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Xsyon: Prelude

Xsyon 

General Discussion  » Xsyon needs YOU! <-----

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  Banden

Novice Member

Joined: 3/16/11
Posts: 85

2/07/12 8:12:21 AM#41
Originally posted by kakasaki
Originally posted by Banden
Originally posted by kakasaki
So would I and my post was never an endorsement for thempark games, you assumed it was.

Not to be rude but you know how lame that excuse sounds like?  You are playing the game wrong??? Give me a break!

Sorry, but I played for a few months after release and was not impressed. I still check the forums and have a friend who plays (and likes the game) and constantly tries to get me to play again. No thanks, not impressed with the dev team behind Xsyon. Hey, at least I didn't ask for a refund from the box sale like some people did: I figured they needed the money more.

 

Sorry I hope I didnt hurt your feelings then but if your sole reason for not playing Xsyon is that you simply dont like the game or the developers, again, why are you posting here? Why do you care?

This, is a very excellent point actually. You see the game is chuck full of one man totems that belong to people who decided they were going to play the game like any other mmorpg... solo. Completly ignoring the fact that the game thrives on player interaction and teamwork. I see it all the time in global chat, people keep whining that they cant progress because they need some tool or some scheme for toolcrafting, everyone else keeps saying "go trade instead!" "sell your labor for schemes or tools!", but instead they sit and grind shit for 5 hours, with deminishing returns on skill ups and discoveries, for their first couple of days in game and then they quit and dismiss it as a grindy and tedious game. So you see, it is entirely possible to play this game the WRONG way, the evidence is overwhelming actually.

Because it is a forum: it's what you do....

And my point still stands. Do not blame the players for "playing the game wrong": blame the game for not having enough features to keep people interested and "nudging" players in the right direction. Come on, be honest. At release and for many months after, the game had a few glaring problems: 

  • PvP was a joke: There was no point to it, the lag made it imposible and you could do more damage with fists than you could with a weapon.
  • No point to crafting: You could craft baskets full of weapons and armor; gather all the fish and food you could carry but what was the point? No item decay, you really couldn't use the items for anythin so it became a crafting for crafting sakes proposition.
  • Safe zones: First Jordi had a vision of a faction PvP with sieges and the like. But no, the carebears cried and so safe zones were not taken out (as they promised in beta) and territory PvP was to be consentual. So, everybody put ther totem in or near a scrap pile and voila. Gather materials in complete safety with nothing to worry about. In other words, a snooze fest that caused all the pvp folk to leave.
  • No PvE. Mobs were so bugged that they would all run to the green mist and so the world became devoid of mobs. So, no PvE, no PvP, so what do you have left? Yes folks, a Sim City style game you pay a sub for. No thanks.
And no worries. Hard to get offended on the net. 

Again you are basing your critisism on "how the game was at launch" and everyone knows it was a huge mess. The game has improved a lot since then, its been 11 months and it has vastly improved. Which means you have a biased and outdated opinion about the game, how can anyone use that constructively? I wouldnt presume to give advice to people on whether they should play this game or not, but I atleast is playing it today. Its not a game that appeals to everyone and it requires a ton of patience, but  it has its merits. My point was, that everyone who played this game at launch seems to be experts on how the game is doing now, you dont and you shouldnt presume to know. Each of those points are either planned to be changed during the next developement cycle or has allready been fixed, Decay was put in ages ago and mobs are numerous and belligerent, the amount of mobs was recently increased but even some time before then it was simple to find mobs, people just didnt understand that they seek away from populated areas so you wouldnt find anything close to your tribes. PVP is still lacking but the plan was to give incentive for people to leave the safezone, this still needs work but atleast with scavenging you wont get the good stuff if you dont travel a good distance away from your safe, add the fact that resource distribution means that you cant get some items in certain zone encouraging trade and travel. The plan was allways eventually to put in an alignement system where you could switch to warring tribes, and this is in the works. Xsyon right now is mostly for people that love to build stuff and that is advertised but once these things are improved it will be good for PVPers aswell.

And I will continue to blame some solo players for simply being bad at the game. I have one of the most constructed solo homesteads, so I know all the pitfalls, believe me, the game doesnt open up unless you interact and mmo players are actually bad at this.

@ Biskop, you didnt read what I said. I said solo players since launch has been quitting because they suck at the game, the amount of abandoned solo player totems is a good indicator of that, meanwhile player retention for the past couple of months has been considerably increased in the larger tribes. A lot of people quit some time after the launch because the launch sucked, big time. No reason to deny that, everyone knows it.

