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1/30/12 1:18:57 PM#61
Originally posted by Zylaxx I played AoC for almost 2 months and nowhere near level cap (not because I didn't try, I was actually taking my time exploring and doing all the crafting and gathering quests as soon as I was high level enough), and I found several spots where there just was nothing to do but the villas (repeatable solo dungeons that scale with level) over and over until I level enough (like 4 or 5 levels) to be able to get quests again, and I wasn't alone there. Also we didn't need 98676 raids or dungeons... but at least one working raid, IIRC when I left (right before being billed for the 3rd month) the raids were bugged and couldn't be completed, and the sieges (the other big featured end game activity) weren't working either. The game is in much better condition now, I had lots of fun in the free version (though didn't get to level cap) and I'd be playing right now if it wasn't because most of the people I know online are playing other games, but Funcon has definitively dropped the ball a LOT in both their MMO launches, and usually when it comes to MMO you only get one chance to get a good impression and get a nice big and stable population, and that is at launch (well, these days they get a second chance when they go F2P, which is what AoC did and at least last time I played there seemed to be enough players around). Just hope they learnt their lesson (not only funcom, but that EA learnt the lesson from EIDOS) and actually release it more complete and less buggy (won't say bug free, no MMO truly is at launch), and that enough people weren't burned by their previous launches so that it gets a nice and big community built around it. What can men do against such reckless hate? |
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1/30/12 1:23:39 PM#62
Originally posted by Davirok According to that statement i assume you weren't in the AoC beta, which by many genre veterens every now and then gets mentioned as one of the worst betas around. Eidos may have forced Funcom to release at a time, but the state of the game at release and many month before was all Funcom's miss. |
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Zlayer77
Apprentice Member
Joined: 5/19/09
Start worrying about other players in a game and dont just play |
2/07/12 3:04:36 PM#63
Facts are (and I personaly dont like Funcom, but I going to put that aside here) they have worked hard to fix up Conan, dosent change the fact the game feels small and instanced though... I dont expect the secreat world to feel large either.. Another fact you need state of the ART super computer to run Funcom games to compensate for the resources stealing game engine.. If you have the latest and fastest computer around you should try out the secreat World... if not stay away from it.. Funcom means well but they lack both tallent and coding ability and they like to hype their games to much that is why they get so much hate on these boards.. ps: AOC was like over 20g install.. that is way to large...think it was up to like 30g or something...with all the patching the first few months.. |
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2/07/12 3:45:21 PM#64
Funcom has more or less admitted that they are bankrupt. They needed to secure 25 million dollars in high interest private equity to pay for The Secret World. The MMO landscape has changed. Failure rates have only increased. This game has 10x more competition than AoC had. The company will go bankrupt after this.
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2/07/12 3:59:31 PM#65
Originally posted by gamesrfun http://www.newsinenglish.no/2012/01/02/funcom-topped-oslo-stocks/ |
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2/07/12 5:06:19 PM#66
Originally posted by revy66 So what? Did you bother to check how it went with AoC? http://tinypic.com/view.php?pic=15i46z5&s=5
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2/07/12 6:00:11 PM#67
I played AoC at beta. Paid for the game and stuck with it for about 6 months. My biggest issues don't come up anywhere in these posts. I enjoyed the story, gameplay, combat, graphics, and environment. What most disappointed me was the world strategy and crafting. After so much attention to detail in so many areas, it was almost like they said, "Ok, let's take a break and let our children design the economy model." For example, crafting agents regardless of level were all thrown into the same area where one second you are happily farming your worthless pieces of bark, and the next second you walk around a tree into a level 70 mob. You couldn't make an item that helped you or that could be sold. The level requirements for advancing your crafting ensured that anything you crafted was only useful for characters 5 or more levels below you. All of the PVP fortress/guild house areas were grouped together in the same sort of wierd pocket dimension as the gathering areas. And despite the fun gameplay, I often felt that none of the people involved had ever read