| 180 posts found | |
|---|---|
|
1/27/12 5:27:54 AM#121
Originally posted by Distopia i guess what i meant was that when getting into a small group (ie: myself and my wife), the game isn't really geared for it. we get split up all the time either due to class quests or because the mobs are insanely easy. sure, the flashpoints yada yada, but just generally playing through the game doesn't require you to kind of put stuff together. in other games, for example, we often feed of each other's crafting options. say, i might be mining and feeding her the mats for her smithing. here, they give you three options and they're all on automatic. nothing to share. there's just no part of the game other than flashpoints and pvp (though that's been a bizarre affair - what's with the rotation of maps? i feel like i'm playing OLDschool quake where the guy running the server isn't listening when you're telling him you're SICK of that map) where you seem to interact with other players in a positive and enjoyable manner. the "massive" part of the mmo is missing. we can't run space missions together. can't really do anything together. and that's where i feel this lets itself down. it's got a great single-player component and i think they listened to a few players who were vocal "casual solo" players? there's some great positive aspects to this game, but i think it will in the long run stand as a springboard for other games which will use it for the betterment of the mmo as a genre. (edited to finish a sentence which was started but suddenly |
|
|
1/27/12 5:58:42 AM#122
Originally posted by Creslin321 Then again this would have went -with- their design-decission of having people roll alts and experience different stories. Right now, that is not a part of TOR and goes against the design of the game (same class alts experience very similar stories overall no matter if light/darkside). Also there are no respecs anyways (advanced classes) so they do not follow the policy you outlined, or more specifically, they do "some of the time". You have gear-modding that supports the respec/repurpose route, but you do not have respecs of adv. classes which goes against the respec policy. You have (instanced) choices that are premanent, but do not in the "real world" of the game. etc.
Its again that TORs story aspect and the MMO aspect are inherrently concepts that are counter to eachother and Bio did a bad job of unifying them. The whole game is borderline shizzophrenic design-wise. |
|
|
1/27/12 6:00:25 AM#123
Originally posted by headphones
I been saying this for awhile.. its fine to have a good amount of solo content in a MMO but to be the main focal point of the entire game I feel is a mistake. Also in most MMOs the pet class is usually considered the go to solo class yet in this game every class is a pet class with the companion system. Top that off with no sort of decent LFD or LFG tool then add in a HEAVILY phased game with instances all over... it's really no wonder people say this game doesn't feel like a true MMO and more like a single player game with MMO elements thrown in. http://www.mmorpg.com/discussion2.cfm/thread/339443/Video-FollowUp-Guide-For-Enhancing-Graphics-and-Performance-in-SWTORSorry-still-Nvidia-Only.html |
|
|
1/27/12 6:01:30 AM#124
I'm not sure what your definition of respecs is, but just so you know, you can reset your talent tree selection. You just can't revert back to the non-advanced class. You will find the vendors that reset your talent tree in the homeworld of each faction. |
|
|
1/27/12 6:19:37 AM#125
Originally posted by headphones Like I said the MMO feeling may be coming to me from the amount of people I know in the game (from SWG which is lots, huge community of guilds that came to TOR). Rather than the game itself. Saying it's more MMO to me than AOC, isn't really saying much compared to games like DAOC or SWG. Your point here is sound though, some content is far too easy, but then again I think this may also depend on class choice. Many MMO's today have a disparity when it comes to class choice and difficulty. Some display it on the character select screen yet some don't. As a scoundrel there have been quite a few instances where I either A: needed help to clear a quest or B: needed to out-level the content to complete it (when Elites are involved). Overall though out in the world in most cases it's very easy to solo, might not be the case when it comes to heroic areas, but that could also depend on class chocie, as again unless I outlevel an elite by a few levels, I'm dead, even considering I have purples on both myself and my main companion of choice. As for PVP again the community I belong to changes that somewhat, we're all about world PVP, so regardless of Ilums issues a lot these peeps are there fighting each other, comes from the rivalry started long ago in SWG.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
|
|
Alders
Hard Core Member
Joined: 1/28/10
I cannot fiddle but I can make a great state of a small city. |
1/27/12 6:19:57 AM#126
Originally posted by Xasapis
Which is expensive, time consuming, and all around annoying. I have 5 role slots in Rift where i can swap to whatever i want, when i want, as long as i'm not in combat. I'd have killed for that functionality in TOR so i could swap to Focus for trash and then back to Watchman for single target and bosses. Being stuck in 1 build/tree is an outdated concept and yet another example of BW not improving on basic gameplay. I swear they don't play their own game or didn't past level 20. |
|
1/27/12 6:42:54 AM#127
Originally posted by Alders Well, I know what you mean. I've been PvPing as a healer for quite a while now and for a change I would wish I could change to a more offensive role. Unfortunately the game does not provide dual specs (or quads or more in the case of Rift). Dual would be fine in the case of SW:TOR. The game however does provide respecs. Regarding the cost of respec, I believe I've done it twice so far and the cost was minimal to non existent. I've used the service twice and the vendor asked 1300 credits. Considering that I've got almost 1.5M (doing almost exclusively PvP, which does not provide cash in the way PvE does), it's really cheap. The real problem is of course that you can't switch functionality on the fly and the amount of zoning required to reach your homeworld and then return to whatever you were doing. Lets say for the sake of argument that you're in Ilum and you decide that you want to respec, so you need to return to Dromund Kaas (as Empire). That requires:
The amount of zoning just to travel from one planet to the next is excessive. In fact, Dromund Kaas is an exception having no interlocks and no orbital station. The usual procedure to move from your ship to the planet surface is to zone three times.
