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I like the look of The Secret World which is on top of my "to watch" list. But there are a few important things that will decide if this is something for me and some worrying things. In random order:
Thanks for listening!
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1/26/12 8:33:58 AM#2
There are several pvp zones not just 1
the quests are co miserably less hand holding than the norm, you can only have THREE active quests and they are along the lines of "investigate weird happenings at the amusement park", quests are big and fairly free form and often don't mark things on the map for you The whole.game is "end game content" also there are strong hints the game will expand horizontally rather than the typical vertical raid tiers approach |
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1/26/12 8:37:47 AM#3
I also have some concerns after doing some initial research into the game. But again I think just keeping it on the "watch" list, not sure if I will pre-order any more MMOs for a while now... /jaded |
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1/26/12 8:55:47 AM#4
A very good OP, even if I don't agree completely with everything being asked for. I think the most important thing you brought up is honesty. AoC promised a lot but didn't really deliver as they hyped. To me it looks like they are doing it the other way round this time. They haven't talked about crafting yet, not because it's something that is going to be tacked on at the end, but because it isn't final yet. The same goes for combat and how the skills work. I don't think they want to present anything that won't be in the finished game. I believe from what Funcom has said that crafting is going to be important to the game and a integrated part of the experience. At the same time they have currently no plans to have player housing at launch. They could have added it quite easily, but they don't want to add a checkbox-feature and haven't found a way to integrate it into the game yet. Regarding the "everyone is a hero", I think TSW takes another approach, you are part of an organisation and (Dragon, Templar, Illuminati) and a big part of the experience is growing to be somebody in that organisation. I think this will be tied quite closely to the questing, but I think we will have to wait and see for the implementation. Regarding PvP, there won't be world-pvp. There will be specific areas where it's possible to PvP. This ties quite closely into the setting and also avoids ganking etc. At the same time, there is a warzone with a 100v100v100 battle with multiple locations of interest, and it's persistent. Regarding the questing, some of my friends just got into the beta and they are absolutely loving the questing. According to one of them, Ragnar Tørnquist is a genius. That comment came after solving one of the puzzle quests. Much of the game IS endgame, due to how the power curve works out. Regarding polish, the above mentioned friends, had the following comment: no lag, no disconnects, no crashes, no quest bugs, awesome graphics on a 3 year old machine (only added a radeon 6950), running everything on max. |
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1/26/12 9:31:58 AM#5
THERE ARE SEVERAL WARZONES NOT JUST ONE
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1/26/12 9:33:07 AM#6
Also they are not fixed sided battles,you can't bring the numbers, tough.
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1/26/12 9:40:26 AM#7
What about players interractions ? So far, except pvp of course, TSWlooks a lot like a co-op adventure game.
So what about economy, crafting etc ? |
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1/26/12 9:44:12 AM#8
You should head over to the TSW forums, there you shall be enlightened slightly more. Currently playing: MMORPG.com hatefest forums! Waiting for: GW2, ArcheAge, Firefall & TSW Dead and Buried: SWTOR, Darkfall, AO, AC2, Vanguard, CoH/V, EnB, EVE, Neocron, FE, EQ, EQ2, DAoC, FFXI, SWG, WoW, and billions of eastern junks(this includes that horrid Aion, glad i only beta'ed)! |
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1/26/12 10:02:33 AM#9
It's not like swtor, its more "mmo" than that
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