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The Secret World

The Secret World 

General Discussion  » To Funcom haters...

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83 posts found
  L0C0Man

Elite Member

Joined: 1/30/09
Posts: 953

1/30/12 2:18:57 PM#61
Originally posted by Zylaxx

For me lack of content is acceptable because most players who have this notion that if a game doesnt contain 98676 raids or dungeons is uncalled for.  What the hell do you expect when you play 14-18 hours per day 7 days a week.  When the average gamer takes 2 months to hit level cap and you hit it in 1 week something is wrong on your end and not the developers.

 

Now with that being said and with out me acting anymore trollish then I will state categorically both AoC and Anarchy Online were released way to soon and with tons of bugs, lack of polish and almost zero support or development awareness of htier issues.  This was the problem that gamers cannot forgive and is the reason why Funcom has earned the monker of Failcom.

I played AoC for almost 2 months and nowhere near level cap (not because I didn't try, I was actually taking my time exploring and doing all the crafting and gathering quests as soon as I was high level enough), and I found several spots where there just was nothing to do but the villas (repeatable solo dungeons that scale with level) over and over until I level enough (like 4 or 5 levels) to be able to get quests again, and I wasn't alone there.

Also we didn't need 98676 raids or dungeons... but at least one working raid,  IIRC when I left (right before being billed for the 3rd month) the raids were bugged and couldn't be completed, and the sieges (the other big featured end game activity) weren't working either.

The game is in much better condition now, I had lots of fun in the free version (though didn't get to level cap) and I'd be playing right now if it wasn't because most of the people I know online are playing other games, but Funcon has definitively dropped the ball a LOT in both their MMO launches, and usually when it comes to MMO you only get one chance to get a good impression and get a nice big and stable population, and that is at launch (well, these days they get a second chance when they go F2P, which is what AoC did and at least last time I played there seemed to be enough players around).

Just hope they learnt their lesson (not only funcom, but that EA learnt the lesson from EIDOS) and actually release it more complete and less buggy (won't say bug free, no MMO truly is at launch), and that enough people weren't burned by their previous launches so that it gets a nice and big community built around it.

What can men do against such reckless hate?

  Volgore

Tipster

Joined: 6/15/08
Posts: 2065

Posts deleted: 12589457

1/30/12 2:23:39 PM#62
Originally posted by Davirok

You guys forget EIDOS forced Funcom to launch AoC in a crap state becuase they were running out of money and needed fast cash.

According to that statement i assume you weren't in the AoC beta, which by many genre veterens every now and then gets mentioned as one of the worst betas around.

Eidos may have forced Funcom to release at a time, but the state of the game at release and many month before was all Funcom's miss.

  Zlayer77

Novice Member

Joined: 5/19/09
Posts: 846

Start worrying about other players in a game and dont just play

2/07/12 4:04:36 PM#63

Facts are (and I personaly dont like Funcom, but I going to put that aside here) they have worked hard to fix up Conan, dosent change the fact the game feels small and instanced though... I dont expect the secreat world to feel large either..

Another fact you need state of the ART super computer to run Funcom games to compensate for the resources stealing game engine.. If you have the latest and fastest computer around you should try out the secreat World... if not stay away from it..

Funcom means well but they lack both tallent and coding ability and they like to hype their games to much that is why they get so much hate on these boards..

ps: AOC was like over 20g install.. that is way to large...think it was up to like 30g or something...with all the patching the first few months..

  gamesrfun

Apprentice Member

Joined: 1/22/09
Posts: 130

2/07/12 4:45:21 PM#64

Funcom has more or less admitted that they are bankrupt.   They needed to secure 25 million dollars in high interest private equity to pay for The Secret World.

The MMO landscape has changed.  Failure rates have only increased.  This game has 10x more competition than AoC had.

The company will go bankrupt after this.

 

 

  revy66

Novice Member

Joined: 11/12/10
Posts: 470

2/07/12 4:59:31 PM#65
Originally posted by gamesrfun

Funcom has more or less admitted that they are bankrupt.   They needed to secure 25 million dollars in high interest private equity to pay for The Secret World.

The MMO landscape has changed.  Failure rates have only increased.  This game has 10x more competition than AoC had.