|
|
|
Alders
Hard Core Member
Joined: 1/28/10
I cannot fiddle but I can make a great state of a small city. |
1/27/12 6:47:50 AM#128
Originally posted by Xasapis
I think i've respecced a total of 15 times, the most expensive being 99k. I know the cost resets after a week but i like to min/max for whatever i'm doing so it adds up. Now the cost is fine and i'd have no problem with it if we had multiple specs. |
|
1/27/12 6:51:25 AM#129
Originally posted by MMOExposed I guess the ultimate contradiction to this was them pulling the high res textures. The game is literrally completely different to the one they presented pre-launch. |
|
|
1/27/12 6:58:30 AM#130
They did, they never got me hyped to play the game before launch, tried some beta and still didnt get me hyped to play the game post launch so cuddos to them |
|
|
1/27/12 7:09:18 AM#131
Well, I was hardly "blown away" by Ilum.... |
|
|
1/27/12 7:11:30 AM#132
Originally posted by fony Funny. Really shows what a bunch of clowns BW are. |
|
|
namelessbob
Novice Member
Joined: 2/26/04
"The internet is a series of tubes." |
1/27/12 8:09:36 AM#133
Bioware lived up to about 70% of my expectations which is more than I can say about any game released in the last 9 years. A 70 in school is a C which is passing, and that is how I view SWTOR. It is a good game that has room for improvement. With 1.1 and their efforts thus far has made me realize Bioware is going balls to the wall to make SWTOR the game I want to play for a long time so that is pretty much that. |
|
1/27/12 8:15:46 AM#134
I just want battlefront 3 :( |
|
|
Zekiah
Apprentice Member
Joined: 1/06/07
Hype (noun) |
1/27/12 8:20:36 AM#135
Originally posted by Gorilla No different than politics, MMO companies issue talking points to create hype so that people will buy their games. Don't believe the hype. "Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky |
|
1/27/12 8:38:51 AM#136
I don't think anyone can complain the mechanics/gameplay was not as advertised. Bioware was up-front during the last 4 years or so on what SWTOR is and for me they delivered what they said they would. The big issue for me is that what they delivered is the perfect game. Oh sure, it isn't the Star Trek Holodeck but I don't think I can think of a single feature that I want from this game right now. What is in the box is going to keep me busy for the next year or so. Content updates/expansions etc... yeah.. I'm never leaving SWTOR. :(
Wonder why there seems to be more haters on the internet? Read this by an actual marketing guy to find out why. |
|
|
1/27/12 9:27:26 AM#137
O
Originally posted by jpnz >they said there combat would be a change from the same dull boring combat we have seen for years... however for anyone who has played MMOs since EQ1 and doesnt get a huge sense of deja vu from this games combat is really kidding themselves. It standard fair mmo combat through and through which is not what they advertised or said it would be during development....... yes they added couple nice animations but most melee ones only work well when standing still exhanging blows which is boring as hell... you can see in pvp how all over the place the animations are against constantly moving opponents http://www.mmorpg.com/discussion2.cfm/thread/339443/Video-FollowUp-Guide-For-Enhancing-Graphics-and-Performance-in-SWTORSorry-still-Nvidia-Only.html |
|
|
1/27/12 9:52:58 AM#138
If you're going to read what they wrote, you should read all of it. They were pretty specific about what was new. The combat difference was in having multiple mobs to fight per encounter. It's more dynamic than the single mob per fight scenario that you have with most (all?) mmorpg. It also allowed them to create more diversity in the fights and to scale the difficulty of the fights across a larger range. They did fall short on the mob behavior during fights...they don't move around much, and don't call for reinforcements, that type of thing. At later levels they do more than just try and hit you (they'll heal each other, stun or incapacitate your and your companion, etc.). Though, I'm not sure if that's something the press people interjected or if that's something BioWare said. ** edit ** Don't want to sound too combative. Join the League For Gamers. |
|
|
1/27/12 10:24:05 AM#139
Originally posted by warbot7777 Pretty much the way I feel. I hardly ever post or read half the crap the whiney bunch of members here put up. They expect every game to blow them away, right out of their mother's basement, have perma-death and millions of miles of landscape to ride around on their "leet" mounts after they burned their way to max level in less than a week of play. It is amusing cause those same people will be feeling the same way, and still posting negatively, about every game they encounter until they realize it won't every happen. Of course, OP, if you haven't figured out that this is the vast majority of posters on this site, then I guess you will have to learn the hard way...Cheers! |
|
|
1/27/12 10:35:28 AM#140
Originally posted by sanosukex I'm loving SWTOR right now, but I have to agree with this. The exploration/planets/zone factor is NOT what they claimed it would be. Like you said, compare LOTRO( a well done exploration themepark) to SWTOR and you see the major difference. LOTRO zones feel alive and exciting and unique. SWTOR zones....all I remember from them are the color schemes. Even the planet music themes are lackluster(love the class music themes though), but that's a whole other topic. I also, personally thought they meant that each class would have a unique leveling experience in the regards of never the same as an alt, but this isn't quite true. Class quest, yes, planet quests, no. And you NEED to do some of the planet quests if not all just to level up and keep up with your class quest. Yeah...this gets old very fast. |
|