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Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » "but I don't see us as not being innovative." -SWTOR game director James Ohlen

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193 posts found
  StSynner

Novice Member

Joined: 9/13/10
Posts: 125

1/23/12 2:21:55 PM#121

the voice acting is so innovative that i space bar past all of it...

 

seriously... who wants to sit and watch that crap? especially on an alt?

  kantseeme

Apprentice Member

Joined: 2/07/09
Posts: 739

1/23/12 2:21:57 PM#122
Originally posted by Snaylor47
Originally posted by Wickedjelly

Outside of them focusing more on story than other mmos and everything that aspect encompasses the game isn't innovative at all.

Translated: "Its Innovative but not innovative"

 

If something is innovative in even one aspect how does that not make that product innovative?

Semantics

sorry. just wanted to play to.

  Wickedjelly

Hard Core Member

Joined: 4/19/09
Posts: 5062

The Dude abides

1/23/12 2:22:47 PM#123
Originally posted by Snaylor47
Originally posted by Wickedjelly

Outside of them focusing more on story than other mmos and everything that aspect encompasses the game isn't innovative at all.

Translated: "Its Innovative but not innovative"

 

If something is innovative in even one aspect how does that not make that product innovative?

It makes that aspect of the game innovative not the entire product. Not to mention I'm being rather generous because I can certainly understand people that balk at that and say that considering how constant it is now in rpgs in general and even fps games anymore who really gives a shit?

I don't think it is anything special myself. Yeah the class quests and some other story arcs are neat. Dealing with it for almost every quest there is... simply overkill. Takes away the meaningfulness of the quests with some actual story to them for me. Frankly they can take this innovation and stick it up their ass. Gets annoying as hell after a while. Especially when their awesome VOs is an alien garbling the same shit with subtitles for the hundredth time.

1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  Distopia

Drifter

Joined: 11/22/05
Posts: 12047

Give it a rest

1/23/12 2:23:02 PM#124
Originally posted by StSynner

the voice acting is so innovative that i space bar past all of it...

 

seriously... who wants to sit and watch that crap? especially on an alt?

What does this have to do with anything being discussed here?

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

If you can't argue the point don't say anything at all.
Waiting on The Repopulation.

  StSynner

Novice Member

Joined: 9/13/10
Posts: 125

1/23/12 2:27:14 PM#125
Originally posted by Distopia
Originally posted by StSynner

the voice acting is so innovative that i space bar past all of it...

 

seriously... who wants to sit and watch that crap? especially on an alt?

What does this have to do with anything being discussed here?

read the thread, bubba. dont have time to explain it to ya.

[Mod Edit]

 

PS: anyone else think it's strange that an MMO that put SO much emphasis on voiced acting... doesnt have a VOIP in the game?

  Foncl

Hard Core Member

Joined: 11/14/11
Posts: 177

1/23/12 2:30:52 PM#126

I don't really care if the game is innovative or not, that's not what makes a game fun to play for me. SWTOR made the same stupid mistake WAR did, the game isn't responsive enough.

Animations and sounds aren't synched at times and sometimes you have to spam an ability for seconds before it goes off. The most important thing for MMO's is making the gameplay smooth and responsive, that's what WoW does so well and many of the failed MMO's don't do well.

 

The content of a game doesn't really matter if the game feels unresponsive, slow, clunky etc to play.

  Tyroki

Novice Member

Joined: 11/23/05
Posts: 175

1/23/12 2:37:39 PM#127
Originally posted by Snaylor47
Originally posted by TheCrow2k
Originally posted by Snaylor47
-SNIP-

All in all this is the most innovative MMO out right now.

 

The mixture of VO and Story to the MMO genre is innovative as is the Sandbox/themepark hybred of AA or the combat and DE system of GW2 is.

 

-SNIP-

 

Please look up the definition of innovation and then repost. 

 

in·no·va·tive/?in??v?tiv/

 
Adjective:
  1. (of a product, idea, etc.) Featuring new methods; advanced and original
So by the strict defineition SWTOR is EXTREAMLY innovative.

Didn't you read the OP's post?

He makes good points. SWTOR isn't extremely innovative. Right now, it's backward. Given time, that will likely change. Lets all be realistic, yes?

 

As for the guy who said even GW2 falls prey to lack of innovation... BWAHAHAHAHA. It's fun to be delusional, no?

MMO's played: Ragnarok Online (For years), WoW (for a few weeks only), Guild Wars, Lineage 2, Eve, Allods, Shattered Galaxy, 9 Dragons, City of Heroes, City of Villains, Star Trek Online (Got someone ELSE to pay for it), Champions Online (Someone else paid), Dofus, Dragonica, LOTRO, DDO and more... A LOT more. I've played good AND bad. The bad didn't last long. :P

  Robsolf

Novice Member

Joined: 4/21/06
Posts: 3843

Let go of my ears, I know what I'm doing!