To sum up: Dont critisize Xsyon because of a botched launch, 11 months have passed and its starting to sound like a broken record. Get over it.

  Biskop

Novice Member

Joined: 10/06/11
Posts: 731

2/07/12 2:06:52 PM#42
Originally posted by Banden

@ Biskop, you didnt read what I said. I said solo players since launch has been quitting because they suck at the game, the amount of abandoned solo player totems is a good indicator of that, meanwhile player retention for the past couple of months has been considerably increased in the larger tribes. A lot of people quit some time after the launch because the launch sucked, big time. No reason to deny that, everyone knows it.

To sum up: Dont critisize Xsyon because of a botched launch, 11 months have passed and its starting to sound like a broken record. Get over it.

 ...or perhaps they quit because the game still sucks? Because there is nothing to do except build stuff that has no use? Because soloing is slow and boring, and joining a tribe means everything has already been built so you still have nothing to do? I don't know since I haven't played since launch but something tells me the devs, not the players, are at fault here.

Blaming the players for a game's shortcomings is actually  really lame, but it's usually a fanboy's last resort. I've seen it before, in MO for example, where anyone who brings up the game's numerous issues automatically gets labeled a carebear, a WoW-lover, not "hardcore" enough, etc, by the few fans still defending the game.

If 90% of the people trying a game quits because they play it the "wrong" way, something is wrong with the game's design.

  Banden

Novice Member

Joined: 3/16/11
Posts: 85

2/07/12 2:32:35 PM#43
Originally posted by Biskop
Originally posted by Banden

@ Biskop, you didnt read what I said. I said solo players since launch has been quitting because they suck at the game, the amount of abandoned solo player totems is a good indicator of that, meanwhile player retention for the past couple of months has been considerably increased in the larger tribes. A lot of people quit some time after the launch because the launch sucked, big time. No reason to deny that, everyone knows it.

To sum up: Dont critisize Xsyon because of a botched launch, 11 months have passed and its starting to sound like a broken record. Get over it.

 ...or perhaps they quit because the game still sucks? Because there is nothing to do except build stuff that has no use? Because soloing is slow and boring, and joining a tribe means everything has already been built so you still have nothing to do? I don't know since I haven't played since launch but something tells me the devs, not the players, are at fault here.

Blaming the players for a game's shortcomings is actually  really lame, but it's usually a fanboy's last resort. I've seen it before, in MO for example, where anyone who brings up the game's numerous issues automatically gets labeled a carebear, a WoW-lover, not "hardcore" enough, etc, by the few fans still defending the game.

If 90% of the people trying a game quits because they play it the "wrong" way, something is wrong with the game's design.

Stand by for exasperated sigh. Siiiiiiiiiiiiiiiiiiiiiiiiighhh....

Ok first of all you are putting a lot of words into my mouth that I never said and making alot of stupid assumptions. Im actually fairly certain of my point here, and Im going by all the abandoned one man totems and the chatter in global chat, what are you going on? Have you even been in game since launch? Like I said, you simply cannot reach the full potential of the game in a one man tribe unless you interact with other tribes and Im fairly sure the majority didnt, most of these totems dont even have archietecture around them, just a random cluttering of baskets and maybe a little terraforming. I find its more than likely that a lot of these people simply didnt interact and got stuck on grinding toolcrafting or some other dumb grind. You also have no idea  how many many of these totems there are, the gameworld is absolutely strewn with them. Its a real problem because there are now so many awesome spots that are taken by people that have been gone for months, that new tribes find it hard to find good spots, luckily totem decay is going active late february or march. So yeah, you can believe whatever the hell you want, but if you cant deliver a recent and unbiased opinion about the game, you should keep it to yourself tbh.

  Biskop

Novice Member

Joined: 10/06/11
Posts: 731

2/07/12 3:35:38 PM#44
Originally posted by Banden

Stand by for exasperated sigh. Siiiiiiiiiiiiiiiiiiiiiiiiighhh....

Ok first of all you are putting a lot of words into my mouth that I never said and making alot of stupid assumptions. Im actually fairly certain of my point here, and Im going by all the abandoned one man totems and the chatter in global chat, what are you going on? Have you even been in game since launch? Like I said, you simply cannot reach the full potential of the game in a one man tribe unless you interact with other tribes and Im fairly sure the majority didnt, most of these totems dont even have archietecture around them, just a random cluttering of baskets and maybe a little terraforming. I find its more than likely that a lot of these people simply didnt interact and got stuck on grinding toolcrafting or some other dumb grind. You also have no idea  how many many of these totems there are, the gameworld is absolutely strewn with them. Its a real problem because there are now so many awesome spots that are taken by people that have been gone for months, that new tribes find it hard to find good spots, luckily totem decay is going active late february or march. So yeah, you can believe whatever the hell you want, but if you cant deliver a recent and unbiased opinion about the game, you should keep it to yourself tbh.