The company will go bankrupt after this.

 

 

http://www.newsinenglish.no/2012/01/02/funcom-topped-oslo-stocks/

  SanHor

Novice Member

Joined: 1/13/10
Posts: 342

2/07/12 6:06:19 PM#66
Originally posted by revy66

http://www.newsinenglish.no/2012/01/02/funcom-topped-oslo-stocks/

So what? Did you bother to check how it went with AoC?

http://tinypic.com/view.php?pic=15i46z5&s=5

 

  Didelphus

Novice Member

Joined: 8/03/11
Posts: 12

2/07/12 7:00:11 PM#67

I played AoC at beta. Paid for the game and stuck with it for about 6 months. My biggest issues don't come up anywhere in these posts. I enjoyed the story, gameplay, combat, graphics, and environment. What most disappointed me was the world strategy and crafting. After so much attention to detail in so many areas, it was almost like they said, "Ok, let's take a break and let our children design the economy model." For example, crafting agents regardless of level were all thrown into the same area where one second you are happily farming your worthless pieces of bark, and the next second you walk around a tree into a level 70 mob. You couldn't make an item that helped you or that could be sold. The level requirements for advancing your crafting ensured that anything you crafted was only useful for characters 5 or more levels below you. All of the PVP fortress/guild house areas were grouped together in the same sort of wierd pocket dimension as the gathering areas. And despite the fun gameplay, I often felt that none of the people involved had ever read Conan or cared about making something that respected the IP franchise. As long as you ignored crafting, player trading, and the lack of connection to the fantasy novels that the game was based on, everything was cool.

My big worry with TSW is that some of these lessons may not be learned or cared about. I am a huge H.P. Lovecraft fan, and when I heard that Funcom was going to make a game based on some of that rich literary history, I threw up in my mouth. I had this awful vision of all the faction guild housing being frat houses facing the Washington Mall, and between missions, we would all run around the big fountain below the monument collecting subway tokens for crafting as Shoggoths and Fungi from Yuggoth randomly appeared and ate us. Hopefully, it will be better than that. I am keeping my fingers crossed for both TSW and WoD. I never had a problem with the artists, programmers, or writers of AoC. I just hated the leaders behind the overall vision. My only hope is that the strategic and creative leads know what they are doing for TSW.

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

2/07/12 7:45:07 PM#68
Originally posted by Didelphus

I played AoC at beta. Paid for the game and stuck with it for about 6 months. My biggest issues don't come up anywhere in these posts. I enjoyed the story, gameplay, combat, graphics, and environment. What most disappointed me was the world strategy and crafting. After so much attention to detail in so many areas, it was almost like they said, "Ok, let's take a break and let our children design the economy model." For example, crafting agents regardless of level were all thrown into the same area where one second you are happily farming your worthless pieces of bark, and the next second you walk around a tree into a level 70 mob. You couldn't make an item that helped you or that could be sold. The level requirements for advancing your crafting ensured that anything you crafted was only useful for characters 5 or more levels below you. All of the PVP fortress/guild house areas were grouped together in the same sort of wierd pocket dimension as the gathering areas. And despite the fun gameplay, I often felt that none of the people involved had ever read Conan or cared about making something that respected the IP franchise. As long as you ignored crafting, player trading, and the lack of connection to the fantasy novels that the game was based on, everything was cool.

My big worry with TSW is that some of these lessons may not be learned or cared about. I am a huge H.P. Lovecraft fan, and when I heard that Funcom was going to make a game based on some of that rich literary history, I threw up in my mouth. I had this awful vision of all the faction guild housing being frat houses facing the Washington Mall, and between missions, we would all run around the big fountain below the monument collecting subway tokens for crafting as Shoggoths and Fungi from Yuggoth randomly appeared and ate us. Hopefully, it will be better than that. I am keeping my fingers crossed for both TSW and WoD. I never had a problem with the artists, programmers, or writers of AoC. I just hated the leaders behind the overall vision. My only hope is that the strategic and creative leads know what they are doing for TSW.

Its not as cthulhu MMO, sure some elements of that are used, but so are vartious conspiracy theories, various other horror writers like  king, poe & barker, ancient mythology, shows like the x files and fringe etc..