Conan or cared about making something that respected the IP franchise. As long as you ignored crafting, player trading, and the lack of connection to the fantasy novels that the game was based on, everything was cool. My big worry with TSW is that some of these lessons may not be learned or cared about. I am a huge H.P. Lovecraft fan, and when I heard that Funcom was going to make a game based on some of that rich literary history, I threw up in my mouth. I had this awful vision of all the faction guild housing being frat houses facing the Washington Mall, and between missions, we would all run around the big fountain below the monument collecting subway tokens for crafting as Shoggoths and Fungi from Yuggoth randomly appeared and ate us. Hopefully, it will be better than that. I am keeping my fingers crossed for both TSW and WoD. I never had a problem with the artists, programmers, or writers of AoC. I just hated the leaders behind the overall vision. My only hope is that the strategic and creative leads know what they are doing for TSW. |
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2/07/12 6:45:07 PM#68
Originally posted by Didelphus Its not as cthulhu MMO, sure some elements of that are used, but so are vartious conspiracy theories, various other horror writers like king, poe & barker, ancient mythology, shows like the x files and fringe etc.. |
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2/07/12 6:46:47 PM#69
Originally posted by ShakyMo
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2/07/12 6:59:40 PM#70
Originally posted by revy66 You realize that Funcom dropped from 2008-2010 over 95% right? I'll show you how math works: You drop from $50.00 a share to $5.00, and then have your stock value triple...you are left with a $15.00 stock and you are out 70% of your cash. Look at the AoC forums from 2008 where actual investors came, shorted it, and ran off with a bundle. This just means Norwegian investors are stupid and are willing to lose all of their money again. |
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2/07/12 7:05:43 PM#71
Originally posted by gamesrfun I will go with the logical assumption. It means Funcom is enjoying great success since Age of Conan went F2P and is now doing better than ever and that probably is not going to change with another anticipated MMO coming in the next months. |
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2/10/12 12:09:00 PM#72
Originally posted by Szasz I will be right there with you sir. Who needs these so called templars and mythical beasts? Give me the ones working behind the scenes to make things happen. That's where the real power is. |
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2/13/12 12:48:27 PM#73
Originally posted by Sasami but isnt TSW a sandbox, and not a Themepark like AoC, which means the whole game is endgame?
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2/13/12 12:58:10 PM#74
what is the graphic engine tsw use?wow,heroes? |
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2/13/12 1:08:31 PM#75
http://kairava.net/library.php?id=15#15 for a up to date FAQ (user made) about all TSW |
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2/13/12 1:12:06 PM#76
Originally posted by drbaltazar The newest version of the Dreamworld engine, look at AoC's graphics, its like that. |
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2/13/12 1:13:54 PM#77
Originally posted by MMOExposed TSW is a themepark with certain elements of a sandpark, like no classes and levels. It's content is more open than regular themeparks, but there are still quests to do. |
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2/13/12 1:19:45 PM#78
Originally posted by drbaltazar Dreamworld. It was originally developed for AoC and then they made quite a few changes to it for TSW and have backported some of them to AoC. It has for instance dynamic lighting which for instances changes the aggro range of mobs. All textures and such are really high-rez, so you won't hearing the complaint from SWTOR about blurry textures. I have tested it on a low-end cpu and mid-end graphicsard and get around 40 fps. I have a friend who has a Radeon 6970 and a 3 year old cpu and he gets 60fps with everything at max at 1920x1080. In other words: low requirements for very good performance. |
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2/13/12 1:23:57 PM#79
Originally posted by Hycoo Not quite true. Most of AoC is designed for the older version of the Dreamworld engine which doesn't take advangate of the much better lighting model in the new version. Only the newer parts of AoC like House of Crom uses all the capabilities of the engine. |
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2/13/12 1:27:55 PM#80
Originally posted by Hycoo I have heard that 1/3 of the game is "endgame" at launch, typical MMO's has something like 10% of the game as "endgame" at launch. The Secret World will probably get more and more "sandboxy" in nature as new content is added to the endgame. |
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