 And you mean to say that you're unbiased? You sure seem very pro-Xsyon in your posts.

But anyway, you're missing the point here. No one doubts that the world is full of unused totems. The question is whether all those players quit because

1) They are all stupid and played the game the wrong way, or

2) The game is not providing a sufficiently good experience for them to hang around.

You claim 1) to be the truth, and I think you're wrong, partly due to your apparently biased view on things.

  Banden

Novice Member

Joined: 3/16/11
Posts: 85

2/07/12 3:58:41 PM#45
Originally posted by Biskop
Originally posted by Banden

Stand by for exasperated sigh. Siiiiiiiiiiiiiiiiiiiiiiiiighhh....

Ok first of all you are putting a lot of words into my mouth that I never said and making alot of stupid assumptions. Im actually fairly certain of my point here, and Im going by all the abandoned one man totems and the chatter in global chat, what are you going on? Have you even been in game since launch? Like I said, you simply cannot reach the full potential of the game in a one man tribe unless you interact with other tribes and Im fairly sure the majority didnt, most of these totems dont even have archietecture around them, just a random cluttering of baskets and maybe a little terraforming. I find its more than likely that a lot of these people simply didnt interact and got stuck on grinding toolcrafting or some other dumb grind. You also have no idea  how many many of these totems there are, the gameworld is absolutely strewn with them. Its a real problem because there are now so many awesome spots that are taken by people that have been gone for months, that new tribes find it hard to find good spots, luckily totem decay is going active late february or march. So yeah, you can believe whatever the hell you want, but if you cant deliver a recent and unbiased opinion about the game, you should keep it to yourself tbh.

 And you mean to say that you're unbiased? You sure seem very pro-Xsyon in your posts.

But anyway, you're missing the point here. No one doubts that the world is full of unused totems. The question is whether all those players quit because

1) They are all stupid and played the game the wrong way, or

2) The game is not providing a sufficiently good experience for them to hang around.

You claim 1) to be the truth, and I think you're wrong, partly due to your apparently biased view on things.

I see no reason to take this discussion any further, you obviously think its completly black and white. I never said everyone who ever quit Xsyon, quit because they were simply idiots, I said that a lot of solo players might have played it the wrong way, based on what  Ihve heard in global chat and the massive amount of abandoned totems. Its my theory atleast, based on observation and thats more than you can say. So yeah, if all you want to do is twist words, I am really done argueing with you.

  kakasaki

Apprentice Member

Joined: 6/11/06
Posts: 1260

"Gentlemen, you can't fight in here! This is the War Room!"

2/07/12 5:53:44 PM#46
Originally posted by Banden
Originally posted by Biskop
Originally posted by Banden

Stand by for exasperated sigh. Siiiiiiiiiiiiiiiiiiiiiiiiighhh....

Ok first of all you are putting a lot of words into my mouth that I never said and making alot of stupid assumptions. Im actually fairly certain of my point here, and Im going by all the abandoned one man totems and the chatter in global chat, what are you going on? Have you even been in game since launch? Like I said, you simply cannot reach the full potential of the game in a one man tribe unless you interact with other tribes and Im fairly sure the majority didnt, most of these totems dont even have archietecture around them, just a random cluttering of baskets and maybe a little terraforming. I find its more than likely that a lot of these people simply didnt interact and got stuck on grinding toolcrafting or some other dumb grind. You also have no idea  how many many of these totems there are, the gameworld is absolutely strewn with them. Its a real problem because there are now so many awesome spots that are taken by people that have been gone for months, that new tribes find it hard to find good spots, luckily totem decay is going active late february or march. So yeah, you can believe whatever the hell you want, but if you cant deliver a recent and unbiased opinion about the game, you should keep it to yourself tbh.

 And you mean to say that you're unbiased? You sure seem very pro-Xsyon in your posts.

But anyway, you're missing the point here. No one doubts that the world is full of unused totems. The question is whether all those players quit because

1) They are all stupid and played the game the wrong way, or

2) The game is not providing a sufficiently good experience for them to hang around.

You claim 1) to be the truth, and I think you're wrong, partly due to your apparently biased view on things.

