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Mortal Online

Mortal Online 

General Discussion  » lol New Sword of Tears event??

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51 posts found
  darthturtle1

Apprentice Member

Joined: 12/02/11
Posts: 214

 
OP  1/20/12 1:26:26 PM#41
Originally posted by DAS1337
Originally posted by Dolomighty

*Takes a deep breath*

Hello all. I'm the artist on this new Sword of Tears event thread, Dolomite and I've done some of the other art for the Gms as well... tried to register as Dolomite here but I'll have to settle for Dolomighty!

I've played MO for about a little over a year, completely solo, completely carebear, and I love it to death. I have a miner/extractor/tamer, a weaponsmith, an amorsmith, a hunter, a cook, and a butcher/fisherman. I was really on the verge of quitting PC games altogether, whether MMO or not before I found Mortal, and then I was completely hooked again. Its a great game and its getting better all the time. The problems I encounter don't bother me because I know what I want, and its to have this sort of experience in my game: a big open world, no direction, no restrictions, do what you want. That's fun for me. Being given an endless series of quests used to be more rewarding, but now I get to set my own goals, do in-game chores that I myself deem worthwhile, explore, travel, or even just sit back and enjoy my virtual homeland with its swaying trees, passing clouds, flowing rivers, and occasional frolicking naked mages trying to kill everything in sight (I know its perverse – I don't care.) Really I think people need to relax and appreciate what they have – to do these things before they get twisted up and ranting about what other people are doing with the game; falling into that mental rut of dividing the player base up into opposing camps of red versus blue, one guild versus another, players versus the Gms etc... We're all part of the same community, and whether you're a lowly cook or a mighty warrior there are going to be things out of your control and people that you do not agree with. Playing a sandbox game means that you're free to do what you want – I don't understand how this freedom seems to be continually conflated into an expectation that you're going to get your way, and to get your way every time.

Unlike most games, but not unlike old pen-and-paper games, the Gms in mortal are going to role-play your adversaries. Just like say a game of Advanced Dungeons and Dragons you can expect certain players to whine that the creature the dungeon master threw out is too powerful, that the puzzle he presented is too difficult, that the premise of his adventure is thin, that the rewards weren't worth the risk etc...

This sort of behavior is all very poor sportsmanship, indeed it concerns me that anyone would play the game if these things were distracting them that much from enjoying their play time. These complaints do not sound like they're from someone 'at play,' they sound like they're from a person so twisted up inside they've forgotten how to 'play' – as if they needed more of the same sort of stress and seriousness and agony they might find in their working or studying life in their game life as well. Its supposed to be an escape, but a lot of people haul their baggage with them everywhere and never unpack it. Like any form of entertainment, a good deal of your ability to enjoy the game is going to involve suspending your disbelief, putting aside your criticism, and having the courage to keep an open mind. Let me stress the 'courage' part of that statement. It takes courage to enjoy it.

What I see going on here I would describe with the following childhood analogy: a father (the gm) plays a game of catch with his son (the player.) They throw the ball back and forth a few times and everything is swell, but then by accident the child gets hit square on the nose. The child then runs to every other home in the neighborhood and says that his father beats him, points to his bloody nose, and demands to every sympathetic ear that his dad be put in prison for child abuse.

The Gms of Mortal help you guys 100s of times everyday, but whenever they do something you don't agree with you turn on them like a swarm of angry bees. Might I suggest that if you don't like the events that you simply not participate in them instead of wasting your emotions on ranting about them?

Its easy to go off about what you don't want – its much tougher to put into positive words that which you DO want. Do you really even know what you want? Let them see that put into words and you'll be surprised how much they do in fact listen to you all.

 

Thank you that is all.

 

-Dolomite.

Maybe the guys over at SV shouldn't have taken my money and never gave me a box.  Maybe there shouldn't have been numerous account problems while attempting to pre-order said box.  Maybe the game should be remotely close to release quality after what, two years?  You guys wonder why people are so critical and jump so quickly on the bandwagon of haters.  Take a step back and look in the mirror.  You don't have mirrors in Sweden or something?

 

I love how you added that it takes courage to play and enjoy a game like MO.  Even designers realize that it's like swallowing your own vomit at times.  I'm an outsider, so my opinion may be skewed, but a second event happening due to a hacker deleting or banking the item was the fault of SV to begin with.  Regaurdless, instead of attacking us here, why don't you try to explain a backstory or piece of lore that would creatively support the sword coming back into play due to a failed GM event?  If there is such information, post it instead of being immature.

And this paragraph is exactly what I mean.  Who deleted the sword and how did it magically appear again.  Answer the question instead of because I said so.  One of my gripes about MO it is a game with no lore and really no reason why a lot happens. 

In UO if a group of monsters were attacking a town. (Like the spiders attacking meduli from time to time.) There would be a reeason.  Some evil mage doing it or something and you have to go kill him.  In MO it is spiders attacking a town because some gm was bored and saw the players were bored so lets pop up some spiders.

 

This is the same PR shinanigans that gave them such a bad reputation (among other things) to begin with.  Try to be professional SV.  Try to resist your urges to be children and act like the businessmen and women that you are supposed to be.

 

  darthturtle1

Apprentice Member

Joined: 12/02/11
Posts: 214

 
OP  1/28/12 8:21:51 AM#42

The event is today.  I see a lot of AQ are lining up to guard the Prince.  I am seeing a massive backstabbing and a lot of bluebies getting killed.  I am interested in how they will punish the turncoats.  I see a lot of QQing will happen today.  Good luck with the event.  AQ kill all BLUES take your sword back!

  deathshroud

Novice Member

Joined: 11/06/10
Posts: 1392

1/28/12 12:46:36 PM#43

not even sure if aq will be at the event, the sword is pretty rubbish.

