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News & Features Discussion  » Star Wars: The Old Republic: Voice Acting Ups and Downs

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85 posts found

Old School

Joined: 6/07/04
Posts: 2232

1/27/12 10:12:41 AM#21

Completely agree .....well about the VO/cutscenes. I can't buy into the first paragraph listing why you like the game though glad you are still having fun.


Spotlight Poster

Joined: 6/15/04
Posts: 4212

1/27/12 10:15:53 AM#22

I'm loving SWTOR, but I actually agree with this article.  I find that only 2 types of quests need voiceovers, and that is the Class quest from 1-50 and each planet's main world arc.  The rest of they pithy side quests aren't deep enough for me to give a hoot about the npc's voice who gave it to me.  In other words, give voiceovers for characters you are going to see a lot of, especially with quest arcs that span the whole planet/galaxy.  

There are many times, too where I thought...we have instant communication yet I still have to run back and forth to npc's to get my reward and turn it in? Um....this only makes sense when there a cutscene I have to go through to do it, like in some class storylines where an npc stops you on your way to your objective, but all as part of the story.  This is pointless however on those sidequests.


Hard Core Member

Joined: 6/13/11
Posts: 162

1/27/12 10:27:23 AM#23

It's exactly what ArenaNet thought about and will do for GW2: your personal story will be delivered with special cutscenes while the "normal" dynamic events (ie: quests) will just happened around you.

imho it's the best solution because it will clearly tell players what can be avoided and what is really important thus requiere more focus.



Apprentice Member

Joined: 8/06/08
Posts: 2365

1/27/12 11:22:52 AM#24

*does the I Told You So dance*

"Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."


Apprentice Member

Joined: 10/18/10
Posts: 3086

1/27/12 11:25:45 AM#25

Originally posted by aSynchro

It's exactly what ArenaNet thought about and will do for GW2: your personal story will be delivered with special cutscenes while the "normal" dynamic events (ie: quests) will just happened around you.

imho it's the best solution because it will clearly tell players what can be avoided and what is really important thus requiere more focus.

Exactly and it has also saved ArenaNet a ton of resources, which were better spent elsewhere. It is why SW:TOR, with all it's amazing VO, still feels like it was rushed out the gate. With Ilum not having the proper testing it deserved, in beta and the 2 Fleet hub areas just being slapped in, last minute.


Elite Member

Joined: 8/21/04
Posts: 8048

Logic be damned!

1/27/12 11:29:08 AM#26

Good write up - I agree completely.

Very high quality VO (for the most part) but does it really need to be for EVERY quest?


Class story, for sure, and those always seem to be the best quality.

Major planetary story arcs? For sure - some great, great content.

Little one-off side quests / bonus series stuff?

Umm no.

And I have gotten into the habbit of reading and space bar through the alien dialogue. The long pauses between dialogue segments with the alien speak is what gets to me the most.


I've probably been lurking for way, way too long.


Apprentice Member

Joined: 9/10/11
Posts: 889

1/27/12 12:12:06 PM#27

You lost me at : For me, Star Wars: The Old Republic has exceeded expectations.

I used to play MMOs like you, but then I took an arrow to the knee.


Advanced Member

Joined: 5/28/06
Posts: 1684

1/27/12 1:12:01 PM#28

Yes, the VO is needed for EVERY quest. Sorry guys, but you would be  bitching about it if it was just in the class story; and this is a staple of BioWare games. You KNEW this was going to be the case and yet you still bought the game, and now you're complaining. This is what BioWare does, if you're not a fan of it, than disable voice overs when you're doing regular quests and turn it on when you're doing your personal ones.

It would be really monotenous and seem quite lazy to not have dialogue in every quest, Age of Conan anyone??? Remember how you were all bitching about how the voice overs were exclusive to the personal/destiny quests? This is a LONG since over-due mechanic in MMORPG's, I can't even imagine playing a MMO that doesn't have dialogue for quests, and decent voice overs now. I just won't do it; this is what immerses people into the RPG side of "MMORPG", without it you've just got an MMO. Don't lie and say you wouldn't complain if the regular missions weren't voiced over and/or didn't have dialogue. You would be. This game is a huge success with what it has, unfortunately the operations loot bug is causing trouble, and Illum did before they fixed it so who knows what'll happen at this point, as the MMO community is pathetically impatient and unforgiving of the slightest misstep of new games. But this game is the first to really grab me, or any of my guild members, since vanilla WoW. In-game you mainly just hear praise over the game, and it's voice/dialogue system.





Apprentice Member

Joined: 8/25/10
Posts: 1204

1/27/12 1:13:49 PM#29

A con would be the cost of adding so much voice acting to a single game, and having to maintain that level of consistency through out the rest of the games life.


Advanced Member

Joined: 1/29/06
Posts: 349

1/27/12 1:37:33 PM#30

Personally I hope no other MMO has VO. I'm not dead set against it, but considering how much it costs I hope coming games instead focus on, like, you know, the game. And not the quasi interactive movie part of it. It's really jarring how run of the mill and plain swtor is considering the huge budget. Less VO in the future, please!


