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The following is "[Work In Progress] Confirmed" by Higby: -No vehicle hacking
In my opinion, the WORST of these violations is the fact that we are restricted to CLASSES now instead of a free-form armor system, AND that free-form inventories are taken out. One of the GREATEST features of Planetside was the ability to customize your equipment the way YOU wanted it with LIMITED restrictions.
These are just a FEW of the bad routes that Higby is taking the game. I don't know if it's because Beta hasn't hit yet so they're not getting REAL feedback on this stuff, or if Higby is forcing this stuff down the developer's throats or what.
Thoughts?
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1/16/12 4:49:48 AM#2
I think you're over reacting on alot of those features, hacking is a boring cert to begin with, its a shame we cant hack enemy vehciles, but given the amount of customisation, and the fact the game will F2P there cant just be people crusing around in and old vehicle, it creates balance issues. I cant say im going to miss backpack tetris, given the amount of customisation we have seen on stuff already, i think you willbe pleasantly surprised with how ou can customise your loadout. 3rd, person is a joke and you know it, its not needed, it does not enhance the game in any way, it just gives an advantage to campers. I am concerned with the lack of AMS's the provided the ability to have very dynamic battles, we see what other spawn options they have though, but spawning is a big concern IMO. I cant see a problem with armour been switched to shields, one less annoying thing you need to carry around, as for the not been able to loot ammo from corpses, well we dont know the extent of that, its possible the engineer can drop ammo points like in TF2 or the support in BF3, guess well see. they are after trying to bring in more teamwork. though TBH i dont like the way classes artificially force teamwork on you. teamwork should be created through tactics, focus fire and whatnot, not arbitrary tasks like relying on eachother for heals and ammo. ![]() |
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1/16/12 2:35:20 PM#3
I 100% agree with your post. Planetside dosnt need any game mechanic changes.
That said, if you read inbetween the lines, the class system they are talking about seems to be essentually the same system that is already installed on planetside. It just goes a few step fuarthers, such as agile not using HA or REXO using advanced med. Closed inventorys also is a big factor, im worried about. I would be fine with Agile not being able to use HA or something. But if i was with my friends i want to carry extra ammo for them, i should be allowed to. |
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1/16/12 7:50:21 PM#4
- I will be upset that if I can't be a squishier, faster infatry and still compete with heavy assault classes. The agile vs. rexo was one of the things that I liked about planetside that didn't get utterly demolished over the years(besides the locational updating exploits a la ADADADADADADA which I can only assume will not be in PS2). It was Speed vs. durability, not "oh rexo has the better weapon". They may think they are adding customization by giving use 3 ES weapons, but I fear they are going to remove it by forcing you to play one way if you want to use any of them. Now, as a primarily agile user is PS, I never liked the lasher, but I could still do just as well with the pulsar(post-"flashlight") and sweeper(when I didn't get the shotgun bug). If they keep it similar, I will be appeased, but I fear there's going to be a specific indoor/close ranged weapon and an outdoor/longer ranged weapon, and it will be a heavy disadvantage to use one in another setting. - I will miss hacking other empire's vehicles, but hacking as a cert for bases didn't really do anything for me in the original. - I agree with sky that I think you are over-reacting on the inventory loadouts, but I am weary about it for sure. I feel the same for the class system, as well. Although on paper when it's summed up in a quick sentence, it sounds horrible, but having read and heard many different interviews from Higby on the subject, I feel like he has the right idea about what was liked in PS and it won't be as bad as you think. - Third person HAD to go, as an avid user of it I can honestly say it was stupid. - Shield regeneration I am not happy about. Combined with the reduced TTK it's looking more and more like the CoD/BF playstye is going to take over. Getting your defenses back up to full should be a chore and put you at risk, not simply "oh let me go hide for 5 seconds". In PS, you had to have the cert, and while you did have to back out of the fight, you also had to pull out your repair gun, making yourself vulnerable to attack. Risk vs. reward, the only risk you get with timed shield regen is that kills you might lose. I expect, hopefully wrongly, that this will create a playstle of a lot more running away rather than sticking it out and seeing if you and your squad can pull off that miraculous save on a last stand. You also lose player control over the regen, any player control turned automated will lower the skill ceiling. Knowing when you pull your repair gun and use it, for example. If you were wrong and another player popped out around the corner, you were dead. While not a twitch skill, I believe situational awareness and performing actions at the right time is a skill. The only positive thing I can see from this is that it MIGHT promote more teamwork by means of having swapping people it and out of cover, but I feel this might be a bigger change than it sounds. - Something you didn't mention. Locational hitboxes. This sounds miserable. Spray and pray headshots from a cycler on an already reduced TTK? Not to mention the increased amount of data needed to be processed on something I'm sure they are already in over there heads on, which is keeping things on a massive scale without lag.
