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MMORPG.com Discussion Forums

Mortal Online

Mortal Online 

General Discussion  » Considering starting MO, but cautious...

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30 posts found
  darthturtle1

Apprentice Member

Joined: 12/02/11
Posts: 214

1/30/12 9:23:20 AM#21

I let my sub run out a little after the TC patch.  It is a buggy game where you will die a lot due to bugs and or lose lots of time gathering, ming etc.  I agree it has gotten better since release but that is not saying a lot since release was a pre alpha stage and it still is in a beta stage. 

The game is all abut crafting to pvp or pvping,  pve is non exsistant, and a joke.  I know they are working on the next new patch but ask any vet.  The patches they put out are full of bugs, placeholders,or contant that was promised does not come out with the patch. 

I reccomend playing a couple trials since you can play as many trials as emails you make.  The game can be fun for a month then you are like wow I am pretty much done what do I do now pvp??  And then you see the horrible prediciton system and have people hitting you from 10 feet away or from behind when they are in front of you on your screen, what makes that worse is the vets know how t game that system.

One other thing is there has been so many dupes in the game there is so much gold and reare mats that are not so rare to certian guilds.  It really is disheartening.

I find Pshycobilly one of the guys you can really listen to on the state of the game a few months ago he made this post.

http://www.mmorpg.com/discussion2.cfm/thread/325752/page/1

 

I know the fialed bug is fixed.  I would like to add things to the list that he did not list.

  GTwander

Hard Core Member

Joined: 3/14/09
Posts: 5202

LARPer Hunter

1/30/12 9:27:48 AM#22

If you're an explorer you'll LOVE some of the somewhat hidden spots around the map.

I walked into a cave along the harbor of Toxai and found something like a giant corkscrew pillar and tons of lit rock houses lining the walls, and it was huge. Utterly useless, but some of the best looking places in a game I've seen because of the attention to detail. Some guy was at the bottom by the time I climbed the pillar and back down, and he was marvelling at it too. There needs to be events at places like this, or something that can put them to use, imo. That one place mentioned would make for a great "king of the hill" match, because there is no way to go but up/down, or off. No maneuvering, could be interesting.

Writer / Musician / Game Designer

Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture

  Vandali

Apprentice Member

Joined: 7/01/05
Posts: 77

1/30/12 9:59:57 AM#23

As already said, play the trial, i am currently on the trial myself. I can't comment on the games depth, but theres plenty of people running around, the game its self runs smoothly so far and looks great.

But best of all, the game dosen't insult your intelligence by holding your hand and tells you where to go or how to do things, thats something the player decides for themselves, that alone kicks any of the AAA disney style themeparks into touch.

  User Deleted
1/30/12 10:08:17 AM#24
Originally posted by Vonatar

Well title says it all really. I am an old school MMO player that always likes to have something to play in my free time and, quite honestly, I am sick to death of today's shallow lifeless MMOs. My best memories of playing are still from EQ some 12 years ago, which to my mind says it all in terms of where the market has gone since then.

I have followed MO for a while, reading, watching vids and at times get quite excited about playing. But, I am cautious every time I read about the large amount of bugs, low population, SV on verge or bankruptcy ot whatever doom-and-gloom story pops up about this game.

So I thought I would ask for some guidance from people who know the game better than I do about whether it's worth giving it a try. Happy to take both positive and negative views, just want to be better informed really before I take up the 14 day trial.

 

Just did try the free trial and didn't like the controls at all. Also tried Darkfall and in my opinion Darkfall is way better. Since there is free trial for MO you don't have to think about it its free give it a try.
  xDayx

Elite Member

Joined: 9/08/11
Posts: 541

1/30/12 10:40:31 AM#25

I play it and have on and off since it was released. I like the fact its not run of the mill, realism is cool, and crafting/gathering is different. Im not a hardcore pvp'er either but like the fact that its dangerous at the same time due to the adrenalin/fear.

