| 27 posts found | |
|---|---|
|
Some pretty good looking shots. I am always amaxed by the visuals in this game. |
|
|
1/30/12 12:49:25 PM#2
Good screens... wish I could actually tell what the map layout is like, behind all that mist. No WvWVW though. /sadface |
|
|
Alot
Hard Core Member
Joined: 1/04/11
Minister of Propaganda for GW2 Fascist-Capitalist Party |
1/30/12 12:51:21 PM#3
Personally, I think it really looks like a work in progress. Hardly any (destructible) objects, very little foliage and the textures seem to be slightly off. I get the idea that ArenaNet gave GWInsider shots of the least complete PvP-map. |
|
1/30/12 12:56:46 PM#4
I need to see the people playing on the map before I prejudge it, which has me wondering what the secondary mechanic of it will be. Fog machine |
|
|
1/30/12 1:01:28 PM#5
Just ignore me. Need a nap. :) Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated |
|
|
1/30/12 1:05:09 PM#6
The four screenshots were... meh.. It looks pretty. Congratualations, GW2 doesn't make horribly hideous PvP maps. WIth no characters, no proper overview, no action, no gimmick showing, it's just... sort of devoid of context other than 'Oh, that looks nice'. I'll just sit and wait until the WvW screenshots start rolling in. :( |
|
|
Alot
Hard Core Member
Joined: 1/04/11
Minister of Propaganda for GW2 Fascist-Capitalist Party |
1/30/12 1:12:12 PM#7
Originally posted by Meowhead Apparantly they won't be coming until ArenaNet does a Blog post on the subject. : ( |
|
1/30/12 1:17:33 PM#8
Originally posted by Alot Now that really makes me sad. Hoping that blog post is this week. |
|
|
1/30/12 4:23:15 PM#9
I'm glade this isn't just WvWvW pictures this is the structured PVP right? Meaning there will be more than one map for that. http://www.youtube.com/watch?v=ns-IIn-DG-c Try to argue this please. Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D |
|
|
1/30/12 4:31:41 PM#10
Originally posted by RizelStar yep :) they are testing this map next in there closed beta :), well a acording to guru anyways |
|
|
1/30/12 4:32:48 PM#11
Originally posted by RizelStar My understand is that it's structured PvP because they mentioned "blue team" and "red team." Are you team Azeroth, team Tyria, or team Jacob? |
|
|
1/30/12 4:51:43 PM#12
http://www.youtube.com/watch?v=ns-IIn-DG-c Try to argue this please. Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D |
|
|
1/30/12 4:56:30 PM#13
Originally posted by RizelStar you just know something is gonna go down :P |
|
|
1/30/12 4:59:37 PM#14
Needs more context, but it's nice to see new info. Re: SWTOR "Remember, remember - Kakk says 'December.'" |
|
|
1/30/12 5:27:13 PM#15
Originally posted by Creslin321 Who is to say there isn't a third team? :) I'm just kidding. Though, if any dev is reading this, red/green colorblindness sucks. League of Legends giving players the option to make it blue/red instead of green/red has been an immense help. That being said, I'm not too excited about these pictures yet. Sometime this week they're going to have to tease what the twist is for this particular map. So far they've mentioned dragon overhead burning things, great northern wall very vertical map, and possibly moving capture points as three other ideas for Conquest. I usually don't let myself get caught up in speculating, but this looks like a very wooded map. A dragon burning down trees which would open up new paths would be pretty cool, as would creating burning patches to knock people into. |
|
|
1/30/12 5:53:43 PM#16
It's hard to tell, but it looks like the map wraps around in a circle, which I like. Looks like you might be able to take a shortcut across some of the rocks, too. Linear maps like that turn into a fun push/pull sort of battle. I'm actually a little worried about how open Khylo seems. Too bad there are so few screenshots. "Be who you are and say what you feel because those who mind don't matter and those who matter don't mind." -Dr. Seuss |
|
|
1/30/12 6:40:43 PM#17
i am looking forward to khylo in all fairness, it just set a good impression for competitive pvp :) it was a little too open, but i love the design of the clock tower, that you can even climb ontop and scout the map |
|
|
1/30/12 7:28:37 PM#18
I think it would be important not to have a radar in the PvP setting. The way we could use the territory to our advantage in that instance would be most gratifying. Love Guild Wars? Final Fantasy? Harry Potter? Lord of the Rings? http://www.scribd.com/doc/79738399/Archeon-and-the-Virgo-Moon-Excerpt |
|
|
1/30/12 7:35:37 PM#19
Originally posted by Archeonus When you mean radar do you mean a radar showing enemie NPCs?
If so that's not in the game. There is a map that shows you were you are at an your team mates are. http://www.youtube.com/watch?v=ns-IIn-DG-c Try to argue this please. Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D |
|
|
1/30/12 10:38:52 PM#20
Enemies are not shown on the map anywhere in the game at all. That feature has been completely removed. "Be who you are and say what you feel because those who mind don't matter and those who matter don't mind." -Dr. Seuss |
|