I see no reason to take this discussion any further, you obviously think its completly black and white. I never said everyone who ever quit Xsyon, quit because they were simply idiots, I said that a lot of solo players might have played it the wrong way, based on what  Ihve heard in global chat and the massive amount of abandoned totems. Its my theory atleast, based on observation and thats more than you can say. So yeah, if all you want to do is twist words, I am really done argueing with you.

Sorry, but I agree with Biskop and all you are doing now is backpedaling on your earlier statements. I may not play the game anymore but I still follow it and, as previously mentioned,my mate still plays. What I find funny is that you claim the game has gotten so much better but when visiting the Xsyon forums, I see (barring some slight improvements) the same gripes since launch are still there. But I agree, no point in arguing the topic any further. Enjoy your game.

A man is his own easiest dupe, for what he wishes to be true he generally believes to be true...

  Banden

Novice Member

Joined: 3/16/11
Posts: 85

2/08/12 2:58:01 AM#47

Im saying the same thing Ihve been saying all threadlong, there wasnt any fucking backpeddling. There has been vast improvements to the game since launch, but its still just a builder, noone is denying that, the devs have stated thats basicly what the prelude is all about, if you accept that premise Xsyon is in fact a pretty awesome game. Its not for anyone who wants PVP and its not for anyone who has no patience and its not for people who dont want to interact, but it has its merits.  We can argue semantics all day long about why soloplayers quit Xsyon, but at the end, its your word against mine and mine is based in observation while yours is based in prejudice. So go suck a mutant bear.

  Aethaeryn

Hard Core Member

Joined: 2/14/10
Posts: 1872

2/08/12 12:52:20 PM#48

I mostly love this game but the "there is nothing to do but build stuff" argument is still true.  They are just NOW testing totem decay from the entire land grab fiasco.  Once totem decay is working that will clear out some trash .  I tried to play again and recreated a character because starting out is the best part.  I couldn't find a decent spot due to all the inactive totems around.  

The game was a great start.  Once totems are decaying I will give iet a shot again. . altough when I read the updates on the forum not much has changed. . they added carts to carry stuff. . but where are you going to take it?  It is still just a building game.  A pretty cool one at first - it just needs some progression past that.  

I am mostly afraid that at the rate the game has progressed that by the time they add something really cool to move the game along it will be too late.  I wish them the best and will check stuff out next month.

 

Actually if the test server is still open to anyone I will check it out now.

Wa min God! Se æx on min heafod is!

  Aethaeryn

Hard Core Member

Joined: 2/14/10
Posts: 1872

2/08/12 12:58:06 PM#49
Originally posted by Biskop
Originally posted by Banden
This, is a very excellent point actually. You see the game is chuck full of one man totems that belong to people who decided they were going to play the game like any other mmorpg... solo. Completly ignoring the fact that the game thrives on player interaction and teamwork. I see it all the time in global chat, people keep whining that they cant progress because they need some tool or some scheme for toolcrafting, everyone else keeps saying "go trade instead!" "sell your labor for schemes or tools!", but instead they sit and grind shit for 5 hours, with deminishing returns on skill ups and discoveries, for their first couple of days in game and then they quit and dismiss it as a grindy and tedious game. So you see, it is entirely possible to play this game the WRONG way, the evidence is overwhelming actually.

Sorry, but that's just a poor excuse for a sub-par product. People didn't quit Xsyon because they played it the "wrong" way. Hell, by launch whole guilds transfered from MO and DF because they wanted real empire building and territory control, so please don't try to blame the game's failures on solo players. There were plenty of co-operative players around, but they all quit.

They quit because the game was in an extremely poor state, and there was nothing to do besides building stuff and grinding mats to build more stuff. The world was empty, the PvP was broken, and the game had extreme technical issues.

That may have changed, but most MMOs will not recover from a terrible launch. I really hope Xsyon turns around and gets on its feet one day, but I sure as hell won't shell out AAA money for it. If the devs can't deliver a working product, too bad. It's not my job to fund their projects.

I had the oposite experience then the one he describes.  I was having a blast playing solo with my little homestead.  I got to the point he mentioned where I could not progress so I joined a tribe nearby.  They had everything we needed.  . .and that was the problem.  There was nowhere to go from there.  WIthin a week that tribe was empty and it was just me so I packed up and moved to a solo homestead again (by Book and a few other guys who were very cool).  I realized though that I was just building up for nothing.  That is what led me to quit.

Wa min God! Se æx on min heafod is!

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