1/23/12 2:40:49 PM#128
Originally posted by Kaocan
Originally posted by Snaylor47

Conversations and choice is why its innovative.

 

Innovation=/=100% new, a lot of times it mean making something better. TOR did that with VO.

^^ Exactly correct. Too bad many dont see that as fact when it is. To them, a Bugatti Veyron isn't innovative, its just a car - exactly like every other car that was ever built.

+1's for both posters.

This "innovative/non-innovative" argument is pointless and will never have an end.  Because it's more about whether somebody likes the game in the first place.  If they don't, then they don't care about anything new that it adds to the MMO genre.  The word is vague enough that they can move the goalposts all over the place, and they have.

If countered enough, the "non-innovative" crowd will even go so far as to say, "this game is all about pressing buttons, just like WoW is."

Over and over again, you can point out something BW did differently than other MMO's, and the answer will always be "big deal", or "but I don't like that feature, anyway".  VO keeps coming up and gets answered with the "spacebar" argument over and over.  It's the Veyron equivelent of, "but I don't like to go fast, so the car sucks."

There will never be a time where you can give an innovative feature where they will say, "Wow!  I guess I was wrong!".  It's just not gonna happen.

The bottom line is, they don't like the game.

 

  Wickedjelly

Hard Core Member

Joined: 4/19/09
Posts: 5062

The Dude abides

1/23/12 2:46:54 PM#129
Originally posted by Robsolf

This "innovative/non-innovative" argument is pointless and will never have an end.  Because it's more about whether somebody likes the game in the first place.  If they don't, then they don't care about anything new that it adds to the MMO genre.  The word is vague enough that they can move the goalposts all over the place, and they have.

If countered enough, the "non-innovative" crowd will even go so far as to say, "this game is all about pressing buttons, just like WoW is."

Over and over again, you can point out something BW did differently than other MMO's, and the answer will always be "big deal", or "but I don't like that feature, anyway".  VO keeps coming up and gets answered with the "spacebar" argument over and over.  It's the Veyron equivelent of, "but I don't like to go fast, so the car sucks."

There will never be a time where you can give an innovative feature where they will say, "Wow!  I guess I was wrong!".  It's just not gonna happen.

The bottom line is, they don't like the game.

 

That isn't it at all. I like this game and am still currently playing yet I find nothing really "special" about it as some of you do. It is entirely possible to find a game entertaining and enjoy it yet not think it is the greatest thing since sliced bread or something really innovative.

Some of you keep thinking that anyone that doesn't go gaga over this game is somehow a hater or doesn't care for it. Simply isn't the case. Fact is not everyone is enamored with it is all. Doesn't mean they hate it or don't like it.

Then again this is Mondays so I suppose for today I'm a hater around here. I'm sure by Wednesday or Thursday I'll be referred to as being a biodrone again.

God I love these boards XD

1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  Creslin321

Spotlight Poster

Joined: 2/27/09
Posts: 5138

1/23/12 2:57:56 PM#130
Originally posted by Wickedjelly
Originally posted by Robsolf

This "innovative/non-innovative" argument is pointless and will never have an end.  Because it's more about whether somebody likes the game in the first place.  If they don't, then they don't care about anything new that it adds to the MMO genre.  The word is vague enough that they can move the goalposts all over the place, and they have.

If countered enough, the "non-innovative" crowd will even go so far as to say, "this game is all about pressing buttons, just like WoW is."

Over and over again, you can point out something BW did differently than other MMO's, and the answer will always be "big deal", or "but I don't like that feature, anyway".  VO keeps coming up and gets answered with the "spacebar" argument over and over.  It's the Veyron equivelent of, "but I don't like to go fast, so the car sucks."

There will never be a time where you can give an innovative feature where they will say, "Wow!  I guess I was wrong!".  It's just not gonna happen.

The bottom line is, they don't like the game.

 

That isn't it at all. I like this game and am still currently playing yet I find nothing really "special" about it as some of you do. It is entirely possible to find a game entertaining and enjoy it yet not think it is the greatest thing since sliced bread or something really innovative.

Some of you keep thinking that anyone that doesn't go gaga over this game is somehow a hater or doesn't care for it. Simply isn't the case. Fact is not everyone is enamored with it is all. Doesn't mean they hate it or don't like it.

Then again this is Mondays so I suppose for today I'm a hater around here. I'm sure by Wednesday or Thursday I'll be referred to as being a biodrone again.

God I love these boards XD

 I think that I even said something like:  "not that this makes the game bad" in several of my posts arguing that VO wasn't innovative.

