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So many of you complain about MMO's now days having fast leveling. But you refuse to play Asian MMO because of the slow level grind.
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Cuathon
Advanced Member
Joined: 10/24/04
Draw Something is now an MMO. God has forsaken us. |
2/01/12 7:21:56 PM#2
Originally posted by MMOExposed Its mostly how the slower leveling is acheived. Heavy grind. Maybe mix up the ways to level or something. Also personally I don't like level and classed based game play. |
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2/01/12 7:23:21 PM#3
Originally posted by MMOExposed It has nothing to do with slow leveling pace to me, it has to do with the fun I have while leveling slow. If a game is fun to me and I want to see all the content a game has to offer i ll shut xp off if I could, even if it adds a year to hit max. Games that take a week or 2 to hit max level, is not a journey , it s a speed bump in the way to max level. I want original DAOC again, took a long time to hit max, and at max was the meat of the game, but i had a shit load of FUN, on the way. |
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2/01/12 7:27:16 PM#4
Actually, most asian games big problem is the often pathetic story, not the grind. As for Lineage there should be something in between the 2-3 weeks it takes to level up in a western MMO and Lineage several years. Too much is not really that much better than too little. Also, Asian MMOs usually have even less none combat stuff like crafting in them, and just killing zillions of mobs gets boring eventually. Some Asian MMOs are actually pretty good, like Forsaken world but they have their weaknesses just like western games have theirs. |
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2/01/12 7:27:36 PM#5
I don't complain about the grind... I love the grind... I grind more then college girls at frat parties!!!! Maybe that's a bad analogy... |
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2/01/12 7:30:39 PM#6
Slow leveling isn't the problem for most, slow leveling is awesome when there is enough content to complete without having to repeat said content more than twice. Asian games tend to make you grind the same/simmilar content or even a singlular mob spawn for days in some cases just to progress a small amount. |
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2/01/12 7:42:12 PM#7
Originally posted by Loke666 Let's be honest here. Leveling has always been the most boring part about MMOs, at least so far. Not only due to the endgame but because the devs themselves encourage that notion. They never touch upon the leveling concept and just keep pumping out stuff for people at max lvl once the game goes gold. There is little difference between having a game with no story and having a game with a story noone cares about. Also about the stuff outside of combat. I completely disagree with that. Save for 1 or 2 cases most western games with levels have pretty much the same shit through leveling as the asian ones do. Pointless crafting just to waste some time and...well nothing else non-combat really. With that said, it always makes more sense to go for something that takes less time to level up. If games like Aion just outright cut in half the time it takes to reach max lvl it would be better for most people if not everyone (and it doesn't even take that long as of now). |
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2/01/12 7:44:56 PM#8
jeez man ur just caling everyone out arnt you XD |
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2/01/12 7:50:02 PM#9
Originally posted by MMOExposed Actually your confusing a few things. Slow leveling does not mean "I want to kill the same mobs over and over for hours". There is no one size fits all in leveling pace. Every game needs to find that perfect pace that fits it. AoC and others tend to do knee jerk extreme changes. They go from one extreme to another. The main problem is lack of forethought and proper testing. For me this should be the determining factors in pace of leveling for a game. 1) Is the pace fun? 2) Is there enough content at this pace to keep players entertained until we can implement a significant amount of additional content? Somewhere between those 2 question is the answer, striking the balance for your particular game is the key.
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2/01/12 8:39:57 PM#10
Is the level grind the sole reason for people not enjoying/playing them? That's quite the assumption you make there. For me, the game IS the journey. As long as the journey is fun, I don't care how long it takes for me to level. I don't play the end game grind game. - Al Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. |
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2/01/12 8:49:42 PM#11
Leveling only becomes a grind if you are taking far too long to acheive your goals or are not having fun. Asian mmos tend to have far too much grind imo. |
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JoeyMMO
Apprentice Member
Joined: 10/09/11
To busy playing GW2 to post much around here... *shrug* |
2/04/12 6:54:56 AM#12
Asian grind MMO's usually have nothing but the grind, and grinding the same mobs for a hundred hours to gain a level is not fun in anyones book. It's all about content. If there are zones to grind in and it just takes longer and longer to get from one zone to the next that will stop becoming fun. If it were interesting, if there were non repetitive quests, if it wasn't boring, then leveling speed would be almost irrelevant. The problem is that creating content is a lot of work. It's easier to let people start off going through content fast at low levels and then slowing them down, down, down to let them level slower and stay in one zone longer and longer. Making a huge amount of zones to keep players interested would be too expensive for many a Themepark. Dragging out zones is what grinders do, it's not fun (unless maybe in the beginning) but gets boring. |
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2/04/12 7:10:50 AM#13
Asian MMO have the grind without the community, without the content, without the fun gameplay like EQ and Vanguard had. They just have the grind, grind is useless without the community. They also don't last very long, Asian MMO are mostly over after a year, the population in those games drops off very rapidly and they're already making their next MMO. (Lineage is the only exception to this rule I know) |
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2/04/12 7:15:34 AM#14
And I don't like seeing beavers wielding two-handed axes 3 times bigger than them... |
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2/04/12 7:16:43 AM#15
Except I do play Asian MMORPGs, don't mind repeating content, and find the communities better than most. Well except maybe on weekend afternoons. |
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2/04/12 7:21:00 AM#16
Originally posted by ActionMMORPG Korean MMO have a tendency to make women half clothed and to allow controls with a gamepad and most are F2P. Gamepad + half-clothed women + F2P = 14-year-old community. |
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2/04/12 7:24:31 AM#17
Because I hate gold spammers that blast your account 2 minutes after starting play......see Atlantica Online for a good example. I'm taking a shot of vodka every time I see a reference to go back to WoW. |
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2/04/12 8:18:12 AM#18
Originally posted by MMOExposed Lol, wrong. I won't play them because of their incredible shallowness and because "the grind" in Asian games means a never-ending treadmill of killing hundreds and hundreds of mobs per level. They're games for the brain-dead. |
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2/04/12 8:23:58 AM#19
Originally posted by karmath +1 As an alt monkey having to know I might have to grind 1,000,000 rats in a certain area if I want to level breaks my will to live. |
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Vesavius
Old School
Joined: 3/08/04
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
2/04/12 8:29:12 AM#20
Originally posted by MMOExposed
I guess it comes down to middle ground for many... They want it long enough to feel a sense of play and achievement, but quick enough feel like you have gained something real in a single session. Though finding that 'sweet spot' is the issue in the face of so many extremely vocal varying attention spans and expectations.
I personally come from the PoV that if your content is compelling enough the length of levelling time is irrelevant. People only want to rush through the crap parts as a rule, but ofc if your entire play model is crap... |