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The Pub at MMORPG.COM  » This game is not a real MMORPG! So what is a real MMORPG?

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68 posts found
  User Deleted
1/06/12 3:21:57 PM#61

In Dark Age of Camelot we used to have raids the size of our entire server to kill the dragon. THAT is how us real men who played real MMOs played.

Casuals vs. Hardcores problems? Raid lockout timers? Best In Slot Elitist Jerks? Raiding taken as a job? Balance raid bosses for X amount of players? There was no such thing and was completely unheard of in Dark Age of Camelot. Furthermore, no one even CARED about those things. That is because everyone raided together on a massive scale and had FUN. Thank God for World of Warcraft, right? The WoW Santa brought us so many MMO innovations such as these, and more.

RvR had its problems in DAoC like for me I thought RvR was being TOO massive and portal keeps kept each realm completely out of each other's realms when I completely thought realms could invade each other to begin with. But given how great the game was as one of the first MMORPGs this is a major accomplishment that didn't use instancing. DAoC should be looked at as a game who got first dibs on what an MMORPG should be, as should EverQuest and Meridian 59 be games that should be looked to for what an MMORPG is.

I hate EVE and I don't even find Dark Age of Camelot perfect and that's my favorite MMORPG of all time (in its original 1.0 version form) but they deserve respect for actually having no instancing. You may look down upon that as backwards technology because they were older games but I'm sorry you're just a WoW fanboy just like I'm a DAoC fanboy and we're going to agree to disagree now. However, those games and others not mentioned are treated with great disrespect by the WoW community. I think anyone arguing against this deserve the same disrespect for their disregard for MMO history and can go stuff yourself with chocolates and sulk about that if you want to. Especially when all you know about is Warhammer Online and then make light of it like massive RvR is really nothing at all. You're just asking for RvR fanboys to get upset. So you got it. You happy?

This all just amounts to a Call of Duty vs. Duke Nukem/id software shooters/Serious Sam/other old school shooters fanboy fight but we all know that in the end the old school shooters win for being what created Call of Duty anyway. Neither is better than the other but respect where it's deserved for all our sakes. Thanks.

  Maelkor

Novice Member

Joined: 8/20/05
Posts: 462

1/06/12 6:40:53 PM#62

Its kind of like pornography - you know it when you see it. There are lots of lines to be drawn, lots of grey areas etc but the basics for me start with a very simple concept.

Thousands of players that interact with each other in a single world.  Without this you can not have an MMO. Just because you have this does not guarentee that it is an MMO.

The 2nd item on the list for me is that in said world you have a chance to randomly meet up with anyone of the thousands of players at any given time. If there is "locked" content - that content only makes up a small portion of the game and only involves a small percentage of the advancement process. Locked content are instances in which only a select few people can enter and they have that instance all to themselves without any outside interference.

The 3rd item which is an outgrowth of the 2nd item on the list is that the actions of the other players in the world can have an impact on your game experience and you can have an impact on their experience and this impact is not restricted to locked instances.

 

Under these guidelines games like GW1, starcraft and Diablo are not MMO's even though there are thousands of people with the potential to interact with each other. I have never played DDO but from what I gather DDO would also not be an MMO.

This does not mean they are not good games and they dont cross the line from a simple multiplayer game to something that lies between standard multiplayer and MMO.

I think where this site screws up is that they treat too many games exactly the same and mix and mash them all together. Everyone has their own set of tastes and many people have tastes that cross various boundaries. It would still be better to define some boundaries and let those whose taste crosses those boundaries to go to each section.

For instance free to play should be seperate from sub based. Web based should be seperate from standard client/server based. Games that fall into that grey area should be seperate from games which are solidly one thing or another. Simplify the lists, seperate the content and the site becomes usefull again.

  Classicstar

Advanced Member

Joined: 12/02/04
Posts: 2518

1/06/12 7:03:51 PM#63

Skyrim and then in mmo sandbox setting totally open freeroaming world to explore no restrictions.

Thats a mmorpg to me time sink items should not be importend. Play the game immerse yourself in a gameworld where time has no meaning you plan a group of players to go on adventure if this take days who cares its an ADVENTURE afterwards you can tell the storys you've experienced.

Nowadays people rush through game dont bother with others it must all be easy and fast and get all your precious gear easy if not free or just buy in shop lol.

I want a real mmorpg not some goddamn speedtrip themepark rush:P

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  Phelcher

Advanced Member

Joined: 6/01/09
Posts: 1133

1/06/12 9:31:55 PM#64
A real MMORPG is a game developed by an enthusiast who has the notion to see that the game is true. Not a shade of a fake mmo, built by some CEO for his company profile.

Ie: Warhammer was built because EA's ceo wanted to make WoW bucks. Not develope an immursive world.

"No they are not charity. That is where the whales come in. (I play for free. Whales pays.) Devs get a business. That is how it works."


-Nariusseldon

  Axehilt

Novice Member

Joined: 5/09/09
Posts: 7213

1/06/12 9:55:04 PM#65
Originally posted by MMOExposed 
That red part is not true at all. Because that would mean that Skyrim isn't a rpg

Victory is predominantly gained through character attributes (stats/gear/perks) in Skyrim.

Just like how we call Planetside a MMOFPS because victory is predominantly gained through twitch skill.

 

  MMOExposed

Spotlight Poster

Joined: 6/17/10
Posts: 5981

1/07/12 5:57:35 AM#66
Originally posted by Axehilt
Originally posted by MMOExposed 
That red part is not true at all. Because that would mean that Skyrim isn't a rpg

Victory is predominantly gained through character attributes (stats/gear/perks) in Skyrim.

Just like how we call Planetside a MMOFPS because victory is predominantly gained through twitch skill.

 

 

I disagree. I completed most of my dungeons as a low level. I had to maintain my magic of course, but my combat aiming was very important part of my success.

  Axehilt

Novice Member

Joined: 5/09/09
Posts: 7213

1/07/12 12:35:55 PM#67
Originally posted by MMOExposed 
I disagree. I completed most of my dungeons as a low level. I had to maintain my magic of course, but my combat aiming was very important part of my success.

Dungeons were scaled to your level.

So you're calling Skyrim a FPS?  Again, nobody does that because the core gameplay is predominantly RPG.

  Adamantine

Apprentice Member

Joined: 1/07/08
Posts: 3316

War is not the ultima ratio, but the ultima irratio - Willy Brandt

1/08/12 8:42:16 AM#68

Skyrim is not a FPS.

Its not first person. You can play in first and third person perspective.

Its not a shooter. Character values massively influence the performance of the player character.

It might be called an Action RPG, but not a pure Action Game (like Tomb Raider) and certainly not a Shooter.

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