 

If you dont recieve the gamebox why didnt you contact support to get antoher sent out? granted the disc wasnt usable for the first mnoth but thats no excuse of not letting them know you didnt recieve it and just sulking about it.

 

Game is very playable in its current state, new players seem to like the current build of MO, not sure how long they will stick with it but at least  they seem to be enjoying themselves and with awakening aronud the corner the game will improve. No matter what coems with each major patch the game is better for it in the lnog run and will be better after awakening regardless of how buggy or if there are missing features.

there are 2 types of mmo, imitators and innovaters.

  amadman

Novice Member

Joined: 5/19/10
Posts: 19

1/28/12 1:32:38 PM#44

Originally posted by darthturtle1



What is funny is a merchant is bringing it in ( a gm) and you either have to swear to protect him in a caravan or swear to attack it.  Basically choosing sides. 

I do not understand where you are getting this. You do not choose sides. The only choice is to  swear to protect the prince. There is no swear to attack. Though anyone is free to do so with out swearing anything.

 

Frontal a long time player is asking why can we not swear to protect the caravan and then break your oath?  You know something that would happen in the real world or a sandbox..

This is allowed in the event. You can choose to break your oath. But there will be consiquences just like in the real world or sandbox.

The gms are saying you will be insta killed.  How is this sandbox??

This was never said by a GM. People where just implying it. In fact a gm said that there would not be any insta kill. See your own quote.


I see the event being another fail..  I see a zerg showing up to claim the sword from the 5 people guarding it.

Time will tell but there was 80+ people signed up to protect the prince last I looked. So we will see who of these people break there oath and how many other  people show up that did not take any oath.



I still see no reason to make a new sword when I am sure it is hiding in someone's bank.

There is only one sword. And this is it. 

There is something special about this sword and somehow it found its way back to the princes hands. They could have been a little clearer on the how but they choose to leave  that open I guess.

"In MO, even the haters are hardcore!" - ltank

  Slapshot1188

Elite Member

Joined: 5/06/07
Posts: 4151

1/28/12 4:41:23 PM#45

Soo...

 

Sword of Tears event was a failure.

Shield event was a failure.

Sword of Tears try number 2 was a failure.

 

 

What's next?

And yes, I know that someone is going to say that even though the server lagged out, magic was disabled, horses had unlimited health, the GM run "Seer" was lagged/stuck and killed... that they personally had fun.  The server that can handle 27,000 players cannot handle 70 in one area?  

 

I dunno, maybe given the limited resources of the company and the pattern of failures for these events... resources could be best spent elsewhere.   /shrug....  just sayin...

 

"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-)

  Tacan

Novice Member

Joined: 12/24/11
Posts: 97

1/28/12 5:15:30 PM#46
Originally posted by Slapshot1188

Soo...

 

Sword of Tears event was a failure.

Shield event was a failure.

Sword of Tears try number 2 was a failure.

 

 

What's next?

And yes, I know that someone is going to say that even though the server lagged out, magic was disabled, horses had unlimited health, the GM run "Seer" was lagged/stuck and killed... that they personally had fun.  The server that can handle 27,000 players cannot handle 70 in one area?  

 

I dunno, maybe given the limited resources of the company and the pattern of failures for these events... resources could be best spent elsewhere.   /shrug....  just sayin...

 

nothing new

27,000)))

  Slapshot1188

Elite Member

Joined: 5/06/07
Posts: 4151

1/28/12 5:23:49 PM#47

From one of MO's biggest defenders:

 

Unread Today, 00:10   #13 (permalink)
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MO just isnt ready for events of this magnitude, server pretty much shit itself and my pc was working overtime to get me those 10fps 

 

 

"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-)

  darthturtle1

Apprentice Member

Joined: 12/02/11
Posts: 214

 
OP  1/28/12 5:49:35 PM#48
Unread Today, 00:05   #10 (permalink)
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Unorganized, messy, badly put together event, no depth, just all around bad.

1 for effort.

 

 

Does the 80 attendes count the gms and demons?

 

Unread Today, 00:12   #15 (permalink)
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I popped due to a lag spike. 

I noticed my entire inventory and hot bar was empty all of a sudden. Then I looked at my chat box and saw I was being hit by someone for 40's over and over. Then I popped.

If you can not even have 80 people in one area why not work on optimization first??  I know many people have been wanting this since alpha/

  xevanon

Novice Member

Joined: 2/26/09
Posts: 73

1/28/12 6:07:22 PM#49
Originally posted by GMTheia
Originally posted by Slapshot1188
Originally posted by Jakdstripper

they obviously haven't learned a thing about hosting events from the last fiasco they did. everyone will start braking the rules, the rules will be changed a dozen times during the event, but in the end the group that brings the most fighters (AQ) will win.

 

so many good ideas butchered by incompetence and poor planning.   

 

   

 

 

First "huge" event had 70-80 players.

Second "huge" event had around 30.

 

I wonder how many this one will get?

 

... http://www.youtube.com/watch?v=Nvhe2...ature=youtu.be         yesterday,,

 

That's look like this game is still in alpha, very poor graphic, the characters do not touching the groung lol, animation is lacking what is this??? is people paying for this pos???

  Toferio

Advanced Member

Joined: 11/26/09
Posts: 1459

1/29/12 3:16:27 AM#50

Well.. I am sure they learned from this event and the next one will surely be better!

  darthturtle1

Apprentice Member

Joined: 12/02/11
Posts: 214

 
OP  1/29/12 8:17:53 AM#51
Originally posted by Toferio

Well.. I am sure they learned from this event and the next one will surely be better!


Don't they say that after every event?? 

It is almost getting as old as them saying after ever finacial, "Pop is booming the last financial does not show what is happening now".

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