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News & Features Discussion  » Age of Conan: Unchained: The Year Ahead Interview

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Associate Editor - News Manager

Joined: 6/28/10
Posts: 15276

OP  1/17/12 10:54:19 AM#1

Last week, we featured an interview about the Age of Conan: Unchained House of Crom update. This week, we sit down with Craig Morrison again to talk about Age of Conan: Unchained and the dev team's plans for 2012. Check it out and then leave us a comment or two.

Tell us how 2011 was for Conan? What changes are you happy with?

I am very proud of what the team accomplished in 2011. It was an amazingly busy year for the game. Between the business model conversion with the new Unchained version, the Savage Coast of Turan adventure pack, and the fantastic content updates we managed with the Refuge of the Apostate, the Pai Kang Districts, and the new scaling daily instances in The Forgotten City and The Breach, we really added a massive amount of new content in 2011. The team worked amazingly hard to achieve all of that, it really was a good year for the game.

Read more of Garrett Fuller's Age of Conan: Unchained - The Year Ahead Interview.

Associate Editor:
Follow me on Twitter: @MMORPGMom


Novice Member

Joined: 5/19/09
Posts: 323

1/18/12 8:12:13 AM#2

I look forward to another year of playing here, crafting seems exiting to get a new look at also.


Novice Member

Joined: 7/03/04
Posts: 3618

1/18/12 8:26:15 AM#3

When people say mmos can not look as good as single player games, they are wrong.  Age of Conan is a beautiful game.  Some games you play for a long time but you only take a screenshot or two.  With Age of Conan you're always taking screenshots because its so beautiful.


When I first played this game at launch, I had massive performance issues.  But they optimized and I got a new pc, and long story short I had a nice time playing AOC till I got to end game.  Long rep grinds which aren't unique to AOC just do not hold my interest.


The combat is different and fun once you get used to it.  The dismemberment and decaps were over the top in a good way though.  Nothing more satisfying that lopping the head off of your enemy, especially after a really hard won fight.  It's like the cherry on top of the ice cream....not really necessary, but satisfying in an inner child sort of way.


Novice Member

Joined: 7/07/04
Posts: 854

1/18/12 8:28:29 AM#4

I would be playing now if it wasn't for the thought that it would take me several months of levelling before i would be able to interact with other people :/


Spotlight Poster

Joined: 8/23/08
Posts: 694

1/18/12 8:37:46 AM#5

This is the problem with PvP: Incentive.

In most games, I feel pressed into playing those horrid Battlegrounds due to their reward incentive. I view it as a cheap and lackluster solution.

Someone needs to design the perfect World PvP game, where killing the enemy and controlling territory means something.


Advanced Member

Joined: 9/27/10
Posts: 1462

1/18/12 9:16:23 AM#6

Originally posted by Vegetto

I would be playing now if it wasn't for the thought that it would take me several months of levelling before i would be able to interact with other people :/


it does'nt take that long to lvl and once you hit lvl 30 there is whats called offline gives you i think 1 lvl every 3-4 could have a lvl 80 in no time at all.


Novice Member

Joined: 2/24/09
Posts: 812

1/18/12 9:29:49 AM#7
Originally posted by Vegetto

I would be playing now if it wasn't for the thought that it would take me several months of levelling before i would be able to interact with other people :/

Buy an account, there should be plenty of them around! ;)

Other than that, the leveling experience in AoC is very, very good with the right class. It took me 9 days /played taking my time three years ago, it probably takes 6-7 days /played now if you rush it. You can buy xp-potions if you are really impatient.

When you get your first character to 50, you get a free level 50 character of your choice (at least as a subscriber), so if you get bored by the first class you pick, you can switch after level 50. :)


Advanced Member

Joined: 8/21/10
Posts: 1659

1/18/12 9:45:02 AM#8

Game is utter garbage.

reviews are !@#$ing stupid. Play what you love.


Advanced Member

Joined: 9/18/09
Posts: 1492

1/18/12 9:53:39 AM#9

Originally posted by Vegetto

I would be playing now if it wasn't for the thought that it would take me several months of levelling before i would be able to interact with other people :/


 Actually you can hit cap pretty fast.  I only played around launch and up to 6 months afterwards and I think I had 3 or 4 80's already and most were geared out in T2 (the best available raid gear at the time).

Twitter: @Nephaerius
Steam: Neph
Xbox 360 GT: Nephaerius


Novice Member

Joined: 1/10/12
Posts: 105

1/18/12 9:56:45 AM#10

haven't played the game, but the graphics are well done based on screenshots.  Also, they make me want to play just to explore.  Unfortunately, that's not enough.  I wonder what the player base size is for AoC?


Advanced Member

Joined: 9/27/10
Posts: 1462

1/18/12 9:59:27 AM#11
Originally posted by MacroHard

haven't played the game, but the graphics are well done based on screenshots.  Also, they make me want to play just to explore.  Unfortunately, that's not enough.  I wonder what the player base size is for AoC?

i,ve heard something around 75-100k before f2p..could be more now..well should be..there are'nt many servers but they hold a lot of peeps so no shortages of people to grp with.and the classes are fun so peeps keep makin chars to lvl..i got 6xlvl 80 has i said in previous post.


Novice Member

Joined: 6/22/11
Posts: 111

1/18/12 10:07:52 AM#12


I think the opposite, AoC is tghe most underrated fantasy game on western market.