There is a "hater element" here for sure, but there's also a bunch of us just arguing for what we feel is logically true.  And I'm sorry, but having a bunch of VO isn't innovative.  The multiplayer convos are innovative, and the companion crafting is innovative.  A crap load of VO is not innovative.

Are you team Azeroth, team Tyria, or team Jacob?

  Wickedjelly

Hard Core Member

Joined: 4/19/09
Posts: 5062

The Dude abides

1/23/12 3:05:14 PM#131
Originally posted by Creslin321

 I think that I even said something like:  "not that this makes the game bad" in several of my posts arguing that VO wasn't innovative.

There is a "hater element" here for sure, but there's also a bunch of us just arguing for what we feel is logically true.  And I'm sorry, but having a bunch of VO isn't innovative.  The multiplayer convos are innovative, and the companion crafting is innovative.  A crap load of VO is not innovative.

Uni co chab tuka nu wadda too. Uma baka de raka finko do me sai.

Translation: Yeah, I hear ya brother

Uni cho chaba du waka do oon. Uma raka de baka do finko sai me.

Translation: Completely agree

1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  Creslin321

Spotlight Poster

Joined: 2/27/09
Posts: 5138

1/23/12 3:10:16 PM#132
Originally posted by Wickedjelly
Originally posted by Creslin321

 I think that I even said something like:  "not that this makes the game bad" in several of my posts arguing that VO wasn't innovative.

There is a "hater element" here for sure, but there's also a bunch of us just arguing for what we feel is logically true.  And I'm sorry, but having a bunch of VO isn't innovative.  The multiplayer convos are innovative, and the companion crafting is innovative.  A crap load of VO is not innovative.

Uni co chab tuka nu wadda too. Uma baka de raka finko do me sai.

Translation: Yeah, I hear ya brother

Uni cho chaba du waka do oon. Uma raka de baka do finko sai me.

Translation: Completely agree

 Murder and Mayhem await. 

Uhh...I mean.  And how exactly is this my problem?

Uhhh...I mean, well played :)

Are you team Azeroth, team Tyria, or team Jacob?

  Kuppa

Hard Core Member

Joined: 9/24/10
Posts: 3133

The problem with censorship is ********

1/23/12 3:12:07 PM#133
Originally posted by Fennris

<<  SWTOR implements VO in the same old way that any other RPG game has implemented it.  >>

You're comparing SWTOR to single player RPGs which isn't fair.  Name another MMORPG that uses voice acting to do more than fluff up a quest blurb or setup a specific encounter?  I can't think of one, off-hand (other than the relatively brief deathknight chain in Wow).   SWTOR uses Voice Acting for off-hand remarks from companions and npcs, opponents and allies.  It uses it to fluff up quest blurbs and setup encounters.  And it uses it to try to make us care about the characters (or to make us enjoy breaking them).   In single player games, sure, it's old hat.  But in group-based content with "social points"/levels thrown in and where choices made sometimes get remembered and opens/closes future quest/decision/discussion tree options?  No.

You are not comparing genres there, you are comparing companies...Bioware uses VO as a staple to their games, so do other companies that do RPGs. Many MMO companies just don't have the money to do this. Fairness is not a question of genre but of the amount of $$ that companies have...


  Robsolf

Novice Member

Joined: 4/21/06
Posts: 3843

Let go of my ears, I know what I'm doing!

1/23/12 3:14:00 PM#134
Originally posted by Wickedjelly

 

That isn't it at all. I like this game and am still currently playing yet I find nothing really "special" about it as some of you do. It is entirely possible to find a game entertaining and enjoy it yet not think it is the greatest thing since sliced bread or something really innovative.

Some of you keep thinking that anyone that doesn't go gaga over this game is somehow a hater or doesn't care for it. Simply isn't the case. Fact is not everyone is enamored with it is all. Doesn't mean they hate it or don't like it.

Then again this is Mondays so I suppose for today I'm a hater around here. I'm sure by Wednesday or Thursday I'll be referred to as being a biodrone again.

God I love these boards XD

I have no issues with that and for the most part, I agree with you.

Unless you're ALSO the OP, and also the half dozen people who start a "SWTOR offers NOTHING new" thread every day, then my post isn't really talking about you.

I wouldn't declare TOR the most "innovative" by a long shot(in my book, that award goes to Eve), but it does offer new things that many take for granted.  They get listed dozens of times on threads just like this one, and they ALL get dismissed.  That's my point.

Like I said, "innovation" is just a stupid buzz word that is so vague in nature that anyone can manipulate it to move the goalposts.  And so, the argument is pointless.   The only point it usually ends up serving is to provide some artisticly "technical" reason for not liking something.