I play now and am still working on one of my 6 characters. There seems to be several chokepoints that players need to 'get around' . The first is within the first week or so when you 'get used to the controls' and the basic mechanics of the game. If you get past that the next is the "can you take getting ganked at times and getting your stuff taken". And finally, can you accept Mortal Online for having SV behind it and accepting the bugs, modern warfare kill-counters who dont see it as a 'role-playing game', and a handful of exploitable mechanics that SV doesnt seem to ever fix.

I personally have accepted the above and play it over the themeparks of today.  In addition the "Awakening" expansion due out in months will give the game some fluff and improve the UI.*

 

 

*Predicting that several posts below will debate that you cant call it an expansion due to several features were supposed to be in previous expansions, or that stuff from previous expansions still dont work, blah blah. I've been around Mortal and read mmorpg posters for too long without hating it after all this time. It is possible to still like Mortal because my hatred for face-rolling themeparks is greater. In addition, I dont disagree with alot of Mortals mmorpg.com haters either, because actually they are correct in 99% of what they say.

  darthturtle1

Apprentice Member

Joined: 12/02/11
Posts: 214

1/30/12 11:39:32 AM#26
Originally posted by xDayx

I play it and have on and off since it was released. I like the fact its not run of the mill, realism is cool, and crafting/gathering is different. Im not a hardcore pvp'er either but like the fact that its dangerous at the same time due to the adrenalin/fear.

I play now and am still working on one of my 6 characters. There seems to be several chokepoints that players need to 'get around' . The first is within the first week or so when you 'get used to the controls' and the basic mechanics of the game. If you get past that the next is the "can you take getting ganked at times and getting your stuff taken". And finally, can you accept Mortal Online for having SV behind it and accepting the bugs, modern warfare kill-counters who dont see it as a 'role-playing game', and a handful of exploitable mechanics that SV doesnt seem to ever fix.

And I think this is MO's biggest problem is it has SV working on it.  They have shown time and time again they really lack the tools or education to make the game.  The kill counters you mention just show the game is an online deathmatch more than an rpg.  And you are right there are many exploits in the game that have come and gone and come again since release without SV being able to get a hand on it.

I personally have accepted the above and play it over the themeparks of today.  In addition the "Awakening" expansion due out in months will give the game some fluff and improve the UI.*

 

 

*Predicting that several posts below will debate that you cant call it an expansion due to several features were supposed to be in previous expansions, or that stuff from previous expansions still dont work, blah blah. I've been around Mortal and read mmorpg posters for too long without hating it after all this time. It is possible to still like Mortal because my hatred for face-rolling themeparks is greater. In addition, I dont disagree with alot of Mortals mmorpg.com haters either, because actually they are correct in 99% of what they say.

The green paragraph you actually said it better than anyone else can.  Most of the stuff in the "expantion" is core features that should have been in the game at release or soon after.  And yes you are correct again there are "features" still not working and or finished from previous patches or "expansions". 

I agree that themeparks suck.  But would I pay for a non working "sandbox" over a themepark??  I got a better Idea how about I just do not play or pay for a game just because my choice is a non working sandbox or a themepark.  I do not know why people are so addictied to games that is the choice a lot of people mention.  Find a new hobby take your wife or gf on a date. 

I only like playing sandboxes.  Right now there is not one worth me paying for it except EVE.  And I do not feel like playing EVE right now.  And I love Star Wars but I am not that much in love to pay for the theme park even tho every friend I know plays SWOTOR.  So my choice is not between a themepark and a non working sandbox.  I just don't pay for one and I am waiting for one that is worth the money.

If MO was $5 a month I would most likely still be playing.  But $15 is a price tag meaning the game is done working and mostly bug free and better be exploit free, and all the content they are adding is not CORE features but just new fluff on top of thw working core..  Which MO is not. 

  xDayx

Elite Member

Joined: 9/08/11
Posts: 541

1/30/12 2:51:19 PM#27
Originally posted by darthturtle1
Originally posted by xDayx

I play it and have on and off since it was released. I like the fact its not run of the mill, realism is cool, and crafting/gathering is different. Im not a hardcore pvp'er either but like the fact that its dangerous at the same time due to the adrenalin/fear.

