises, nothing takes your breath away. Big empty cities.
They need to start working faster and harder. Once I hit max I just don't see any compelling reason to continue.
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2/05/12 8:32:51 AM#19
I don't know how people don't see decline. If you look at the quarter report you that 1. 2mil bought the game yet 1.7 decided it was worth throwing in the credit card info. 2. Out of that 1.7mil ea said only 1 mil is logging in daily. So only half of the people who bought the game are regularly playing.
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2/05/12 8:35:46 AM#20
Didn't you hear? This game has over an 80% retention rate! 80%! It also has a faction balance of 1:1 to 1.2:1! Festivus miracles abound! You didn't hear? Oh, I'm sure they'll be along to fill you in along blessing you with other magical numbers of joy they can manage to pull out of their ass. For better or worse, outside of some revemps and items that should have been in from the beginning they seem pretty solid in thier course. Suppose whether you find that too be a good thing or not depends on what you think of their game and gameplay in general. Really don't see them veering much from the same 'ole formula used in themeparks in general. Not sure why so many expect them to either. 1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical. 2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself. 3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose. |
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