Novice Member

Joined: 5/15/09
Posts: 123

1/27/12 1:38:48 PM#31

Worst: the voice who may be Jason Schwartzman and sure sounds just like him.  Pulls me out of the game every time he opens his mouth.  I'm glad I don't use Theran Cedrax as my companion...


Novice Member

Joined: 7/07/07
Posts: 254

1/27/12 1:41:11 PM#32

I cannot imagine playing another game without voice overs. Reading, or just clicking through a wall of text for me now is ruined.


Spotlight Poster

Joined: 8/23/08
Posts: 694

1/27/12 3:11:20 PM#33

Ultimate, and this is going to sound dorky, I enjoy voice work. However, I wish my character didn't talk, as it's an immersion breaker. It's just another reminder that I have no control over my character.


Novice Member

Joined: 7/03/04
Posts: 3618

1/27/12 3:57:04 PM#34

I like it, but do I want full VO for all mmos, no.  Why?  Because it's expensive and I don't want the lion's share of an mmos budget going toward vo's.  I want the money to go toward gameplay features.


Novice Member

Joined: 7/03/04
Posts: 3618

1/27/12 3:59:03 PM#35
Originally posted by moosecatlol

A con would be the cost of adding so much voice acting to a single game, and having to maintain that level of consistency through out the rest of the games life.

Exactly.  You get it.


Gaming companies have budgets.  So what are we giving up for VO.  


Novice Member

Joined: 5/20/10
Posts: 10

1/27/12 4:25:27 PM#36

I enjoy that the voice acting is available for every quest, and I enjoy that I can skip past it when it if it gets tedious pith a couple clicks of the space bar. I wish I could get the subtitles to show up in a custom chatbox though, so that when they go away too quickly during a spiel in Huttese (which I am unfortunately not fluent in), that I could scroll back and see what was said. Voice acting is awesome... depending on voice acting to tell the story is flawed.


In a related note, I would be vastly more excited about the voice acting if I could choose from a few options for my character's voice actor... older, younger, high pitched or lower, Imperial accent or outer rim... They have a lot of voice actors providing a tremendous amount of talent. I know it would take a lot of time and money to record other people reading all the lines for the main characters, but it would be worth it to be able to roll a second BH and not have him sound like Spike Spiegel. The benefit would also become quickly apparent when you have a social scene in a mission when you're teamed up with one or more players of the same class (and sex) as yourself.

If brute force isn't working, you're not using enough.


Novice Member

Joined: 8/10/09
Posts: 227

1/27/12 4:42:17 PM#37

This "Article" could be gelled down to:

"I really want the game to be like World of Warcraft"


don't like voice acting and brilliant storylines?

Then shut the hell up, because I don't want biowares designers to listen to you.

You have "Every Other Game" out there




Novice Member

Joined: 8/10/09
Posts: 227

1/27/12 4:45:45 PM#38

In a related note, I would be vastly more excited about the voice acting if I could choose from a few options for my character's voice actor... older, younger, high pitched or lower, Imperial accent or outer rim... "


This I agree with 100%


I have had to remake characters actually because I could not picture this big gruff voice coming out of the pipsqueak I made.


I would have especially loved it if I could have an attitude slider or something. As a sith lord I have three basic choices:

A)What I would say

B) something ridiculous

C) something a light sider would say.


I'd rather have once I established the character's attiude, that it's three different sith comments, I can only decide between snark, menacing and reasonable instead, because to say "Let's all work together and be lovey dovey" after basically doing all these deplorable things to this person doesn't seem like it shold even be an option at that point.


But that would be difficult I am sure for them to pull off.



Novice Member

Joined: 10/12/08
Posts: 386

1/27/12 6:09:04 PM#39
Originally posted by Malakhon

This "Article" could be gelled down to:

"I really want the game to be like World of Warcraft"


don't like voice acting and brilliant storylines?

Then shut the hell up, because I don't want biowares designers to listen to you.

You have "Every Other Game" out there



Brilliant story lines huh? Missed that part. What I got was a a pretty predictable storyline(s) where it made no real difference what you answered or not - especially on the sidequests. Like the time i decided to send the guy on Taris to jail for robbing the dead and he happily stood around all through the next quest his partner gave me making "funny" remarks as if absolutely nothing had happened (and in fact, nothing did). 

Have you ever tried getting to almost the end of a quest VO and then exiting back and doing it over with different responses? Except for a few occasions where you do really make a choice (kill the guy or not, get a blue or red point) you actually end up with the same exact final result. 

And btw the game is like WoW, with VO, and lightsabers, no one is trying to make it anything it isn't.

Back on topic... by the the time I got to Alderaan i was ready to pick out my eyes with a spoon at the very next meaningless voiced over side quest. So yes, I agree, please use VO only for drammatic effect and not EVERYWHERE. It's not THAT interesting. 

  User Deleted
1/27/12 6:21:23 PM#40

The worst part was that my character had a voice that I couldn't pick. My characters rarely "looked" like the voice.

Oh, and republic sounded so damn namby pamby, I couldn't play them because of the cheese.

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