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MMORPG.com Discussion Forums

Darkfall

Darkfall 

General Discussion  » Sticky: Darkfall 2 updated info

11 posts found
  MMOExposed

Spotlight Poster

Joined: 6/17/10
Posts: 3386

 
1/17/12 7:54:08 PM#1
*Character skill set customization and role selection through the implementation of Darkfall’s new armor system and through attribute boost via achievements: What armor you wear  greatly affects which skills you can use effectively and it makes others ineffective. You’re highly specialized in one role making your character extremely efficient and effective in that role. The major attribute boost works exponentially to give your character access to special items and weapons setting him further apart from the hybrids. New skills are going to be added, and redundant ones will be removed from the game.

*Skill and attribute gains have changed considerably. If a new player focuses on a single role, he will excel at that role in a relatively short time frame through casual play. More options and more roles will become available to him. Players can use one specialization at a time however.

Crafting System Overhaul: More customization options, visual cues as to what players are wielding as equipment rank is visually distinguishable. Increased importance of rare ores through infusion of other materials and closer correlation of ore rank and equipment rank. Gems are also a lot more important since they’ll be used in enchanting.

There’s a great increase in player housing spots and a more meaningful connection between villages and player holdings.

The world map has been completely changed. This isn’t simply about moving locations around, it’s about changing the geography of the world. Monster spawns have been redistributed so they are more relevant, and all NPC and player holdings have been completely redesigned.

Combat dynamics are much more tactical now. Changes affect several skills like blocking and disabling blow, and introduce new mechanics such as momentum and crosshair wobble.

Complete redesign of the magic schools and their physics with clearly defined roles to spells, opposing magic schools, ability to assume different roles in combination with the attribute boost system (damage dealer, healer etc.). The magic system is built to promote cooperation among players.

Complete redesign of most dungeons. New dynamic elements such as traps, moving objects and one-way doors have been implemented.

Changes to the grid of teleportation chambers. No chambers exist in player holdings anymore and they are strategically placed to enhance PvP tactics.

More changes to the Alignment system: Lawful areas are limited to the immediate vicinity of racial capitals and surrounding NPC faction cities. There’s an increase in the lawful area protection with increased tower coverage.

The incapacitation system (gank/decapitation/revive rules) is revised in order to improve player PvP and PvE experience. There have been adjustments to physics to achieve more realistic results.

All item properties, numeric values, calculation formulas and the like are completely redone.

We’ve introduced a new Graphical User Interface which includes both new visual elements and new functionality. It offers a streamlined experience to the players alleviating all shortcomings of the previous one.

A new map tool with a lot of information added including vendor locations and items for sale.

Serious improvements to the new player experience, including training quests on all basic aspects of the game. More changes to the new siege system we’ve already described.

Redesigned monsters, monster families, monster abilities, and all loot tables redone from scratch. A new lighting system and new visual effects.

New environmental audio system and many additions and replacements to existing sounds. New area based music.

Changes in models, textures, animations and most visual aspects of the game.



Please add on to the thread so we don't have to go all over the net and site for info on this
  XAleX360

Advanced Member

Joined: 9/12/08
Posts: 210

1/18/12 8:12:45 AM#2

And why would we? This info has been announced since early 2010, we're two years later and there is no sign of Aventurine ever implementing them.

 

Sad, I know, but true.

Senior Editor @ http://www.upperpad.com

  Fearmeirl

Novice Member

Joined: 9/10/08
Posts: 205

1/19/12 2:15:23 AM#3

Better late than never, or too little too late, I don't know which one fits best. Oh and yeah, this 'features' list is pretty old news.

  youngkg

Novice Member

Joined: 1/06/08
Posts: 334

1/26/12 2:29:45 AM#4
Originally posted by Fearmeirl

Better late than never, or too little too late, I don't know which one fits best. Oh and yeah, this 'features' list is pretty old news.

Better late than never....

 

Theres nothing remotely close to what DF offers out there atm and unless that changes DF 2.0 will be king in this category.

 

Nice read...i didnt know that Keep porting was out in DF2.0 which is a great move.

  lalartu

Apprentice Member

Joined: 2/22/05
Posts: 218

1/26/12 2:37:27 AM#5

we're kind of used to AV's constant promises and lack of delivery, so what's new?

 

I've long unsubscribed and decided I'll only subscribe ONCE they actually release df 2.0. if they expect us to keep paying just because they keep making promises...yeah good luck with that hehe

  tom_gore

Apprentice Member

Joined: 2/27/09
Posts: 482

1/26/12 2:40:25 AM#6

And here I was expecting that AV had actually released some new info since 2010.

Poor me :D

 

  youngkg

Novice Member

Joined: 1/06/08
Posts: 334

1/26/12 2:43:35 AM#7
Originally posted by lalartu

we're kind of used to AV's constant promises and lack of delivery, so what's new?

 

I've long unsubscribed and decided I'll only subscribe ONCE they actually release df 2.0. if they expect us to keep paying just because they keep making promises...yeah good luck with that hehe

Subs are at all an all time low and im glad tbh....

 

Puts more pressure on them to actually grind this 2.0 thing out asap but at the same rate they know the community is already fed up with all the broken promises...

 

Hopeing to see some results in the coming months.

  Anubisan

Hard Core Member

Joined: 1/09/05
Posts: 1652

2/13/12 1:58:12 PM#8

I find it funny that this was at one time referred to as Darkfall 2010...

  DrinkFeck

Novice Member

Joined: 3/03/07
Posts: 140

Sir!? The radar sir.. it appears to be.. jammed!

2/13/12 2:25:57 PM#9

Christ almighty.

I quit Darkfall roughly two years ago, never looked back. During the weeks that I was doubting the games future and my overall willingness to actually want to play it, Tasos and his crew were banging on about Darkfall 2.0. The way they were putting it across you'd of thought the release was imminent, it still wasn't enough to keep me interested.

My curiosity brought me amongst the Darkfall forum today, I honestly expected a ton of information, reviews, previews, actual gameplay footage (not a 2 second camera teaser) or something SOLID to view and potentially help reignite the good old days of Darkfall.

Oh how wrong I was!

  wartyxwt

Hard Core Member

Joined: 4/17/10
Posts: 79

2/14/12 4:52:41 AM#10

Need to add: TRAMMEL.

 

Also, AV calls it's few remaining customers stupid and says that we don't know what we want.

  Vandali

Apprentice Member

Joined: 7/01/05
Posts: 77

2/14/12 5:02:01 AM#11

The wheels should begin turning again now theres funding to implement Darkfall's next chapter. The blog is where most information will be found and I wouldn't recommend visiting the official forums as your just find hysteria over nothing.

http://www.darkfallonline.com/blog/