In the end what I am expecting in PS2 is not a Planeside sequal, but probably a 50/50 split between Battlefield and the original Planetside. When they refer to keeping PS2 close the original but with more modern mechanics(I can't remember the word they used, it wasn't mechanics), they aren't talking about re-doing gameplay like they did in PS, they are talking about taking PS and throwing a bunch of Battlefield into it. I hate battlefield.
ps- I know this is all speculation and I'm probably wrong on everything, but so is everyone else....probably. |
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1/16/12 7:56:40 PM#5
Well it's SOE, are you suprised? They like to turn throw them players a curve every now and then, by changing game mechanics on you. |
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1/16/12 11:16:31 PM#6
Originally posted by b0bbyZ I think its WAY to early to say they cant compete with each other, with no actualy gameplay or any real ballance test
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1/17/12 3:39:22 PM#7
Originally posted by richstall You know, I really try and make a conscious effort to show that my concerns and hopes are hypothetical by using words and phrases like "if", "it seems like", "I feel", etc. I agree it's too early to say anything about or even make concrete judgements, but I don't think most of us are here to do that. We are merely speculating on what we hope will be an amazing game, and with hope of something positive comes fear (or concern if that word makes it feel better)of something negative. |
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1/17/12 6:34:01 PM#8
Well it seems like the Sunderer is sorta taking the AMS's place with the "supplying ammo to everyone factor". And about the "if agile won't being able to compete with a heavy", just remember is all about skill. So if it's a bitch to kill him, and you can kill him; then you got skill ;) |
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1/18/12 8:16:09 PM#9
fixed: Galaxy The Galaxy is truly a sight to behold. It is a heavily armored air transport that can fly into enemy air space and drop up to 12 soldiers, making this vehicle an invaluable strategic asset. The Galaxy is equipped with the innovative "Hot Drop" system which automatically encapsulates any soldier or MAX unit that bails out with a protective barrier that slows their fall. This system removes the bulkiness and complications of using parachutes. The Galaxy can also be deployed into a forward base when landed. When deployed, respawn tubes and equipment terminals become active, creating a forward staging and fall back point for infantry. Additionally, the four weapon systems on the Galaxy can still be operated while deployed, giving it some static defenses. ![]() |
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1/19/12 9:29:40 PM#10
yeah i was reall suprised when i read that. diffenitely didn't see that the galaxy would transform into a base. dev's keep impressing :) |
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1/19/12 9:34:28 PM#11
I'm definitely a fan of the Galaxy becoming the new AMS. Built in defense seems more useful than the cloaking device, not to mention it can fly. |
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1/19/12 9:40:19 PM#12
It will also allow for better gameplay for people who like support. Galaxy pilots before would either just bail out and join the fight(not really support) or just fly in circles or fly back to base. This will give people a better feeling of being useful as support. A+ move imo. |
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Although it seems some players don't understand what they want. I'll put this as simple as we put it on our teamspeak. My clan of 50+ some-odd people started in the first Planetside. If REXO can't use medic, Agile can't use HA, and the Free-Form inventory system isn't in, and Armor returns INSTEAD of cheesy shielding systems come launch it won't be a TRUE successor to planetside. It'll be a poor bastard child between BF & COD which is NOT what Planetside was.
Just sayin... |
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1/21/12 2:37:51 PM#14
I will definitely miss the hacking aspect,being able to hack empire specific vehicles was pretty fun..
