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Yamota
Elite Member
Joined: 10/05/03
Money in politics is the root of all political evil. It is corruption at it's worst. |
I mean the lore is so setup for it with the Hutts, Smugglers and Bounty Hunters which has no particular allegience. Just take the existing Bounty Hunter and Smuggler basic classes and put them under a Hutt faction and voila you have a third faction with healer, tank and DPS. Just imagine the fun with having this third "neutral" faction which could jump in and tip the scales when one of the Empire or Republic sides gets too strong. I mean in the SW movies you can clearly see that neither Han Solo or Bobba Fett has any particular allegiance to either side, they just do it for the money. |
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1/31/12 4:44:30 AM#2
That makes no sense. 3 factions would rock I just don't see it applying in your case
So the Hutts could side with the weakest side when the other side would be winning?
Why would the Hutts side with the losing side, it's not in their nature. That's not even mentioning that a neutral side would be part of a war. That wouldn't exactly make them neutral |
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1/31/12 4:50:03 AM#3
Originally posted by Starpower Don't you think we're past the stage where we thought this game would be about Star Wars lore or anything? There was claims about it being a generic MMO with SW tagged on. If they could just make it a working game with SW tagged on would be great now. Though, saying this game has 2 factions is really stretching too. Generally it's Imps only with some odd Reps far and between. |
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1/31/12 4:52:44 AM#4
1) because it costs more money 2) because it takes more development time 3) and most important, because WoW only has 2 factions, and they have been trying to clone WoW. a shame they forgot to clone Blizzard's polish, quality and care in all they do. |
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1/31/12 4:53:31 AM#5
Although I also like the more interesting dynamics of 3-sided conflicts in MMOs, you have to stretch the lore past the breaking point to fit that here.
Star Wars is a 2-sided conflict. Always was. The fact that both factions have fringe elements and attract opportunists doesn't change that.
They could easily do it in DAOC because they weren't trying to be faithfull to an IP but created one instead. And it was plausible considering all the warring factions that eventually became the England of today.
The Secret World is also doing it and it also works because, once again, they're inventing the lore.
A 3rd side in in SW makes about as much sense as in LOTRO...none. |
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1/31/12 4:56:50 AM#6
Developement complexity of 1 faction: 10 Developement complexity of 2 factions: 40 Developement complexity of 3 factions: 160
Just out of my ass but you know what i mean. A honest review of SW:TOR 6/10 (Danny Wojcicki) <--- link fixed |
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stayontarget
Guide
Joined: 10/04/08
Girlfriends come and go but Epic battles are Soulbound |
1/31/12 4:59:55 AM#7
I thought it would have been better if there was no factions at first and everyone started out neutral, and your actions and choices in the game determined if you went light side, dark side, or neutral gray. So in the end there would have been 3 factions. Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries... |
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1/31/12 5:00:31 AM#8
Originally posted by Pelaaja Not really no I think the lore stays as close to true as it can get without taking a hammer to what's considered "cannon"
And to your last remark. Playing the antagonist will always be more popular than playing the protagonist. People like playing the bad guy ..just as they like rooting for them in movies. That's why you have more sith than republic. Even if this was a sandbox game I seriously doubt that would change |
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1/31/12 5:14:37 AM#9
Originally posted by stayontarget That would require some genuine effort and an open ended story, something that Bioware are not known of doing. I suppose that a game where you started as an anonymous force user and then due to your actions (good or bad) you gained reputation with either faction and then decided to join that faction. Or get dragged by force to either camp and choose to escape or create havoc. I'm beginning to describe a game in Bethesda's phylosophy though, which is not what Bioware seems capable or willing of doing. Too bad, because when the story ended, so did my willing to play the game and thus renewing my subscription. |
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1/31/12 5:16:26 AM#10
Originally posted by Iselin http://en.wikipedia.org/wiki/Star_Wars:_Empire_at_War:_Forces_of_Corruption
Cause they did not do it before right? "If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime" |
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stayontarget
Guide
Joined: 10/04/08
Girlfriends come and go but Epic battles are Soulbound |
1/31/12 5:22:41 AM#11
Originally posted by Xasapis It's too bad because it could have been free flowing, meaning that if you decided you did not feel like playing a dark character at end game you could change sides just by doing good actions or choices until you went from Dark to Gray to Light, and vice versa. Much better option than having to reroll just to play the other side IMO. Could get quite confusing if your in a guild though :p Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries... |
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1/31/12 5:24:30 AM#12
With each of the character classes having an isolated story line, I don't think having a third Hutta faction would have been much more complex. It would really amount to changing the stories a bit. With the faction being neutral, balancing instanced PvP would be a lot easier. Not sure abut Ilum though...the only Republic players would probably be the Jedi. Join the League For Gamers. |
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1/31/12 5:26:56 AM#13
3 factions doesn't fit the lore. Everything is bipolar in the Star Wars universe, all about the struggle between good and evil, dark and light side of the force, empire and republic. Strictly for RvR functionality, yeah it would have been nicer to have 3 factions instead of 2 but in a SW game, where everyone is so attached to the lore (both franchise owners and fanbase), I never see that happening. MMOs I enjoyed: Asheron's Call 2, SW Galaxies, Lineage 2, WoW. |
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1/31/12 5:29:49 AM#14
What I don't understand is, why do people play a game with 2 factions and then complain that there isn't a 3rd faction? Simply just don't play the game if it doesn't have the features that you really want, because at this stage you have no justifiable reason to complain about a 2nd faction game having just 2 faction.
There are 4 MMOS on the horizon that will have 3 faction warfare (Guild Wars 2, The Secret World, Planetside 2 and some indie title), so just wait patiently for one of those titles to come out. Shouldn't be too difficult, seeing how most people here were waiting ages for SW:TOR. |
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1/31/12 5:31:10 AM#15
Originally posted by Volkmar LOL... I'm certainly not up in all the fringe garbage that SW spawned...so you got me. Yeah pirates are always cool... can I have an eye-patch? |
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1/31/12 5:32:52 AM#16
Originally posted by Sagasaint
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1/31/12 5:33:49 AM#17
Originally posted by Master10K Not everybody is as enlightened as you. If they were the forums would have less action going |
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1/31/12 5:35:52 AM#18
Originally posted by Starpower Since when to people root for the bad guys in movies? Hardly ever. |
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1/31/12 5:36:21 AM#19
because there wasnt one in the movies.... It was all about good vs evil. Empire vs the Republic (rebelion). |
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1/31/12 5:37:34 AM#20
Originally posted by Starpower I think i read in an ingame codex that hutts support both factions and want the war going since they are left alone. If war ends the winning faction would want to subdue hutts. It seems they have a reason to give more support to loosing faction. |
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