I play now and am still working on one of my 6 characters. There seems to be several chokepoints that players need to 'get around' . The first is within the first week or so when you 'get used to the controls' and the basic mechanics of the game. If you get past that the next is the "can you take getting ganked at times and getting your stuff taken". And finally, can you accept Mortal Online for having SV behind it and accepting the bugs, modern warfare kill-counters who dont see it as a 'role-playing game', and a handful of exploitable mechanics that SV doesnt seem to ever fix.

And I think this is MO's biggest problem is it has SV working on it.  They have shown time and time again they really lack the tools or education to make the game.  The kill counters you mention just show the game is an online deathmatch more than an rpg.  And you are right there are many exploits in the game that have come and gone and come again since release without SV being able to get a hand on it.

I personally have accepted the above and play it over the themeparks of today.  In addition the "Awakening" expansion due out in months will give the game some fluff and improve the UI.*

 

 

*Predicting that several posts below will debate that you cant call it an expansion due to several features were supposed to be in previous expansions, or that stuff from previous expansions still dont work, blah blah. I've been around Mortal and read mmorpg posters for too long without hating it after all this time. It is possible to still like Mortal because my hatred for face-rolling themeparks is greater. In addition, I dont disagree with alot of Mortals mmorpg.com haters either, because actually they are correct in 99% of what they say.

The green paragraph you actually said it better than anyone else can.  Most of the stuff in the "expantion" is core features that should have been in the game at release or soon after.  And yes you are correct again there are "features" still not working and or finished from previous patches or "expansions". 

I agree that themeparks suck.  But would I pay for a non working "sandbox" over a themepark??  I got a better Idea how about I just do not play or pay for a game just because my choice is a non working sandbox or a themepark.  I do not know why people are so addictied to games that is the choice a lot of people mention.  Find a new hobby take your wife or gf on a date. 

I only like playing sandboxes.  Right now there is not one worth me paying for it except EVE.  And I do not feel like playing EVE right now.  And I love Star Wars but I am not that much in love to pay for the theme park even tho every friend I know plays SWOTOR.  So my choice is not between a themepark and a non working sandbox.  I just don't pay for one and I am waiting for one that is worth the money.

If MO was $5 a month I would most likely still be playing.  But $15 is a price tag meaning the game is done working and mostly bug free and better be exploit free, and all the content they are adding is not CORE features but just new fluff on top of thw working core..  Which MO is not. 

I cant argue with you. Tried EVE and for me it was hard to immerse being a ship with an avatar's portrait. Each to his own.

  genoshan

Apprentice Member

Joined: 1/14/09
Posts: 9

1/30/12 10:01:19 PM#28

I was in the same boat as the OP. I tried it and I liked it.

So far  Iam really enjoying it. If you try the trial and hate it, you have lost only some download and a little time. So why not ?

Forums are made up mostly of haters, look at any game forum and they are filled with negatives, due to all the people who enjoy the game are playing it rather than posting their dthoughts in forums.

  GrayGhost79

Elite Member

Joined: 8/30/08
Posts: 3327

1/30/12 10:06:20 PM#29
Originally posted by Vonatar

Well title says it all really. I am an old school MMO player that always likes to have something to play in my free time and, quite honestly, I am sick to death of today's shallow lifeless MMOs. My best memories of playing are still from EQ some 12 years ago, which to my mind says it all in terms of where the market has gone since then.

I have followed MO for a while, reading, watching vids and at times get quite excited about playing. But, I am cautious every time I read about the large amount of bugs, low population, SV on verge or bankruptcy ot whatever doom-and-gloom story pops up about this game.

So I thought I would ask for some guidance from people who know the game better than I do about whether it's worth giving it a try. Happy to take both positive and negative views, just want to be better informed really before I take up the 14 day trial.

You can't appreciate how truly awful MO is until you've played it yourself. My advice is to do the free trial.

  Toferio

Elite Member

Joined: 11/26/09
Posts: 1083

1/31/12 2:46:45 AM#30
Originally posted by GTwander

If you're an explorer you'll LOVE some of the somewhat hidden spots around the map.

Ironically, I've found more meaningful places to explore in vanilla WoW, than in MO. Granted MO does have some pretty visuals at certain places, but as you said they are all completely useless.

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