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

2/07/12 7:46:47 PM#69
Originally posted by ShakyMo
Originally posted by Didelphus

I played AoC at beta. Paid for the game and stuck with it for about 6 months. My biggest issues don't come up anywhere in these posts. I enjoyed the story, gameplay, combat, graphics, and environment. What most disappointed me was the world strategy and crafting. After so much attention to detail in so many areas, it was almost like they said, "Ok, let's take a break and let our children design the economy model." For example, crafting agents regardless of level were all thrown into the same area where one second you are happily farming your worthless pieces of bark, and the next second you walk around a tree into a level 70 mob. You couldn't make an item that helped you or that could be sold. The level requirements for advancing your crafting ensured that anything you crafted was only useful for characters 5 or more levels below you. All of the PVP fortress/guild house areas were grouped together in the same sort of wierd pocket dimension as the gathering areas. And despite the fun gameplay, I often felt that none of the people involved had ever read Conan or cared about making something that respected the IP franchise. As long as you ignored crafting, player trading, and the lack of connection to the fantasy novels that the game was based on, everything was cool.

My big worry with TSW is that some of these lessons may not be learned or cared about. I am a huge H.P. Lovecraft fan, and when I heard that Funcom was going to make a game based on some of that rich literary history, I threw up in my mouth. I had this awful vision of all the faction guild housing being frat houses facing the Washington Mall, and between missions, we would all run around the big fountain below the monument collecting subway tokens for crafting as Shoggoths and Fungi from Yuggoth randomly appeared and ate us. Hopefully, it will be better than that. I am keeping my fingers crossed for both TSW and WoD. I never had a problem with the artists, programmers, or writers of AoC. I just hated the leaders behind the overall vision. My only hope is that the strategic and creative leads know what they are doing for TSW.

Its not as cthulhu MMO, sure some elements of that are used, but so are vartious conspiracy theories, various other horror writers like  king, poe & barker, ancient mythology, shows like the x files and fringe etc..

the leaders of the project are different to AOC too. (well erling elinnson is still in charge of the game engine)

 

 

  gamesrfun

Apprentice Member

Joined: 1/22/09
Posts: 130

2/07/12 7:59:40 PM#70
Originally posted by revy66
Originally posted by gamesrfun

Funcom has more or less admitted that they are bankrupt.   They needed to secure 25 million dollars in high interest private equity to pay for The Secret World.

The MMO landscape has changed.  Failure rates have only increased.  This game has 10x more competition than AoC had.

The company will go bankrupt after this.

 

 

http://www.newsinenglish.no/2012/01/02/funcom-topped-oslo-stocks/

You realize that Funcom dropped from 2008-2010 over 95% right?

I'll show you how math works:  You drop from $50.00 a share to $5.00, and then have your stock value triple...you are left with a $15.00 stock and you are out 70% of your cash. 

Look at the AoC forums from 2008 where actual investors came, shorted it, and ran off with a bundle. 

This just means Norwegian investors are stupid and are willing to lose all of their money again. 

  revy66

Novice Member

Joined: 11/12/10
Posts: 470

2/07/12 8:05:43 PM#71
Originally posted by gamesrfun
Originally posted by revy66
Originally posted by gamesrfun

Funcom has more or less admitted that they are bankrupt.   They needed to secure 25 million dollars in high interest private equity to pay for The Secret World.

The MMO landscape has changed.  Failure rates have only increased.  This game has 10x more competition than AoC had.

The company will go bankrupt after this.

 

 

http://www.newsinenglish.no/2012/01/02/funcom-topped-oslo-stocks/

You realize that Funcom dropped from 2008-2010 over 95% right?

I'll show you how math works:  You drop from $50.00 a share to $5.00, and then have your stock value triple...you are left with a $15.00 stock and you are out 70% of your cash. 

Look at the AoC forums from 2008 where actual investors came, shorted it, and ran off with a bundle. 

This just means Norwegian investors are stupid and are willing to lose all of their money again. 

I will go with the logical assumption. It means Funcom is enjoying great success since Age of Conan went F2P and is now doing better than ever and that probably is not going to change with another anticipated MMO coming in the next months.

