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MMORPG.com Discussion Forums

Darkfall

Darkfall 

General Discussion  » This game would thrive if...

2 Pages « 1 2 Search
30 posts found
  tom_gore

Apprentice Member

Joined: 2/27/09
Posts: 482

1/27/12 1:56:17 AM#21
Originally posted by rikilii
Originally posted by tom_gore

- Larger consensual PvE zones (lose 10 griefers, gain 1000 carebears)

Then it wouldn't be DFO.

The entire point of DFO is that it is full PVP, full loot, full time.

 

The thread was about how to make DFO thrive. Unfortunately, a full loot FFA PvP game will never thrive, ever.

 

  Blindchance

Apprentice Member

Joined: 2/21/09
Posts: 870

1/28/12 6:44:24 AM#22

This game is going to end up like Earthrise. When ? SoonTM

  mjmadskillz

Novice Member

Joined: 3/28/11
Posts: 5

1/28/12 2:50:38 PM#23

Its 2:45 pm central time and Im in a siege with over 100 people. Plus scroaching clans that arent involved which makes up another 50 people.

Games not dead just in limbo.

  Snakex

Advanced Member

Joined: 7/10/08
Posts: 115

1/29/12 12:14:45 AM#24

All they need to do is Steam-engine out Darkfall 2.0.

If they make the game go CareBear, then you kill the game itself and would have to rename it "Darkfall: Rise of the CareBears"

  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 2619

1/30/12 11:26:09 AM#25
Originally posted by rikilii
Originally posted by tom_gore

- Larger consensual PvE zones (lose 10 griefers, gain 1000 carebears)

Then it wouldn't be DFO.

The entire point of DFO is that it is full PVP, full loot, full time.

 

people ferociously want this but I dont think they are fulling thinking what they are asking for.

What they are NOT asking for is the ability to PvP fight. What they are asking for specficially with 'full PVP' is actually SPECIFICALLY the ability to pvp people who dont want to pvp and would rather you leave them alone.....that is a personality disorder.

does your game have rainbow sprinkles and magic ponies!?

  Domesto

Apprentice Member

Joined: 12/01/05
Posts: 116

1/31/12 12:47:01 AM#26
Originally posted by mjmadskillz

Its 2:45 pm central time and Im in a siege with over 100 people. Plus scroaching clans that arent involved which makes up another 50 people.

Games not dead just in limbo.

 

Video link???

 

I seriously doubt you are telling the truth.

  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 2619

1/31/12 1:16:06 PM#27
Originally posted by Domesto
Originally posted by mjmadskillz

Its 2:45 pm central time and Im in a siege with over 100 people. Plus scroaching clans that arent involved which makes up another 50 people.

Games not dead just in limbo.

 

Video link???

 

I seriously doubt you are telling the truth.

I am pretty sure its true but it doesnt really say much other than there are in fact at least 100 people on the server which isnt saying much.

 

100(ish) people seiges in Darkfall has never been that uncommon.

does your game have rainbow sprinkles and magic ponies!?

  Thunderous

Apprentice Member

Joined: 2/28/08
Posts: 1203

1/31/12 4:52:12 PM#28
Originally posted by tom_gore
Originally posted by zymurgeist

1989 called, they want their game back. The only way this will thrive is if you completely ruin it for the people it was made for and by. let it be what it is for those who enjoy it.

You mean all the fourteen players still playing? :)

 

Jokes aside, Darkfall would benefit greatly from EVE-style scaling "security". Give the carebears their 1.0, a safe (well almost) place to do their thing and give the hardcore PvP people their 0.0, a jungle with the rules of the strongest.

EVE is the only successful FFA Full Loot PvP game, because it gives the players the freedom to choose how safe or risky they want their gaming experience to be.

 

This would help quite a bit.  If you give every type of player something to do then he/she will play more frequently.  When you cater to a very specific crowd you narrow your reach and ultimately your population.

If/when Darkfall 2.0 releases it would be the perfect time to add Eve-type measures to the game.  Darkfall really is a pretty unique MMO, it just lacks direction.

Tecmo Bowl.

  Kenze

Hard Core Member

Joined: 4/24/07
Posts: 942

<(*-*<) (>*_*)> <(*_*)>
?????

1/31/12 4:54:56 PM#29

there was PvE w/ no forced PvP. 

------------------------------------------------
I don’t know what the key to success is, but the key to failure is trying to please everyone.

  Uzik

Novice Member

Joined: 2/12/04
Posts: 117

1/31/12 6:52:50 PM#30
Originally posted by tom_gore
Originally posted by rikilii
Originally posted by tom_gore

- Larger consensual PvE zones (lose 10 griefers, gain 1000 carebears)

Then it wouldn't be DFO.

The entire point of DFO is that it is full PVP, full loot, full time.

 

The thread was about how to make DFO thrive. Unfortunately, a full loot FFA PvP game will never thrive, ever.

 

 

EVE is doing pretty damned well.

 

Even Darkfall is getting a nice boost in activity and population since a lot of EU players came over to the NA servers.

 

What does darkfall need?

1) Less grind (Skill caps, stat caps, specialization)

2) Completely redesigned n00b experience

3) Meaningful alignment system

4) Improved siege system

5) More special abilities

6) Better UI

7) More lore

8) Better quests

9) Lighting system that works

10) Better territory control

11) Deeper crafting

12) Better clan management tools

13) Better housing system

 

 

Hopefully they will address a lot of it in DF 2.0

(Uzik ibnYaraq in game. Always willing to help.)

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