Also,I loved looting enemy backpacks and having a locker full of their weapons..
those 2 things i'll definitely miss..i think the rest i can live without. |
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1/21/12 4:29:46 PM#15
its not a successor to Planetside, its a remake, thats been stated in every interview. ![]() |
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1/31/12 11:24:35 AM#16
i will be very dissapointed if they take out the freeform character, you work for weapon certs and cert points beacuse you want teh fully customizable character if i am restricted by what they pigeon hole each role to be then i will be pretty disheartened a real shame
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1/31/12 2:04:32 PM#17
Originally posted by binkus As cool as the concept of a completely free-form character is, the cold hard reality of Planetside was every infantry ended with the same loadout of carrying everything to handle every possible enemy. Anti-infantry weapon? Check. Anti-vehicle/max unit weapon? Check. Medic applicator? Check. Armor repair? Check. Everybody had the exact same thing. Sometimes you'd have a slight variation with a sniper rifle, but that was it. So the idea of splitting up some of those things means you will actually see much more variety on the battlefield instead of everyone running around with the same stuff. From the little we know so far, there will be soooo much customization that even with some basic classes, (which you can switch practically on the fly) you likely won't feel pigeon holed. |
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2/08/12 11:15:53 AM#18
Originally posted by Fadedbomb While i do agree on your points, we should try the game out before complaining no? such the galaxy part was amazing, but yeah free form classes and inventory was quite entertaining, but not game breaking. but i'll wait til i actually get to try it out before i comment future on their choices of actions.
on the side which clan/oufit, was you in? (name and server?) . |
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2/08/12 10:57:49 PM#19
All the changes they've made makes sense and how is taking out Third Person a bad idea? Now you wont be able to camp round corners in third person, which is great as we wanted it gone from Planetside anyways.
The cert system failed in Planetside, it allowed for less customization than a class system.
Basically there was only one way to play Planetside... Exo, HA, AV, Armour and Health tools.
Max units sucked thanx to the Deci killing them in like two hits and there was no reason to go any other armour class other than needing it to fly and aircraft...
I think all the changes they've made have been smart and I'm surprised SOE actually has done this well with the game so far. |
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2/17/12 1:34:26 AM#20
FFS, OMFG, NO AMS'es?!? Is this a freaking joke? AMS placement was of absolute importance to the largest zergs, or the smallest 5 man tacticle squads given super secret objectives. Nothing like trying to keep an AMS hidden. The zigging and zagging from the cloaked location of an AMS to try and conceal its wareabouts, pretending you were some random guy lost, coming from a completely different location, then finally yelling at the random guy who came and ruined it all and got the location found out! The life of a certed AMS driver was the best, EVERYONE hunted for them. Nothing like running into a cloaked AMS at full speed in a TR tank just to easily blow it up, kill the freaking guys hiding in it, and change the tide of war... I GOT THE AMS...and then the driver who, at a crawling pace from across the map, was able to park them in just the right location, but not to right, cause they know that one. OMFG, NO FREAKING WAY, GAME OVER. This is the Planetside the creator said was intedened to be made? The one without AMS'es..He was right, the game was ahead of its time on 56k but, way...to...go......You just took everything that was special to me in Planetside, and the found memories of a repeat, but with awsome grafics, away. Congratulations. Oh, and ya, lets take away the staging area...SANCTUARY... OMFG WAY>>>TO>>>GO you silly CoD BF3 wanna bes. /sitrep OVER. I bet they will take that command out too, and EVERYONE can run there mouth in global aswell, and no one has to be a proven leader with CR5. Oh yea, and also almost in immiment defeat, at the vechicle terminal, all you see is AMS'es coming out for a final stand as the enemy is blowing up your respawn, but everything on the vechicle pad is being destoryed by tank fire on a hill, or by the entire enemy force who knows what you are trying to do...Wow, god it was great, but you were going to lose the base, but atleast you tried! WOW, I bet vechicle terms are going to be taken out too. WOW...Unbelieveable. Oh right, and hacking? What you cant go hack a vechicle term at an enemy base or something? I cant believe I was waiting over 7 years for this....
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