  User Deleted
2/10/12 1:09:00 PM#72
Originally posted by Szasz
Originally posted by nyxium

I have nothing at all against AoC, I think the citys are breathtaking. I'm looking forward to Secret World, and role playing a Dragon.

I'm with this guy. Cept i'll be playing the vastly superior illuminutty professor 2: electric boogaloo.

I will be right there with you sir.  Who needs these so called templars and mythical beasts?  Give me the ones working behind the scenes to make things happen.  That's where the real power is.

  MMOExposed

Spotlight Poster

Joined: 6/17/10
Posts: 6168

2/13/12 1:48:27 PM#73
Originally posted by Sasami

I'm sorry but blaming engine for problems that they had with LACK OF CONTENT is plain BS. Content isn't created by coders, it's totaly different people. Problem wasn't even polish, it was pure lack of content all together when you get closer to level cap. Funcom has history of rushing games out before proper full game experience.

Yes, TSW has much better start but it has also lot less resources due AoC failure. And yes, TSW has got totally BS critism on this forum but thats same for every game here. Personally Funcom was good company before AoC but how they lied and managed whole AoC publishing I have lost all faith on company. Fanbois and Funcom just have to deal the fact that disappointed AoC fans are going to throw them on rotten tomatotes and TBH they deserve it.

but isnt TSW a sandbox, and not a Themepark like AoC, which means the whole game is endgame?

  drbaltazar

Advanced Member

Joined: 3/28/07
Posts: 7981

2/13/12 1:58:10 PM#74

what is the graphic  engine tsw use?wow,heroes?

  Hycoo

Novice Member

Joined: 6/14/11
Posts: 208

2/13/12 2:08:31 PM#75

http://kairava.net/library.php?id=15#15 for a up to date FAQ (user made) about all TSW

  Hycoo

Novice Member

Joined: 6/14/11
Posts: 208

2/13/12 2:12:06 PM#76
Originally posted by drbaltazar

what is the graphic  engine tsw use?wow,heroes?

The newest version of the Dreamworld engine, look at AoC's graphics, its like that.

  Hycoo

Novice Member

Joined: 6/14/11
Posts: 208

2/13/12 2:13:54 PM#77
Originally posted by MMOExposed

but isnt TSW a sandbox, and not a Themepark like AoC, which means the whole game is endgame?

TSW is a themepark with certain elements of a sandpark, like no classes and levels. It's content is more open than regular themeparks, but there are still quests to do.

  Blackbrrd

Novice Member

Joined: 2/24/09
Posts: 812

2/13/12 2:19:45 PM#78
Originally posted by drbaltazar

what is the graphic  engine tsw use?wow,heroes?

Dreamworld. It was originally developed for AoC and then they made quite a few changes to it for TSW and have backported some of them to AoC. It has for instance dynamic lighting which for instances changes the aggro range of mobs. All textures and such are really high-rez, so you won't hearing the complaint from SWTOR about blurry textures. I have tested it on a low-end cpu and mid-end graphicsard and get around 40 fps. I have a friend who has a Radeon 6970 and a 3 year old cpu and he gets 60fps with everything at max at 1920x1080. In other words: low requirements for very good performance.

  Blackbrrd

Novice Member

Joined: 2/24/09
Posts: 812

2/13/12 2:23:57 PM#79
Originally posted by Hycoo
Originally posted by drbaltazar

what is the graphic  engine tsw use?wow,heroes?

The newest version of the Dreamworld version, look at AoC's graphics, its like that.

Not quite true. Most of AoC is designed for the older version of the Dreamworld engine which doesn't take advangate of the much better lighting model in the new version. Only the newer parts of AoC like House of Crom uses all the capabilities of the engine.

  Blackbrrd

Novice Member

Joined: 2/24/09
Posts: 812

2/13/12 2:27:55 PM#80
Originally posted by Hycoo
Originally posted by MMOExposed

but isnt TSW a sandbox, and not a Themepark like AoC, which means the whole game is endgame?

TSW is a themepark with certain elements of a sandpark, like no classes and levels. It's content is more open than regular themeparks, but there are still quests to do.

I have heard that 1/3 of the game is "endgame" at launch, typical MMO's has something like 10% of the game as "endgame" at launch. The Secret World will probably get more and more "sandboxy" in nature as new content is added to the endgame.

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