  Nethermancer

Novice Member

Joined: 3/17/10
Posts: 530

"I tell you, we are here on Earth to fart around, and don't let anybody tell you different"

1/23/12 3:18:28 PM#135

 

Companions are somewhat innovative.

  • Basically multiple pets.
  • Companions can craft/gather.
ummmm guild wars did companions the only difference is they couldnt talk
 
so yeah only thing innovative is your companions talk
 
o and dont say Guild wars isnt an MMO because if it isnt then neither is SWTOR.

Playing: EVE online and TL2
Waiting for: WoD and PoE
Favourite MMOs: VG, EVE, FE and DDO
Any person who expresses rage and loathing for an MMO is preposterous. He or she is like a person who has put on full armor and attacked a hot fudge sundae.

  Wickedjelly

Hard Core Member

Joined: 4/19/09
Posts: 5062

The Dude abides

1/23/12 3:18:42 PM#136
Originally posted by Robsolf

I have no issues with that and for the most part, I agree with you.

Unless you're ALSO the OP, and also the half dozen people who start a "SWTOR offers NOTHING new" thread every day, then my post isn't really talking about you.

I wouldn't declare TOR the most "innovative" by a long shot(in my book, that award goes to Eve), but it does offer new things that many take for granted.  They get listed dozens of times on threads just like this one, and they ALL get dismissed.  That's my point.

Like I said, "innovation" is just a stupid buzz word that is so vague in nature that anyone can manipulate it to move the goalposts.  And so, the argument is pointless.   The only point it usually ends up serving is to provide some artisticly "technical" reason for not liking something.

Well...that I can agree with. I'm sure it gets irritating at times especially if you really enjoy the game.

I suppose for me I just enjoy how polarizing these discussions can be even over something such as a video game. The extremists on both sides are so religious and absolute in their stances I find it rather interesting.

1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  Zekiah

Apprentice Member

Joined: 1/06/07
Posts: 2485

Hype (noun)
1. to trick; gull.
2. exaggerated publicity; hoopla.
3. swindle, deception, or trick.

1/23/12 3:23:17 PM#137
Originally posted by Nethermancer

 

Companions are somewhat innovative.

  • Basically multiple pets.
  • Companions can craft/gather.
ummmm guild wars did companions the only difference is they couldnt talk
 
so yeah only thing innovative is your companions talk
 
o and dont say Guild wars isnt an MMO because if it isnt then neither is SWTOR.

SWG also had multiple pets.

Silkroad had monkeys that would gather gold and who cares who does the crafting for you? D3 has vendors that do that, so what? It's hardly innovative, just a transfer of coding.

Why the need for some to call SWTOR innovative anyway? Why not just call a spade a spade? I don't see the point in this debate, kinda ridiculous if you ask me.

"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky

  SanHor

Apprentice Member

Joined: 1/13/10
Posts: 340

1/23/12 3:26:26 PM#138

Well look harder, James.

  Robsolf

Novice Member

Joined: 4/21/06
Posts: 3843

Let go of my ears, I know what I'm doing!

1/23/12 3:27:13 PM#139
Originally posted by Creslin321

 I think that I even said something like:  "not that this makes the game bad" in several of my posts arguing that VO wasn't innovative.

There is a "hater element" here for sure, but there's also a bunch of us just arguing for what we feel is logically true.  And I'm sorry, but having a bunch of VO isn't innovative.  The multiplayer convos are innovative, and the companion crafting is innovative.  A crap load of VO is not innovative.

I recognize your posts, and I've always considered you as someone somewhat on the fence when it comes to the game.  And I'm pretty sure I've responded to some of your posts in the past.  I invite you to dig back and find something where I even refer to you as anything close to a "hater".

Again, the "innovation" thing is a pointless argument.  It always leads to making a game into a checklist of features; "if it has them, I'll like the game.  If it doesn't, I won't".  I see these arguments day in, day out on this board, and in seeing them, it's no small wonder why so many people here can't seem to find a game that they like, and so they play, "Hey, let's bash someone elses game on the forums", instead.

 

  SkillCosby

Spotlight Poster

Joined: 8/23/08
Posts: 694

1/23/12 3:28:21 PM#140

This game is NOT a MMORPG. It's a gigantic single-player game with a fantastic co'op mode. The only multiplayer aspect that I see is PvP - and it's not even as big as a single Call of Duty multiplayer match. There is nothing Massive about it.

This game will not last long. I am still completely shocked that they had completely spat upon one of the most important aspects of a virtual world: THE SOCIAL REALM.

I'm not hating on the game because it's not "SWG 2.0". I'm hating on it because it's a gigantic slap in the face in terms of depth and complexity.

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