The good:

  • best fantasy IP, mature public oriented, no fluffy/pointed ears, non perverted looking children avatars, no dwarfs, no flying shitcopters

  • great (really great!!!) visuals and ubertastics musics, tho for the visuals you might need a bit of computer power to play at max settings

  • great classes, great lore behind and different play style

  • nice PVE encounters

  • combat is at least a bit action oriented, not the greatest, could be worked

  • gore, decapitations, mutilations, head cracking

  • boobs

  • zombies

the bad:

  • slow slow slow developers

  • deaf deaf deaf community manager/devs

  • greedy greedy greedy f2p model, some prices for cash shop items regarding especially quality of life are obscene, and should be included in the core features for the subscribers

  • the game evolves very slowly, time pass by, and looks old and older as the game directors don't thinks that game they designed 4+ years ago deserve an update to some more modern paradigm of MMO gameplay, interface, technology, rule-sets. Hopefully this year should rain action oriented MMOs and we will see some more competitors on the market and maybe, just maybe, they will awake and stop chocking the good of this game.

the neutral that you should know:



  • this is a PVE oriented game, PVP is secondary




Novice Member

Joined: 9/22/11
Posts: 3016

1/18/12 10:39:22 AM#13

AoC is dying again.


Seriously. Let it give a rest, this game it's way past it's best times.


Novice Member

Joined: 3/17/10
Posts: 530

"I tell you, we are here on Earth to fart around, and don't let anybody tell you different"

1/18/12 10:56:53 AM#14

I loved this game until Morrison took over. I left when he put out tag, story time and horse racing instead of fixing the HUGE amount of bugs and bad game design issues.

Playing: PO, EVE
Waiting for: WoD
Favourite MMOs: VG, EVE, FE and DDO
Any person who expresses rage and loathing for an MMO is preposterous. He or she is like a person who has put on full armor and attacked a hot fudge sundae.


Novice Member

Joined: 4/27/11
Posts: 117

1/18/12 11:01:24 AM#15

It's a good game, unique next gen combat and lots of blood and gore. Getting groups for low group content is a problem as it is in most other mature mmorpgs. Most people are at lvl 80.

The good thing is that Funcom has not increased the level cap, so once your 80 all the content is available.(Five tiers of raids, and 20 or so dungeons) The amount of armor sets available at 80 is huge, and now with vanity armor it's rare to see two players looking the same. Armor variation at lower levels are a little better than before  with vanity armor, and itemshop gear.

The things I see as the biggest problems are that the economy is broken, there is only a few things you can farm and sell, items you obtain from (solo)dungeons or while out questing is for the most part worthless.

This means that normal players usually dont make any money except from quest rewards and they think twice about everything they buy, which means there is very little activity at the trader.

It also takes a long time to catch up, to get gear and learn your class and game mechanics we're probably talking 6 months+ before you can start raiding the higher raids T3+. (Unless you get considerable amounts of help gearing up and learning the game).

In other games it usually takes less time before you can start raiding on the newest content, about 2 months tops after reaching max level.

For casual players there's not that much to do after T2, so there is a real need to get some more casual friendly content. Hopefully a new T3 casual raid instance, as Toth Amon isnt suited in my eyes atleast.

What I hope they fix:

- Economy / crafting  (What I've heard about crafting so far sounds good).

- Make sure all NM dungeons (Khitai) are available to beginner players, currently there's atleast 3 that's not used. Because of bugs, or too hard. They shold also consider making low tiered epic items drop rarly from NM dungeons.

Make sure there's progres past T2 for casual players, make sure that dungeon is FUN too. (ie: Not Toth Amon's).

Allow people to gear up faster, and in more ways, ie: crafting and more faction gear/ or token gear.





Apprentice Member

Joined: 2/22/05
Posts: 443

1/18/12 11:01:36 AM#16
Originally posted by precious328

This is the problem with PvP: Incentive.

In most games, I feel pressed into playing those horrid Battlegrounds due to their reward incentive. I view it as a cheap and lackluster solution.

Someone needs to design the perfect World PvP game, where killing the enemy and controlling territory means something. mean sort of like DAOC?


it's been out for ages, mate:)

Join me on Twitter @WhatDaMath
I review lots of indie games and MMORPGs


Elite Member

Joined: 8/13/09
Posts: 6260

"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli

1/18/12 12:19:00 PM#17

all i want is voice overs outside of Tortage.... hell funcom, i would voice over all characters for beer, males and females


Advanced Member

Joined: 8/21/10
Posts: 1659

1/18/12 9:54:48 PM#18

Let me rephrase what i said :

Funcom is garbage.

PVP is a joke.

The PVE is a joke.

The community is complete garbage WoW rejects

If that what your into, a crap developers catering to the bottom of the barrel, more power to you,

reviews are !@#$ing stupid. Play what you love.


Advanced Member

Joined: 11/22/10
Posts: 454

1/19/12 7:01:01 AM#19

Sounds good, I'm looking forward to see what they come up with this year:)


Elite Member

Joined: 6/13/10
Posts: 2041

1/19/12 8:23:40 AM#20

The greatest RVR game system ever... Dark age of Camelot stands as a wellspring of ideas for AOC....and is consistently ignored by Funcom,Bioware,Trion and others.

Crafting has been a disappointment since beta.A big disappointment. I will play the game with all its shortcommings WHEN they stop talking and start doing something to fix crafting.

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